<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: 5 Things an All-Star Racing 2 MUST Have</title>
	<atom:link href="http://segabits.com/blog/2011/01/21/5-things-an-all-star-racing-2-must-have/feed/" rel="self" type="application/rss+xml" />
	<link>http://segabits.com/blog/2011/01/21/5-things-an-all-star-racing-2-must-have/</link>
	<description>SEGA news, reviews and interviews all in one place.</description>
	<lastBuildDate>Wed, 22 May 2013 13:14:41 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.5.1</generator>
	<item>
		<title>By: Suk Steiner</title>
		<link>http://segabits.com/blog/2011/01/21/5-things-an-all-star-racing-2-must-have/#comment-8220</link>
		<dc:creator>Suk Steiner</dc:creator>
		<pubDate>Thu, 25 Aug 2011 20:12:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.segabits.com/?p=7141#comment-8220</guid>
		<description><![CDATA[Check out the new Scentsy Autism Awareness Wickless Candle Warmer! http://bit.ly/q0SgLY]]></description>
		<content:encoded><![CDATA[<p>Check out the new Scentsy Autism Awareness Wickless Candle Warmer! <a href="http://bit.ly/q0SgLY" rel="nofollow">http://bit.ly/q0SgLY</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Axxidous</title>
		<link>http://segabits.com/blog/2011/01/21/5-things-an-all-star-racing-2-must-have/#comment-4077</link>
		<dc:creator>Axxidous</dc:creator>
		<pubDate>Mon, 24 Jan 2011 02:56:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.segabits.com/?p=7141#comment-4077</guid>
		<description><![CDATA[Agree on everything except the last. 
 
While focussing on one version would be a little nicer, it wouldn&#039;t be enough to sacrifice Wii-only owners from being able to play the game. I prefer when multiple consoles have a game. I just hate when each version as something cool the others don&#039;t... Maybe if all 3 had all the cool content. lol 
 
And the second-to-last, I don&#039;t really AGREE but I don&#039;t disagree. It&#039;s not important to me but I&#039;m  not against it. lol ]]></description>
		<content:encoded><![CDATA[<p>Agree on everything except the last.</p>
<p>While focussing on one version would be a little nicer, it wouldn&#039;t be enough to sacrifice Wii-only owners from being able to play the game. I prefer when multiple consoles have a game. I just hate when each version as something cool the others don&#039;t&#8230; Maybe if all 3 had all the cool content. lol</p>
<p>And the second-to-last, I don&#039;t really AGREE but I don&#039;t disagree. It&#039;s not important to me but I&#039;m  not against it. lol </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kozmo</title>
		<link>http://segabits.com/blog/2011/01/21/5-things-an-all-star-racing-2-must-have/#comment-4059</link>
		<dc:creator>kozmo</dc:creator>
		<pubDate>Sat, 22 Jan 2011 12:30:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.segabits.com/?p=7141#comment-4059</guid>
		<description><![CDATA[Something that hasn&#039;t come up which I missed from the first SARS was the option for a manual gearbox. But then i&#039;m a pretty big motor racing fan, so i would say that. As for other versions of a potentail sequel, i&#039;d have to take issue there since i bought my copy for wii. The wii really is starved for decent racing games so that market shouldn&#039;t be ignored. Althought o be fair the only reason i bought it for wii was because i didn&#039;t have another current console at the time it came out.  
 
Never really bother with battle modes, never much cared for them really. I buy a racing game because i want to go racing, i wouldn&#039;t miss it if these features were dropped altogether. Bigger grids would be nice though. All characters on track at the same time, anyone? 
 
