The Music of JSRF: Singing a Tune that’s both Unique and Familiar

segabits jsrf more beat

Jet Set Radio and Jet Set Radio Future were two incredibly different games, each with a style all its own.
Considered by some to be a sequel and by others to be a reboot of the original, Jet Set Radio Future set itself apart from its Dreamcast predecessor in a variety of ways, one of which being its incredible soundtrack.

In celebration of Smilebit month, I sat down and listened to the Jet Set Radio Future soundtrack in its entirety, taking it all in and really trying to gauge why it seems both so alike, and yet so different, from the tunes that made up the music of its predecessor.

The SEGA Five: Places to Go for an Awesome Day in Tokyo-to

segabits jet set radio future 1

Well, you may have overslept, but there’s still time to catch what looks like a gorgeous day.

The sun, positioned high in a cloudless blue sky, beams down upon the bustling metropolis, its light casting a slight shimmer on the horizon. On most days your schedule’s packed; from time spent racing through the city streets, fighting off the Rokkaku Police and rival gangs, and doing everything in your power to recruit newbies, those in the GG’s rarely have time to slow down and appreciate the scenery.

Today was different, though. Today was your day off, and you figured you’d make the most of it and visit some of your favorite locales in the great city of Tokyo-to for a very different type of adventure from your typical day-to-day craziness.

My Most Memorable Panzer Dragoon Moments

 

PanzerCGI

Image credits: Will of the Ancients

As one of my favorite video game franchises, Panzer Dragoon contains many memorable experiences for me. From my first time flying through the sunken ruins in the original to my final battle in Saga, this series will always hold a unique place in my collection of gaming experiences.

With Team Andromeda Month winding down, I wanted to share some of these experiences. In the interest of keeping things interesting, since most Panzer games tend to end on a high note, I won’t be talking much about final stages or boss battles. I will also be spreading them across all of the games in the franchise in order to avoid favoring any one game too much over the others, as they are all worth talking about. Keep in mind this is a personal list, so feel free to chime in with your own top five moments in the comments!

Skies of Arcadia is still one of the best RPGs ever made

skiesbest

Nearly ten years ago, Skies of Arcadia completely changed the way I viewed video games. What I once saw as a passive medium, where I followed a trail of bread crumbs from point to point to see what the developers had in store for me, I now saw something greater.

Arcadia drew me into its world in a way no game has before or since with colorful characters, beautiful locales, and a sense of adventure that the game not only emphasizes, but cherishes. Even today, when I come back to the game after having experienced the likes of Oblivion, Mass Effect, and Skyrim, I still get a feeling of adventure that no other game seems able to provide in quite the same way. Naturally, there are some spoilers ahead, so if you’d prefer to go into this game ignorant, don’t read any further!

Aboard Little Jack: How Skies Of Arcadia made an RPG fan out of me

Arcadia01

Skies of Arcadia is a game that made a huge impact on me as a fan of SEGA and Role-Playing games. Before it, I had very little exposure to RPGs. I had seen Final Fantasy and Dragon Quest, but very rarely did I play them. The only one I actually played was Phantasy Star IV. While I enjoyed it, I was a bit too young to really be able to understand or get into it. I still had fond memories of playing it with my neighbor, and when I got older and had the chance to finally play it again, it became one of my favorite games of all time. It never would have happened without Skies of Arcadia.

At the time the game came out on the Dreamcast, I was around 10 years old. Old enough to start wrapping my head around more complex games. However, I didn’t have a Dreamcast at the time, only a Nintendo 64. My cousin had the Dreamcast though, and I was super close with him. He was like an older brother to me. He picked on me a bit, but he also showed me lots of cool stuff, even stuff I probably wasn’t supposed to see or play at my age yet. He was also a huge RPG fan, and had always tried to get me into them, but I never did get engrossed with them that much. Then, one weekend when he came to visit, he brought Skies of Arcadia. We spent an entire night playing it, and I don’t remember how long we played it for, but it was almost sunrise before we finally had to give into sleep.

