Binary Domain, Nagoshi’s new shooter, was revealed back in January. We saw a trailer that didn’t give much away about the game and we haven’t heard much about it since. Talking to Famitsu, Nagoshi didn’t give much away! Why? Because as much as he would like to tell you more about Binary Domain, he isn’t allowed to!
”To be honest, there’s very little that we can actually reveal at this precise time,” he admitted to Famitsu.
“There’s a lot I want to talk about; it’s practically all about to burst out of my mouth, but I just have to keep it all bottled up for now. All I can really say is that it’s getting better by the day.”
Hit the jump to find out more!
Nagoshi wants people to know that Binary Domain isn’t just some shooter based on the Yakuza/Ryu Ga Gotoku engine. In fact, unlike Ryu ga Gotoku Of The End, everything in Binary Domain is brand new.
“I think it’d lead to fewer misunderstandings if people thought of them as different projects,” he said. “Ryu ga Gotoku Of The End was targeted first and foremost for Yakuza fans; it’s easy to play for people who aren’t used to gun-based action games, but you can’t really call it a game for hardcore shooter fans. Binary Domain, on the other hand, is made to be easy to play for people who like shooters, although we’re trying not to make it too unapproachable for beginners either.”
Binary Domain is set in the near future, Tokyo in the year 2080 to be exact!
“The fact the game’s set around 70 years from now is based on something I’ve had in my mind for a while,” said Nagoshi. “It took about 50 years for Japan to go from losing the war in 1945 to how it’s developed today, and when you think about it that way, people can change a lot in the span of 70 years. It’s more than enough time for society to change, and if anything, the change is going to be a lot more rapid than what we’ve seen in the past 50 years. The Tokyo depicted in Binary Domain is one way the future might work out, a kind of bold expansion on the changes that are just beginning to come into play right now. We’re aiming for a 2080 Tokyo that doesn’t seem like a total fantasy.”
Nagoshi seems to be hoping that his game will be more than just the everyday shooter. He is amining for the deep and involving ‘human drama’ which has been present in his Yakuza titles.
“I really don’t think there’s been a game with this much dialogue to it,” admitted Nagoshi. “It might wind up being the game with the greatest volume of dialogue in game history, not that I was deliberately setting out to do that, but there’s enough drama to this game that all the dialogue is necessary to portray it. That’s what the scope of this game is like.”
Whilst Binary Domain’s setting isn’t anything new, Nagoshi remains confident that it’ll succeed at telling a story like no other.
“Science fiction and shooters get combined together a lot, but if we’re going to go with this theme, we definitely aren’t going to make it a standard sort of story,” he said. “Life is one of the major themes we explore in this game, and that’s a sort of universal concept that can be expressed in a lot of different ways. I think the near-future setting will let us express that theme in a way that hasn’t been done before.”
Binary Domain doesn’t have any firm release date announced yet.