As more interviews and previews for Sonic Generations are released, more details have been revealed (so that’s how it works!). Swedish gaming magazine LEVEL has a preview and interview with Iizuka, and G4TV has an interview with Patrick Riley, SEGA’s director of international productions. Check out the G4TV interview video above and head over to the Sonic Stadium boards for the full translated LEVEL article (four posts down). Thanks to TSS forum user Carbo for translating.
After the break, a handy bulleted list of the new details revealed!
LEVEL Magazine details:
- Takashi Iizuka was a bug tester for Sonic the Hedgehog 2, not a Generations detail but that was news to me.
- The story revolves around an unknown antagonist that has turned the entire world chalk white.
- “we’re aiming to keep both of the series’ strengths while balancing out these weaknesses.” – Iizuka
- The Adventure elements that have been around the later Sonic games haven’t disappeared completely. In between levels Sonic goes around in an open world looking for the next challenge.
- In order to complete the game you have to finish all 2D and 3D levels. In other words you can’t just play through the older or newer levels.
- Fan feedback (that “what’s your favorite stage?” poll from a while back) helped the team decide on what stages to bring back.
- Patrick Riley sports an awesome Dreamcast hoodie
Okay, so not as many details in the G4TV review, but some cool details overall. Hub worlds in the style of Unleashed’s stage select hubs could be awesome. I’d imagine a free roaming Green Hill Zone, featuring rings, springs and loops and the area littered with classic characters as NPCs. Walk up to Fang and Mighty and ask them what the hell happened to them.Ad: