Sonic 4’s physics finally fixed? “Affirmative”* bellows Balough!

Tomorrow will be the release of Sonic Talk: Episode 4. In it, we interview Ken Balough about all things Sonic 4:Episode 2. One thing that’s been discussed in other forums and kinda revealed lately is how the physics are shaping up and it’s all true. Here’s what Ken had to say on the new and improved Sonic 4-2 physics.

“You’ll notice the changes right from the get-go. We took fan feedback and made sure he doesn’t uncurl. So now when he rolls up those hills, he’ll stay in ball-attack form. The other thing was to start having the game have more momentum style physics similar to the Genesis. In act 2 of Silvania Castle, it starts off at a big hill. So if you just put Sonic towards the edge and have him tuck and roll (not spindash) and let him roll naturally, you can put your controller down because not only will he roll down that hill, but he’ll actually pick up speed and roll off a ramp (for example) and have it similar in essence to the way it was on the Genesis.”

Check out Sonic Talk 4:Episode 2 tomorrow to find out more on the physics, how Sonic CD is now embedded into Sonic 4 and the Genesis trilogy, what kind of adaption will be in the Archie magazine, which versions have “transfarring” and much more right here on SEGAbits!

*= He didn’t exactly say “affirmative”. It just sounds good in the header.

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9 responses to “Sonic 4’s physics finally fixed? “Affirmative”* bellows Balough!

  1. CrazyTails says:

    Definitely improvements. Sonic generations on the 3ds had the same improvements as well, yet everyone prefers classic sonic in generations HD game even if the 3ds version has the better controls. The reason to why this is because the level design in generations 3ds was horrible.

    So would you please ask Ken balough if the whole game is going to exist off of the automated level design that can be found in the 2 levels we’ve been able to see. Also ask him what he thinks sonic 4, being a game embedded to sonic CD, does better than sonic CD

    I can understand getting someone like Ken Balough on the podcast show is an amazng achievement for SEGAbits, but don’t let it affect you guys. I hope instead of letting him do all his PR talk and accompanying him in doing that, you guys can ask him some critical questions as well. One here would appreciate that alot.

    • George says:

      Thankfully SEGA have been great, they haven’t told us to take anything down since that Sonic 4 Episode 1 boss picture that Kogen leaked on the forums.

      But that was not suppose to go up, so I understand them trying to get it under control.

  2. Chris K. says:

    Ask him the following

    1. Will half of the the speed boosts and springs be removed in the final version?

    2. Will Sonic’s legs and his red running blur run and swirl faster based on speeding up and slowing down such as when going down hills and through speed boosts in the final version?

    3. When you hit a speed boost will he continue running instead of being forced into ball form when going through one like in classic titles?

  3. Chris K. says:

    Final Question – Will the annoying light saber trail that repeatedly appears behind you be removed? This isn’t Star Wars, it’s Sonic. A hedgehog does not glow like some swinging saber. The blue trails are an irritation.

  4. Shigs says:

    You’re wasting your time. The interview was last Wednesday.

  5. Crazytails says:

    Lolz shoot

  6. Dere says:

    Everybody knows that even if the physics were identical to those of the Genesis games, the fanboys will still complain, as that’s what they love to do. They’re always looking at minimal flaws in modern Sonic games to bitch about them and blow them out of proportion. Ep I was pretty fun and while the physics weren’t perfect, neither were those of Sonic 1, 2, or CD.

  7. Barry the Nomad says:

    Really great to hear this from Ken!

    My Episode 1 data file was corrupted, so I replayed the game over the weekend and my ONE gripe was the inability to move forward if you took your thumb off the stick. Great to hear that this simple, but important, element is back.

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