Last month we shared the news that Retro-bit would be creating USB, bluetooth and classic controllers for the SEGA Genesis, Saturn and Dreamcast, with the products debuting at CES 2018. Well CES 2018 is happening now, and images of the Retro-bit SEGA products are online! The community section of the RGT 85 Facebook page and Madlittlepixel show us just what we can expect from the new line of products. After the break, let’s check out the images and see what we can see!
SEGA has announced a Phantasy Star Online 2 milestone for the PlayStation Vita version of the game, amassing over 1.5 million downloads since the game debuted on the handheld in February 2013. I assume these also counted the physical print version of the game that have been printed in the past.
To celebrate the milestone, Phantasy Star Online 2 will have a commemoration campaign later this month. More details to be announced later. Of course Phantasy Star Online 2 has been released for PlayStation 4, PlayStation Vita, PC, iOS, and Android. Only in Japan. There is also Phantasy Star Online 2 Cloud coming to Nintendo Switch in Q1 2018.
Like always, wish this game made it west. Oh well, you know.
Nintendo’s UK site has posted an article for the upcoming Bayonetta 1 + 2 Nintendo Switch port. The article is a fairly generic press release with no new news until one drops down to a small blurb at the end.
By tapping in compatible amiibo (sold separately), you can instantly unlock a number of Nintendo-themed costumes for Bayonetta to wear, weapons to use and more!
The Nintendo costumes in Wii U versions of the games required one to save up Halos and buy them at Rodin’s shop. Now you can simply spend your Dogecoins on Nintendo amiibos and unlock your design outfit when you fire up the game the first time. It’s okay, we know you’re going to unlock the Star Mercenary outfit first. For reasons.
Seen above (click for high res version) is new art from Yasushi Yamaguchi aka Judy Totoya, the character designer of Sonic the Hedgehog’s trusty sidekick Miles “Tails” Prower. Yasushi’s design came out of an internal competition at STI where numerous designs were submitted, including a rocket-powered turtle named Boomer, but in the end Yasushi’s two-tailed orange fox named Miles Prower won out. As Tails turned 25 years old with the 25th anniversary of the release of Sonic the Hedgehog 2 in November, 2017, Yasushi decided to create new art to celebrate. Yasushi also revealed some facts about the character’s creation, seen after the break!
Sega Dreamcast: Collected Works, an upcoming book from Read-Only Memory, is the followup to SEGA Mega Drive/Genesis: Collected Works. Successfully backed on Kickstarter late last year, Read-Only Memory sent a new years update to backers and boy is it an exciting one! Read-Only Memory received a large amount of production materials from SEGA of Japan, including several never-before-seen pieces from popular Dreamcast games. Included in the haul are:
- Game mechanic sketches, environment concepts and high end renderings for Sonic Adventure
- The complete design document for Jet Set Radio/Jet Grind Radio, including some amazing graffiti artwork concepts
- A very early proof of concept video for Space Channel 5
- Character studies and production artwork for Phantasy Star Online
- Storyboards, character designs and environment artworks for Shenmue
Read-Only Memory will spend the coming weeks sorting through all the materials and identifying pieces to include in the book, with the final cut of the book to be laid out in a few months. Also revealed is that photoshoots for the Hardware Showcase chapter of the book will be taking place in the next few weeks, featuring everything from consoles to the fishing controller to the Samba de Amigo maracas. If you’re the proud owner of a Dreamcast hardware rarity you think should make the final cut, please do drop Read-Only Memory a line!
We here at SEGAbits can’t wait to get our hands on the book, and in the meantime we’re working to get Darren Wall of Read-Only Memory back for another Swingin’ Report Show podcast.
We’re only a week into 2018 and we already have our first indie Genesis/Mega Drive (and Dreamcast) game about to be successfully backed on Kickstarter. With a little over two days to go, the top-down arcade style shooter Xeno Crisis is $80,382 pledged of its $27,138 goal. As the campaign nears its end, the team has released a new video showcasing more gameplay footage including footage of the new female marine and 2 player co-operative play.
You can check the campaign out for yourself here, and as always read everything and think about it before backing.
The Treasure classic Gunstar Heroes has been added to the SEGA Forever mobile lineup, available to download now on Google Play and the App Store. If Gunstar Heroes on iOS sounds familiar, it’s because the game released to that platform 7 years ago. Those who have previously downloaded the iOS version of the game will be able to restore their purchase for the premium SEGA Forever version. A new addition to the mobile version is cross-platform local multiplayer over Wi-Fi. You can interact with the SEGA Forever team on Twitter at twitter.com/segaforever and follow them if you’re so inclined, as they post some pretty cool stuff.
We’re a bit late in newsing this, as the game released to around the busy holidays, but better late than never!
New year, new indie games! As we return from the holiday season, we look ahead to what indie developers have in store for our classic SEGA hardware in 2018. Thanks to SEGAbits Forums member Berto, we have a helpful topic which compiles all the upcoming SEGA indie games for 2018. Keep Berto’s topic bookmarked, as he will be updating it throughout the year as new games are announced.
Clicking on the games names after the break will bring you to the respective crowdfunding campaigns, pre-orders and ROM/ISO download links should they be available. So what indie SEGA games are coming in 2018?
