It’s not often that we get a look at how Sonic games are made, so it’s surprising that SEGA released a behind the scenes video for Sonic Boom. While there’s not much new info, it does show a lot of new concept art for the game and a couple of voice recording sessions for the TV show. There’s also one very small bit of new gameplay that you will probably miss if you blink.
The cast for the game and TV show was also revealed, which confirms that Orbot and Cubot will be present in this spin-off. It also shows that Tails now has a new voice actress, with Colleen Villard replacing Kate Higgins. This isn’t the first time Villard voiced a Sonic character, as she is also the current voice of the beloved Charmy the Bee.
Today has been a big day for Sonic Boom, as we just uploaded our latest podcast which features an hour long interview with producer Stephen Frost.
Remember that time an onslaught of Persona game announcements was posted on the front page? Well, all four of those announced games have been confirmed for an US release. The first two of those will be Persona Q: Shadow of the Labyrinth for 3DS and Persona 4 Arena Ultimax for PS3 and Xbox 360, both of which will be released this Fall. Americans will have to wait a bit longer for Persona 5 (for PS3) and Persona 4: Dancing All Night (for Vita) though, as both of those games won’t be released in the US until 2015.
Sadly for European Persona fans, Atlus hasn’t announced anything regarding a release in Europe. Of course, this could change with Atlus now being a SEGA company, but we’ll have to wait and see if that will be the case. English trailers for Persona Q, Persona 4 Arena Ultimax and Persona 4: Dancing All Night can be found below after the jump.
Atlus is really good at delivering when it comes to special edition version of their games, usually being priced just right for what you get. This time around they are teasing a package for the Japanese market that will include:
- Persona Q for the 3DS
- Special B5 size tapestry drawn by Persona Q anime staff
- A3 size clear poster (secret design till it goes on sale)
- five visual clear files
- Persona Q mug (motif style of the Velvet Room)
- Graphig (aka paper craft) version of Rei
Persona Q hits the 3DS in Japan on June 6th. If you want to order the special edition version, you can here. Is everyone excited for the first ‘Persona‘ game under SEGA?
To gamers, the battle of SEGA and Nintendo is something of legend. The video game giant Nintendo being taken on by the underdog SEGA. It’s almost like something out of a movie. So it only makes sense that the publishing industry and Hollywood would jump at the chance to make a book and film about the console wars. It was announced this week that Atlantic Books has acquired the UK rights to the book CONSOLE WARS, written by Blake Harris. The book is described as “a riveting behind-the-scenes business thriller that chronicles how SEGA, a small, scrappy gaming company led by an unlikely visionary, took on the juggernaut Nintendo and revolutionized the video game industry”. So basically The Social Network meets Rocky, and SEGA is the good guy. Atlantic plans to publish CONSOLE WARS: Sega, Nintendo and the Battle that Defined a Generation in August 2014, meanwhile American’s can expect the book to release this May from It Books.
Sony Pictures and Scott Rudin, of Moneyball and The Social Network, are developing a film version of the book, which is to be written and directed by Seth Rogen and Evan Goldberg of Knocked Up and Superbad fame. The book’s writer Blake Harris is serving as Executive Producer and has his own version of the story, a documentary, in the works. The news of the film is nothing new, however this is the first time in a while that we’ve heard anything about it. Back in 2012, IGN came across Sony Pictures registering the domain for Console wars the Movie. So in a few years time we may very well see SEGA vs. Nintendo the Movie! Hey, if Facebook gets a movie, SEGA easily deserves one.
Update: Interestingly, this isn’t the first mention of Rogan and Goldberg being attached to a film version of the book. Back in late 2012 their involvement was mentioned in a Facebook post made by Trident Media Group. Despite this, it appears that the news was never picked up and reported elsewhere. That same day, Rogan and Goldberg tweeted about it.
We already know the guys behind the remake of the SEGA Genesis RPG from 2010, Pier Solar, want to bring the title to many platforms including the Dreamcast and the Wii U this Spring. According to the developer Watermelon, they could end up putting it on the Nintendo 3DS as well.
“On Wii U, we’re definitely putting the second screen to good use, a feature that will be exclusive of that platform. Well, maybe not for long if we end up making it to the 3DS, but that’s for later.” – Watermelon Presiden Tulio Goncalves
Pier Solar HD is also coming out for PC, Mac, Linux, Xbox 360, Xbox One, Playstation 3, Playstation 4, Android, Ouya and lastly the SEGA Dreamcast. Yeah, its going to be hard to miss!
It should also be noted that a recent tweet from the team confirmed that the game has been delayed from a March release to April.
