SEGA in the Charts: Media Create Feb 08 – Feb 14, 2016

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This week saw two major releases from SEGA hitting the Japanese charts in the form of Atlus’ Shin Megami Tensei IV: Final and Valkyria Chronicles Remastered. With no major competition this week and with Yakuza: Kiwami still fresh in the charts, SEGA had a real chance of being the top publisher in the top 20 this week with the closet rival being Square and their Dragon Quest Builders title. Hit the jump after to read how the sequel to Shin Megami Tensei IV did and if SEGA managed to take the top spot in publisher marketshare.

SEGA posts sales profits despite having fewer sales

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SEGA-Sammy has posted their detailed financial report for the last six months, spanning from April to September 2015. If you guys didn’t know, April 1st is when SEGA’s massive restructure happen and around June is when SEGA of America did their big move. Not only that but the company hasn’t been releasing as much software as they used to, but they still manage to make profit even with a decrease in sales.

SEGA-Sammy reports 1.2 billion in net sales, which happens to be a decrease of 2.5% over the same six month period in 2014, where they reported over 1.3 billion. Yet SEGA-Sammy posted a profit of $7.9 million, compared to losing $23 million in 2014.

SEGA-Sammy said that digital games just happen to be one of the big money makers for the company which happen to them get out of the red. What games did good? Lets look.

SEGA in the Charts: MediaCreate charts for Mar 9 – Mar 15 2015

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SEGA’s hotly anticipated Yakuza 0 released last week in Japan amidst the current blow out of Playstation 4 titles bonanza that started off with Dragon Quest Heroes a couple of weeks back. With the previous spinoff title Ryu Ga Gotoku: Ishin being able to move only 400,000 or so units, in line for spinoffs, it was always interesting to see how Yakuza 0 was going to perform. Would it fall in line with a spinoff, after all the gameplay system and technically story haven’t moved forward, or would this defy the odds and perform closer to a true mainline Yakuza game? Hit the break to find out how SEGA’s latest installment in the Yakuza series performed.

SEGA Sammy Q3 2015: Time for change

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SEGA Sammy posted their earnings for Q3 2015 but also came up with the new developments in the corporate structure. Read on to find how the consumer division did and what changes are in store for the company.

SEGA’s consumer division saw good sales on the current generation of consoles. In fact the sales on the Playstation 4 was so good that full year expectations was raised no doubt to stronger than expected sales of Alien: Isolation. Catalogue sales continue to a major boost for SEGA too, another area that saw expectations revised upwards no doubt helped by the likes of Valkyria Chronicles for PC, which also saw steady sales. It wasn’t so great for the other platforms though with the last generation HD twins suffering heavily and both the Wii U and Vita seeing similar reductions in sales forecast. The big drop however, surprisingly perhaps, was the Nintendo 3DS which saw SEGA lower sales by over 1 million units.

SEGA of America going through another huge restructure, main office is relocating

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Here we go again.

First it was Europe, now SEGA of America is getting hit with some major restructuring. In a statement released earlier today, SegaSammy Holdings announced an “Implementation of structure reform” for SEGA of America. Included in this are some potential layoffs in the forms of “voluntary Retirement” and the San Francisco office moving to a new location in Southern California. Also, there will be a more narrow focus on the “amusement business” division.

However, it’s not all bad news. There will be a reinforcement in the “Sonic and merchandising businesses” and the PC and Mobile divisions will be getting a stronger push possibly due to strong current sales in those markets. The full statement can be found here.

I hope that not too many people are affected by the downsizing and those that do find themselves out of a job, that they find a new one quickly. I guess we shall see how this goes for SEGA.

SEGA-Sammy’s Q1 2015 financial report detailed and explained

SEGA-Sammy recently announced it’s first half results for the fiscal year and it came with mixed results. Some divisions have beaten expectations so far but the gloomy outlook for the rest of the year has effected the final net income expected by the group. During this period SEGA only released one major title but another up and coming title looks set to outdo their expectations, hit the link to find out what SEGA Sammy have been doing well and what the future holds for the group.

SEGA Sammy Q1 results for Fiscal Year March 2015

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Sega Sammy has released their financial results for what was a fairly quiet Q1 for the company. Japanese tax increases and advertising costs took a toll on their bottom line, while their games divisions, including arcade, console, and mobile, all struggled due mainly due to a lack of new content. In short, Sega Sammy has certainly seen better days, though some big titles coming up should help them regain at least some of their traction.

SEGA Sammy announces full year results for fiscal year 2014

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SEGA Sammy today announced their full year results with good news all round with the exception of one division. The strong results come after a hectic 2013 for the group in which SEGA was restructuring it’s core business, purchase of two high profile developers, the development of major resort complexes and expansion of some of their core development teams. The group also saw year on year growth for net income, hit the break to find out how the company did as a whole!

SEGA-Sammy’s Finicial Report: Consumer division beats expectations, generates profit

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It seems that SEGA-Sammy is on track. In recent earnings they continued to generate profit as a whole thanks to their amusement and pachinko slot machines, usually their consumer business loses money. Not this time, SEGA’s consumer business reported a income of 1.12 billion yen (about $11.35 million). What lead to SEGA’s sudden turn in profits?

  • During the three month period, their biggest title was Total War: Rome II, which moved 800,000 units.  Considering the fact that this report ends on September 30th, that would mean the game was on sale for less than a month!
  • According to the report their digital titles for Windows PC, mobile phones and smartphones ‘remained favorable’. Phantasy Star Online 2 saw 3 million registered accounts during August and 800,000 people downloaded the mobile game ‘Chain Chronicle‘ .

SEGA-Sammy as a company saw their operating income jump up 57.1 %, ranking in 12.4 billion yen. If you are one of the people that invested in SEGA-Sammy stock, congratulations!

SEGA-Sammy’s net income up 400% from last year

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Its crazy knowing that filtering your content can do so much good for your company, especially SEGA’s recent financial results for the first quarter of its 2014 fiscal year. SEGA-Sammy’s operating income for the quarter ended on June 30th and totaled 16.1 billion yen ($163.85 million), 197.7 percent higher than the same time last year. Net income came in at a (for SEGA-Sammy) staggering 12.9 billion yen ($131.6 million), which is a 408.8 percent increase year-over-year.

SEGA-Sammy totally improved their consumer business segment, which includes those video games you loved published by SEGA and its Japanese pachislot/pachinko machine division. Panchislot/pachinko branch of the company saw a increase of revenue of 138.5%, totaling 18.7 billion yen ($190.2 million).

According to SEGA-Sammy’s press release, their latest RTS game (which they got by buying the team/their franchises from THQ for 26 million) Company of Heroes 2 sold a staggering 380,000 copies. I know most of you will see this and say it isn’t over a million units so it is a failure, but you have to know that this report is from June 30th, the game launched on June 25th. The only other major SEGA retail title outside of Company of Heroes 2, was the Playstation Portable Japan only title 7th Dragon 2020-2. SEGA’s publishing side saw a year-over-year decrease of 9.7 percent, selling 1.21 million units.

SEGA also reported favorable performance of their digital games on Windows PC, Playstation Vita and mobile devices. SEGA-Sammy state that Phantasy Star Online 2 (Japan only for now) helped bring the operating income of the consumer division up to 39 million yen (approximately $396,000).

It should be a good year for SEGA with Total War: Rome II, Football Manager 2014 and Sonic Lost Worlds around the corner.