Analogue FPGA Mega Sg Console and 8bitdo M30 Controller Available for Pre-Order

Analogue, makers of the FPGA based Analogue NT, NT Mini and Super NT consoles have finally gone SEGA with their latest announcement of the Mega Sg. The Mega Sg touts region-free compatibility with SEGA Genesis, Mega Drive and Master System cartridges and comes in four different color sets. (Master System games will work with an included adapter.) In addition the system will also feature an edge connector to allow for compatibility with all SEGA CD and Mega CD add-ons. Just like the other Analogue systems before it, it will feature games running up to 1080p via HDMI only with a wealth of features for any kind of owner. Pre-order prices are set at $189USD and will ship April of 2019 and are available only through Analogue’s store. The Mega Sg will also support several other adapters that provide compatibility with SEGA’s other consoles including the SG-1000 and the Game Gear that will be made available later in 2019.

In addition 8bitdo is launching the M30, a bluetooth controller that comes with a receiver that works on all SEGA Genesis and Mega Drive consoles. These are likely to work like their other bluetooth controllers and receivers which allows for compatibility with a wealth of consoles, mobile devices and more. These are also available for pre-order on Amazon for $24.99USD with discounts offered on those who pre-order with the Mega Sg.

This is exciting for those who are looking for a Mega Drive that supports the most compatibility with a large library of games. Unlike other clone consoles on the market, the FPGA based console is thanks to the work provided by Kevtris who has also supported Analogue’s previous consoles which means the system will receive better support for game compatibility. Unlike other consoles that make use of cheaper hardware or emulation that abuses licensing from homebrew developers the system will allow for updates and support at a faster pace and will be more accurate. You can find more information on the Mega Sg hardware and it’s specifications on their website.

[Source: Analogue]

[Pre-Order: Analogue Mega Sg, 8bitdo M30]

SEGAbits at E3 2018: Monster Boy and the Cursed Kingdom Hands-On Preview

The Wonder Boy series creator, Ryuichi Nishizawa, returns for an all new heavily inspired 2D platformer title, Monster Boy and the Cursed Kingdom. Co-developed by France based Game Atelier and Germany based publisher FDG Entertainment, the gameplay is largely the same and bears a striking similarity to Wonder Boy III: The Dragon’s Trap. Two demo levels were available to play allowing you to play as Monster Boy or as a transformed anthropomorphic creature. I played through the latter. You can hit the jump to read on, check out the image gallery and hit up links for the trailer.

GDC Vault Offers the Sonic the Hedgehog Postmortem For Free Viewing

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If you’re like me who wasn’t able to visit GDC this year and are hoping to find a way to watch the GDC talk on Sonic the Hedgehog. You’re in luck as GDC has begun uploading this year’s panels, along with the Sonic GDC panel, onto their website the GDC Vault. The video has been made available for free viewing on their website and may even appear on their YouTube channel. Currently the GDC Vault does not allow video embed, so you’ll have to go over to their site by clicking one of the many convenient links like this one here.

In case you missed it, Naoto Oshima and Hirokazu Yasuhara hosted a panel talking about their perspective on the creation of the character, what made him stand out as well as the game design and art direction that brought us the Mega Drive/Genesis title. Previously we were only given a glimpse thanks to the efforts of Frank Cifaldi on Twitter. Now we are able to witness more with an edited video that presents the two speakers along with their slides for easy viewing. The Q&A session follows after the panel, plus a bonus speed drawing from both Oshima and Yasuhara.

The GDC Vault is home to plenty of talks that range from game development tactics, to important topics and postmortems of other games. Some panels will require a paid subscription for viewing. You can watch the Sonic panel or other panels from this year’s conference here.

[Source: GDC Vault]

Wii Shop Channel Guide for SEGA Fans – Backups, WiiWare, Noteworthy Titles

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There’s only one day left before Nintendo pulls the plug on point purchases on the original Wii Shop on March 26th. We’ve already covered titles on the Mega Drive, Genesis, Master System and Arcade systems. What’s left on the service for the SEGA fan? We’ve still got a couple of WiiWare games to check out, some alternative versions to Wonder Boy games, and games from fan-favorite SEGA developers Atlus, Hudson and Treasure that appeared on non-SEGA platforms. Also we’ll be taking a look at options to back up your games once the store goes down for good. You can expect to see associated SEGA Retro articles to check out box and manual scans as well as additional information on each game in the list below. This is also a good time to let you all know about another one of our sister sites, NEC Retro which includes coverage of PC Engine and Turbo Grafx-16 games if you have not seen it before!

