SEGA Talk Podcast #56: F-Zero GX (2003)

On this episode of Nintendo Talk, George and Barry cover a Patreon member pick: F-Zero GX! This futuristic racer sees Amusement Vision’s take on a classic Nintendo IP. How did this happen? How does it play? How weird are the characters? Listen and find out!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA News Bits: SEGA 60th Anniversary Mini Games Reviewed

On this SEGA News Bits, we share our thoughts on the newly released mini games as a part of SEGA’s 60th anniversary. How do the games play, which is our favorite and what is all this drama around the Golden Axe game?

If you want to support this type of content, you can check out our Patreon!

If you enjoy our SEGA News Bits segments and want to support us: Give us a sub and give this video a thumbs up so it shows up on more like-minded fans YouTube recommendations. You know, how that YouTube algorithm is.

SEGA Talk Podcast #55: Ghostbusters (1990)

On this SEGA Talk, Barry schools George on his favorite non-Sonic Genesis platformer: Ghostbusters! Developed by SEGA and Compile, the game is a unique non-linear action adventure game. Learn about the all-star development team, the game’s unique place in canon and the discovery of demo tracks from the game’s soundtrack.

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA News Bits: SEGA Releases Free Golden Axe & Yakuza Mini Games

SEGA West announced their plans for the company’s 60th anniversary, and the biggest news was the release of four mini games: Armor of Heroes, Streets of Kamurocho, Golden Axed and Endless Zone! Listen to our thoughts on these new (and old) titles as well as how this all ties in with an unreleased 2013 game.

If you want to support this type of content, you can check out our Patreon!

If you enjoy our SEGA News Bits segments and want to support us: Give us a sub and give this video a thumbs up so it shows up on more like-minded fans YouTube recommendations. You know, how that YouTube algorithm is.

SEGA Game Gear Micro Hardware Review – Bite-Sized Nostalgia

In June 2020, SEGA revealed the Game Gear Micro. Prior to the full announcement, fans speculated on if this would be the successor to the SEGA Genesis/Mega Drive Mini, how big the actual device was, how many games would be on the handheld and if it would receive a western release. Once the details were confirmed, internet reaction – specifically from westerners – was largely negative. With dimensions of 80×43 mm (about the size of a Dreamcast VMU) and four colors featuring four unique games each, the Micro truly was living up to its name. Micro in size, micro in game lineup, and micro in not living up to expectations set by the Genesis/Mega Drive Mini.

Now, five months later, I have the full lineup in hand (literally, I can hold all four in one hand!) and can make my own determination on the Game Gear Micro. Is it worthy of an import?

SEGA Talk Podcast #54: Sonic Advance (2001)

On this episode of SEGA Talk, George and Barry fire up the Game Boy Advance and discuss Sonic’s first 2D platforming adventure on a Nintendo handheld! What is Dimps? How does a speedy hammer wielding Amy Rose control? How does the game hold up almost 20 years later? Listen and learn!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA News Bits: Yakuza Movie Announced

The SEGA Cinematic Universe expands with the announcement of a Yakuza movie! Produced by 1212 Entertainment and Wild Sheep Content, this new live action project looks to bring the Yakuza games to the big screen. Who is behind it all and what can we expect? Find out by clicking that play button!

If you want to support this type of content, you can check out our Patreon!

If you enjoy our SEGA News Bits segments and want to support us: Give us a sub and give this video a thumbs up so it shows up on more like-minded fans YouTube recommendations. You know, how that YouTube algorithm is.

SEGA News Bits: New Virtua Fighter Game Revealed – Virtua Fighter X Esports Project

We react to and share our thoughts on the news that SEGA is working on a “Virtua Fighter x esports Project”. Is this the new game we’ve long been wanting? Or are we getting a watered down port of an old title? Click play and hear our thoughts!

If you want to support this type of content, you can check out our Patreon!

If you enjoy our SEGA News Bits segments and want to support us: Give us a sub and give this video a thumbs up so it shows up on more like-minded fans YouTube recommendations. You know, how that YouTube algorithm is.

