Platinum Games developed an instant classic on the Xbox 360, one which received great reviews. The Playstation 3 version on the other hand wasn’t received so kindly. According to Atsushi Inaba, that port was their biggest failure. Not bad, considering that they didn’t develop the port and it was done by an in-house team over at SEGA.
“The biggest failure for Platinum so far, the one that really sticks in my mind, is that port. At the time we didn’t really know how to develop on PS3 all that well, and whether we could have done it… is irrelevant: we made the decision that we couldn’t. But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure. One thing I will say is that it wasn’t a failure for nothing. We learned that we needed to take responsibility for everything. So on Vanquish we developed both versions in-house. We learned, so it wasn’t a pointless failure, but it was a failure nonetheless.” – Atsushi Inaba
Sadly the team isn’t going to try again on Playstation 3 or the Xbox 360 for that matter, since Bayonetta 2 was announced as a Wii U exclusive.