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	<title>Comments on: Binary Domain gets a ton of new screens</title>
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	<link>http://segabits.com/blog/2011/08/03/binary-domain-gets-a-ton-of-new-screens/</link>
	<description>SEGA news, reviews and interviews all in one place.</description>
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		<title>By: Aki-at</title>
		<link>http://segabits.com/blog/2011/08/03/binary-domain-gets-a-ton-of-new-screens/#comment-7847</link>
		<dc:creator>Aki-at</dc:creator>
		<pubDate>Thu, 11 Aug 2011 18:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.segabits.com/?p=15378#comment-7847</guid>
		<description><![CDATA[The game looks better than Final Fantasy XIII and another thing, Final Fantasy hardly has as much detailed compared to those &quot;Tiny alleyways&quot; if anything, Binary Domain puts a whole lot more attention to detail that FFXIII ever does.

The fact that Cube is talking about graphics when he said one of the best looking Playstation 2 games was very average graphically tells the whole story, I think both of you do not actually realize what graphics means.]]></description>
		<content:encoded><![CDATA[<p>The game looks better than Final Fantasy XIII and another thing, Final Fantasy hardly has as much detailed compared to those &#8220;Tiny alleyways&#8221; if anything, Binary Domain puts a whole lot more attention to detail that FFXIII ever does.</p>
<p>The fact that Cube is talking about graphics when he said one of the best looking Playstation 2 games was very average graphically tells the whole story, I think both of you do not actually realize what graphics means.</p>
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		<title>By: -nSega54-</title>
		<link>http://segabits.com/blog/2011/08/03/binary-domain-gets-a-ton-of-new-screens/#comment-7697</link>
		<dc:creator>-nSega54-</dc:creator>
		<pubDate>Fri, 05 Aug 2011 19:34:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.segabits.com/?p=15378#comment-7697</guid>
		<description><![CDATA[My point is that when designing a linear game (such as an action game, and yes, Binary Domain is one of them) you deal with much smaller and more scripted environments, which makes it easier to load them with detail, since there&#039;s less to design. Comparing Binary Domain&#039;s tiny alleyways to the gigantic field of Gran Pulse from FF13 is unfair because you&#039;re comparing a GIANT free-roaming area to a linear corridor. Some textures on Gran Pulse aren&#039;t up to snuff, but again, you&#039;re talking about a massive area. 

Anyway, that was off-topic. George just used FF13 to get a reaction out of me and it worked.

Regarding Binary Domain, sorry man but the gameplay doesn&#039;t look visually up to par with other games being released today. And having played the game at E3, I can tell you that, (at least, in that build) there was a huge difference graphically between the in-game visuals and those pretty cutscenes. 

Had Binary Domain been released 2 years ago I would have felt differently, but the game simply doesn&#039;t look great. I&#039;m sure most critics will award it 7.0s for its visuals, which is, again, not terrible, but not what I&#039;d expect from a studio of Amusement Vision&#039;s calibre.]]></description>
		<content:encoded><![CDATA[<p>My point is that when designing a linear game (such as an action game, and yes, Binary Domain is one of them) you deal with much smaller and more scripted environments, which makes it easier to load them with detail, since there&#8217;s less to design. Comparing Binary Domain&#8217;s tiny alleyways to the gigantic field of Gran Pulse from FF13 is unfair because you&#8217;re comparing a GIANT free-roaming area to a linear corridor. Some textures on Gran Pulse aren&#8217;t up to snuff, but again, you&#8217;re talking about a massive area. </p>
<p>Anyway, that was off-topic. George just used FF13 to get a reaction out of me and it worked.</p>
<p>Regarding Binary Domain, sorry man but the gameplay doesn&#8217;t look visually up to par with other games being released today. And having played the game at E3, I can tell you that, (at least, in that build) there was a huge difference graphically between the in-game visuals and those pretty cutscenes. </p>
<p>Had Binary Domain been released 2 years ago I would have felt differently, but the game simply doesn&#8217;t look great. I&#8217;m sure most critics will award it 7.0s for its visuals, which is, again, not terrible, but not what I&#8217;d expect from a studio of Amusement Vision&#8217;s calibre.</p>
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		<title>By: Suzuki Yu</title>
		<link>http://segabits.com/blog/2011/08/03/binary-domain-gets-a-ton-of-new-screens/#comment-7696</link>
		<dc:creator>Suzuki Yu</dc:creator>
		<pubDate>Fri, 05 Aug 2011 18:46:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.segabits.com/?p=15378#comment-7696</guid>
		<description><![CDATA[&quot;Suzuki Yu: You’re comparing a cutscene (BD) to in-game footage. BD has impressive cutscenes, nobody’s argued that.&quot;

