SEGA-Sammy’s Q1 2015 financial report detailed and explained

SEGA-Sammy recently announced it’s first half results for the fiscal year and it came with mixed results. Some divisions have beaten expectations so far but the gloomy outlook for the rest of the year has effected the final net income expected by the group. During this period SEGA only released one major title but another up and coming title looks set to outdo their expectations, hit the link to find out what SEGA Sammy have been doing well and what the future holds for the group.

SEGA Financials doubles down on resurrecting classic IPs, leaks Yakuza 6 on PC and teases 3 unannounced digital games


SEGA has posted its latest Financial Statement for the first quarter, which was released earlier today. This financial year is going to end on March 2019. One of the first big bits of news is how SEGA-Sammy’s latest financial report leaked Yakuza 6 for PC, right under their major 2019 titles:

It says here 4/2018, which seems to line up with the PlayStation 4 release. But if you look on the platforms, SEGA-Sammy posted it as the title being on both PS4 and PC. As you know, we just got Yakuza 0 on Steam the other day and have been promised Yakuza Kiwami in the near future. Could we be getting a Yakuza 6 soon as well or is this just SEGA making a mistake?

SEGA reports video game division doing well, everything else not so much

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It seems that SEGA is really working hard to turn their console publishing arm around, with recent changes on how they localize games which included announcing three Yakuza games coming to the West. This of course has fans like me very excited and yesterday SEGA-Sammy posted their financial report that ended on December 31st, 2017. It was filled with good and bad news.

Let’s take a look at what SEGA-Sammy had to say about their performance in the last nine months.

SEGA Reports 44.3 Billion Yen Growth for 2013, Digital Market Thrives

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SEGA Sammy has released their earnings report for 2013, yielding a net profit of ¥44.3 billion, or $434 million, and a 564% increase year over year. The company attributed it to strong Pachinko performance and the sales of investment securities and non-current assets.

On the home electronics side, SEGA’s top three performing titles were Football Manager 14 at 680,000 units, Sonic Lost World for a combined 640,000 units, and the Japan-Only SAKATSUKU Pro Succer Club wo Tsukurou! for 200,000. Despite this, the nine-month period ending on Dec. 31, 2013 in which SEGA tracked numbers returned only 6.5 million total units of games moved, a decrease it attributes to “the harsh market environment.”

It’s not all doom and gloom because the company also found what they call “continued favorable” success on the digital side with Phantasy Star Online 2 and mobile phone titles Puyopuyo!! Quest and CHAIN CHRONICLE as the top runners there. The whole division saw a 19.7% increase year-to-year in net sales to a total of ¥72,934 million.

Keep in mind, back in November, SEGA purchased Atlus-parent company Index for a seemingly paltry ¥14 billion.

The release of the financial data comes hours after SEGA unveiled its plans for a massive spin-off of Sonic The Hedgehog with Sonic Boom.

SEGA Sammy reports Q3 2012 earnings

On Friday, SEGA Sammy Holdings posted their 3rd quarter results for the fiscal year 2012. In it they gave out numbers for Sonic Generations, Mario & Sonic at the London Olympic Games 2012 and Hatsune Miku. Following the disaster that shaked Japan to its core, many Japanese business are recovering strongly but how did SEGA, in particular their consumer division, cope with the financial crisis in America and Europe? And did both their arcade operations and Sammy’s own business recover strongly from the disaster? Read on to find out.

SEGA stopping Border Break arcade support a decade after launch


SEGA has just announced that they will officially close support for Border Break in arcades, the SEGA-AM2 game launched way back on September 9, 2009 on the RingEdge arcade board.

According to SEGA’s financial reports on the game, as of March 2012 it has grossed over $100 million dollars for SEGA, so its no surprised that it was still being updated till this day. The last ‘rename’ update the game got was Border Break X Zero back in 2017. Border Break will still live on considering that a PlayStation 4 free-to-play version of the game launched in Japan last year. What about us here in the West?

