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	<title>SEGA Talk Podcast</title>
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	<link>https://segabits.com</link>
	<description>Talking All Things SEGA</description>
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    <itunes:summary>Presented by SEGAbits, the internet’s number one SEGA fan site, SEGA Talk is a podcast talking all things SEGA with your hosts George and Barry. Each episode highlights a SEGA game, SEGA event or piece of SEGA hardware. Welcome to the next level of SEGA podcasting, welcome to SEGA Talk!</itunes:summary>
    <itunes:author>SEGAbits.com</itunes:author>
    <itunes:email>segabits@gmail.com</itunes:email>
    <itunes:keywords>SEGAbits SEGA Talk Sonic Yakuza Phantasy Star Online Football Manager Company Heroes video games dreamcast saturn genesis mega drive news interviews nerdiest nerds addicts stadium retro fan fans shenmue</itunes:keywords>
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		<item>
		<title>SEGA Talk #115: E.G.G. Elemental Gimmick Gear (1999)</title>
		<link>https://segabits.com/blog/2023/03/10/sega-talk-115-e-g-g-elemental-gimmick-gear-1999/</link>
		<pubDate>Fri, 10 Mar 2023 17:10:49 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Big Feature]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[SEGA Talk]]></category>
		<category><![CDATA[SEGA Talk Podcast]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=78927</guid>
		<description><![CDATA[<p>On this EGGellent EGGpisode of the SEGGA Talk Podcast we will dive YOLK first into Elemental Gimmick Gear, a unique action RPG by a small unknown developer named Birthday. We will look at how a small egg model became a full blown Dreamcast cult classic! [iTunes – Stitcher – YouTube – RSS – Download] Support us on Patreon! Get early access, have your &hellip; <a href="https://segabits.com/blog/2023/03/10/sega-talk-115-e-g-g-elemental-gimmick-gear-1999/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2023/03/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2023/03/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2023/03/SEGA-Talk-Header-Video-logo-seperate-copy-640x640.jpg 640w, https://segabits.com/wp-content/uploads/2023/03/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2023/03/10/sega-talk-115-e-g-g-elemental-gimmick-gear-1999/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="https://segabits.com/wp-content/uploads/2023/03/SEGA-Talk-EGG.mp3" length="84569749" type="audio/mpeg" />
		</item>
		<item>
		<title>SEGA Talk #114: World of Illusion Starring Mickey Mouse and Donald Duck (1992)</title>
		<link>https://segabits.com/blog/2023/02/24/sega-talk-114-world-of-illusion-starring-mickey-mouse-and-donald-duck-1992/</link>
		<pubDate>Fri, 24 Feb 2023 17:44:19 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[SEGA Talk]]></category>
		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[Donald Duck]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[Mickey Mouse]]></category>
		<category><![CDATA[World of Illusion]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=78860</guid>
		<description><![CDATA[<p>On this episode we dive back into the illusionary world of Mickey Mouse, this time being teamed up with Donald Duck in the World of Illusion! We take a look at this multiplayer take on the Mickey Illusion gameplay, and&#8230; do you know SEGA? Watch and find out! [iTunes – Stitcher – YouTube – RSS – Download] Support us on Patreon! Get early &hellip; <a href="https://segabits.com/blog/2023/02/24/sega-talk-114-world-of-illusion-starring-mickey-mouse-and-donald-duck-1992/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2023/02/SEGA-Talk-Header-Video-logo-seperate-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2023/02/SEGA-Talk-Header-Video-logo-seperate-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2023/02/SEGA-Talk-Header-Video-logo-seperate-640x640.jpg 640w, https://segabits.com/wp-content/uploads/2023/02/SEGA-Talk-Header-Video-logo-seperate-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2023/02/24/sega-talk-114-world-of-illusion-starring-mickey-mouse-and-donald-duck-1992/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="https://segabits.com/wp-content/uploads/2023/02/sega-talk-world-of-illusion.mp3" length="121669917" type="audio/mpeg" />
		</item>
		<item>
		<title>SEGA Talk #113: Sonic Triple Trouble (1994)</title>
		<link>https://segabits.com/blog/2023/02/06/sega-talk-113-sonic-triple-trouble-1994/</link>
		<pubDate>Mon, 06 Feb 2023 20:54:10 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[SEGA Talk]]></category>
		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Game Gear]]></category>
		<category><![CDATA[Sonic the Hedgehog: Triple Trouble]]></category>
		<category><![CDATA[Sonic Triple Trouble]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=78788</guid>
		<description><![CDATA[<p>On this SEGA Talk we dip back into the world of Classic Sonic with the portable classic Sonic the Hedgehog Triple Trouble! We look at this Game Gear exclusive and the creation of Fang&#8230; or is it Nack? [iTunes – Stitcher – YouTube – RSS – Download] Support us on Patreon! Get early access, have your memories read on the show, select the &hellip; <a href="https://segabits.com/blog/2023/02/06/sega-talk-113-sonic-triple-trouble-1994/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2023/02/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2023/02/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2023/02/SEGA-Talk-Header-Video-logo-seperate-copy-640x640.jpg 640w, https://segabits.com/wp-content/uploads/2023/02/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2023/02/06/sega-talk-113-sonic-triple-trouble-1994/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="https://segabits.com/wp-content/uploads/2023/02/SEGATalkSonicTripleTrouble.mp3" length="125870139" type="audio/mpeg" />
		</item>
		<item>
		<title>SEGA Talk #112: Thunder Blade (1987)</title>
		<link>https://segabits.com/blog/2023/01/23/sega-talk-112-thunder-blade-1987/</link>
		<pubDate>Mon, 23 Jan 2023 15:51:00 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[SEGA Talk]]></category>
		<category><![CDATA[SEGA Talk Podcast]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=78750</guid>
		<description><![CDATA[<p>On this SEGA Talk, we return to the 1980s and take to the skies in the super scaler Thunder Blade! We discuss the development of the &#8220;taikan&#8221; arcade machine, the downgraded SEGA Genesis and Master System ports and the M2 developed Nintendo 3DS port that returned Thunder Blade to greatness. [iTunes – Stitcher – YouTube – RSS – Download] Support us on Patreon! &hellip; <a href="https://segabits.com/blog/2023/01/23/sega-talk-112-thunder-blade-1987/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2023/01/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2023/01/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2023/01/SEGA-Talk-Header-Video-logo-seperate-copy-1-640x640.jpg 640w, https://segabits.com/wp-content/uploads/2023/01/SEGA-Talk-Header-Video-logo-seperate-copy-1-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2023/01/23/sega-talk-112-thunder-blade-1987/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="https://segabits.com/wp-content/uploads/2023/01/SEGATalkThunderBlade.mp3" length="226765514" type="audio/mpeg" />
		</item>
		<item>
		<title>SEGA Talk #111: Shining Force II (1993)</title>
		<link>https://segabits.com/blog/2023/01/13/sega-talk-111-shining-force-ii-1993/</link>
		<pubDate>Fri, 13 Jan 2023 15:50:31 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[SEGA Talk]]></category>
		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[SEGA Genesis]]></category>
		<category><![CDATA[SEGA Mega Drive]]></category>
		<category><![CDATA[Shining Force II]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=78745</guid>
		<description><![CDATA[<p>On this episode of SEGA Talk we break the ancient seal to talk about Shining Force II, a sorta sequel to the first Shining Force game. We dive deep into development, look at characters and strategically try to say Japanese names. All this and more on SEGA TALK! [iTunes – Stitcher – YouTube – RSS – Download] If you want to give &hellip; <a href="https://segabits.com/blog/2023/01/13/sega-talk-111-shining-force-ii-1993/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2023/01/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2023/01/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2023/01/SEGA-Talk-Header-Video-logo-seperate-copy-640x640.jpg 640w, https://segabits.com/wp-content/uploads/2023/01/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2023/01/13/sega-talk-111-shining-force-ii-1993/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="https://segabits.com/wp-content/uploads/2023/01/sega-talk-shining-force-ii.mp3" length="165635854" type="audio/mpeg" />
		</item>
		<item>
		<title>SEGA Talk #110: The Grinch Christmas Special (2000)</title>
		<link>https://segabits.com/blog/2022/12/25/sega-talk-110-the-grinch-christmas-special-2000/</link>
		<pubDate>Sun, 25 Dec 2022 14:00:05 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[SEGA Talk]]></category>
		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[SEGA Dreamcast]]></category>
		<category><![CDATA[The Grinch]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=78678</guid>