Opinion: What Modern Sonic can learn from Classic Sonic

ClassicSonic
Like most long suffering Sonic the Hedgehog fans I have a love/hate relationship with the Sonic series. For every step forward Sonic takes, he takes two steps backwards or worse. I’m sure we call all agree, we’d like to see our beloved Sonic series shine again. Unfortunately we don’t all agree on how to achieve this goal. By creating various ‘generations of Sonic’ with a variety of differently play style,s SEGA have built a polarized, multifaceted fan base who all want something different from the series. From classic Sonic fans who like 2D side scrolling to Adventure fans who enjoy a varied play styles and a story driven experience and not forgetting the Rush fans that just want a good bit of fast.

Is any one group of the Sonic fan base more correct than the other? No, of course not- it takes all sorts. Though I do love the classics, I am no stranger to the modern Sonic games and I believe both have plenty to offer. I enjoy both Sonic Colours and Sonic Generations. I routinely return to Sonic Rush and it’s incredible OST. I spent an unhealthy portion of my teenage years in a stuffy dark bedroom playing the Sonic Adventure titles.

So is it possible to cater to the entire multifaceted Sonic fanbase? Probably not! But is it possible to create a Sonic game the majority of us can enjoy without it being a bloated hot mess? Maybe! Here are some of my suggestions.

What today’s Japanese RPGs can learn from SEGA’s Skies of Arcadia

segabitsskies of arcadia ship

If there’s one type of game that has struggled to find its footing in the modern era, it’s been the Japanese RPG. Looking at a console generation that has seen a major RPG from the creator of Final Fantasy struggle to achieve a Western release, and one where the once-mighty RPG giant Square-Enix has become more known for Tomb Raider than for their RPG output, it’s without a doubt been an interesting ride for the genre.

In recent years it’s been the games that have deviated most from the typical format, such as the Persona series and Dark Souls, that have garnered the most mainstream appeal outside of your usual Final Fantasy releases. As the seventh console generation wound to a close, however, we’ve also seen the smallest signs of a shift back. With more traditional Japanese RPGs like the 3DS’ Bravely Default being warmly received worldwide, it’s shown that developers can look to the past to find inspiration for the future.

And if they look back at Skies of Arcadia, there’s plenty they can learn from the Dreamcast’s biggest traditional RPG.

Rise From Your Grave: Spot Goes to Hollywood for the SEGA 32X

Spot Goes to Hollywood 32X Screen Shot 2014-08-29 02-05-47

Back in 1995, SEGA promised 50 titles for the 32X by the end of that year. Unfortunately, the onslaught of the “true” next gen systems from SEGA and Sony would take its toll on SEGA’s little mushroom, and it died a silent death with only 39 titles in its library. Numerous titles were canceled, many of them notable, including Daytona USA and Castlevania Bloodletting. Some however, were just prettier ports of Genesis titles. Today’s game is one of those titles, a never before seen version of Spot Goes to Hollywood. Dumped to a mere 35 reproduction carts earlier this year, this ROM has yet to be released to the public.

Today, SEGAbits is proud to present a first look at a game only a few hundred people have ever seen before. What is it like? What makes it unique to other versions of the game? Answers lie below the fold.

A User’s Guide to Darxide for the SEGA 32X

darxide

Since the day I joined SEGAbits, one of my goals has always been to shed light and draw attention to some of the more obscure games in SEGA’s history. With 32X month in full swing, it just didn’t seem right to let the month pass without writing some kind of article that sheds light on one of the rarest titles in the system’s small library: Darxide. This is a game that few people have played and even fewer people know how to play, so today I’m not only going to go over the history of the game, I’m also going to explain its mechanics so that if you do ever get to play the game, you’ll know how.

Editorial: False Positive: Sonic, the Media, and Wrongly Diagnosing the Problem

False Positive

The Sonic franchise has an image problem. It remains disrespected, discredited, and broadly misunderstood for years, not because his titles are consistently good, but rather because the good titles are often swept away and ignored in favor of snark towards past failures.  In this sense, games writers might as well joke about airline food or women drivers.  I’m not a marketing wizard, nor do I claim to have all the answers, but I do think it is important to highlight what the problems are and are not.  At the very least, the culture could stand to be snarky and dismissive about something that happened six months ago instead of six years.