Wii Shop Channel Guide for SEGA Fans – Screen Setup, Master System & Arcade

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We are still a little under a month before Nintendo disables the ability to add funds to your Wii Shop credit to their aging Shop Channel up to the ultimate shut down in January of next year. This guide will cover the must-haves of the SEGA Master System and SEGA-related Virtual Console Arcade titles. While both haven’t received nearly as many Genesis or Mega Drive titles SEGA put out some notable releases you can’t get anywhere else. In addition we’ll be checking out screen setups for those who want the ultimate retro gaming setup to those who can’t break away from their modern HD setups. The Wii provides solutions that will work for everyone who has an interest in SEGA’s vintage lineup.

All screenshots are captured on real Wii U hardware outputting at 720p downscaled to 480p. You’ll also find Sonic Retro and SEGA Retro articles to check out for additional information as well as box art and manual scans you don’t get to see in these re-releases.

Wii Shop Channel Guide for SEGA Fans – Controller Adapters, Mega Drive & Genesis

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The Wii Shop Channel is beginning it’s operations to shut down the service on the 30th of January in 2019. Nintendo put out a reminder that the service will prevent you from being able to add points to purchase games from their service March 26th.

Not only will you be unable to redownload games you purchased from the service after the shutdown date, this will take away several games that include titles that are very difficult to find in the after market. Leading up to the closure of the service we will be posting articles featuring games that SEGA fans will want to keep their eyes on. SEGA has been a major supporter for the service since the beginning of Nintendo’s foray into the digital market. Starting off with titles from the Mega Drive and the Genesis, the service grew to provide cult favorites, rare and valuable titles and even imports from Japan. There are also a few WiiWare titles to consider, exclusive games that were hampered by small file size limits for developers and lack of advertising. We won’t exactly be recommending recommend Sonic 4 Episode 1, but it is worth mentioning since it will no longer be on sale.

Traveller’s Tales Founder Uncovers Sonic R, Mickey Mania 2 Prototypes

Game developers are rarely able to showcase their efforts in video game preservation. Publisher and developer regulations may prohibit this material be preserved for future generations to learn and understand from to avoid competition and protect resources. In a rare opportunity developers may uncover unreleased materials they held in their personal collection. Some recent examples include prototypes of games such as the Super Nintendo version of Rayman discovered by series creator Michel Ancel or Twelve Tales Conker 64 dug up from Rare’s archives. Recently Traveller’s Tales founder, Jon Burton, has pulled out pitch videos and prototypes of his company’s earlier efforts on his YouTube channel GameHut. The most recent videos at the time of this writing the first known prototype of Sonic R for SEGA Saturn shown off to SEGA as well as prototype footage of Mickey Mania 2 running on Mega Drive hardware.

New Persona Q, Dancing All Night Games Announced

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Bet you never see this coming. Atlus and SEGA are pushing hard after the success of Persona 5 by bringing back two of it’s spinoff franchises. Just announced today is Persona Q2  for Nintendo 3DS and Persona 5 Dancing Star Night for PlayStation 4 and PlayStation Vita. But wait! Without having to play catch up, Atlus also announced Persona 3 Dancing Moon Night for PlayStation 4 and PlayStation Vita. All three titles have special websites open but the only information shown are the target platforms and release windows slated for the dancing titles in Spring of 2018. That’s three new Persona titles and equally surprising are two new PlayStation Vita titles that will release next year.

The Persona Q series is developed by the same team responsible for the Etrian Odyseey series that focuses on dungeon crawling and a super deformed art style with the first game focusing on Persona 3 and Persona 4 characters. Meanwhile the previous Dancing title played similar to the Hatsune Miku music rhythm series of games and focused only on Persona 4.

More information on these titles as more news develops. You can check out trailers for the two dancing games after the jump.

Night Trap Mania Lands in August, New Features, New Documentary

Screaming Skulls, Limited Run Games and My Life in Gaming teased announcements today regarding the re-release of Night Trap. Their main point comes with the release date slated for release on August 15th, the same day as Sonic Mania, on PlayStation 4 and Steam for digital download. Four days prior to that you can head over to Limited Run Games to buy a highly limited physical version of the PlayStation 4 version on August 11th. The Xbox One version is set to release at a later time.

In addition to the game, they’re also bundling a prototype, Scene of the Crime, as an additional feature. This served as the basis for Night Trap and has long since been unavailable to the public up until the 25th Anniversary release later this year.

Of course that still means that it’s going to be awhile before you can set traps for the augers and that’s where My Life in Gaming comes in. Their 50 minute documentary details the history of the game from it’s prototype, to it’s initial release on SEGA CD, up to the remaster featuring video game historians and developers to regale on the game’s lasting impact on the industry. Be sure to check out the documentary after the jump as well as some links you should check out regarding the game. There’s something really cool to see three small independent groups come together to help bring back video game history. Even though Night Trap does not hold up in terms of gameplay it’s at least admirable to see the lengths people will go for video game preservation.

SEGAbits at E3 2017: Sonic Forces Hands-On Preview

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Kori-Maru and Bartman back from the E3 show floor here to give their hands-on impressions of upcoming SEGA titles, including two Sonic the Hedgehog games coming out this year: Sonic Mania & Sonic Forces. This hands-on article features both of their thoughts and opinions on Sonic Forces. Be sure to hit the jump to hear their impressions. If you want to read their thoughts on Sonic Mania, click here!

