SEGA’s Julian Mehlfeld Answers Criticisms of SMB 3DS’s Graphics

So, some of you may have noticed that the screenshots for Super Monkey Ball’s 3DS entry don’t look so hot. They look bad even, which is odd considering the brief snippet of the game seen in the 3DS’s software line up video looked rather nice. In response to the criticism of the screenshots on the SEGA Forum, SEGA Rep Julian Mehlfeld, under his forum name “Clumsyorchid”, had this to say:

Not sure why the screens went out at that resolution to be honest, the game doesn’t really look like that as evidenced in the video:

http://www.gametrailers.com/video/nc…ndo-3ds/705394
(skip to 1:45)

Shame is all assets go out without the 3D component – but the game looks good, no worries there.

So it seems the screenshots look the way they do due to being blown up way past their intended resolution. Mehlfeld intends to look into issue to ensure it doesn’t happen again in the future.


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One response to “SEGA’s Julian Mehlfeld Answers Criticisms of SMB 3DS’s Graphics

  1. CrazyTails says:

    I had noticed, never really cared though

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