&quot;Not in-game! In-game the characters look pretty bleh in BD.&quot;

you know what is funny about this? i can&#039;t see the differences between the cut-scene and the in-game play footage you are talking about! 
it&#039;s all the same, same quality and details.

&quot;It’s bigger than any single environment in BD will be. Gran Pulse was gigantic.&quot;

it&#039;s big but empty why would i need such environment in BD? BD has many different ground and underground areas including the entire upper city..... the scale is big, when you look up from the ground city you can see all those towers and bridges and the sunlight coming through all this ... incredible scenes.
and here we are talking about one single area &quot;Shibuya&quot;]]></description>
		<content:encoded><![CDATA[<p>&#8220;Suzuki Yu: You’re comparing a cutscene (BD) to in-game footage. BD has impressive cutscenes, nobody’s argued that.&#8221;</p>
<p>&#8220;Not in-game! In-game the characters look pretty bleh in BD.&#8221;</p>
<p>you know what is funny about this? i can&#8217;t see the differences between the cut-scene and the in-game play footage you are talking about!<br />
it&#8217;s all the same, same quality and details.</p>
<p>&#8220;It’s bigger than any single environment in BD will be. Gran Pulse was gigantic.&#8221;</p>
<p>it&#8217;s big but empty why would i need such environment in BD? BD has many different ground and underground areas including the entire upper city&#8230;.. the scale is big, when you look up from the ground city you can see all those towers and bridges and the sunlight coming through all this &#8230; incredible scenes.<br />
and here we are talking about one single area &#8220;Shibuya&#8221;</p>
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		<title>By: -nSega54-</title>
		<link>http://segabits.com/blog/2011/08/03/binary-domain-gets-a-ton-of-new-screens/#comment-7690</link>
		<dc:creator>-nSega54-</dc:creator>
		<pubDate>Fri, 05 Aug 2011 16:57:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.segabits.com/?p=15378#comment-7690</guid>
		<description><![CDATA[Suzuki Yu: You&#039;re comparing a cutscene (BD) to in-game footage. BD has impressive cutscenes, nobody&#039;s argued that. 

&quot;i agree it’s great! so does in BD.&quot;

Not in-game! In-game the characters look pretty bleh in BD. 

&quot;and yeah …. lovely “empty” open world! yeah awesome! (and no it’s not world map!)&quot;

It&#039;s bigger than any single environment in BD will be. Gran Pulse was gigantic.]]></description>
		<content:encoded><![CDATA[<p>Suzuki Yu: You&#8217;re comparing a cutscene (BD) to in-game footage. BD has impressive cutscenes, nobody&#8217;s argued that. </p>
<p>&#8220;i agree it’s great! so does in BD.&#8221;</p>
<p>Not in-game! In-game the characters look pretty bleh in BD. </p>
<p>&#8220;and yeah …. lovely “empty” open world! yeah awesome! (and no it’s not world map!)&#8221;</p>
<p>It&#8217;s bigger than any single environment in BD will be. Gran Pulse was gigantic.</p>
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		<title>By: cube_b3</title>
		<link>http://segabits.com/blog/2011/08/03/binary-domain-gets-a-ton-of-new-screens/#comment-7685</link>
		<dc:creator>cube_b3</dc:creator>
		<pubDate>Fri, 05 Aug 2011 14:52:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.segabits.com/?p=15378#comment-7685</guid>
		<description><![CDATA[Leave it nS54 it appears we are the only 2 here who feel that way.