Wonder Boy: The Dragon’s Trap Remake Now Available for PC

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The remake of the SEGA Master System classic, Wonder Boy III: The Dragon’s Trap has finally arrived on PC. The remake has already landed on consoles back in April and is now appearing on two PC digital download services; Steam and GOG.

For a refresher, the remake is handled by two French developers DotEmu and Lizardcube. Featuring a more involved remake compared to Wonder Boy Returns, features include an additional playable girl, remastered art, sound and music and the ability to switch between the remake and the original game at any time.

Wonder Boy III became a turning point for the series as it broke away from it’s arcade roots. By expanding on the idea of exploration, the player makes use of different animal forms with unique abilities to help reach new areas and uncover gear unique to each form. The series is also known for confusing players thanks to the original developer bringing the game to non-SEGA platforms, such as this game also appearing as Dragon’s Curse on the TurboGrafx-16 without the Wonder Boy license which is owned by SEGA. With permission from SEGA, this remake helps fuel the brand’s return in the midst of the platformer genre making a big comeback.

Make no mistake though, unlike the Surge-fueled 90’s mascot platformers with attitude you’re getting a fun yet challenging experience brought back by a lovingly-crafted remake that’s worth it for those who have played the game before or those who have never experienced it. Again the game can be found for the first time on PC through either Steam or without DRM through GOG.com.

Etrian Odyssey V Confirmed for North American Release Fall 2017

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Despite Nintendo shifting focus with it’s platforms we’re still going to receive a number of titles for the Nintendo 3DS, and Atlus fans in North America are certainly not missing out on the latest entry in the Etrian Odyssey series with Etrian Odyssey V: Beyond the Myth confirmed for a fall 2017 release on the platform. This comes from Atlus’ own website showing a test page for the game to appear on their main website’s slider which showcases new and upcoming releases. Perhaps this news was to be revealed during E3 which is just less than a week away. Until then this will make 3DS owners happy that RPGs are not in short supply on the system.

The game originally released in Japan on August 4th of last year with a western release nowhere in sight. With the release of the Nintendo Switch it seemed that their handheld line might be at the end of it’s life. Luckily fans of the series can rest assured that Atlus is just as eager to get the game into the hands of it’s international audience.

We will report more on the game’s western release date as it develops.

[Source: Atlus]

MomoCon 2017: Big’s Big Fishing Adventure 3 – Big-Hazard Battle

I know what you’re thinking. The release date for the most anticipated game ever has leaked out!

–not! While the hotly anticipated Big’s Big Fishing Adventure 3 is still a ways away, that didn’t stop some of our team to put together a brand new trailer showing off the exclusive mini game Big-Hazard Battle. 

This trailer was first revealed at our live panel at MomoCon 2017 in Atlanta, Georgia which would have been live streamed. Unfortunately due to technical difficulties, those who went to the panel were the only ones that got to see it in it’s entirety. Only the latter Q&A portion of the panel was streamed which you can catch here at the beginning of this archived video. But don’t worry! We also made sure to let you guys check out the new trailer one way or another! Big hijacks the Tornado 2 that takes him to familiar Sonic Adventure 2 locals including Prison Island and Pumpkin Hill. Load up with power-ups and options to fend off the G.U.N. forces.

Big’s Big Fishing Adventure 3 is a fan-made visual novel starring Big the Cat featuring various mini-games. It will show what the purple feline was up to during the events of Sonic Adventure 2, revealing why he was hanging around in the game’s stages. It is also partially being developed by SEGAbits staff.

Want to see more from the game? Don’t forget to check out the trailers featuring Tails and Dr. Eggman as well! For more news and updates on the game’s development and other shenanigans you can follow us on Twitter.

Lighting mod for Sonic Adventure DX restores Dreamcast lighting effects

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Sonic Retro user Morph and several others have gone through Sonic Adventure DX and created a mod that restores the lighting effects that were previously seen in the original Sonic Adventure into the PC version. The difference gives off more vibrant colors in the environment that also reacts to objects and characters. You can download the mod from the discussion thread in Sonic Retro’s forums.

Lighting can be used to set a specific tone or mood in an environment. But why is it such a difficult thing to remain consistent when converting this to other game platforms? The game featured an artistic shift that occurred when the game was converted to other platforms. A combination of technical hurdles and creative liberties can dampen the original artistic intent, and Sonic Adventure is no exception. The original Dreamcast version featured a “Lantern” engine which provided impressive looking lighting effects using palettes on SEGA’s then cutting edge game console. However the dozens of ports of the game left out these lighting effects in favor of using drop shadows instead, until now. Check out additional videos, comparison screenshots and an interview with Morph on the mod after the jump!