It’s that time again! Okay, so financial reports may seem boring to some, but if you are a SEGA fan, reading these things is vitally important. Knowing how well (or how poorly) certain divisions did dictates how SEGA Sammy moves forward as a company. After the break to find out how the company’s latest set of financials turned out as they released the third quarter results for the fiscal year 2020.
The ship seems to be sailing just fine at Sega with their recent report showing off good results in all their sectors, but there might still be some trouble brewing. Though with big hitters like Yakuza 6 and Football Manager 2017 making a charge in the gaming division, Sega Sammy might have enough firepower to hold back any trouble that approaches them. After the break to find out how the company’s latest set of financials turned out as they released the third quarter results for the fiscal year 2017.
SEGA has just put out their latest financial report for the last three months that ended on June 30 and outlined why the last few months have been a solid quarter. We shall go into detail on what did well, how much cash they made and what SEGA-Sammy are planning for the future (at least what they let us know).
So let’s get to it.
This week saw two major releases from SEGA hitting the Japanese charts in the form of Atlus’ Shin Megami Tensei IV: Final and Valkyria Chronicles Remastered. With no major competition this week and with Yakuza: Kiwami still fresh in the charts, SEGA had a real chance of being the top publisher in the top 20 this week with the closet rival being Square and their Dragon Quest Builders title. Hit the jump after to read how the sequel to Shin Megami Tensei IV did and if SEGA managed to take the top spot in publisher marketshare.
SEGA-Sammy has posted their detailed financial report for the last six months, spanning from April to September 2015. If you guys didn’t know, April 1st is when SEGA’s massive restructure happen and around June is when SEGA of America did their big move. Not only that but the company hasn’t been releasing as much software as they used to, but they still manage to make profit even with a decrease in sales.
SEGA-Sammy reports 1.2 billion in net sales, which happens to be a decrease of 2.5% over the same six month period in 2014, where they reported over 1.3 billion. Yet SEGA-Sammy posted a profit of $7.9 million, compared to losing $23 million in 2014.
SEGA-Sammy said that digital games just happen to be one of the big money makers for the company which happen to them get out of the red. What games did good? Lets look.
SEGA Sammy posted their Q1 report for 2016, a period that saw no major releases from either SEGA nor Sammy. This is also the first period in which SEGA Corporation no longer exists, instead the new entity, Sega Games Co. LTD has taken on the mantle. Hit the link after the break to find out how the company did this past quarter.
It’s that time of year again, where SEGA releases their financial statement and the internet takes parts that they like and dislike and then run articles with click bait headlines. Check ours out, how did we do? After the break, join us as we look at SEGA’s latest financial report and see what it really means.
SEGA’s hotly anticipated Yakuza 0 released last week in Japan amidst the current blow out of Playstation 4 titles bonanza that started off with Dragon Quest Heroes a couple of weeks back. With the previous spinoff title Ryu Ga Gotoku: Ishin being able to move only 400,000 or so units, in line for spinoffs, it was always interesting to see how Yakuza 0 was going to perform. Would it fall in line with a spinoff, after all the gameplay system and technically story haven’t moved forward, or would this defy the odds and perform closer to a true mainline Yakuza game? Hit the break to find out how SEGA’s latest installment in the Yakuza series performed.
SEGA Sammy posted their earnings for Q3 2015 but also came up with the new developments in the corporate structure. Read on to find how the consumer division did and what changes are in store for the company.
SEGA’s consumer division saw good sales on the current generation of consoles. In fact the sales on the Playstation 4 was so good that full year expectations was raised no doubt to stronger than expected sales of Alien: Isolation. Catalogue sales continue to a major boost for SEGA too, another area that saw expectations revised upwards no doubt helped by the likes of Valkyria Chronicles for PC, which also saw steady sales. It wasn’t so great for the other platforms though with the last generation HD twins suffering heavily and both the Wii U and Vita seeing similar reductions in sales forecast. The big drop however, surprisingly perhaps, was the Nintendo 3DS which saw SEGA lower sales by over 1 million units.
Here we go again.
First it was Europe, now SEGA of America is getting hit with some major restructuring. In a statement released earlier today, SegaSammy Holdings announced an “Implementation of structure reform” for SEGA of America. Included in this are some potential layoffs in the forms of “voluntary Retirement” and the San Francisco office moving to a new location in Southern California. Also, there will be a more narrow focus on the “amusement business” division.
However, it’s not all bad news. There will be a reinforcement in the “Sonic and merchandising businesses” and the PC and Mobile divisions will be getting a stronger push possibly due to strong current sales in those markets. The full statement can be found here.
I hope that not too many people are affected by the downsizing and those that do find themselves out of a job, that they find a new one quickly. I guess we shall see how this goes for SEGA.
SEGA-Sammy recently announced it’s first half results for the fiscal year and it came with mixed results. Some divisions have beaten expectations so far but the gloomy outlook for the rest of the year has effected the final net income expected by the group. During this period SEGA only released one major title but another up and coming title looks set to outdo their expectations, hit the link to find out what SEGA Sammy have been doing well and what the future holds for the group.
Sega Sammy has released their financial results for what was a fairly quiet Q1 for the company. Japanese tax increases and advertising costs took a toll on their bottom line, while their games divisions, including arcade, console, and mobile, all struggled due mainly due to a lack of new content. In short, Sega Sammy has certainly seen better days, though some big titles coming up should help them regain at least some of their traction.
SEGA Sammy today announced their full year results with good news all round with the exception of one division. The strong results come after a hectic 2013 for the group in which SEGA was restructuring it’s core business, purchase of two high profile developers, the development of major resort complexes and expansion of some of their core development teams. The group also saw year on year growth for net income, hit the break to find out how the company did as a whole!
SEGA Sammy have released their latest report showing off robust earning through several of their division but certain segments of SEGA’s internal division still lost them money, however it was not the usual suspect as one might expect, click the break to find out how well the SEGA Sammy group did overall;