Yakuza 0 takes us back to Japan during the 1980s, offering up a brand new tale in the Yakuza franchise. But with so many titles in the franchise, can Yakuza 0 offer up enough content to make it worth your money? Is this a safe game for newcomers? Hit the jump button and find out.
What do you say when the words “fan-made Sonic 2006 PC port” jump at you? What sort of images, reactions, and most importantly, questions, pop into your head when this prospect meets your mind? Is it perplexing? Audacious? Blasphemous? These were of course all reactions I saw when news broke of a demo for a full fan-made recreation of the ill-fated and infamous Sonic 06 in Unity. However, much against others’ reactions, mine was of…curiosity.
Rather than stick with a few fleeting moments of “hey that’s a thing”, the very idea stuck to me so hard that it gave me a jolt of energy. Not because I like Sonic 06, god no, but because I am a huge lover of weird games and weird ports. And to me, a Unity port of this maligned title was far too weird to pass up. So, faced with a lack of information, and a thirst to spread the good will of odd, ambitious projects, I went straight to the source. Ladies and gentlemen and others, I present to you, hopefully everything you’d want to know about the ins and outs of the Sonic 2006 PC port, from the mouth of its current leader, Gistix!
SEGAbits received an advance review copy of Yakuza 0 for the Playstation 4, and in anticipation of the game’s release Barry grills George on what he thinks of the game so far. Being a prequel and the first game in the franchise to hit the PS4 in the west, Yakuza 0 will undoubtably be the first time many players experience the franchise. How does it play? How does it compare to past games in the series and past SEGA titles like Shenmue? Watch and find out!
Sonic 2006 is being remade in Unity by a small team headed by Gistix. A demo, playable on PC, has just released showcasing their progress in the form of the game’s original demo. We downloaded it and now talk about it in the first SEGA News Bits of 2017! Download the Sonic The Hedgehog (2006) Unity demo for yourself here.
On this episode of the SEGA News Bits we see a end to 2016 and get ready for another year full of SEGA games. Well, at least SEGA in 2017 will be having bigger titles than they had this year. We discuss all the games that SEGA have officially confirmed for 2017, discuss the SEGA games we are looking forward to and even throw some predictions for announcements that might be made by SEGA in 2017. So listen in and tell us what titles you are looking forward to, what are some predictions about SEGA in 2017 you have and what you wish was announced for next year in the comments below!
On this SEGA News Bits episode we discuss our personal disappointing SEGA games of 2016. We already discussed the greatest, now its time to look at the worse that SEGA had to offer. We will have to be honest before you hit the play button on this video, it was hard for us to pick what our disappointing SEGA games of 2016. SEGA as a whole played it pretty safe in 2016. But what is your most disappointing SEGA games of 2016? Do you agree with us? Let us know in the comments below.
As 2016 comes to a close, George and Barry name their favorite SEGA games of the year as well as their honorable mentions. While 2016 didn’t see many, if any, true big budget blockbuster titles from SEGA, there were still several great games to be found. Find out which games we liked, and in the comments below tell us YOUR favorite SEGA game of 2016!
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Between the likes of Marvel vs Capcom, Super Smash Bros and NEO GEO Battle Coliseum, suffice to say that it is characteristic of the crossover fighting game sub-genre to not take yourself so seriously. Put any worries about canon to rest, don’t sweat character balance too much, and just have a good time. SEGA’s one and only foray into the world of crossover fighters dropped twenty years ago today, and if it’s not immediately obvious that they’ve let their hair down, it will be once you unlock Rent-A-Hero.
Fighters Megamix bills itself as a crossover between the Virtua Fighter and Fighting Vipers franchises, two series which mean considerably less to your average Joe today than they did back in 1996. I remember when Masahiro Sakurai unveiled the Akira and Jacky Mii costumes for Super Smash Bros for Wii U, Twitter blew up with questions along the lines of “what the hell is Virtua Fighter?” Nevertheless, Fighters Megamix has carved its way into the libraries of many fighting and retro game fans in recent years, largely due to its outrageous roster.
Admit it. You know about this game because of the car. I don’t judge you. It’s been twenty years.
We have a very special episode of the SEGA Talk Podcast as we cover not only NiGHTS into Dreams… but also Christmas NiGHTS. We have a interesting discussion on the development of NiGHTS into Dreams…, how it shifted Sonic Team into creating a new mascot, the game’s iconic soundtrack, and even speak about our thoughts on the game play. Make sure to stay on to hear us talk about Christmas NiGHTS during the end of the podcast to get some holiday cheers. Get your eggnog, turn up your speakers and let’s talk about NiGHTS into Dreams… (and Christmas NiGHTS)
If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!
As 2016 comes to a close, we wrap up our celebrations of SEGA anniversaries with a look back on a fan favorite 3D arcade beat ’em up. Catch up on past SEGA Retrospective articles, and stay tuned to 2017!
Are you a fan of action movies and always wanted to be the action hero in a video game? Die Hard Arcade, also known as Dynamite Deka in Japan, is where it’s at! To celebrate the 20th anniversary of this popular arcade and home console beat ’em up, let’s dive into the game’s history and development in a special SEGA Retrospective. While there isn’t a concrete date for Die Hard Arcade’s release, we thought the Christmas season was fitting. “Now I have a machine gun. Ho ho ho.”
Another year is about to close for SEGAbits. Many anniversaries for SEGA franchises happened this year, with SEGA themselves capitalizing on certain ones like Sonic the Hedgehog and Puyo Puyo. On top of this, naturally there were several announcements and game releases from both SEGA and Atlus. Some of which were what we expected, and then there was some that caught people off guard, like the return of the fan favorite Daytona USA. But are you curious as to what some of the writer’s own favorite titles are for 2016? Here at SEGAbits we decided to ask this question to the writers for a year-end round table!
What a double whammy week we have on our hands, not only is the latest and last entry in the Kazuma Kiryu legend, Yakuza 6: The Song of Life, debuted but we also have the RPG spin on the Puyo Puyo franchise, Puyo Puyo Chronicle! But how did both compare in a busy Christmas period that saw over 30 different skus of mutilple games released? Read on to find out!
SEGA has just announced that it will be bringing Valkyria: Azure Revolution to America and changing the name to simply Valkyria Revolution. Not only that, Valkyria Revolution will also be coming to Xbox One! So on this episode of the SEGA News Bits we sit and talk about Valkyria Revolution coming west, whine about PC not getting a port, if the added Xbox One version is worth the effort, and of course discuss the game being poorly received in Japan. Squad 7, move out!
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Playing at the Next Level: A History of American Sega Games was written by Ken Horowitz, who runs the long running SEGA-16 fansite. As a longtime Sega fan and lurker on various sites, especially before I started this blog, I was a huge fan of what Ken was doing at Sega-16. One of the biggest resources the site offers is a review for almost every single Sega Genesis game published. That’s quite the feat. While his work on getting a review for almost every single Sega Genesis game is amazing, I truly love his website because he interviews some of the most interesting people from Sega’s glory days. I first heard about the site when doing research on Sega Technical Institute, after finding his interview with Roger Hector about his time being director of the studio I started checking daily for more Sega historical content. Ever since then I have been a huge fan of the site, when I heard Ken was writing a historical Sega book we invited him on our podcast (listen to that below).