The soundtrack really needs to be addressed too. Whilst all the music included in the first deserved its place imo, there&#039;s plenty more that needs to be there- off the top of my head i&#039;d have magical sound shower, the hang-on theme, getting muddy from sega rally, sky high from daytona usa and maybe something from scud race. Really spoilt for choice on that front, so someone&#039;s favourite&#039;s always going to get left out. ]]></description>
		<content:encoded><![CDATA[<p>Something that hasn&#039;t come up which I missed from the first SARS was the option for a manual gearbox. But then i&#039;m a pretty big motor racing fan, so i would say that. As for other versions of a potentail sequel, i&#039;d have to take issue there since i bought my copy for wii. The wii really is starved for decent racing games so that market shouldn&#039;t be ignored. Althought o be fair the only reason i bought it for wii was because i didn&#039;t have another current console at the time it came out. </p>
<p>Never really bother with battle modes, never much cared for them really. I buy a racing game because i want to go racing, i wouldn&#039;t miss it if these features were dropped altogether. Bigger grids would be nice though. All characters on track at the same time, anyone?</p>
<p>The soundtrack really needs to be addressed too. Whilst all the music included in the first deserved its place imo, there&#039;s plenty more that needs to be there- off the top of my head i&#039;d have magical sound shower, the hang-on theme, getting muddy from sega rally, sky high from daytona usa and maybe something from scud race. Really spoilt for choice on that front, so someone&#039;s favourite&#039;s always going to get left out. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ROJM</title>
		<link>http://segabits.com/blog/2011/01/21/5-things-an-all-star-racing-2-must-have/#comment-4052</link>
		<dc:creator>ROJM</dc:creator>
		<pubDate>Sat, 22 Jan 2011 09:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.segabits.com/?p=7141#comment-4052</guid>
		<description><![CDATA[You should have said include more of Sega&#039;s characters overall not just the recent characters that appeared on the last two sega systems. 
One of the reason why a game like Capcom vs is great for fans is because they include the legendary, the popular and the obscure characters in their games. 
 
