Valkyria Revolution debuts as worst selling entry in franchise history

Valkyria-Azure-Revolution-Tokyo-Game-Show-2016-TrailerValkyria Revolution debuts as worst selling entry in franchise history and that isn’t clickbait. Valkyria Revolution (Valkyria: Azure Revolution)  moved 38,197 units on PlayStation 4 and only 18,219 on the PlayStation Vita. That means that combined, it did a total of 56,416 units. Even combined, its still the lowest debuting title in Valkyria franchise’s history:

  • Valkyria Chronicles – 77,698
  • Valkyria Chronicles II – 76,088
  • Valkyria Chronicles III – 102,779

The game got beaten in sales by other debuting games like Gravity Rush 2 (74,361) and Yoshi’s Woolly World (39,555) which both debuted with less sales than any past Valkyria Chronicles titles as well. Other factors we can look into as to why Valkyria Revolution debuts as worst selling entry in franchise history is the reception. We did a preview for the game and it just didn’t seem like the right execution for what the team was trying to do. Famitsu still managed to give the full game a rating of 8/9/8/7 [32/40], which is rather high.

It is not looking good for the Valkyria franchise with this being the lowest selling new release in the franchise’s history and Valkyria Chronicles remake only selling 24,156 units on its debut week. While the team behind Valkyria Revolution have been teasing about the possibilities of a new full fledged Valkyria Chronicles title, I don’t think SEGA would be as keen considering how these past two releases have sold (at least in Japan). I myself have mix feelings on how this title will do in the West and feel that adding a Xbox One version and not a PC version was a mistake. Considering that the PC version of Valkyria Chronicles has sold over 900,000 units.

[Source: Siliconera]


21 responses to “Valkyria Revolution debuts as worst selling entry in franchise history

  1. Tad says:

    It’s not off to a great start, but we’ll have to wait and see. A couple of things haven’t really helped though. The changes from VC1 hasn’t quite sat right with people from what I’ve heard. The timing with other big games out and the series being so fragmented onto different systems is another issue. One that I think Yakuza struggles with too.

    I agree not putting this on PC was a bad move too.

  2. ELLy says:

    I can’t agree more how bad this been for sega. To start the year fresh with a new VC Revolution. The question now is when are we usa / eu region are going to get the game. I think that sega somewhere down the line knows that the game was turning to be bad sale wise. That was when they said port it to xbx1. I do believe that that will do better in usa and eu, because you have the vita owners and xbx1 owners. If sega (is / was) smart they make the vita version usa / eu limited to 20.000 copies.

  3. ELLy says:

    Plus i think the the Pc version will see the light someday, as mentioned in the article VC 1 sold over 900 k. Sega won’t let that money pass by to break even on VC REVOLUTION.

  4. Dreamy™ says:

    So how much money does Sega make from that 38,000+ copies sold?
    Does it even cover development costs?
    How much did Valkyria Revolution cost to produce and market?
    Does anyone know? These factors matter to whether it really is still a success or not, even if it is a smaller one.

  5. Centrale says:

    Keep in mind it’s a spin-off or side story. The Yakuza side stories also sell less than the main series.

    • Socar says:

      Just because its a spin off doesn’t mean that its a good excuse. if it sold poorly, then that’s bad when you consider the amount of resources wasted on making such a game like this.

      Instead, SEGA is better off just remastering the Valkyria Chronicles trilogy instead.

  6. FlareHabanero says:

    Worth noting that this has been a recurring problem with SEGA. For example Puyo Puyo and Yakuza are having similar weak sales too in Japan with their recent installments. So I’m not surprised the Valkyria series is having the same problem.

  7. OriginalName says:

    I’ve worked in animation and children’s programming for awhile, so I understand the appeal of outsourcing large projects, or I’ve at least witnessed it happen enough times that the process is familiar to me. But I’m kind of shocked that companies still haven’t learned that it absolutely doesn’t doesn’t work for sequels in fields where unique creative styles are part of the demand. As in, outsourcing special effects for a film sequel makes sense because to most anyone the difference is imperceptible, but switching directors is almost universally a terrible idea. Switching out artists for a comic series will bother its readers and give the impression of a cheap product. Changing out writers is practically never a good idea. Even if the replacement’s good, the fans are buying a style above all else, and you can’t replace that. At least not all at once.

    Shame to see a great franchise possibly reach its end over this old, familiar mistake.

  8. James Barton says:

    Here’s the never too reliable VGChartz’s page for the PS4 release of Valkyria Chronicles Remastered. It’s showing roughly 240,000 copies sold as of this past December. Since retail sales below a certain mark aren’t charted well and available easily online, I wouldn’t put too much faith in them being 100% accurate and accounting for all sales.

  9. RushDawg says:

    How have the reviews for the game been?

  10. John Preston says:

    It simply staggers the mind how they even released the game without doing a PC version given Chronicles insanely high sales of over 950,000. That’s more than all the other consoles put together isn’t it? Not only that but I believe it was an absurdly high selling game straight from day one.

    How that doesn’t instantly make these companies stand up and realize they’re missing out on a HUGE source of revenue is beyond me.

  11. Razzee says:

    I can’t figure why this game was ported to Xbox (a platform that has no public for it) instead of PC!!!

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