Shinobi 3DS game pitched to SEGA on Assassins Creed game engine

Did you know that Shinobi 3DS is not being developed by in-house SEGA team? It is being done by Griptonite Games, the team who worked on Spider-Man: Shattered Dimensions and Assassins Creed: Bloodlines on the PSP. But did you know that it was Griptonite Games who pitched the idea to SEGA of bringing back Shinobi?

“There’s a group of guys there who were very excited about Shinobi as a franchise. They had worked on Assassin’s Creed [Bloodlines] for PSP and Web of Shadows, which had a great combat system, and things like that, and we started to talk about bringing back Shinobi but in a classical sense,” he revealed. “If we were to put together a spiritual successor to the old classic Shinobi games, what would that be like?”

“They put together this nice sort of pitch video of Assassin’s Creed, but with a ninja. So, using some of the build for Assassin’s Creed, but dropping a ninja in there and sort of the platforming and action sequences of that.”

“We saw that and, it’s like, that’s great because it’s modernizing the gameplay to today’s expectations, but also still capturing the essence of what was magical and classical about the old Shinobi games.” – Stephen Frost, Producer for Shinobi 3DS


I’m one of the ones who is excited for Shinobi 3DS, even though I wish it was a console release. I get them where I can.

[Source: Siliconera]


One response to “Shinobi 3DS game pitched to SEGA on Assassins Creed game engine

  1. Crazytails says:

    ^LOl. It doesnt nescesaraly have to be a bad thing if they put effort into tweaking it alot. As long its not in the same line as sonic rush to sonic 4

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