I&#039;d like to see more Sega of America characters like Vector Man or Decap attack&#039;s chuck D head and Sega&#039;s second party characters like the Gunstar heroes or even bayonetta. ]]></description>
		<content:encoded><![CDATA[<p>You should have said include more of Sega&#039;s characters overall not just the recent characters that appeared on the last two sega systems.</p>
<p>One of the reason why a game like Capcom vs is great for fans is because they include the legendary, the popular and the obscure characters in their games.</p>
<p>I&#039;d like to see more Sega of America characters like Vector Man or Decap attack&#039;s chuck D head and Sega&#039;s second party characters like the Gunstar heroes or even bayonetta. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: nuckles87</title>
		<link>http://segabits.com/blog/2011/01/21/5-things-an-all-star-racing-2-must-have/#comment-4041</link>
		<dc:creator>nuckles87</dc:creator>
		<pubDate>Fri, 21 Jan 2011 22:25:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.segabits.com/?p=7141#comment-4041</guid>
		<description><![CDATA[Well, actually, the tracks are rather different on the DS version. Haven&#039;t played the Wii version, but the HD versions didn&#039;t really feel held back. But eh, if it results in a better game, I&#039;d be all for it. ]]></description>
		<content:encoded><![CDATA[<p>Well, actually, the tracks are rather different on the DS version. Haven&#039;t played the Wii version, but the HD versions didn&#039;t really feel held back. But eh, if it results in a better game, I&#039;d be all for it. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: AshleyAshes</title>
		<link>http://segabits.com/blog/2011/01/21/5-things-an-all-star-racing-2-must-have/#comment-4040</link>
		<dc:creator>AshleyAshes</dc:creator>
		<pubDate>Fri, 21 Jan 2011 22:14:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.segabits.com/?p=7141#comment-4040</guid>
		<description><![CDATA[Need&#039;s SystemLink support.  Online is cool but give us some LAN.  Lemme hook up some Xbox&#039;s on a router, then give them all Racing wheels and HDTVs and let me pretend that I&#039;m in the days of linked arcade games agian! :(  It&#039;s not that hard to include LAN modes if you gave it online modes! ]]></description>
		<content:encoded><![CDATA[<p>Need&#039;s SystemLink support.  Online is cool but give us some LAN.  Lemme hook up some Xbox&#039;s on a router, then give them all Racing wheels and HDTVs and let me pretend that I&#039;m in the days of linked arcade games agian! <img src='http://segabits.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />   It&#039;s not that hard to include LAN modes if you gave it online modes! </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Wonks</title>
		<link>http://segabits.com/blog/2011/01/21/5-things-an-all-star-racing-2-must-have/#comment-4039</link>
		<dc:creator>Wonks</dc:creator>
		<pubDate>Fri, 21 Jan 2011 21:33:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.segabits.com/?p=7141#comment-4039</guid>
		<description><![CDATA[In defense of the Wii and DS,  S&amp;SASR sold better on those two platforms than the Xbox 360 and PlayStation 3 versions:  about 70,000 - Wii; 55,000 - DS; 40,000 PS3; 35,000 - Xbox360 according to VGChartz (I know people have their issues with the site, it&#039;s the best thing we have to giving at least a rough estimate of sales).  While there&#039;s no denying the Wii version, for instance, suffered from inferior graphics and online play, along with a few gameplay cuts compared to it&#039;s counterparts, the Wii was where Sega made their money with this particular title.  They have the Mario Kart fanbase (and the like) to try to appeal to.  Other than that, I enjoyed the article, and can&#039;t disagree with much else.  What&#039;s hopeful about S&amp;SASR was that it included so much, and yet a potential sequel still has so much room to grow. ]]></description>
		<content:encoded><![CDATA[<p>In defense of the Wii and DS,  S&amp;SASR sold better on those two platforms than the Xbox 360 and PlayStation 3 versions:  about 70,000 &#8211; Wii; 55,000 &#8211; DS; 40,000 PS3; 35,000 &#8211; Xbox360 according to VGChartz (I know people have their issues with the site, it&#039;s the best thing we have to giving at least a rough estimate of sales).  While there&#039;s no denying the Wii version, for instance, suffered from inferior graphics and online play, along with a few gameplay cuts compared to it&#039;s counterparts, the Wii was where Sega made their money with this particular title.  They have the Mario Kart fanbase (and the like) to try to appeal to.  Other than that, I enjoyed the article, and can&#039;t disagree with much else.  What&#039;s hopeful about S&amp;SASR was that it included so much, and yet a potential sequel still has so much room to grow. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kori-Maru</title>
		<link>http://segabits.com/blog/2011/01/21/5-things-an-all-star-racing-2-must-have/#comment-4038</link>
		<dc:creator>Kori-Maru</dc:creator>
		<pubDate>Fri, 21 Jan 2011 20:07:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.segabits.com/?p=7141#comment-4038</guid>
		<description><![CDATA[As long as Sakura Shinguji and Joe Musashi make it in. I&#039;m down and a Daytona USA and Sega Super GT track. ]]></description>
		<content:encoded><![CDATA[<p>As long as Sakura Shinguji and Joe Musashi make it in. I&#039;m down and a Daytona USA and Sega Super GT track. </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sega Uranus</title>
		<link>http://segabits.com/blog/2011/01/21/5-things-an-all-star-racing-2-must-have/#comment-4034</link>
		<dc:creator>Sega Uranus</dc:creator>
		<pubDate>Fri, 21 Jan 2011 19:05:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.segabits.com/?p=7141#comment-4034</guid>
		<description><![CDATA[Just off the top of my head: 
 
Instead of that stupid rainbow or ink stuff, just have a camp fire from Golden Axe that brings in a bunch of 2D gnomes that cover the screen running everywhere. How cool would that have been?? I thought that up in seconds, was it really so hard for SUMO? 
 