		<description><![CDATA[<p>This time on SEGA Talk we humbug the holidays away as we talk all things The Grinch! We talk about his humble beginnings and how his story became a Christmas phenomenon! Also did you know there was a Grinch SEGA Dreamcast game? [iTunes – Stitcher – YouTube – RSS – Download] If you want to give us feedback, suggest a topic for &hellip; <a href="https://segabits.com/blog/2022/12/25/sega-talk-110-the-grinch-christmas-special-2000/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2022/12/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2022/12/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2022/12/SEGA-Talk-Header-Video-logo-seperate-copy-1-640x640.jpg 640w, https://segabits.com/wp-content/uploads/2022/12/SEGA-Talk-Header-Video-logo-seperate-copy-1-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2022/12/25/sega-talk-110-the-grinch-christmas-special-2000/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="https://segabits.com/wp-content/uploads/2022/12/segatalk_grinch.mp3" length="243906058" type="audio/mpeg" />
		</item>
		<item>
		<title>SEGA Talk #109: Conduit 2 (2011)</title>
		<link>https://segabits.com/blog/2022/12/12/sega-talk-109-conduit-2-2011/</link>
		<pubDate>Tue, 13 Dec 2022 02:16:58 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[SEGA Talk]]></category>
		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[Conduit 2]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[High Voltage]]></category>
		<category><![CDATA[High Voltage Software]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[The Conduit]]></category>
		<category><![CDATA[The Conduit 2]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=78643</guid>
		<description><![CDATA[<p>We dive back into the conspiracy world of The Conduit, with High Voltage Studio&#8217;s sequel Conduit 2. We dive deep into the conspiracies that shaped the game, the changes made and look at the bizarre cliff hanger for the sequel. [iTunes – Stitcher – YouTube – RSS – Download] If you want to give us feedback, suggest a topic for the next &hellip; <a href="https://segabits.com/blog/2022/12/12/sega-talk-109-conduit-2-2011/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2022/12/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2022/12/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2022/12/SEGA-Talk-Header-Video-logo-seperate-copy-640x640.jpg 640w, https://segabits.com/wp-content/uploads/2022/12/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2022/12/12/sega-talk-109-conduit-2-2011/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="https://segabits.com/wp-content/uploads/2022/12/1-1.mp3" length="209844428" type="audio/mpeg" />
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		<item>
		<title>SEGA Talk #108: Sword of the Berserk: Guts&#8217; Rage (1999)</title>
		<link>https://segabits.com/blog/2022/11/29/sega-talk-108-sword-of-the-berserk-guts-rage-1999/</link>
		<pubDate>Tue, 29 Nov 2022 16:40:39 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[SEGA Talk]]></category>
		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[ASCII Media Works]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[SEGA Dreamcast]]></category>
		<category><![CDATA[Sword of the Berserk: Guts' Rage]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=78597</guid>
		<description><![CDATA[<p>Grab your six foot sword, drab yourself in black and get ready to slay demons as we dive into Sword of the Berserk: Guts&#8217; Rage on Dreamcast! We dive into the manga that started it all, look at the world and go Berserk on this episode of SEGA TALK! [iTunes – Stitcher – YouTube – RSS – Download] If you want to &hellip; <a href="https://segabits.com/blog/2022/11/29/sega-talk-108-sword-of-the-berserk-guts-rage-1999/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2022/11/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2022/11/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2022/11/SEGA-Talk-Header-Video-logo-seperate-copy-1-640x640.jpg 640w, https://segabits.com/wp-content/uploads/2022/11/SEGA-Talk-Header-Video-logo-seperate-copy-1-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2022/11/29/sega-talk-108-sword-of-the-berserk-guts-rage-1999/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="https://segabits.com/wp-content/uploads/2022/11/1.mp3" length="190319511" type="audio/mpeg" />
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		<title>SEGA Talk #107: Segagaga (2001)</title>
		<link>https://segabits.com/blog/2022/11/15/sega-talk-107-segagaga-2001/</link>
		<pubDate>Tue, 15 Nov 2022 15:47:08 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[SEGA Talk]]></category>
		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[SEGA Dreamcast]]></category>
		<category><![CDATA[Segagaga]]></category>
		<category><![CDATA[SGGG]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=78535</guid>
		<description><![CDATA[<p>Strap in and get ready to save SEGA as we venture into the year 2025 and cover the Dreamcast Japanese exclusive Segagaga! We discuss the cameos, parodies and more! [iTunes – Stitcher – YouTube – RSS – Download] If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer &hellip; <a href="https://segabits.com/blog/2022/11/15/sega-talk-107-segagaga-2001/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2022/11/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2022/11/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2022/11/SEGA-Talk-Header-Video-logo-seperate-copy-640x640.jpg 640w, https://segabits.com/wp-content/uploads/2022/11/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="https://segabits.com/wp-content/uploads/2022/11/SEGATalkSegagaga.mp3" length="194957765" type="audio/mpeg" />
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		<title>SEGA Talk #106: Wacky Races (2000)</title>
		<link>https://segabits.com/blog/2022/10/31/sega-talk-106-wacky-races-2000/</link>
		<pubDate>Mon, 31 Oct 2022 15:13:44 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Dreamcast]]></category>
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		<category><![CDATA[Wacky Races]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=78450</guid>
		<description><![CDATA[<p>&#8230;And now here they are! The most powerful duo of daffy podcasters to ever whirl their wheels in the Wacky Races! Competing for the title of world&#8217;s wackiest racer! The cars are approaching the starting line. First, is the Giga Mega Drive Turbo driven by Gorgeous George. Next is Barry the Nomad in the AV &hellip; <a href="https://segabits.com/blog/2022/10/31/sega-talk-106-wacky-races-2000/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2022/10/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2022/10/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2022/10/SEGA-Talk-Header-Video-logo-seperate-copy-1-640x640.jpg 640w, https://segabits.com/wp-content/uploads/2022/10/SEGA-Talk-Header-Video-logo-seperate-copy-1-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="https://segabits.com/wp-content/uploads/2022/10/SEGATalkWackyRaces.mp3" length="216424449" type="audio/mpeg" />
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		<title>SEGA Talk #105: Tournament of Legends (2010)</title>
		<link>https://segabits.com/blog/2022/10/11/sega-talk-105-tournament-of-legends-2010/</link>
		<pubDate>Tue, 11 Oct 2022 15:41:29 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Tournament of Legends]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=78285</guid>
		<description><![CDATA[<p>Today on SEGA Talk we discuss the Tournament of the not so Legends, as we discuss an overlooked High Voltage Software Wii exclusive fighting game. Let&#8217;s have a look at the humble beginnings of the title to what it became and the fall out. All this and more on SEGA Talk! Support us on Patreon! Get early &hellip; <a href="https://segabits.com/blog/2022/10/11/sega-talk-105-tournament-of-legends-2010/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2022/10/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2022/10/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2022/10/SEGA-Talk-Header-Video-logo-seperate-copy-640x640.jpg 640w, https://segabits.com/wp-content/uploads/2022/10/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="https://segabits.com/wp-content/uploads/2022/10/SEGATalkTournamentofLegendsmp3.mp3" length="147523603" type="audio/mpeg" />
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		<title>SEGA Talk #104: Sonic R (1997)</title>
		<link>https://segabits.com/blog/2022/09/14/sega-talk-104-sonic-r-1997/</link>
		<pubDate>Wed, 14 Sep 2022 15:40:26 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Sonic R]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=78139</guid>
		<description><![CDATA[<p>Can you feel the sunshine? Strap yourself in to your&#8230; uh&#8230; I mean grab the controller as you race as Sonic and his friends (and foes) in the SEGA Saturn and PC classic Sonic R! We talk about the history, the game, the tracks and of course the awesome soundtrack. Support us on Patreon! Get early access, &hellip; <a href="https://segabits.com/blog/2022/09/14/sega-talk-104-sonic-r-1997/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2022/09/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2022/09/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2022/09/SEGA-Talk-Header-Video-logo-seperate-copy-1-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
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		<title>SEGA Talk #103: Sonic Rush (2005)</title>
		<link>https://segabits.com/blog/2022/09/06/sega-talk-103-sonic-rush-2005/</link>