Persona 5 has shipped over 2.2 million units world wide

Atlus/SEGA have put out their latest financial reports stating that they have shipped more than 2 million units of their highly acclaimed JRPG Persona 5 world wide. If you didn’t know, the game has been a massive success for Atlus/SEGA, selling more than five times that of Persona 4 in the USA. We also know this November the game broke its 2 million milestone, meaning that since November 2017 the game has shipped an additional 200,000 units.

The way that Atlus seems to do their Persona titles, don’t be shocked if they announce a re-release with extra content on it and manage to outsell this version of the game. Maybe Persona 5: Crimson on Switch? Regardless, its most likely going to happen. If SEGA and Atlus really wanted to sell a ton, they would make the re-release available on all major platforms.

[Source: Gematsu]

SEGA’s Toshihiro Nagoshi teases unannounced projects for 2018

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The Japanese website 4Gamer has put up an article talking to Japanese video game developers from a wide range of companies on what to expect from them in 2018. It is basically a yearly tradition at this point. Sadly we only got one person interviewed from SEGA and that was Toshihiro Nagoshi, who has many hats at SEGA including Chief Creative Officer. This is what Toshihiro Nagoshi had to say about 2018:

“We still have some unannounced things. We have more surprises, so please look forward to it!”- Toshihiro Nagoshi

Sucks that he didn’t tease what these announcements could be or from what studio within SEGA they are coming from. Toshihiro Nagoshi’s own studio, Yakuza Studios, seems to have laid out its future recently at this year’s TGS with titles like Yakuza Kiwami 2 (Just released earlier this month in Japan), Hokuto ga Gotoku (comes out March 2018), Yakuza Online mobile game, and the barely teased Shin Yakuza title. I doubt these announcements are from the Yakuza Studio, but you never know. There was that financial report that stated SEGA wanted to revive major IPs on their road to 2020. Could we be seeing some of the first hints of this next year? What do you want to see SEGA announce for next year? Let us know in the comments below!

[Via: Siliconera]

SEGA posts sales profits despite having fewer sales

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SEGA-Sammy has posted their detailed financial report for the last six months, spanning from April to September 2015. If you guys didn’t know, April 1st is when SEGA’s massive restructure happen and around June is when SEGA of America did their big move. Not only that but the company hasn’t been releasing as much software as they used to, but they still manage to make profit even with a decrease in sales.

SEGA-Sammy reports 1.2 billion in net sales, which happens to be a decrease of 2.5% over the same six month period in 2014, where they reported over 1.3 billion. Yet SEGA-Sammy posted a profit of $7.9 million, compared to losing $23 million in 2014.

SEGA-Sammy said that digital games just happen to be one of the big money makers for the company which happen to them get out of the red. What games did good? Lets look.

SEGA Europe President to explore ‘brilliant portfolio’ of games before doing Alien: Isolation 2

AlienIsolationFireGamesindustry.biz had a interview with Jurgen Post, COO of SEGA Europe. In the interview Jurgen explained to the site how SEGA now operated, how financial reports worked and basically how gaming press write negative (and false) articles about SEGA for clickbait (remember when they left the console market?). They also talked about how Creative Assembly now has over 400 employees working on upcoming titles including the newly announced Halo Wars 2. But what about a sequel to last year’s Alien: Isolation?

“Alien: Isolation 2 is not out of the question, because we’re so proud of it and there’s possibly more to be said. But do we really want to be spending very significant amounts of money, and getting close to break-even or just about in the black? That’s not where Sega wants to be, when we have a brilliant portfolio of other games that do great business.” – Jurgen Post, COO of SEGA Europe.

It seems that Alien: Isolation 2 isn’t out of the question, but they just want to explore other games that they think would do better in sales. Jurgen talked about how he wasn’t happy with how Alien: Isolation sold, stating that it did well in Europe but didn’t do so hot in America. Being from America, I can tell you that SEGA of America can’t market a game to save their own jobs. Check out the full interview for more insight into SEGA of Europe.