To answer the question posited by the article title: no. No. I may be playing 32X but I am certainly not “32X’n it” nor will I ever. Stop saying that, please.
So, this is an infomercial SEGA put together for the 32X, and boy-howdy is it a step down from that SEGA CD infomercial SEGA Europe put together a few years earlier. It’s like SEGA’s marketing team couldn’t come up with a single ongoing theme worth filling in five minutes, so they just took every random idea they threw against the wall, stitched them together and made an infomercial out of them.
This ad is all over the map in terms of tone, themes, music, and what have you. One moment we’re sitting in a living room filled with failed child actors, the next we’re sitting through a mercifully brief phone-line psychic segment. The commercial tries to be both edgy and quirky all at once, complete with SEGA’s trademark face-in-the-camera lens shots and it only succeeds in failing spectacularly. The only segment that made me chuckle in the way I was supposed to was the brief TSA safety video bragging about the 32X’s tech.
The 32X gets a lot of shit, and with good reason. The system stands as SEGA’s most abject failure, featuring the smallest library and shortest lifespan of any SEGA platform. It failed to live up to the promises SEGA made to its consumers and is a classic example of SEGA’s mid-90’s mismanagement.
An unfortunate side-effect of the 32X’s infamy is that the system’s better games are often ignored, or even worse, get the same shit that the 32X does. Knuckles’ Chaotix is a game that unfortunately suffers from both of these issues, and after having spent several days playing the game for 32X month, I’ve got to say that it’s a real shame. As far as I’m concerned, Knuckles’ Chaotix is a game every Sonic fan ought to play at least once, and here are five reasons why.
Knuckles Chaotix was the black sheep Sonic game of its era. Standing as one of the few major releases for an infamous peripheral, Chaotix had strange team based game play that played with Sonic physics in a way no game has done before or since, it featured an eclectic cast of characters that stand out even by modern Sonic standards, and it didn’t even feature Sonic or Tails among them. Even so, Knuckles Chaotix does contain one element that would be very familiar to any classic Sonic fan: a spectacular soundtrack.
Speed Slider is quintessential Sonic sound, chaotic and fast. It perfectly captures the speedy nature of its stage and the colorful, cheerful atmosphere of the game itself. Despite how infamous the 32X’s sound capabilities are, Knuckles Chaotix proves what the hardware was capable of in the right hands. In the hands of the Chaotix development team, the 32X sang.
Stick with us throughout the month as we examine some other great soundtracks from the 32X!
SEGA of America’s nineties advertisement strategy can be summarized thusly: come up with the most batshit insane thing you can and run with it. Anyone looking for proof need look no further than this…thing they produced to sell Comix Zone. I kind of get what they were going for, since old comic books often have over-the-top, melodramatic dialogue and bizarre storylines, but this is more like a crazy depiction of some weird cult than anything to do with super hero comics. Unless there was a weird cult in Comix Zone, since I’ve never been able to get much further than the second level.
Looking back though, does that really matter? I don’t think so! This is a fun, quirky little ad that encapsulate SEGA’s attitude more so then the game it’s advertising. It wouldn’t have sold me on Comix Zone back in the day, but it certainly makes me miss what video game advertisement used to be like. I’ll take this over a slick trailer filled with review scores any day.
As a little bonus, I thought I’d also include a print advertisement for Comix Zone, seen in comics and magazines. It’s a little blander, sure, but it also gets to the heart of what the game is a bit more. Check it out after the break!
Atlus’s latest digital title, Abyss Odyssey, is out today! The game is currently available on XBLA, PSN and PC. The game is essentially a mash up of Smash Bros and rogue-like RPGs. I played the game at E3 and rather enjoyed it. I wrote a preview which you can check out here. If you want more information on how the game plays, check out this video that explains the game in detail.
Are you by chance interested in Atlus’s upcoming game Abyss Odyssey? Neat! I took a look at it at E3 and enjoyed its cross between Smash Bros and rogue-like game play. You have no idea what Abyss Odyssey is or how it plays? Good news! Atlus has just released a new trailer that demonstrates and explains every facet of the game. Check it out in the video above.
A golden birthday only happens once and we at SEGAbits wanted to make sure there was some fanfare! That’s why we teamed up with Sonic Stadium and Sonic Retro for an entire week of articles, features and videos, with the intent of looking back at Sonic’s past, analyzing the present and looking forward to the future. For those of you who may have missed some of it, we thought we’d post a run-down of all the content the awesome staff of our three sites created.
At E3, we asked Hatsune Miku’s producer whether or not Project DIVA F 2nd would have english subtitles in an interview. Today, we have an answer! SEGA has just announced in the trailer above that Hatsune Miku’s next game will have English subtitles. You can finally understand what she’s saying…provided you can afford to tear your eyes away from the chaos on screen long enough to read anyway!
E3 is a great event filled to the brim with great games, but there can only be one game of the show. For me, that game is Bayonetta 2. I have been excited for Bayonetta 2 since that wonderful day in September when Nintendo had announced they had saved the game from its long-rumored cancellation. I’m happy to say that if the E3 demo is anything to go by, Bayonetta 2 is not only set to live up to the legacy of the original, it’s set to surpass it.
I’m not really all that experienced with the world of mobile gaming. Though I’ve played my share of Angry Birds and a handful of SEGA games, most of my portable gaming is done on proper handheld systems with buttons and analog sticks. Needless to say, I was a little out of my depth at the SEGA Network party, which was showcasing several upcoming mobile SEGA games to the press, including Super Monkey Ball Bounce.