SEGAbits logo

SEGA takes aim and blasts Resonance of Fate onto PlayStation Network for PlayStation 3

Posted by Barry the NomadFollow Barry the Nomad on Twitter! on Sep 23rd, 2014

SEGA West has announced that Resonance of Fate, released in 2010 to the Xbox 360 and PS3, is now available on the PlayStation Network for PlayStation 3. Developed by tri-Ace, Resonance of Fate is a unique RPG featuring a combat system centered around gun-play in a steampunk-styled world. Players take control of Vashyron, Zephyr and Leanne, members of the Private Military Firm who are tasked with seeking out and completing quests for their clients.

Tuesday Tunes: Shenmue’s Original Soundtrack

Posted by Nuckles87Follow Nuckles87 on Twitter! on Sep 23rd, 2014

When Shenmue was being hyped by SEGA as the next big step in gaming immersion, Yu Suzuki often liked to classify the game in its own genre, “Full Reactive Eyes Entertainment” or FREE. These days we tend to either call it an RPG or an adventure game, but even back then the phrase didn’t really work because it ignored one of Shenmue’s best qualities: its utterly marvelous, epic, emotional, cinematic, beautiful soundtrack. For Shenmue Week Tuesday Tunes will be doing something new: instead of posting one or two tracks, we’re posting the entire soundtrack.

The above video was put together by Shenmue Dojo. Aside from being a marvelous way to listen to the entire Shenmue soundtrack, this video was also the first request Tuesday Tunes ever received. Someone from Shenmue Dojo really wanted us to highlight it, but I knew we couldn’t just do it for any occasion. It may have taken awhile, dude, but you finally got your wish. Now please, join us as we take a musical journey through part one of Yu Suzuki’s magnum opus!

Let’s get sweaty as we celebrate a SEGA Dreamcast classic, it’s Shenmue Week!

Posted by Barry the NomadFollow Barry the Nomad on Twitter! on Sep 22nd, 2014

shenmueweek
Welcome to a franchise week that many readers have been requesting ever since we began to dedicate seven days to classic SEGA titles, this is Shenmue Week! Like Jet Set Radio Week, we’re going focus exclusively on the first game of the franchise throughout the week. While Shenmue and its sequel are not incredibly different games from each other like Jet Set Radio and Jet Set Radio Future, we felt that both Shenmue titles are both so epic on their own that to try and cram both into seven days would do a disservice to the series. Not to mention, we love Shenmue so much that the prospect of another Shenmue Week in the future is something we’re looking forward to.

But I’m getting ahead of myself. Let’s travel back in time, before Shenmue II and before the original Shenmue. Before the series went by the codename Project Berkley, to a time in the mid 90s when SEGA’s Yu Suzuki was working on a SEGA Saturn prototype known as The Old Man and the Peach Tree.

Round Table: What direction should Sonic Adventure 3 have taken?

Posted by GeorgeFollow George on Twitter! on Sep 21st, 2014

RoundTableSonicAdventure3

Sonic Adventure was the best selling Dreamcast game of all time, so it’s no surprise that we would want to discuss the game on this week’s Round Table. The Sonic Adventure series had two main entries that were both on the SEGA Dreamcast, and both had a very different approach when it came to story and gameplay progression. As the series continued, SEGA took the blue blur in a various directions with titles like Sonic Heroes, Sonic Generations, Sonic Colors and the latest title Sonic Lost World. Despite the long gap between Sonic Adventure 2 and today, a very vocal group of fans still ask SEGA for a third entry in the series. The question we posed to our writers this week was would we want a Sonic Adventure 3? If so, what direction should the third entry take?

Like always you can tell us your own opinion on what direction Sonic Adventure 3 should take in the comment section.

SEGA Saturday Morning Ads: There’s a Party Going on Inside Your Dreamcast

Posted by Nuckles87Follow Nuckles87 on Twitter! on Sep 20th, 2014

 

If there’s anything SEGA learned from the Saturn, it’s that it was important for their console to have an identity. The system wasn’t just a box that played a selection of games, it was a gateway to hundreds of worlds and thousands of characters, all of whom had the little white box in common. Through these commercials, the Dreamcast was able to establish an identity for itself as a quirky and colorful system that was more focused on fun and good times than anything else. What’s even better is that it wasn’t just SEGA characters who got into the action.

These commercials were fun and hilarious, and I’m surprised we haven’t seen more campaigns like this from the other console makers. The only company since SEGA that has really tried to sell their console in a similar fashion is Sony, with its PS3 and PS4 commercials, which is strange when you consider that Nintendo has the largest selection of recognizable characters and brands of any console maker.

The Dreamcast had numerous ads like this in its first year on the market, and all of them are still great to watch now. These commercials are filled to the brim with Dreamcast characters both notable and obscure, some of whom wouldn’t even get their games until the Dreamcast was on its death bed. How many characters can you spot in this ad? Let us know in the comments. I apologize for the poor quality of the ad, but just do your best, okay?

