It’s been 29 years since Ivan Reitman’s Ghostbusters graced the silver screen on June 8th 1984. Furthermore, it’s been 24 years since I’ve played Ghostbusters for the SEGA Master System. Has this relic of cross-promotional tie-ins aged just as well as the movie, or should it be cast aside along with Extreme Ghostbusters?
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4 responses to “My Life with SEGA ain’t afraid of Ghostbusters on the Master System”
I actually got this game as part of a “mystery box” many years ago, but I’ve never bothered with it largely because of the AVGN review of the NES version. I guess it’s time I gave it a try. XD
It’s…weird that you couldn’t shoot in the final level of the NES version though.
You mean the stairwell? Yeah, that made no sense. Also, if I remember correctly, a single game could go on indefinitely. You needed gas for the Ecto-1 for whatever fuck reason. There were more items available in the store like an extended ion Beam and anti-ghost suit. The NES game was pretty terrible.
This was one of the first two games I got when I first got a Sega Master System in ’87 (the other was The Ninja). As a huge Ghostbusters fan, I practically felt obligated to get it. It’s a cool game, although it mostly lacks the humor of the movie. I think it came out for the C64 first, but the SMS version is probably the best. It was designed by David Crane, who is perhaps most famous for Pitfall! on the 2600 (not to mention co-founding Activision, the very first third party console developer). You can sense him really stretching out with his design ideas, with the improved capabilities of the 8-bit systems.
I loved this game as a kid, and I think I did beat it.