The more we continue the more stupid this argument gets just read Waffle&#039;s comments again, before you decide to post anything.]]></description>
		<content:encoded><![CDATA[<p>Leave it nS54 it appears we are the only 2 here who feel that way.</p>
<p>The more we continue the more stupid this argument gets just read Waffle&#8217;s comments again, before you decide to post anything.</p>
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		<title>By: -nSega54-</title>
		<link>http://segabits.com/blog/2011/08/03/binary-domain-gets-a-ton-of-new-screens/#comment-7675</link>
		<dc:creator>-nSega54-</dc:creator>
		<pubDate>Fri, 05 Aug 2011 01:22:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.segabits.com/?p=15378#comment-7675</guid>
		<description><![CDATA[lol the last Final Fantasy game came out nearly 2 years ago and no, this doesn&#039;t look better than it. :]]]></description>
		<content:encoded><![CDATA[<p>lol the last Final Fantasy game came out nearly 2 years ago and no, this doesn&#8217;t look better than it. :]</p>
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		<title>By: Epicenter713</title>
		<link>http://segabits.com/blog/2011/08/03/binary-domain-gets-a-ton-of-new-screens/#comment-7674</link>
		<dc:creator>Epicenter713</dc:creator>
		<pubDate>Fri, 05 Aug 2011 01:16:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.segabits.com/?p=15378#comment-7674</guid>
		<description><![CDATA[It looks better than every Final Fantasy game ever, though.]]></description>
		<content:encoded><![CDATA[<p>It looks better than every Final Fantasy game ever, though.</p>
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	<item>
		<title>By: -nSega54-</title>
		<link>http://segabits.com/blog/2011/08/03/binary-domain-gets-a-ton-of-new-screens/#comment-7672</link>
		<dc:creator>-nSega54-</dc:creator>
		<pubDate>Fri, 05 Aug 2011 00:26:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.segabits.com/?p=15378#comment-7672</guid>
		<description><![CDATA[360 games have in the past and will continue to look better than Binary Domain. The game just simply doesn&#039;t look very remarkable visually, I&#039;d say it looks pretty average. And like I said, I expect better from one of a large video game publisher&#039;s main internal studios. ]]></description>
		<content:encoded><![CDATA[<p>360 games have in the past and will continue to look better than Binary Domain. The game just simply doesn&#8217;t look very remarkable visually, I&#8217;d say it looks pretty average. And like I said, I expect better from one of a large video game publisher&#8217;s main internal studios. </p>
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		<title>By: Waffle</title>
		<link>http://segabits.com/blog/2011/08/03/binary-domain-gets-a-ton-of-new-screens/#comment-7669</link>
		<dc:creator>Waffle</dc:creator>
		<pubDate>Fri, 05 Aug 2011 00:16:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.segabits.com/?p=15378#comment-7669</guid>
		<description><![CDATA[They could not really make it look any better, this is on 360 and PS3, and we all know 360 is maxed out.]]></description>
		<content:encoded><![CDATA[<p>They could not really make it look any better, this is on 360 and PS3, and we all know 360 is maxed out.</p>
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		<title>By: cube_b3</title>
		<link>http://segabits.com/blog/2011/08/03/binary-domain-gets-a-ton-of-new-screens/#comment-7668</link>
		<dc:creator>cube_b3</dc:creator>
		<pubDate>Thu, 04 Aug 2011 23:48:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.segabits.com/?p=15378#comment-7668</guid>
		<description><![CDATA[Agree to disagree.

It simply isn&#039;t pushing the envelope.]]></description>
		<content:encoded><![CDATA[<p>Agree to disagree.</p>
<p>It simply isn&#8217;t pushing the envelope.</p>
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