		<pubDate>Wed, 07 Sep 2022 01:30:53 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Nintendo DS]]></category>
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		<guid isPermaLink="false">http://segabits.com/?p=78071</guid>
		<description><![CDATA[<p>On this SEGA Talk we dive into the Nintendo DS exclusive Sonic Rush and see not only the birth of Blaze the Cat but also the start of the boost gameplay that would come to dominate future Sonic Team titles. What&#8217;s the rush? Sit back and enjoy this SEGA Talk. Support us on Patreon! Get early access, &hellip; <a href="https://segabits.com/blog/2022/09/06/sega-talk-103-sonic-rush-2005/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2022/09/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2022/09/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2022/09/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2022/09/SEGATalkSonicRush.mp3" length="175872008" type="audio/mpeg" />
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		<title>SEGA Talk #102: Sonic &#038; SEGA All-Stars Racing (2010)</title>
		<link>https://segabits.com/blog/2022/08/15/sega-talk-102-sega-sonic-all-stars-racing-2010/</link>
		<pubDate>Mon, 15 Aug 2022 20:53:01 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Sonic & SEGA All-Stars Racing]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=77951</guid>
		<description><![CDATA[<p>Buckle up because on this SEGA Talk, we put the pedal to the metal and hit the road to talk about Sumo Digital’s Sonic &amp; SEGA All-Stars Racing! What are the origins of this racing franchise? What characters didn’t make the cut? What is a Bentley Jones? Click play and find out! Support us on Patreon! Get &hellip; <a href="https://segabits.com/blog/2022/08/15/sega-talk-102-sega-sonic-all-stars-racing-2010/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2022/08/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2022/08/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2022/08/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>1</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2022/08/SEGATalkAllStarsRacing.mp3" length="190056261" type="audio/mpeg" />
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		<title>SEGA Talk #101: Ten Moments in Nintendo and SEGA History</title>
		<link>https://segabits.com/blog/2022/08/01/sega-talk-101-ten-nintendo-sega-moments/</link>
		<pubDate>Mon, 01 Aug 2022 13:00:48 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Sega]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=77928</guid>
		<description><![CDATA[<p>On this special SEGA Talk episode we look back at not only SEGA &amp; Nintendo shared moment, but also the origins of SEGA&#8217;s rival, they&#8217;re dip into arcades, the console wars, and even predict each company&#8217;s future. Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at &hellip; <a href="https://segabits.com/blog/2022/08/01/sega-talk-101-ten-nintendo-sega-moments/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2022/07/SEGA-Talk-Header-Video-logo-seperate-copy-2-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2022/07/SEGA-Talk-Header-Video-logo-seperate-copy-2-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2022/07/SEGA-Talk-Header-Video-logo-seperate-copy-2-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2022/07/SEGATalkSEGANintendoMoments.mp3" length="154074757" type="audio/mpeg" />
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		<title>SEGA Talk #100: OutRun 2 (2003)</title>
		<link>https://segabits.com/blog/2022/07/21/sega-talk-100-outrun-2-2003/</link>
		<pubDate>Thu, 21 Jul 2022 15:20:49 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Big Feature]]></category>
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		<category><![CDATA[OutRun 2]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=77919</guid>
		<description><![CDATA[<p>SEGA Talk podcast celebrates 100 episodes by covering the sequel to the first game ever covered on this podcast. OutRun 2! We look at why its considered the &#8216;true&#8217; sequel to OutRun, the many versions and why can&#8217;t you buy it digitally anymore? All this and more, on SEGA TALK! Support us on Patreon! Get early access, &hellip; <a href="https://segabits.com/blog/2022/07/21/sega-talk-100-outrun-2-2003/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2022/07/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2022/07/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2022/07/SEGA-Talk-Header-Video-logo-seperate-copy-1-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2022/07/SEGATalkOutRun2.mp3" length="140489192" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #99: Bayonetta 2 (2014)</title>
		<link>https://segabits.com/blog/2022/07/05/sega-talk-podcast-99-bayonetta-2-2014/</link>
		<pubDate>Wed, 06 Jul 2022 01:46:57 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<guid isPermaLink="false">http://segabits.com/?p=77859</guid>
		<description><![CDATA[<p>Strap on your guns and get ready to fight some angels because SEGA Talk returns to the world of Umbra Witches as we cover Bayonetta 2! A once SEGA published title turns to their biggest rival, Nintendo! What do SEGA fanboys think of this outcome? Let&#8217;s find out&#8230; Support us on Patreon! Get early access, tell us &hellip; <a href="https://segabits.com/blog/2022/07/05/sega-talk-podcast-99-bayonetta-2-2014/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2022/07/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2022/07/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2022/07/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2022/07/05/sega-talk-podcast-99-bayonetta-2-2014/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2022/07/SEGATalkBayonetta2.mp3" length="111174131" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #98: Rise of the Dragon (1990)</title>
		<link>https://segabits.com/blog/2022/06/13/sega-talk-podcast-98-rise-of-the-dragon-1990/</link>
		<pubDate>Mon, 13 Jun 2022 14:41:13 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<guid isPermaLink="false">http://segabits.com/?p=77691</guid>
		<description><![CDATA[<p>On this SEGA Talk, we pop Rise of the Dragon into our SEGA CD and give it a spin. Is this cyberpunk adventure a hidden gem or a poor man’s Snatcher? How does the SEGA CD version compare to the DOS original? And what’s the background on developer Dynamix? Let’s find out! Support us on Patreon! Get &hellip; <a href="https://segabits.com/blog/2022/06/13/sega-talk-podcast-98-rise-of-the-dragon-1990/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2022/06/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2022/06/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2022/06/SEGA-Talk-Header-Video-logo-seperate-copy-1-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2022/06/SEGATalkRiseoftheDragon.mp3" length="177441457" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #97: Policenauts (1994)</title>
		<link>https://segabits.com/blog/2022/06/01/sega-talk-podcast-97-policenauts-1994/</link>
		<pubDate>Wed, 01 Jun 2022 14:36:47 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Hideo Kojima]]></category>
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		<category><![CDATA[SEGA Saturn]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=77551</guid>
		<description><![CDATA[<p>We put on our space suits and ready our weapons as we dive into the Hideo Kojima cult classic Policenauts! We look at the influences that shaped the game, look at why the SEGA Saturn is the definitive version and&#8230; why do the lead characters look like the stars of Lethal Weapon? Support us on Patreon! Get &hellip; <a href="https://segabits.com/blog/2022/06/01/sega-talk-podcast-97-policenauts-1994/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2022/06/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2022/06/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2022/06/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<title>SEGA Talk Podcast #96: Vanquish (2010)</title>
		<link>https://segabits.com/blog/2022/05/15/sega-talk-podcast-96-vanquish/</link>
		<pubDate>Mon, 16 May 2022 01:11:21 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Platinum Games]]></category>
		<category><![CDATA[retrospective]]></category>
		<category><![CDATA[Vanquish]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=77501</guid>
		<description><![CDATA[<p>Take a drag of your cigarette, suit up and get ready to slide in slow motion as we dive deep into Platinum Game&#8217;s Vanquish! Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more! [iTunes – Stitcher – YouTube – RSS – Download] If you want to give us feedback, &hellip; <a href="https://segabits.com/blog/2022/05/15/sega-talk-podcast-96-vanquish/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2022/05/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2022/05/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2022/05/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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<enclosure url="http://segabits.com/wp-content/uploads/2022/04/SEGATalkVanquish.mp3" length="151330051" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #95: Eternal Champions (1993)</title>
		<link>https://segabits.com/blog/2022/04/29/sega-talk-podcast-95-eternal-champions-1993/</link>
		<pubDate>Fri, 29 Apr 2022 21:20:37 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Eternal Champions]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[SEGA Genesis]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=77466</guid>
