You may remember hearing of a small Sonic fan gathering in Orange County last year called “Sonic Boom West Chapter”. It was put together by several So Cal Sonic fans including Tanner Bates who you may have heard on our latest episode of Sonic Talk. It was during that gathering that the plans for Sonic Revolution was put in it’s early stages. Since then, I’ve become a part of this group and have helped (a little) in bringing Sonic Revolution into a full fledged convention.
The Sonic Revolution convention has now been announced for Sunday, June 15 at the Holiday Inn at Buena Park, California (close to Disneyland). While we’re still gathering more guests for the event (Sonic Boom producer Stephen Frost has shown interest), so far we have the producers of the upcoming fan film Sonic prologue coming in with an exclusive clip and a Q&A. Also, Sonic cover band Serenity Seven will be on hand for music. There will also be an artists alley you can register a booth (for free) and giveaways and more prizes.
Tickets will be available (for free) March 1st. For more info and to keep up with new information, check out the event page on Facebook here.
Back in 1983, Sega released Congo Bongo in arcades as Sega’s isometric answer to Donkey Kong. The game had you playing a man on safari chasing a giant gorilla through several levels. However, due to the isometric nature of the game, it made it very challenging. The game was soon released on all popular gaming platforms of the early to mid 80′s so of course, a commercial was made to sell the game. The comedian you hear in the ad is the very famous Henny Youngman who made a career out of zippy one liners such as “Take my wife…please!” and is a much funnier comedian than what’s shown in this commercial. Continue reading for an example of his better stuff.
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Now with 100% more Mike Pollock! Yes, we got Dr. Eggman himself in an interview later in the show. In the meantime, we got five, count’em FIVE folks on the podcast with the clearest audio we’ve ever had. (Goodbye Skype recorder and good riddance.) Our main focus of this episode is the very recent announcement of Sonic Boom. Me, Alex, and Ben of SEGAbits, along with GX Echidna and Tanner Bates delve deep into our personal feelings on this new redesign of our favorite hedgehog and pals.
WARNING! After the Mike Pollock interview, I accidentally lost the last 20 minutes of my voice from the podcast, but I edited it so you can still hear the others (just expect some jarring changes in subject.)
Looks like Machinima let the cat out of the bag early and accidentally posted an invitation poster on one of their youtube videos (although I’m not under embargo, I’m not showing it out of respect for Sega). The event promises “2014 will mark a renaissance for Sonic the Hedgehog” and shows a poster of the silhouetted images from the Sonic Boom teaser. It’s also states that Sega will make new announcements and plans for the Sonic brand. From what was shown on the poster, we can already guess it has to deal with Sonic Boom but will new game announcements be involved as well? Also, the use of the word “renaissance” has me a little worried. They wouldn’t be going all out if this wasn’t something really Big.
The presentation will start at 12:30EST and they’ll be interviews after at 1:20.
Update: Barry here. We have a bit of more news regarding this rumor. While EGM says one thing, a NeoGAF member says another. User jschreier shared the following:
I just asked a couple Atlus USA folks and they haven’t heard anything about this. FWIW. Seems pretty unlikely to me – they’re not a big company and they just announced like 4 new Persona games.
Original story: According to the latest issue of Electronic Gaming Monthly, Q-Mann (that’s their rumor guy) states that Atlus may be currently working on localizing Yakuza 5 to the West. With news of Sega giving Atlus some free reign when it comes to their IP’s and Atlus having a great localization team, this doesn’t seem so far fetched. Am I hyped? Check above the comments section and see.
One of the newest entries in Sega’s arcade lineup, Dream Raiders has just arrived at my local arcade (Round 1 in Puente Hills which houses a lot of Sega games and Sega owned UFO catchers) and is attracting quite a few arcade goers. But is your short time with Dream Raiders worth the price of admission or is it all ride and no game?
Just in time to dance in the new year, Sega presents GO DANCE on iOS devices. Working a lot like the Just Dance series of games, GO DANCE uses your iOS devices camera to track your dance movements as you groove to artists like Flo Rida and Niki Minaj or if you have actual musical taste, there are some Sega tunes thrown in as well including four from Jet Set Radio. GO DANCE is a free game app (with microtransactions of course) and is available on iTunes now.
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On a special holiday edition of Sonic Talk, me, Nux and GX get into a long discussion about Sonic Lost World along with our experiences with the PS4. Also, we have an interview with Aaron Webber about the game as well. This interview was done before the fix so some complaints are now old. All that, and I sing a brand new Christmas song just to torture everyone! (As if the audio wasn’t bad enough in this episode). WARNING! LOST WORLD SPOILERS AHEAD.
Another major Sonic game has been released on a home console and with that, another portable version is put out by DIMPS. This time however, DIMPS will be dealing with Sonic in a full, 3-D world with all new controls and an emphasis on platforming instead of speed. DIMPS’ attempts in the past at making portable versions of Sonic console games have been fairly mediocre. Sonic Colors DS was flat out dull and Sonic Generations 3DS relied on its multiplayer and mission mode to be anything more than a rental. (I think I gave that game way too high a grade at the time.) This time however, DIMPS has actually been getting some praise for their port of Sonic Lost World with some claiming it to be the superior version. While I disagree with that, it really seems like DIMPS did their best to make a solid 3-D Sonic game that does in fact, improve over the Wii U version on some respects, but has some serious flaws as well. Read on to see why Sonic Lost World has some of the best highs and worst lows of any portable Sonic game.
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FINALLY! After 3 tries, we finally get episode 24 out the door. We start with Nuckles87 getting a little too excited over finishing a level in Sonic Lost World. We talk a bit about what we’ve been playing. Alex goes into a rant on TSSZ and Ken Penders and I talk to Lidice Garcia on Sonic Boom U.S. West Chapter and what Sonic Revolution is. Then, we end it with Comic talk. Click on the comments section for show notes.