Creative Assembly is in the lime light with fans once again for its new premium DLC, as it allegedly includes content that was cut from the game’s pre-release version.
Gamers are saying that he Camel Cataphract units featured in the DLC Beasts of War pack was originally shown in a Let’s Play video that was produced by Creative Assembly before the game came out. This video also showed the Mercenary Naked Swords unit which wasn’t in the base game either and was released later in the Caesar in Gaul DLC.
“At the time of this video’s recording, these units were not finished in terms of art, gameplay or design and as a marketing team we should have double-checked the likelihood of them making it into the final game. Obviously we don’t want to feature content that won’t be in the game intentionally, especially when it would otherwise be pointless, as in this case where there was a huge variety of other great units to show off. That’s our basic human error and I apologize for letting that through. [The units] weren’t working pre-launch in the sense that they were finished, being largely placeholder and subject to change. However, I completely appreciate that this sounds like a ‘get out’ on a technicality to a fan feeling aggrieved by this, so again I do apologize for not thoroughly checking enough that all content in that video was absolutely ready for public viewing and understanding. We’ve put checks in place now that should prevent that in the future.” - Total War brand director Rob Bartholomew
This isn’t the first issue the game has had with long time fans; this entry has been one of the more highly criticized titles in the franchise, though it remains a powerhouse seller for SEGA.
If you haven’t been keeping up with Japanese PS4 news, PlayStation Japan has been doing a PS4 countdown showing various games. They saved the best for last. Yakuza Ishin is “1 day left” of the PS4 countdown and has the longest trailer by far out of all the games on the countdown. You can see some new footage, it’s all cinematic footage, but it looks great. Also has some awesome music by a Japanese band called “ONE OK ROCK”.
Weird the way things happen? In one month from today, March 19th, Yu Suzuki will take the stage at GDC to talk about Shenmue, Ryo Hazuki has made his return to SEGA’s All-Stars Racing games and now SEGA loses the trademark for the franchise in the USA? Seems like a step back for fans and it seems to be true.
According to the trademark page, the reason they dropped the trademark was “because registrant did not file an acceptable declaration under Section 8.” So what is Section 8? You can read it all here, but the whole thing revolves around SEGA not coming with a ‘declaration’ on why they should keep it and why they haven’t been making commercial uses of it. Though, I think this is a mistake since SEGA technically is making ‘use’ of the franchise with his appearances in recent games and even merchandise. I have a feeling this trademark issue is something SEGA is already working on fixing.
Update: It should be noted that the database shows two dead trademarks for Shenmue. One, filed on February 18, 1999 and cancelled on January 17, 2009, pertains to “computer game programs and prerecorded discs and ROMs for computer game programs”. This is likely referring to the original Shenmue for the SEGA Dreamcast.
The one that was cancelled on Valentine’s Day pertains to “entertainment services, namely, providing an online computer game”. This one was filed on August 25, 2003. The now cancelled Shenmue Online was officially announced in 2004, meaning this recent dead trademark is likely for that game and the potential for games like it.
The guys over at Siliconera recently spoke to Yakuza producer and all around tan man Toshihiro Nagoshi about the differences between Yakuza Restoration on the Playstation 3 vs the Playstation 4. He stated the the game will only differ visually since the Playstation 4 has 10x more power than the Playstation 3. He stated they have always intended for this title to be a launch game on Playstation 4 and worked hard in getting it ready.
Even though the Playstation 3 version won’t have as smooth framrate or fancy effects like the Playstation 4 version, it will have a ‘a little bonus’ for fans that have save data from previous Yakuza games. Not bad, right? Demo for Yakuza Restoration is now on the Japanese PSN store, game comes out over there on February 22nd. No Western release plans have been announced.
Gematsu is reporting that SEGA will be dividing the recently acquired Index Corporation into two companies: Atlus and Index. The division, which will go into effect on April 1st, will also see Index’s Western subsidiary change its name to Atlus U.S.A., Inc. SEGA Sammy’s reasoning for the division is to “maximize the creation of synergies within SEGA Sammy, as well as within each industry of the SEGA Group”.
Atlus will be heading game planning and development with 121 employees, and current SEGA managing director and Index company director Yukio Sugino will be acting as Atlus’ new representative. Meanwhile, Index will handle content and solutions business with 166 employees, the current Index representative director and executive vice president Yasuhiko Hamada will be acting as Index’s representative.
It will be interesting to see what comes of this new division in 2014 and beyond, most intriguing is the mention of creating synergies between Index and Atlus and SEGA’s operations. Could we see Index taking on SEGA IPs, or vice versa?