		<description><![CDATA[<p>Welcome to the world of Eternal Champions, we&#8217;ll be your guides as we look at the creation of SEGA&#8217;s answer to Mortal Kombat, talk about the characters in the game, talk about the 7-Eleven Slurpee promotions, spin-offs, and even cancelled games! Support us on Patreon! Get early access, tell us what games to cover, and have your &hellip; <a href="https://segabits.com/blog/2022/04/29/sega-talk-podcast-95-eternal-champions-1993/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2022/04/SEGA-Talk-Header-Video-logo-seperate-copy-2-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2022/04/SEGA-Talk-Header-Video-logo-seperate-copy-2-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2022/04/SEGA-Talk-Header-Video-logo-seperate-copy-2-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2022/04/SEGATalkEternalChampions.mp3" length="191837327" type="audio/mpeg" />
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		<title>SEGA Talk #94: Anarchy Reigns (2012)</title>
		<link>https://segabits.com/blog/2022/04/18/sega-talk-94-anarchy-reigns-2012/</link>
		<pubDate>Mon, 18 Apr 2022 20:38:01 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[Anarchy Reigns]]></category>
		<category><![CDATA[Madworld]]></category>
		<category><![CDATA[Platinum Games]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=77386</guid>
		<description><![CDATA[<p>On this episode we talk Anarchy Reigns, the &#8216;sequel&#8217; of sorts to Madworld&#8230; or is it? This Platinum Games open world beat &#8217;em up has more to offer than you might think. Let&#8217;s look at the wide range of characters, development and of course the controversial delay in the West. Support us on Patreon! Get early access, &hellip; <a href="https://segabits.com/blog/2022/04/18/sega-talk-94-anarchy-reigns-2012/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2022/04/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2022/04/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2022/04/SEGA-Talk-Header-Video-logo-seperate-copy-1-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2022/04/SEGATalkAnarchyReigns.mp3" length="219332315" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #93: Sonic the Hedgehog 3 &#038; Knuckles (1994)</title>
		<link>https://segabits.com/blog/2022/04/01/sega-talk-podcast-93-sonic-the-hedgehog-3-knuckles-1994/</link>
		<pubDate>Fri, 01 Apr 2022 18:43:23 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Sonic & Knuckles]]></category>
		<category><![CDATA[Sonic the Hedgehog 3]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=77316</guid>
		<description><![CDATA[<p>On this episode of SEGA Talk we dive deep into the development of Sonic 3 &#038; Knuckles. We look into the original scope of the title, the rumored unreleased Japanese release of Sonic 3 Limited Edition, The Creation of Knuckles, Barry ranks his favorite zones, and did Michael Jackson write the game&#8217;s music? Support us &hellip; <a href="https://segabits.com/blog/2022/04/01/sega-talk-podcast-93-sonic-the-hedgehog-3-knuckles-1994/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2022/04/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2022/04/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2022/04/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2022/04/SEGATalkSonic3Knuckles.mp3" length="146844277" type="audio/mpeg" />
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		<title>SEGA Talk #92: Sonic Boom: Rise of Lyric (2014)</title>
		<link>https://segabits.com/blog/2022/03/22/sega-talk-92-sonic-boom-rise-of-lyric-2014/</link>
		<pubDate>Tue, 22 Mar 2022 14:23:40 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<category><![CDATA[Features]]></category>
		<category><![CDATA[Sonic Boom]]></category>
		<category><![CDATA[Sonic Boom:Rise of Lyric]]></category>
		<category><![CDATA[Sonic the Hedgehog]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=77239</guid>
		<description><![CDATA[<p>On this SEGA Talk, we put on some sports tape and discuss the flagship video game for the Sonic Boom multimedia project: Sonic Boom: Rise of Lyric! What were the project’s origins? Why was it a Wii U exclusive? And we settle the debate once and for all: which was worse? Rise of Lyric or Sonic &hellip; <a href="https://segabits.com/blog/2022/03/22/sega-talk-92-sonic-boom-rise-of-lyric-2014/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2022/03/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2022/03/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2022/03/SEGA-Talk-Header-Video-logo-seperate-copy-1-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2022/03/SEGATalkSonicBoomRiseofLyric.mp3" length="139633501" type="audio/mpeg" />
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		<title>SEGA Talk #91: The Conduit (2009)</title>
		<link>https://segabits.com/blog/2022/03/04/sega-talk-91-the-conduit-2009/</link>
		<pubDate>Fri, 04 Mar 2022 23:32:22 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[High Voltage Software]]></category>
		<category><![CDATA[The Conduit]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=77182</guid>
		<description><![CDATA[<p>On this episode of SEGA Talk we dive deep into the life of the studio High Voltage Software, discuss their Wii FPS game The Conduit and even look at the made up instruments that created the game&#8217;s soundtrack! Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read &hellip; <a href="https://segabits.com/blog/2022/03/04/sega-talk-91-the-conduit-2009/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2022/03/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2022/03/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2022/03/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2022/03/SEGATalkConduit.mp3" length="212765033" type="audio/mpeg" />
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		<title>SEGA Talk #90: Shenmue III (2019)</title>
		<link>https://segabits.com/blog/2022/02/21/sega-talk-90-shenmue-iii-2019/</link>
		<pubDate>Tue, 22 Feb 2022 02:52:42 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Features]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[Shenmue]]></category>
		<category><![CDATA[Shenmue III]]></category>
		<category><![CDATA[Yu Suzuki]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=77132</guid>
		<description><![CDATA[<p>Finally! SEGA Talk covers the long awaited sequel to 2001’s Shenmue II – Shenmue III! We discuss the ups and downs of the Kickstarter campaign, the new gameplay elements and the future of the franchise. Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end &hellip; <a href="https://segabits.com/blog/2022/02/21/sega-talk-90-shenmue-iii-2019/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2022/02/SEGA-Talk-Header-Video-logo-seperate-copy-iii-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2022/02/SEGA-Talk-Header-Video-logo-seperate-copy-iii-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2022/02/SEGA-Talk-Header-Video-logo-seperate-copy-iii-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2022/02/SEGATalkShenmueIII.mp3" length="147586499" type="audio/mpeg" />
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		<title>SEGA Talk #89: Shenmue II (2001)</title>
		<link>https://segabits.com/blog/2022/02/07/sega-talk-89-shenmue-ii-2001/</link>
		<pubDate>Mon, 07 Feb 2022 23:26:01 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Shenmue]]></category>
		<category><![CDATA[Shenmue II]]></category>
		<category><![CDATA[Xbox]]></category>
		<category><![CDATA[Yu Suzuki]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=77069</guid>
		<description><![CDATA[<p>SEGA Talk returns to the world of Shenmue, this time talking about the legendary SEGA-AM2 title, Shenmue II! We cover the development, talk about cut content, original ideas behind the game and even discuss a PS2 rumored port? Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read &hellip; <a href="https://segabits.com/blog/2022/02/07/sega-talk-89-shenmue-ii-2001/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2022/02/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2022/02/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2022/02/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2022/02/SEGATalkShenmueII.mp3" length="113602748" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #88: Illbleed (2001)</title>
		<link>https://segabits.com/blog/2022/01/24/sega-talk-podcast-88-illbleed-2001/</link>
		<pubDate>Mon, 24 Jan 2022 17:43:25 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Illbleed]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=76999</guid>
		<description><![CDATA[<p>Horror returns in January as we take a dive into the spooky, comedic world of Illbleed. Can you survive this horrific theme park? Join Barry and George as they dive deep into this cult classic Dreamcast exclusive and find out how the game ties in with Sonic the Hedgehog! Support us on Patreon! Get early access, tell &hellip; <a href="https://segabits.com/blog/2022/01/24/sega-talk-podcast-88-illbleed-2001/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2022/01/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2022/01/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2022/01/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2022/01/SEGATalkIllbleed.mp3" length="217163095" type="audio/mpeg" />