SEGA Talk Podcast #53: Fantasy Zone (1986)

Opa-Opa takes center stage on a SEGA Talk podcast as we discuss his breakout game Fantasy Zone! We delve into the game’s development and the interesting decisions made by designer/director Yoji Ishii (of Flicky fame) that led to such an iconic and unique shoot ’em up (or STG if you’re in Japan). We also discuss Brazilian music, Monty Python and Gradius for very good and on-topic reasons.

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #52: SEGA Channel (1994)

SEGA Talk is taking a break from games to talk about one of the earliest digital rental services ever to launch, the Sega Channel. How did SEGA get games beamed from you cable provider on to your Sega Genesis/Mega Drive? What was reception like and how did it work? Let’s explore on this episode of SEGA Talk!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

How To Make Sega Ages Releases More Appealing

[If you want to see more content like this, I’d appreciate if you guys subscribe to my YouTube channel. Have a few interesting videos in the works!]

SEGA Ages has been the longest running retro line in SEGA’s history starting up all the way back on the Sega Saturn in 1996, the series would evolve itself into the Sega Ages 2500 series on PlayStation 2, then become Sega Ages Online in early 2012 on PlayStation 3 & Xbox 360. SEGA would later rebrand the series as ‘SEGA 3D Classics’ for the Nintendo 3DS but switched it back to SEGA Ages when they launched the series on Nintendo Switch back in 2018. Since then SEGA has announced and released 19 retro titles on exclusively to Switch with its latest one being Herzog Zwei, a real-time strategy game for the SEGA Genesis/Mega Drive.

During the announcement of Herzog Zwei the team mentioned that this could be the last release for SEGA AGES as they don’t have any plans for future releases. So I went ahead and asked you guys on the SEGAbits Twitter what SEGA Ages could change to make the titles more appealing and I feel like we are on the same track on changes we would love to see if SEGA continues moving forward with even more releases into 2021 and some issues with the brand that they could fix.

EXCLUSIVE: Sonic & Knuckles Rock the Rock Revisited with Chris Tang – Beating the Previous Record!

High Score is a new documentary series on Netflix charting the history of video games. While the whole series is recommended to SEGA fans, the fourth episode in particular is a must watch. The episode, titled “This is War”, covers the console wars of SEGA’s push to outsell Nintendo in the United States. SEGA all-stars, and friends to the site, Tom Kalinske (former President and CEO of SEGA of America) and game designer and gaming tournament champion Chris Tang are featured in the episode. Chris is known best to Sonic fans as the winner of SEGA and MTV’s Rock the Rock competition in 1994.

Following the Netflix series debut, I got to talking to Chris and he revealed to me that the production of the documentary prompted him to revisit Sonic & Knuckles and redo the Rock the Rock’s finals competition run. The rules being collect the most rings in Launch Base Zone in 3 minutes as Knuckles. Chris, always the competitor, wanted to go up against himself and see if his current skills and abilities could outdo his previous win. After a day of practice, Chris fired up his recording devices and recorded this run that we are proud to debut exclusively here at SEGAbits!

SEGA Talk Podcast #51: ChuChu Rocket! (1999)

Barry and George return to the SEGA Dreamcast era with a look back at a Sonic Team puzzle game classic: ChuChu Rocket! This beloved game has seen not only a successful online console release, but also a long history on mobile and handheld devices. Join us as we uncover stories from the game’s development, discuss what it was like playing the game on release and explore the future of ChuChu Rocket!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #50: Sonic The Hedgehog 2 (1992)

On this, our milestone 50th episode of SEGA Talk, George and Barry look back on the development, release and legacy of Sonic The Hedgehog 2 for the SEGA Genesis/Mega Drive. We cover the game’s unique creation in America, the debut of Miles “Tails” Prower and the comics and cartoon adaptations that took place following the game’s release.

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #49: Gunstar Super Heroes (2005)

On this episode, we return to a Treasure classic with a look back at the Gunstar Heroes sequel Gunstar Super Heroes! Being our first Game Boy Advance game on the show, we also share our thoughts on Nintendo’s handheld, including the best games and our preferred models. As for Gunstar Super Heroes, we dive into the game’s development, how it compares to the original, and discuss the many elements of SEGA fan service that did and DIDN’T appear in the final product.

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!