Platinum Games says Bayonetta on PS3 is their biggest failure


Platinum Games developed an instant classic on the Xbox 360, one which received great reviews. The Playstation 3 version on the other hand wasn’t received so kindly. According to Atsushi Inaba, that port was their biggest failure. Not bad, considering that they didn’t develop the port and it was done by an in-house team over at SEGA.

“The biggest failure for Platinum so far, the one that really sticks in my mind, is that port. At the time we didn’t really know how to develop on PS3 all that well, and whether we could have done it… is irrelevant: we made the decision that we couldn’t. But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure. One thing I will say is that it wasn’t a failure for nothing. We learned that we needed to take responsibility for everything. So on Vanquish we developed both versions in-house. We learned, so it wasn’t a pointless failure, but it was a failure nonetheless.” – Atsushi Inaba

Sadly the team isn’t going to try again on Playstation 3 or the Xbox 360 for that matter, since Bayonetta 2 was announced as a Wii U exclusive.

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2 responses to “Platinum Games says Bayonetta on PS3 is their biggest failure

  1. CrazyTails says:

    It’s true though. Before Bayonetta got the update, it was in horrible condition on the PS3. Almost unplayable.

  2. Orta says:

    Tell me something new, Inaba. All you have left to confirm is that the PS3 version didn’t exist at E3 2009.

    Basically, Bayonetta is a game made to take advantage of the Xbox 360 strengths and was ported to the PS3 in three months. Platinum Games never, ever, gave a damn about that version.

    If somebody was given the task to port Uncharted 2 to the Xbox 360 in three months the end result would be really bad as well. Why? That game was designed with the PS3 in mind, making the conversion job a nightmare. That is exactly what happened to Bayonetta.

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