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		<title>SEGA Talk #87: Gunvalkyrie (2002)</title>
		<link>https://segabits.com/blog/2022/01/14/sega-talk-87-gunvalkyrie-2002/</link>
		<pubDate>Fri, 14 Jan 2022 17:14:19 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Features]]></category>
		<category><![CDATA[GunValkyrie]]></category>
		<category><![CDATA[podcasts]]></category>
		<category><![CDATA[Smilebit]]></category>
		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=76969</guid>
		<description><![CDATA[<p>This time on SEGA Talk podcast we take a look at the overlooked Smilebit Xbox exclusive Gunvalkyrie! We take a look at the cancelled Dreamcast port, talk about its unique controllers and why the game has stayed exclusive to Xbox over the years. All this and more, on SEGA Talk! Support us on Patreon! Get early access, &hellip; <a href="https://segabits.com/blog/2022/01/14/sega-talk-87-gunvalkyrie-2002/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2022/01/SEGA-Talk-Header-Video-logo-seperate-copy-gun-1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2022/01/SEGA-Talk-Header-Video-logo-seperate-copy-gun-1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2022/01/SEGA-Talk-Header-Video-logo-seperate-copy-gun-1-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2022/01/SEGATalkGunvalkyrie.mp3" length="196186774" type="audio/mpeg" />
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		<title>SEGA Talk #86: Alpha Protocol (2010)</title>
		<link>https://segabits.com/blog/2021/12/24/sega-talk-86-alpha-protocol-2010/</link>
		<pubDate>Fri, 24 Dec 2021 12:00:49 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<category><![CDATA[Alpha Protocol]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Obsidian Entertainment]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PlayStation 3]]></category>
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		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=76915</guid>
		<description><![CDATA[<p>SEGA Talk is back, for the last show of the year! This time we cover the SEGA x Obsidian espionage RPG Alpha Protocol! Clock your weapons, turn up the volume and let&#8217;s dive deep into this spy thrilling episode! Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories &hellip; <a href="https://segabits.com/blog/2021/12/24/sega-talk-86-alpha-protocol-2010/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2021/12/SEGA-Talk-Header-Video-logo-seperate-copy-2-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2021/12/SEGA-Talk-Header-Video-logo-seperate-copy-2-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2021/12/SEGA-Talk-Header-Video-logo-seperate-copy-2-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2021/12/SEGATalkAlphaProtocol.mp3" length="231201219" type="audio/mpeg" />
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		<title>SEGA Talk #85: Astro Boy: Omega Factor (2003)</title>
		<link>https://segabits.com/blog/2021/12/12/sega-talk-85-astro-boy-omega-factor-2003/</link>
		<pubDate>Sun, 12 Dec 2021 16:02:54 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Astro Boy]]></category>
		<category><![CDATA[Astro Boy: Omega Factor]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Hitmaker]]></category>
		<category><![CDATA[Treasure]]></category>

		<guid isPermaLink="false">https://segabits.com/?p=76848</guid>
		<description><![CDATA[<p>On this SEGA Talk, we cover all things Astro Boy and we dive deep into the manga and anime world created by Osamu Tezuka. We also discuss how SEGA&#8217;s Hitmaker studio and Treasure teamed up to create the Game Boy Advance classic Astro Boy: Omega Factor! Support us on Patreon! Get early access, tell us what games &hellip; <a href="https://segabits.com/blog/2021/12/12/sega-talk-85-astro-boy-omega-factor-2003/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2021/12/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2021/12/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2021/12/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2021/12/12/sega-talk-85-astro-boy-omega-factor-2003/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2021/12/Astro-Boy-Omega-Factor-Retrospective-SEGA-Talk-Podcast.mp3" length="101186445" type="audio/mpeg" />
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		<title>SEGA Talk #84: Space Harrier Sequels (1988-2000)</title>
		<link>https://segabits.com/blog/2021/11/26/sega-talk-84-space-harrier-sequels-1988-2000/</link>
		<pubDate>Sat, 27 Nov 2021 01:18:10 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<category><![CDATA[Planet Harriers]]></category>
		<category><![CDATA[SEGA AGES]]></category>
		<category><![CDATA[Space Harrier]]></category>
		<category><![CDATA[Space Harrier 3-D]]></category>
		<category><![CDATA[Space Harrier II]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=69616</guid>
		<description><![CDATA[<p>Get ready! We return to the Fantasy Zone one last time to talk about Space Harrier&#8216;s sequels. The Mega Drive exclusive Space Harrier II, the Master System 3D glasses game Space Harrier 3-D and Nagoshi&#8217;s arcade exclusive Planet Harriers all get discussed PLUS we cover the SEGA AGES release of Space Harrier. That&#8217;s a lot &hellip; <a href="https://segabits.com/blog/2021/11/26/sega-talk-84-space-harrier-sequels-1988-2000/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2021/11/SEGA-Talk-Header-Video-logo-seperate-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2021/11/26/sega-talk-84-space-harrier-sequels-1988-2000/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2021/11/SEGATalkSpaceHarrierSequels.mp3" length="222968082" type="audio/mpeg" />
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		<title>SEGA Talk #83: Dreamcast Controllers (1998)</title>
		<link>https://segabits.com/blog/2021/11/12/sega-talk-83-dreamcast-controllers-1998/</link>
		<pubDate>Fri, 12 Nov 2021 23:28:56 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Features]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=69587</guid>
		<description><![CDATA[<p>On this special SEGA Talk Podcast we will be talking all things Dreamcast controller related including prototypes, variant rare controllers, 3rd party controllers, and even look into the future into the &#8220;ultimate Dreamcast controller&#8221; being developed! Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the &hellip; <a href="https://segabits.com/blog/2021/11/12/sega-talk-83-dreamcast-controllers-1998/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2021/11/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2021/11/SEGATalkDCControllers.mp3" length="232782799" type="audio/mpeg" />
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		<title>SEGA Talk #82: The House of the Dead III (2002)</title>
		<link>https://segabits.com/blog/2021/10/29/sega-talk-82-the-house-of-the-dead-iii-2002/</link>
		<pubDate>Fri, 29 Oct 2021 15:52:58 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<guid isPermaLink="false">http://segabits.com/?p=69524</guid>
		<description><![CDATA[<p>On this SPOOKTACULAR SEGA Talk episode we return to The House of the Dead for a third time to talk about this post-apocalyptic undead horror light gun shooter! Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more! [iTunes – Stitcher – YouTube – RSS – Download] If you want &hellip; <a href="https://segabits.com/blog/2021/10/29/sega-talk-82-the-house-of-the-dead-iii-2002/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2021/10/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2021/10/29/sega-talk-82-the-house-of-the-dead-iii-2002/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2021/10/segatalkhotd3-1.mp3" length="235892833" type="audio/mpeg" />
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		<title>SEGA Talk #81: Dynamite Düx &#038; Bean the Dynamite Retrospective</title>
		<link>https://segabits.com/blog/2021/10/15/sega-talk-81-dynamite-dux-bean-the-dynamite-retrospective/</link>
		<pubDate>Fri, 15 Oct 2021 16:00:04 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Dynamite Dux]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=69483</guid>
		<description><![CDATA[<p>SEGA Talk&#8217;s quack attack is back, Jack! This time we&#8217;re talking about Dynamite Düx! We&#8217;ll talk about the small team behind this cute beat &#8217;em up (&#8220;sweet &#8217;em up&#8221;?), how it ties to Sonic Universe, including tie-ins to Bean the Dynamite, and even have a gander at a naughty hidden NSFW ending! Oh my! All &hellip; <a href="https://segabits.com/blog/2021/10/15/sega-talk-81-dynamite-dux-bean-the-dynamite-retrospective/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2021/10/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2021/10/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2021/10/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2021/10/15/sega-talk-81-dynamite-dux-bean-the-dynamite-retrospective/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2021/10/SEGA-Talk-Dynamite-Dux.mp3" length="118464332" type="audio/mpeg" />
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		<title>SEGA Talk #80: The History of the SEGA Logo and Name</title>
		<link>https://segabits.com/blog/2021/10/02/sega-talk-80-the-history-of-the-sega-logo-and-name/</link>
		<pubDate>Sat, 02 Oct 2021 15:27:07 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[History]]></category>
		<category><![CDATA[Sega]]></category>
		<category><![CDATA[Service Games]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=69413</guid>
