(NOTE: Because this is a Q&A with questions taken from staff from both Sonic Stadium and Segabits, this article will be posted on both sites simultaneously.)
On the Tuesday afternoon of E3, Alex (nuckles87) and I got the privilege of seeing the first new footage of City Escape from Sonic Generations played by Takashi Iizuka himself. Seeing little classic Sonic going through the famous SA2 level was a thrill. We saw as the large GUN truck made every attempt possible to run down the roly-poly hedgehog as two new remixes of “Escape from the City” played through both levels. As he played through he told some interesting tidbits, including the fact that outside of Green Hill zone, all stages on the 3DS will be different from the HD versions and will have levels based on the portable versions of Sonic’s games. Also, voice overs will be done for all nationalities. Not just Japanese and English. He quit the last level as the GUN truck with it’s giant sawblades ran over modern Sonic as he ran out of boost. Here, our Q&A commenced.
There have been some who were wondering why the Wii was not given a port when the 3DS, which has comparable graphics, has one. Why not port the 3DS version to the Wii?
The 3DS version is a celebration of Sonic’s portable history. As such it only makes sense that we keep that history on a portable system.
There have been rumors of hub worlds between levels similar to Unleashed. Is this something you can confirm?
Ha, ha. Well, as we’ve said. Classic and Modern Sonic meet through time anomalies as a mysterious force is erasing time. Areas are a wash of pure white. As classic and modern beat these classic levels, more color comes into the world. You could say the white space starts as a hub that opens up more as the color comes back in.
Will there be any online features or DLC?
We cannot discuss anything for DLC at this time, but we are planning for online leaderboards.
Will there be more than two acts per zone?
Yes. I cannot give more detail than that at this time, but there will be several acts in each world.
Can you discuss what systems will be represented on the 3DS version such as Game Gear?
Game Gear? (Laughter) No. For the 3DS we wanted to go with systems of more recent memory. So we are more focused on levels from the GBA and DS.
We have seen boss fights with classic Eggman. Will modern Eggman be joining him?
We cannot discuss that due to story elements not yet revealed. I can say there will be remixes of classic boss fights through Sonic’s history.
Since Sonic Colors got its soundtrack published onto iTunes, will there be a Sonic Generations soundtrack as well?
(Laughter) Well, we know that Nintendo just announced a 25th Anniversary soundtrack for the Legend of Zelda. We are currently releasing 20th Anniversary soundtracks for many of our older Sonic games. As far as Sonic Generations goes, I cannot confirm anything at this time, but I’m glad you’re interested.
How early on did you go on the idea for a split between classic and modern Sonic gameplay?
Shortly after Unleashed, we were discussing what kind of game to make to celebrate Sonic’s 20th Anniversary. It was around that time that we decided that classic/modern split would be the best.
How many zones are being planned for the game?
That is something we cannot discuss at this time. (The next day, The E3 Insider magazine said 9 worlds were planned with a release date of October. It was later debunked by Aaron Webber.)
With that, our time was up and we gave our thank yous and goodbyes. As we left, I told Mr. Iizuka how much I loved last year’s Sonic Colors. He seemed genuinely happy and pleased by that. I was surprised at how many of our questions we were able to get in as the other press were fairly quiet. I will say that neither me nor Alex are pleased by the omission of Game Gear levels for the 3DS.