Time for another “classic” episode from My Life with SEGA where I review the Genesis CDX hardware, or Multi-Mega for those of you in Japan or the UK. Mind you, this is NOT a review of SEGA CD in general; just this specific piece of hardware.
Odd watching this again. This was made long before I joined SEGAbits and there are so many things I hint at here like Genesis/Star Trek, The Next Level. Hell, it practically foreshadows the 3rd Anniversary Contest and me ditching the Model 2….so fucking weird.
Anyway, on with the show! Enjoy, for this is the last old-school video I’ll be posting. It’s all new shit from this point forward. Like this video? Subscribe to the SEGAbits YouTube channel!
After the break, check out the teaser trailer for next week’s extra special episode: My Life with SEGA: The Next Level.
Screw the people who criticized the Genesis’s sound capabilities: they’ve clearly never heard Outrun 2019. This is the sort of soundtrack you want to listen to when your cruising down a road at 500 miles per hour! 2019 is one of the better examples of Genesis music I’ve heard, but I suppose I shouldn’t be surprised. Outrun has a heck of a legacy when it comes to video game music, especially since the original game probably has one of the best SEGA arcade soundtracks out there.
Hope you enjoyed Victorious! Please go below the fold for another awesome track, Feel the Beat.
Recently EA has said that their upcoming video games will not be heading to the Nintendo Wii U. Nintendo hasn’t been the first one to be black balled by the publishing giant, back when SEGA was going to launch the Dreamcast, EA pulled a similar move.
This week on Monday Memories we will look at EA not supporting the much beloved Dreamcast.
I think everyone on the internet could name a few reasons why they don’t want their beloved Sonic the Hedgehog franchise to be exclusive to Nintendo platforms. First of all, the Wii U isn’t a power house. It is stated that it has the same capabilities as the Xbox 360/Playstation 3. But it seems that SEGA has inked a deal to have the next three Sonic the Hedgehog games exclusive to Nintendo platforms. So why isn’t this a bad thing?
During today’s Nintendo Direct, the latest Sonic title was announced: Sonic Lost World. Iwata stated that Nintendo and SEGA have entered into a “worldwide partnership in the Sonic franchise”, and as such, Sonic Lost World will be exclusive to Wii U and 3DS owners. No date was revealed, but November is a safe bet.
Update: It was also announced that another title in the Mario & Sonic Olympic Games series is in the works. Check out a video after the break.
Update 2:The Japanese SEGA site is up, and while it doesn’t offer much, it does confirm a Fall 2013 release date as well as the title being styled as Sonic Lost World.
Update 3:According to The Wall Street Journal SEGA and Nintendo have entered an exclusivity agreement, stating that the next three Sonic titles will be Nintendo exclusives:
SEGA(R) of America Inc. and SEGA(R) Europe Ltd. today announced details of an exclusive partnership with Nintendo of America Inc. and Nintendo of Europe GmbH for the Sonic the Hedgehog franchise. The new agreement will make Nintendo consoles the number one destination for Sonic gaming over the next three titles with more details of the individual games being revealed in the coming weeks.
Anyway, these weren’t just games I picked up later as I started collecting hard-core. I grew up with ‘em. Echoes from the Past was the first Star Trek game I ever played, while Starfleet Academy was one of many reasons I wanted the notorious mushroom of failure. It’s been almost 20 years since the docked on SEGA. Are these echoes from my past worth hearing, or has my enjoyment faded into a dim memory?
Let’s see what’s out there. Engage, fucker! Like this video? Subscribe to the SEGAbits YouTube channel!
Back before Criterion was developing the critically-acclaimed Burnout series along with, more recently, their successful Need for Speed reboots, they released a little-known Dreamcast launch title called TrickStyle. It was a racer featuring hoveboards in futuristic versions of New York, London, and Tokyo, and though the racing physics engine and trick systems felt rough, what was unquestionable was Criterion’s artistry. The game’s art still sticks out as vibrant and incredibly detailed even to this day, and its soundtrack set the scene and gave the game a very cool feel.
This tune played on a racetrack inspired by New York City’s Central Park. It’s both ambient and also fairly melodic. Other music in the game is a bit more intense, but this one fit perfectly for a quieter race as you hovered through Central Park under the moon’s glow.
For another (very different) tune from TrickStyle, hit the jump.
SEGA in the Media is back! Did you know that a certain SEGA Genesis classic made an appearance in the 2011 Halloween episode of NBC’s Parks and Recreation? You probably did, given this clip is almost two years old. In the episode, characters Andy and April throw a Halloween party, and Ron Swanson occupies himself by fixing up their house. Upon requesting their toolbox, Ron is handed a plastic bag filled with various items including… well, why don’t you watch it?
The original was a smash in arcades way back in ’97. It spawned four sequels and two atrocious cinematic adaptations. While the arcade game was met with praise, the Saturn port was slammed pretty hard upon release. Game Revolution gave it ‘C’ and called it a “sloppy port” and warned “don’t go in this house”.
But how can this be? The Saturn gave us some stellar ports, like Virtua Fighter 2 and the Virtua Cop. Why is this? Watch and learn. Like this video? Subscribe to the SEGAbits YouTube channel!
It’s been 13 episodes, but Sonic and Mega Man comic scribe Ian Flynn is back for another interview! We’ve got over two hours of questions from you, the fans! We’ll be taking about World’s Collide, the future of the books, his team up with Dawn Best on Sylvanna and his work on the superhero comic, The New Crusaders.Also, check out my written interview with Ian over at the Sonic Stadium.
For those waiting for the MP3/iTunes version, that will be up later this week.
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