		<description><![CDATA[<p>On this episode of SEGA Talk we dig deep into the history of the SEGA logo. What is Standard Games? What is Service Games? When was SEGA really founded and why is the SEGA logo blue? Find out on this episode of SEGA Talk! Support us on Patreon! Get early access, tell us what games to cover, &hellip; <a href="https://segabits.com/blog/2021/10/02/sega-talk-80-the-history-of-the-sega-logo-and-name/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2021/10/SEGA_Talk_Header_Video_logo_seperate_copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2021/10/SEGA_Talk_Header_Video_logo_seperate_copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2021/10/SEGA_Talk_Header_Video_logo_seperate_copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>1</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2021/10/SEGATalkSEGALogo.mp3" length="221918397" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #79: Marvel vs. Capcom 2: New Age of Heroes</title>
		<link>https://segabits.com/blog/2021/09/17/sega-talk-podcast-79-marvel-vs-capcom-2-new-age-of-heroes/</link>
		<pubDate>Fri, 17 Sep 2021 14:17:46 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Marvel vs. Capcom 2]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=69339</guid>
		<description><![CDATA[<p>We are going for a ride on this episode of SEGA Talk, as we dive deep into Marvel&#8217;s relationship with Capcom, talk about the insane 56 player roster, discuss the critically panned soundtrack, and talk #freeMVC2! Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the &hellip; <a href="https://segabits.com/blog/2021/09/17/sega-talk-podcast-79-marvel-vs-capcom-2-new-age-of-heroes/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2021/09/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2021/09/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2021/09/SEGA-Talk-Header-Video-logo-seperate-copy-1-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2021/09/17/sega-talk-podcast-79-marvel-vs-capcom-2-new-age-of-heroes/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<title>SEGA Talk Podcast #78: Xbox &#038; SEGA Retrospective</title>
		<link>https://segabits.com/blog/2021/09/03/sega-talk-podcast-78-xbox-sega-retrospective/</link>
		<pubDate>Fri, 03 Sep 2021 13:00:04 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Xbox]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=69265</guid>
		<description><![CDATA[<p>On this episode we have a unique SEGA Talk experience. Instead of talking about a SEGA game or SEGA console, we&#8217;re taking a look at SEGA&#8217;s third party relationship with the original Xbox! We discuss the development of the console, exclusive SEGA games PLUS we reveal exclusive notes from an early 2001 meeting between SEGA &hellip; <a href="https://segabits.com/blog/2021/09/03/sega-talk-podcast-78-xbox-sega-retrospective/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2021/09/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2021/09/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2021/09/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2021/09/03/sega-talk-podcast-78-xbox-sega-retrospective/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2021/09/SEGATalkXbox.mp3" length="124930454" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #77: Dynamite Headdy (1994)</title>
		<link>https://segabits.com/blog/2021/08/20/sega-talk-podcast-77-dynamite-headdy-1994/</link>
		<pubDate>Fri, 20 Aug 2021 14:39:43 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<guid isPermaLink="false">http://segabits.com/?p=69209</guid>
		<description><![CDATA[<p>On-stage Rampage! The curtain is raised, and the Treasure Theater Show begins. SEGA Talk returns, this time talking about Treasure Game&#8217;s cult classic title Dynamite Headdy on the SEGA Genesis/Mega Drive. Some say this dude has the coolest head on stage, so we will break down what makes Headdy so dynamite on this episode of &hellip; <a href="https://segabits.com/blog/2021/08/20/sega-talk-podcast-77-dynamite-headdy-1994/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2021/08/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2021/08/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2021/08/SEGA-Talk-Header-Video-logo-seperate-copy-1-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2021/08/20/sega-talk-podcast-77-dynamite-headdy-1994/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2021/08/SEGATalkDynamiteHeaddy.mp3" length="198516901" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #76: Yuji Naka&#8217;s Let&#8217;s Tap (2008)</title>
		<link>https://segabits.com/blog/2021/08/06/sega-talk-podcast-76-yuji-nakas-lets-tap-2008/</link>
		<pubDate>Fri, 06 Aug 2021 15:10:02 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Features]]></category>
		<category><![CDATA[Let's Tap]]></category>
		<category><![CDATA[Prope]]></category>
		<category><![CDATA[Yuji Naka]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=69150</guid>
		<description><![CDATA[<p>This time on SEGA Talk we dive deep into Yuji Naka&#8217;s studio PROPE, his departure from SEGA and the creation of his first independent title: Let&#8217;s Tap! So get your fingers ready to tap and let&#8217;s get into it&#8230; Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories &hellip; <a href="https://segabits.com/blog/2021/08/06/sega-talk-podcast-76-yuji-nakas-lets-tap-2008/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2021/08/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2021/08/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2021/08/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2021/08/SEGATalkLetsTap.mp3" length="221494107" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #75: Panzer Dragoon Saga (1998)</title>
		<link>https://segabits.com/blog/2021/07/23/sega-talk-podcast-75-panzer-dragoon-saga-1998/</link>
		<pubDate>Fri, 23 Jul 2021 15:27:30 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[Panzer Dragoon]]></category>
		<category><![CDATA[Panzer Dragoon Saga]]></category>
		<category><![CDATA[Saturn]]></category>
		<category><![CDATA[SEGA Saturn]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=69105</guid>
		<description><![CDATA[<p>This time on SEGA Talk, we dive deep into the development history, characters and explore the world if the SEGA Saturn classic Panzer Dragoon Saga. Or as its known today, one of the most expensive games on the SEGA Saturn! Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA &hellip; <a href="https://segabits.com/blog/2021/07/23/sega-talk-podcast-75-panzer-dragoon-saga-1998/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2021/07/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2021/07/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2021/07/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2021/07/23/sega-talk-podcast-75-panzer-dragoon-saga-1998/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2021/07/Panzer-Dragoon-Saga-1998-Retrospective-_-SEGA-Talk-Podcast.mp3" length="94923993" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #74: Star Wars Arcade Games (1993-2000)</title>
		<link>https://segabits.com/blog/2021/07/09/sega-talk-podcast-74-star-wars-arcade-games-1993-2000/</link>
		<pubDate>Fri, 09 Jul 2021 14:24:03 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[Star Wars Arcade]]></category>
		<category><![CDATA[Star Wars Racer Arcade]]></category>
		<category><![CDATA[Star Wars Trilogy Arcade]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=69056</guid>
		<description><![CDATA[<p>Blast into hyperspace with us as we cover the trilogy of SEGA Star Wars arcade games! We delve into Star Wars Arcade and the 32X port rush job, Star Wars Trilogy Arcade and the connection to Space Channel 5 creator Tetsuya Mizuguchi and lastly Star Wars Racer Arcade and the evolution of the development studio &hellip; <a href="https://segabits.com/blog/2021/07/09/sega-talk-podcast-74-star-wars-arcade-games-1993-2000/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2021/07/sega-talk-74-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2021/07/sega-talk-74-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2021/07/sega-talk-74-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2021/07/09/sega-talk-podcast-74-star-wars-arcade-games-1993-2000/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2021/07/SEGATalkStarWarsArcadeTrilogy.mp3" length="194463731" type="audio/mpeg" />
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		<title>SEGA Talk #73: Sonic Adventure 2 (2001)</title>
		<link>https://segabits.com/blog/2021/06/25/sega-talk-73-sonic-adventure-2-2001/</link>
		<pubDate>Fri, 25 Jun 2021 14:00:38 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Sonic Adventure 2]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=69032</guid>
		<description><![CDATA[<p>On this SEGA Talk, we celebrate 30 years of Sonic the Hedgehog by discussing the game that changed 3D Sonic games forever: Sonic Adventure 2. We discuss the development history, the creation of Shadow, and even discuss &#8220;enhanced&#8221; ports like Sonic Adventure 2: Battle. Hero or Dark, Dreamcast or GameCube, this one is for all &hellip; <a href="https://segabits.com/blog/2021/06/25/sega-talk-73-sonic-adventure-2-2001/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2021/06/SEGA-Talk-Header-Video-logo-seperate-73-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2021/06/SEGA-Talk-Header-Video-logo-seperate-73-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2021/06/SEGA-Talk-Header-Video-logo-seperate-73-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2021/06/25/sega-talk-73-sonic-adventure-2-2001/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2021/06/SEGATalkSonicAdventure2.mp3" length="114834136" type="audio/mpeg" />
