SEGA Talk Podcast #12: Crazy Taxi (1999)

We’re back! SEGA Talk turns its high beams on and takes a closer look at SEGA AM3’s classic arcade and Dreamcast game Crazy Taxi. Despite its seemingly simplistic premise, Crazy Taxi offered up a lot of depth and has seen a long and successful history as a franchise with games still being released as of 2017. What are our memories of the game? What was the development history? How do the in-game cabbies compare to real life cab drivers? All this and more is talked about on SEGA Talk!

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

Virtua Tennis Challenge joins SEGA Forever mobile collection

Virtua Tennis Challenge, originally released to mobile devices in 2012, has been given the SEGA Forever upgrade and is now free to play or $1.99 to remove ads. Users who originally downloaded the game before the update can restore their purchase and remove the ads. Virtua Tennis Challenge was teased in our SEGA Forever interview, in which mobile games community manager Danny Russell confirmed that SEGA Forever would see existing titles brought into the service. This is great news, as Virtua Tennis Challenge was one of those games badly needing a 64-bit support update.

The game is available to download now on the App Store and Google Play.

SEGA News Bits: SEGA Answers Our SEGA Forever Questions

On this SEGA News Bits, George and Barry discuss the answers SEGA gave to our questions about the SEGA Forever retro gaming collection. SEGA Forever is an initiative from SEGA Networks to bring games from the SG-1000 through to the Dreamcast to mobile devices and beyond! What future games can we expect? How will the Genesis/Mega Drive emulation improve? How will light gun games play?

If you enjoy our SEGA News Bits segments and want to support us: Give us a sub and give this video a like so it shows up on more like minded fans YouTube recommendations. You know, how that YouTube algorithm is.

Sonic the Hedgehog augmented reality experience coming to San Diego Comic Con

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Via Sonic Stadium comes news that a Sonic the Hedgehog augmented reality experience is debuting at San Diego Comic Con. The AR experience was revealed on the event’s official site, and is said to take place in the Omni San Diego Hotel Grand Ballroom between Wednesday, July 19th and Sunday, July 23rd. Also planned is a Tuesday evening concert from Shota Nakama, creator of the Video Game Orchestra, and a dome takeover on Friday.

Sega is presenting an AR Sonic experience and a special concert with the awesome Shota Nakama on Thursday evening, and dome takeover on Friday!

WHERE: Omni San Diego Hotel, Grand Ballroom, 4th Floor

WHEN: Wed., 7/19: Developer & Public Preview, 6:00–9:00 PM • Thu.–Sat., 7/20-7/22: 9:30 AM–7:00 PM • Sun., 7/23: 9:30 AM–5:00 PM

Once more is revealed, we’ll be sure to share!

[Source: San Diego Comic Con]

SEGA News Bits: Sonic Forces Fist Bump Vocal Theme Reaction

On this SEGA News Bits, George and Barry fist bump their way through the recently revealed main theme to Sonic Forces. The track, titled “Fist Bump”, features vocals and lyrics by Douglas Robb of Hoobastank and is composed and arranged by Tomoya Ohtani. How does the tune compare to past title tracks? What do we think of the lyrics? Who… bastank?

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SEGA answers our burning SEGA Forever questions, tells us what to expect next

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After weeks of teasing, SEGA Forever was officially revealed to be a classic games collection initiative to bring everything from the SG-1000 to the SEGA Dreamcast to mobile platforms, with the big surprise being that all the games are free to play (with the option to buy). The collection kicked off with five SEGA Mega Drive/Genesis titles, including four emulated games including Altered Beast, Kid Chameleon, Phantasy Star II and Comic Zone, and the remastered Sonic the Hedgehog from Christian Whitehead. After playing the games and experiencing how the service works, we had a ton of questions for SEGA. Thanks to mobile games community manager Danny Russell, we received a speedy reply and every single one of our questions got answered!

Read on for our interview with Danny.

Swingin’ Report Show #88: Night Trap 25th Anniversary Edition – Screaming Villains, Developer Interview

In this episode we are joined by Tyler of Screaming Villains, who is developing the upcoming Night Trap 25th Anniversary Edition set to release to PlayStation 4, Xbox One and Windows PCs, with a limited physical run exclusive to the PS4. Tyler discusses how the project began, how the game differs from the SEGA CD and SEGA CD 32X versions, what new features fans can expect from the game and what future plans he hopes to have in the world of FMV games and beyond! Keep your ears peeled for some exclusive reveals, but watch out for those Augers!