Lazy Game Reviews covers the Diamond Edge 3D card that brought the SEGA Saturn experience to PC

Posted by Bartman on Sep 19th, 2014

Bringing the home console experience to a personal computer has always been a trying experience for game developers. With varying degrees of hardware and dear god, playing Virtua Fighter on a keyboard? Back when SEGA was making a big push for PC gaming, they teamed up with NVidia with the Diamond Edge 3D card for Windows 95. The package brought you Virtua Fighter Remix and Panzer Dragoon as a couple of free games as well as two SEGA Saturn controllers. Why? Because the video card also featured an adapter that lets you plug in any Saturn controller to your computer all while rendering 3D via quadratic texture mapping (In lieu of any OpenGL compatibility), much like an actual SEGA Saturn. YouTube content creator Lazy Game Reviews has recently posted a review on this rare piece of hardware and shows off the card and the games in action.

SEGA by Design: Power Stone 2 and the Terrible, Horrible, No Good, Very Bad Cover Art

Posted by Barry the NomadFollow Barry the Nomad on Twitter! on Sep 19th, 2014

SEGAbyDesign

Welcome to a new SEGAbits feature: SEGA by Design. Believe it or not, SEGAbits is not my day job. When I’m not working on the site, I’m a full time graphic designer. Before I decided to make graphic design my profession, I grew up wanting to be either an animator or a cartoonist. My childhood influences included 90’s cartoons and video game cover art, and while I loved such works as the covers of the classic Sonic the Hedgehog games, I found myself even more attracted to the package designs that encapsulated the artwork. At the time, I had no idea what this sort of thing was called, I just knew that it was slick, uniform, and involved colors, shapes, and fonts. It wasn’t until the Playstation game Wipeout that I learned of what graphic design actually entailed through the work of The Designer’s Republic. From there on out, I knew I wanted to be a graphic designer and four years of college and seven years of professional experience later, here I am about to tear into the cover art of one of my most favorite SEGA Dreamcast games: Capcom’s Power Stone 2.

Persona 4 Arena Ultimax Coming to Europe This November

Posted by TimmiT on Sep 19th, 2014

If you’re European and dreaded having to wait a very long time for Persona 4 Arena Ultimax, then we’ve got some good news for you: you have to wait somewhat less than you used to. According to Eurogamer, SEGA is bringing the game to Europe this November in disc and digital formats. No specific release date was given, but at least we know that we just have to wait two months instead of nine.

Well, unless you’re going to import the game. If so, you can get it from the US starting September 30th or you can already import it from Japan. That or you’re one of those weird not-European people who lives there and doesn’t have to either import or wait that long for the game.

Valkyria Chronicles’ Selvaria Bles and Alicia Melchiott enters Dengeki Bunko Fighting Climax

Posted by Kori-MaruFollow Kori-Maru on Twitter! on Sep 19th, 2014

dfc_01_cs1w1_720x
Fans of the Valkyria Chronicles franchise can jump for joy as SEGA & Dengeki has recently announced during Tokyo Game Show 2014 that Selvaria Bles and Alicia Melchiott will appear as playable and supporting in the home versions of Dengeki Bunko Fighting Climax which is set for release on November 13, 2014 for Playstation 3 and Playstation Vita.

At the moment, it is unknown how the characters will play in-game. However, screenshots are available to view on the net. The two will join the fray along with other SEGA characters, Akira Yuki and Pai Chan, from Virtua Fighterwho’ve also been announced for the home versions of Fighting Climax.

More details to be announced soon. Which SEGA character do you think would fit Fighting Climax? Leave us a comment below and hit the jump for screenshots of Selvaria and Alicia in action!

Sonic Talk #28: Sonic Talk Adventure 28 DX Battle Edition Purple Monkey Dishwasher

Posted by ShigsFollow Shigs on Twitter! on Sep 18th, 2014

[MP3]

It’s Dreamcast month here at Segabits, so being a Sonic podcast, we’ve decided to look back at the Sonic Adventure series. Me. Nuckles87, GX Echidna and special guest Evil Dr. Reef look back at the Adventure series from its Dreamcast beginnings up to Sonic Adventure DX on the GameCube. Which in the series is our favorite? What were the best parts? What were the worst parts (besides big the Cat obviously)? Does either game hold up today? Do we want a Sonic adventure 3? We answer all these question and more in a heavy 2 & 1/2 hour discussion that’s one of our best episodes yet!

NOTE: If you wonder why GX seems to be hogging the conversation for about 20 minutes after the 58 minute mark, it’s because Nuckles87’s audio went off for a short period of time. (Also, GX tends to naturally hog up a conversation anyway.) Luckily, my awesome editing skills saved the day and it’s barely noticeable.