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		<title>SEGA Talk #72: Archie Sonic the Hedgehog Comics Retrospective (Issues 0-38)</title>
		<link>https://segabits.com/blog/2021/06/11/sega-talk-72-archie-sonic-the-hedgehog-comics-retrospective-issues-0-38/</link>
		<pubDate>Fri, 11 Jun 2021 16:06:44 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[Archie Comics]]></category>
		<category><![CDATA[Archie Sonic]]></category>
		<category><![CDATA[Sonic the Hedgehog]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=68993</guid>
		<description><![CDATA[<p>Sonic the Hedgehog turns 30 this month, and we jump all the way back to November 1992 when Archie kicked off their long running Sonic comic series on this SEGA Talk! Those early years were very different from the days of the notorious Ken Penders and the reboot artist Ian Flynn. Learn about the inception &hellip; <a href="https://segabits.com/blog/2021/06/11/sega-talk-72-archie-sonic-the-hedgehog-comics-retrospective-issues-0-38/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2021/06/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2021/06/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2021/06/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2021/06/11/sega-talk-72-archie-sonic-the-hedgehog-comics-retrospective-issues-0-38/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2021/06/SegaTalk72ArchieSonicComics.mp3" length="169026165" type="audio/mpeg" />
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		<title>SEGA Talk #71: MadWorld (2009)</title>
		<link>https://segabits.com/blog/2021/05/29/sega-talk-71-madworld-2009/</link>
		<pubDate>Sat, 29 May 2021 11:55:32 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Features]]></category>
		<category><![CDATA[Madworld]]></category>
		<category><![CDATA[Platinum Games]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=68975</guid>
		<description><![CDATA[<p>Pimps, playas, and pain purveyors! Its time for a mad episode of SEGA Talk as we dive deep into the black &#038; white world of MadWorld on the Nintendo Wii. Get your nunchucks out and start waggling those arms, its gonna be a blood bath! Support us on Patreon! Get early access, tell us what games to &hellip; <a href="https://segabits.com/blog/2021/05/29/sega-talk-71-madworld-2009/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2021/05/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2021/05/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2021/05/SEGA-Talk-Header-Video-logo-seperate-copy-1-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2021/05/SEGATalkMadWorld.mp3" length="195252775" type="audio/mpeg" />
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		<title>SEGA Talk #70: Snatcher (1994)</title>
		<link>https://segabits.com/blog/2021/05/14/sega-talk-70-snatcher-1994/</link>
		<pubDate>Fri, 14 May 2021 18:23:36 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<category><![CDATA[Features]]></category>
		<category><![CDATA[Hideo Kojima]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Mega CD]]></category>
		<category><![CDATA[SEGA CD]]></category>
		<category><![CDATA[SNATCHER]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=68817</guid>
		<description><![CDATA[<p>This time on SEGA Talk, George and Barry dive deep into the cult classic Konami visual novel Snatcher, directed and written by video game legend Hideo Kojima. This episode is dedicated to all those cyberpunks who fight against injustice and corruption every day of their lives. Support us on Patreon! Get early access, tell us what games &hellip; <a href="https://segabits.com/blog/2021/05/14/sega-talk-70-snatcher-1994/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2021/05/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2021/05/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2021/05/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2021/05/SEGATalkSnatcher.mp3" length="244440158" type="audio/mpeg" />
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		<title>SEGA Talk #69: Feel the Magic/Project Rub (2004)</title>
		<link>https://segabits.com/blog/2021/04/30/sega-talk-69-feel-the-magic-project-rub-2004/</link>
		<pubDate>Fri, 30 Apr 2021 15:03:03 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[DS]]></category>
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		<category><![CDATA[Feel the Magic: XY/XX]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[Project Rub]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=68761</guid>
		<description><![CDATA[<p>On this SEGA Talk, George and Barry take you back to the year 2004 with Sonic Team&#8217;s sexy Nintendo DS launch title Feel the Magic: XY/XX or Project Rub or I Would Die For You&#8230; Wait, what? Learn about the game&#8217;s many names, the development and legacy of this forgotten Sonic Team gem. Support us &hellip; <a href="https://segabits.com/blog/2021/04/30/sega-talk-69-feel-the-magic-project-rub-2004/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2021/04/SEGA-Talk-Header-Video-logo-seperate-1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2021/04/SEGA-Talk-Header-Video-logo-seperate-1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2021/04/SEGA-Talk-Header-Video-logo-seperate-1-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2021/04/30/sega-talk-69-feel-the-magic-project-rub-2004/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2021/04/SEGATalkFeelTheMagic.mp3" length="162630121" type="audio/mpeg" />
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		<title>SEGA Talk #68: Altered Beast (1988)</title>
		<link>https://segabits.com/blog/2021/04/16/sega-talk-68-altered-beast-1988/</link>
		<pubDate>Fri, 16 Apr 2021 15:26:58 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Altered Beast]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[Mega Drive]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=68690</guid>
		<description><![CDATA[<p>SEGA Talk goes back to 1988, as we alter our inner beasts to talk about the SEGA 16-bit &#8220;classic&#8221; Altered Beast! One thing is for sure, this game is heavy metal in a cartridge (or arcade)! Sit back and let&#8217;s talk all things Altered Beast! Support us on Patreon! Get early access, tell us what games to &hellip; <a href="https://segabits.com/blog/2021/04/16/sega-talk-68-altered-beast-1988/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2021/04/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2021/04/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2021/04/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2021/04/16/sega-talk-68-altered-beast-1988/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2021/04/Altered-Beast-1988-Retrospective-_-SEGA-Talk-Podcast.mp3" length="112635460" type="audio/mpeg" />
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		<title>SEGA Talk #67: Somari the Adventurer (1994)</title>
		<link>https://segabits.com/blog/2021/04/01/sega-talk-67-somari-the-adventurer-1994/</link>
		<pubDate>Thu, 01 Apr 2021 13:36:38 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[bootleg]]></category>
		<category><![CDATA[Famicom]]></category>
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		<category><![CDATA[NES]]></category>
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		<category><![CDATA[Somari]]></category>
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		<guid isPermaLink="false">http://segabits.com/?p=68568</guid>
		<description><![CDATA[<p>Mario Lives! After his death on March 31, Mario has been resurrected as Somari the Adventurer! On this SEGA Talk, George and Barry discuss this legendary bootleg game that brings Mario into the world of Sonic the Hedgehog on the Famicom and Nintendo Entertainment System. Learn about the development, release and legacy of the Mario &hellip; <a href="https://segabits.com/blog/2021/04/01/sega-talk-67-somari-the-adventurer-1994/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2021/04/SEGA-Talk-Header-Video-logo-seperate-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2021/04/SEGA-Talk-Header-Video-logo-seperate-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2021/04/SEGA-Talk-Header-Video-logo-seperate-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2021/04/01/sega-talk-67-somari-the-adventurer-1994/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2021/03/SEGATalkSomari.mp3" length="132808386" type="audio/mpeg" />
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		<title>SEGA Talk #66: Valkyria Chronicles (2008)</title>
		<link>https://segabits.com/blog/2021/03/19/sega-talk-66-valkyria-chronicles-2008/</link>
		<pubDate>Fri, 19 Mar 2021 14:43:39 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Valkyria Chronicles]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=68505</guid>