Nearly a year ago today, I shared a list of indie games coming to classic SEGA consoles in 2017. While I’m hard at work on a 2018 list, which includes some who didn’t make their 2017 deadline, I wanted to report on the Kickstarter campaign for the upcoming SEGA Mega Drive/Genesis and Dreamcast game Xeno Crisis. Releasing in both physical and digital formats, the game is an arena shooter for up to two platers and takes inspiration from games like Smash TV, Contra, Mercs, Granada, Alien Syndrome, Zombies Ate My Neighbors, Chaos Engine and Shock Troopers. Currently, the game is in the prototype stage and the plan is to release the game in October of 2018 to coincide with the 30th anniversary of the Mega Drive.
The campaign ends in 5 days, and currently they have $68,726 pledged of a $27,038 goal. You can learn more about the project here, and as always with a Kickstarter campaign, read everything carefully before making your mind up on backing or not.
The Japanese website 4Gamer has put up an article talking to Japanese video game developers from a wide range of companies on what to expect from them in 2018. It is basically a yearly tradition at this point. Sadly we only got one person interviewed from SEGA and that was Toshihiro Nagoshi, who has many hats at SEGA including Chief Creative Officer. This is what Toshihiro Nagoshi had to say about 2018:
“We still have some unannounced things. We have more surprises, so please look forward to it!”- Toshihiro Nagoshi
Sucks that he didn’t tease what these announcements could be or from what studio within SEGA they are coming from. Toshihiro Nagoshi’s own studio, Yakuza Studios, seems to have laid out its future recently at this year’s TGS with titles like Yakuza Kiwami 2 (Just released earlier this month in Japan), Hokuto ga Gotoku (comes out March 2018), Yakuza Online mobile game, and the barely teased Shin Yakuza title. I doubt these announcements are from the Yakuza Studio, but you never know. There was that financial report that stated SEGA wanted to revive major IPs on their road to 2020. Could we be seeing some of the first hints of this next year? What do you want to see SEGA announce for next year? Let us know in the comments below!
The trailer above was shown off during the live stream for Valkyria Chronicles 4, which shows off a lot of the in-game mechanics SEGA has been talking about recently. The new trailer also shows off a brand new stage features such as environmental effects like fire and blizzards which can block areas in the map, making the user rethink their strategy during a match.
Another new features shown in the trailer is a “Dummy Tank” that is basically a decoy. Out side of that, it seems to have a lot of what we all loved from the first game and that isn’t a bad thing. Valkyria Chronicles 4 hits Japan on March 21, 2018 for PlayStation 4 and later on for Nintendo Switch. While we in the West will get the game sometime in 2018 on PlayStation 4, Xbox One and Nintendo Switch.
While some people will say that remixing a track of Persona 3 isn’t a huge deal, it is when its Hideki Naganuma who has delivered some of the best remixed soundtracks of all time. If you didn’t know Hideki Naganuma is known for composing soundtracks such as Jet Set Radio, Jet Set Radio Future, Ollie King, Sonic Rush, and more. The last time he worked within SEGA was in 2012 when he did minor work on Yakuza 5.
Seems that he is back, at least at Atlus. He has confirmed via twitter that has joined the Persona 3 Dancing Moon Night soundtrack and will be remixing “When the Moon’s Reaching out the Stars”, which you can hear above. Another company name that made the remix list is Yuu Miyake of Namco-Bandai fame, who is doing a remix of “Deep Breath Deep Breath”. But he has been on Persona soundtracks in the past. Nice to get new soundtrack featuring a track by Hideki Naganuma, even if its just a remix. Hey, maybe SEGA or Atlus will hire him more in the future. Here is hoping.
Persona 3: Dancing Moon Night hits PlayStation 4 and PlayStation Vita, in Japan, on May 24, 2018. As far as I know there hasn’t been a Western release announced yet. Atlus plans to also release Persona 5: Dancing Star Night on the same.
While I put SEGA in the title, this was actually shown off by Sony Interactive Entertainment Japan Asia. This Hokuto ga Gotoku limited edition PlayStation 4 is set to hit Japan this March 8th, 2018. The limited edition console will be sold on the Japanese Sony Store and come in 500GB for 33,480 plus tax ($296 USD) or 1TB model for 38,480 plus tax ($340 USD).
- PlayStation 4 console (Jet Black)
- Hokuto ga Gotoku PS4 top cover
- Hokuto ga Gotoku PS4 original theme
- Hokuto ga Gotoku PS4 original designed package
- DualShock 4 Jet Black controller
- Monaural headset
- Power cable
- HDMI cable
- USB cable
Yeah, it does seem that the Hokuto ga Gotoku limited edition PlayStation 4 won’t be coming with a copy of the game. It seems to be a normal think for Japanese limited edition consoles. Seems like a good move for a publisher like SEGA but not so great for consumers. SEGA has yet to announce Hokuto ga Gotoku localization, but they already announced Catherine: Full Body? What gives?
Atlus has released another concept art trailer for their upcoming, brand new IP ‘PROJECT Re FANTASY‘ which is obviously a working title. We know that this game is being developed by Studio Zero, which is a new studio lead by the Director of Persona 5. Right now they have this project and are also developing Catherine: Full Body remake on PlayStation 4.
ATLUS has today announced that Catherine: Full Body, the remake of 2011’s Catherine, will be heading to the west. Release date and pricing is unknown at this time, but information will be revealed in the future. As we’ve detailed in our previous news stories, Catherine: Full Body will feature a new love interest, new storyline elements and additional puzzle content. For more information, you can check out the official website at catherinethegame.com/fullbody.
We’ll be sure to share more about the western release as we hear it, in the meantime you can check out the press release after the break!