Also, Heart Attack Mode, where are you?! ]]></description>
		<content:encoded><![CDATA[<p>Just off the top of my head:</p>
<p>Instead of that stupid rainbow or ink stuff, just have a camp fire from Golden Axe that brings in a bunch of 2D gnomes that cover the screen running everywhere. How cool would that have been?? I thought that up in seconds, was it really so hard for SUMO?</p>
<p>Also, Heart Attack Mode, where are you?! </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sega Uranus</title>
		<link>http://segabits.com/blog/2011/01/21/5-things-an-all-star-racing-2-must-have/#comment-4033</link>
		<dc:creator>Sega Uranus</dc:creator>
		<pubDate>Fri, 21 Jan 2011 19:02:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.segabits.com/?p=7141#comment-4033</guid>
		<description><![CDATA[SARS was a good game, but it is one of the worst representations of SEGA I have ever seen... Especially in a game that is supposed to be all about SEGA&#039;s history, it just completely falls on it&#039;s face. I mean really, no SEGA race tracks? Not even a song? Would it really have been that frickin hard to put in Big Forest from Virtua Racing at the very least? Come on... 
 
I really could not agree more with a wider variety of race tracks though. 
 
But your suggestions are kind of weird. I can understand they need to reuse assets, but outside of Sonic I think it should be one track per IP. I could understand maybe Monkey Ball or Yakuza having multiple tracks... Maybe, but otherwise it is wasted on strange niche stuff. Barely anyone cares about Panzer Dragoon anymore, sadly. 
 
But of course you need to mix it up, and with that I would say a sequel REALLY needs an influx of non-Dreamcast characters, as well as having more than three females. Where is Arle? Bayonetta? Alis Landale? Hell, I would even take some obscure character like Arsha and Pepe to even it out. 
 
I know a big reason the game sold at all was because of the Sonic characters, but if they really want to make the cast take up so much spaces, then just make a Sonic game separately or something. Sonic and Robotnik are the only entirely necessary characters, and fans should have to vote for one or two more. 
 
The items thing is also a big issue... But what pisses me off the most is that some of the weapons ARE actually designed around some SEGA stuff, some are literal direct copies of stuff from Zero Gravity. I am serious. What a waste of everyones time. 
 
For instance, there is absolutely no reason in the world Chu Chus should be playable. Just make them an item instead. 
 
The biggest point you should have made was cut down on the Sonic Team, especially crap like Billy Hatcher and Sonic Heroes stuff. ]]></description>
		<content:encoded><![CDATA[<p>SARS was a good game, but it is one of the worst representations of SEGA I have ever seen&#8230; Especially in a game that is supposed to be all about SEGA&#039;s history, it just completely falls on it&#039;s face. I mean really, no SEGA race tracks? Not even a song? Would it really have been that frickin hard to put in Big Forest from Virtua Racing at the very least? Come on&#8230;</p>
<p>I really could not agree more with a wider variety of race tracks though.</p>
<p>But your suggestions are kind of weird. I can understand they need to reuse assets, but outside of Sonic I think it should be one track per IP. I could understand maybe Monkey Ball or Yakuza having multiple tracks&#8230; Maybe, but otherwise it is wasted on strange niche stuff. Barely anyone cares about Panzer Dragoon anymore, sadly.</p>
<p>But of course you need to mix it up, and with that I would say a sequel REALLY needs an influx of non-Dreamcast characters, as well as having more than three females. Where is Arle? Bayonetta? Alis Landale? Hell, I would even take some obscure character like Arsha and Pepe to even it out.</p>
<p>I know a big reason the game sold at all was because of the Sonic characters, but if they really want to make the cast take up so much spaces, then just make a Sonic game separately or something. Sonic and Robotnik are the only entirely necessary characters, and fans should have to vote for one or two more.</p>
<p>The items thing is also a big issue&#8230; But what pisses me off the most is that some of the weapons ARE actually designed around some SEGA stuff, some are literal direct copies of stuff from Zero Gravity. I am serious. What a waste of everyones time.</p>
<p>For instance, there is absolutely no reason in the world Chu Chus should be playable. Just make them an item instead.</p>
<p>The biggest point you should have made was cut down on the Sonic Team, especially crap like Billy Hatcher and Sonic Heroes stuff. </p>
]]></content:encoded>
	</item>
</channel>
</rss>