Night Trap 25th Anniversary Edition Website | Screaming Villains Facebook | Screaming Villains Twitter

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[UPDATED] Data Discs to release Sonic Mania soundtrack vinyl

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Announced via a press release sent out on Sonic the Hedgehog’s 26th anniversary, Data Discs will be releasing a vinyl soundtrack for Sonic Mania! The exclusive vinyl is another SEGA release from the vinyl record company, and Sonic Mania is NOT the next in their numbered series of vinyls. The company has confirmed there will be no OBI (that paper strip found on the edge of other Data Disc releases) and the catalog number is DATA-S. The album will feature select tracks from composer Tee Lopes and exclusive gatefold art in the classic style of Sonic, Tails and Knuckles in the remixed Green Hill Zone. Three variations will be released: blue, black and a limited edition version. Pre-orders start in mid-July, and the album will include a download code of the album tracks in both lossy and lossless formats.

After the break check out the press release and the cover art!

Sonic the Hedgehog’s 25th anniversary comes to an end as the blue blur turns 26

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Happy Birthday, Sonic – now give us our presents! Today marks Sonic the Hedgehog’s 26th anniversary, which officially signals the end of Sonic’s 25th. While the past year has been light on games, the biggest moments for the franchise has been a change in focus in several areas. Sonic Boom has seen a massive downgrade. Originally a multimedia alternate branch from the main Sonic franchise, featuring games, toys, comics, an animated show and a big fan event in New York in 2014; now only the animated series remains. As of this moment, no season 3 is confirmed and less than twenty season 2 episodes have yet to be aired. Could Sonic Boom be on the way out? Funnily enough, Sonic Boom: Fire & Ice was the only Sonic game to release during the 25th anniversary timeframe, making it technically the 25th anniversary game. A Japan only special edition with 25th anniversary swag supports this.

Galloping Ghost Arcade celebrates 600 games with SEGA’s Star Wars Arcade

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I really lucked out when I ended up buying a house 15 minutes away from the Galloping Ghost Arcade. Opened in 2010 in Brookfield, IL, Galloping Ghost Arcade has fast become the largest arcade in the world with 599 games available to play. Yesterday, that total hit 600 with a Mystery Monday reveal of SEGA AM3 and LucasArts’ Star Wars Arcade. This Model 1 game released in 1993 to Japanese arcades and remained an exclusive. Few machines are known to exist, with only three listed on Aurcade as being publicly playable in the US. The game is best known for its SEGA 32X port, which is a faithful home version of the game. However, having now played both I have to say that the arcade version feels much bigger and livelier, with a higher polygon count, more ships and more hazards. Interestingly, I did not notice the Y-Wing as being playable in the arcade version, with the one and two player co-op modes both piloting the X-Wing fighter.

SEGA News Bits: Sonic Runners Adventure Leaked

Sonic Runners Adventure has leaked by way of a very limited early release in select territories. Despite the game technically being released, SEGA remains quiet… but that doesn’t mean we can’t talk about it! On this SEGA News Bits, George and Barry discuss the reworked Sonic Runners, what is different, what is the same and what we think of the new version of the game.

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SEGAbits at E3 2017 Interview: Sam Mullen – Yakuza Kiwami & Yakuza 6

Our E3 coverage continues with an interview with Sam Mullen, Senior Localization Producer of SEGA products at Atlus U.S.A., who has worked on Yakuza Kiwami and Yakuza 6: The Song of Life. We talk to Sam about these upcoming games in the Yakuza series and what both longtime fans and newcomers can expect.

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SEGAbits at E3 2017 Interview: Aaron Webber – Sonic Mania & Sonic Forces

Our E3 coverage continues with an interview with Aaron Webber, PR and Social Media Manager for Sonic the Hedgehog. SEGAbits swingin’ reporter Kori-Maru asks Aaron about the upcoming Sonic Mania and Sonic Forces, including questions about the recently revealed villains trailer and the mysterious Infinite.

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SEGA News Bits: Sonic Forces E3 Gameplay Reaction

New Sonic Forces gameplay footage has been revealed ahead of E3, detailing the demo content visitors to SEGA’s booth can expect. In this SEGA News Bits, George and Barry discuss the new Classic Sonic, Modern Sonic and Custom Hero gameplay video. How does it compare to past 3D Sonic games? How about that Custom Hero?

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SEGA sends us a love note and a retro SEGA Forever mixtape

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I think SEGA wants to date us. I mean, they sent us a SEGA mixtape and included a love note. We’re not going to say no, we are a fan site of course! Actually, the mixtape and included note and pen are a clever way to launch the upcoming SEGA Forever, which we guessed to be a retro SEGA games collection for mobile which will include arcade and SEGA Genesis/Mega Drive titles. As the SEGA Forever social media accounts hint, Comix Zone will be the first title with Crazy Taxi likely being grandfathered in. There is no evidence, yet, that this is a subscription service and we’re sure to learn more late this week or early next. In the meantime, let’s take a closer look at the tape and note (and pen)!