The boys over at Gamaustra has a nice article featuring Cliff Bleszinski of Gears of War fame. In the article he talks about his opinion of the Japanese market, considers Vanquish the Gears of War of Japan, but stated that the game would have been more appealing to gamers if it offered multiplayer.
Hit the jump to read his quote.
“And if you’re going to make a third-person shooter… the fact that Vanquish didn’t have a multiplayer suite was a crime. That IP, it was pretty good as far as being Western, the gameplay was great, and the vibe… I’ve often said on record that if Gears is the kind of Wild, Wild West coal train chugging along, then Vanquish is the Japanese bullet train, with style and everything. There is absolutely no reason I shouldn’t have been zipping around, doing the mega slides, diving up in the air in an arena with other players.
And whatever reason they had… The road to hell is paved with good intentions. I’m sure the development team got together and was like, “Well, we probably shouldn’t do multiplayer because of the budget,” or the time, but at the end of the day you have an amazing product that was [handicapped] by the fact that it was seen by many gamers as a campaign rental or a used game, and not the $60, day one, gotta have it game.” – Cliff Bleszinski
Alright, so gamers ignored Vanquish due to multiplayer. What about Binary Domain? That was better than Gears of War and only sold 20,000 units in the United States.