Yakuza 5 developer interview part 2: Hostess Clubs and more

Just over a month later, we get the second of three developer interviews where Yakuza series creator Toshihiro Nagoshi and Yakuza 5 producer Masayoshi Yokoyama are asked questions by Playstation’s Gio Corsi. In this interview the people behind SEGA’s gangster brawler are asked about what inspired the hostess clubs in the game and how they came about to design the series protagonist, Kazuma Kiryu, amongst other questions. It’s been a long time coming, but it seems almost surreal we live in a world where Yakuza 5 has finally be localised and Shenmue 3 has been kickstarter, what a time to be alive.

With only one more interview left, let’s hope that we’ll hear a solid release date soon. Yakuza 5 is set to launch for the Playstation 3 this fall, get ready to crack some skulls and manage some idols.

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5 responses to “Yakuza 5 developer interview part 2: Hostess Clubs and more

  1. Hitrax says:

    It got a perfect 40/40 score from Famitsu.
    Set to launch for the PS4? Thought it was PS3 only.

  2. Centrale says:

    Yeah, last I heard it was PS3-only in the West.

  3. Aki-at says:

    Sorry chaps that was my mistake, Playstation 3 version only. Going to ask George to correct it.

  4. goalmaker says:

    Nice game this. I dont mind every year a new yakuza. No spinoffs or flashbacks. Just the main story

  5. Gamma says:

    To be honest, I don’t get why they are bothering to put it on the PS3, seems like another dumb decision by Sega’s management, I mean if they don’t add anything new, then it’s simply a straight port of a near 4 year old game, when the PS4 has been out near 2 years now, plus it’s more expensive to develop on older generation dev kits, the only thing going for it on the PS3 is a larger user base, but it wont attract any new people to it other than the true fans who kept demanding it.

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