		<description><![CDATA[<p>On this episode of SEGA Talk, Barry and George suit up and join the Gallian Revolutionary Army; exploring the 2008 SRPG classic Valkyria Chronicles. Sit down, grab some popcorn and let&#8217;s take a magical trip to Europa! Squad 7, move out! Support us on Patreon! Get early access, tell us what games to cover, and have your &hellip; <a href="https://segabits.com/blog/2021/03/19/sega-talk-66-valkyria-chronicles-2008/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2021/03/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2021/03/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2021/03/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2021/03/19/sega-talk-66-valkyria-chronicles-2008/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2021/03/SEGATalkValkyriaChronicles.mp3" length="231173321" type="audio/mpeg" />
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		<title>SEGA Talk #65: Quackshot Starring Donald Duck (1991)</title>
		<link>https://segabits.com/blog/2021/03/05/sega-talk-65-quackshot-starring-donald-duck-1991/</link>
		<pubDate>Fri, 05 Mar 2021 17:14:17 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Quackshot]]></category>
		<category><![CDATA[Quackshot Starring Donald Duck]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=68462</guid>
		<description><![CDATA[<p>On this episode of SEGA Talk podcast we dive deep in the quacktacular adventures of Quackshot Starring Donald Duck, A Genesis/Mega Drive game that puts a duck twist on Indiana Jones and classic Donald Duck comic adventures. Let&#8217;s talk about SEGA&#8217;s unique masterpiece Quackshot! Support us on Patreon! Get early access, tell us what games to cover, &hellip; <a href="https://segabits.com/blog/2021/03/05/sega-talk-65-quackshot-starring-donald-duck-1991/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2021/03/SEGA-Talk-Header-Video-logo-seperate-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2021/03/SEGA-Talk-Header-Video-logo-seperate-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2021/03/SEGA-Talk-Header-Video-logo-seperate-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2021/03/05/sega-talk-65-quackshot-starring-donald-duck-1991/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2021/03/SEGATalkQuackShot-1.mp3" length="112456660" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #64: D2 (1999) Kenji Eno Retrospective</title>
		<link>https://segabits.com/blog/2021/02/19/sega-talk-podcast-64-d2-1999-kenji-eno-retrospective/</link>
		<pubDate>Fri, 19 Feb 2021 18:56:40 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[D2]]></category>
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		<category><![CDATA[Kenji Eno]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=68427</guid>
		<description><![CDATA[<p>George and Barry finish up their retrospective on Kenji Eno by talking about Real Sound, D2 and what Kenji Eno was up to before his death. Sit back, grab some popcorn and lets D2 it! Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end &hellip; <a href="https://segabits.com/blog/2021/02/19/sega-talk-podcast-64-d2-1999-kenji-eno-retrospective/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2021/02/SEGA-Talk-D2-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2021/02/SEGA-Talk-D2-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2021/02/SEGA-Talk-D2-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2021/02/19/sega-talk-podcast-64-d2-1999-kenji-eno-retrospective/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2021/02/SEGATalkD2.mp3" length="249096520" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #63: D (1995) Kenji Eno Retrospective</title>
		<link>https://segabits.com/blog/2021/02/05/sega-talk-podcast-63-d-2009-kenji-eno-retrospective/</link>
		<pubDate>Fri, 05 Feb 2021 17:26:19 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[D]]></category>
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		<category><![CDATA[FMV]]></category>
		<category><![CDATA[Kenji Eno]]></category>
		<category><![CDATA[podcasts]]></category>
		<category><![CDATA[Saturn]]></category>
		<category><![CDATA[SEGA Saturn]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=68382</guid>
		<description><![CDATA[<p>We are dedicating February to Kenji Eno, the game creator and founder of Warp. Eno passed away 8 years ago and left a brief but impactful legacy on the game industry. On this SEGA Talk, Barry and George discuss 1995&#8217;s D. Learn how Eno got his start developing games, what led to the founding of &hellip; <a href="https://segabits.com/blog/2021/02/05/sega-talk-podcast-63-d-2009-kenji-eno-retrospective/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2021/02/SEGA-Talk-D-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2021/02/SEGA-Talk-D-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2021/02/SEGA-Talk-D-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2021/02/05/sega-talk-podcast-63-d-2009-kenji-eno-retrospective/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2021/02/D-1995-Kenji-Eno-Retrospective-_-SEGA-Talk-Podcast.mp3" length="80257882" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #62: Bayonetta (2009)</title>
		<link>https://segabits.com/blog/2021/01/22/sega-talk-podcast-62-bayonetta-2009/</link>
		<pubDate>Fri, 22 Jan 2021 17:29:43 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Bayonetta 2]]></category>
		<category><![CDATA[bayonetta 3]]></category>
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		<guid isPermaLink="false">http://segabits.com/?p=68305</guid>
		<description><![CDATA[<p>On this stylish, sexy episode of the SEGA Talk Podcast, George and Barry look back at the Platinum Games&#8217; masterpiece known as Bayonetta. We dive into the development, the characters, the games, and hopefully by the end we can silence what little critics this game has left. Support us on Patreon! Get early access, tell us what &hellip; <a href="https://segabits.com/blog/2021/01/22/sega-talk-podcast-62-bayonetta-2009/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2021/01/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2021/01/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2021/01/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2021/01/22/sega-talk-podcast-62-bayonetta-2009/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2021/01/SEGATalkBayonetta.mp3" length="107483805" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #61: Arcade Candy Cabinets (1986-2005)</title>
		<link>https://segabits.com/blog/2021/01/08/sega-talk-podcast-61-arcade-candy-cabinets-1986-2005/</link>
		<pubDate>Fri, 08 Jan 2021 16:20:50 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Astro City]]></category>
		<category><![CDATA[Cabinet]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Sega Arcade]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=68240</guid>
		<description><![CDATA[<p>Barry and George take a break from talking about SEGA software and shift the focus to SEGA&#8217;s legendary &#8220;Candy Cabinet&#8221; line of multi-purpose arcade cabinets which included the famous Astro City and many more. Let&#8217;s dive deep into Japanese arcade history on this hardware episode of SEGA Talk Podcast! Support us on Patreon! Get early access, tell &hellip; <a href="https://segabits.com/blog/2021/01/08/sega-talk-podcast-61-arcade-candy-cabinets-1986-2005/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2021/01/SEGA-Talk-Header-Video-logo-seperate-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2021/01/SEGA-Talk-Header-Video-logo-seperate-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2021/01/SEGA-Talk-Header-Video-logo-seperate-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2021/01/08/sega-talk-podcast-61-arcade-candy-cabinets-1986-2005/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2021/01/SEGATalkCandyCabinets.mp3" length="112770458" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #60: Sonic Colors (2010)</title>
		<link>https://segabits.com/blog/2020/12/25/sega-talk-podcast-60-sonic-colors-2010/</link>
		<pubDate>Fri, 25 Dec 2020 13:00:49 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Sonic Colors]]></category>
		<category><![CDATA[Sonic Colours]]></category>
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		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=68174</guid>
		<description><![CDATA[<p>On this Christmas Day episode, George and Barry celebrate the tenth anniversary of Sonic Colors with a special look back at the game and the impact it made on the franchise. This is also our 60th episode, and the last episode of 2020 which happens to be SEGA&#8217;s 60th anniversary! Support us on Patreon! Get early access, &hellip; <a href="https://segabits.com/blog/2020/12/25/sega-talk-podcast-60-sonic-colors-2010/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/12/SEGA-Talk-Header-Video-logo-seperate-1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/12/SEGA-Talk-Header-Video-logo-seperate-1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/12/SEGA-Talk-Header-Video-logo-seperate-1-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/12/25/sega-talk-podcast-60-sonic-colors-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/12/SegaTalkSonicColors.mp3" length="102541594" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #59: Samba De Amigo (1999)</title>
		<link>https://segabits.com/blog/2020/12/11/sega-talk-podcast-59-samba-de-amigo-1999/</link>
		<pubDate>Fri, 11 Dec 2020 15:46:04 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Dreamcast]]></category>
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		<category><![CDATA[Samba De Amigo]]></category>
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		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=68146</guid>
		<description><![CDATA[<p>Samba De Amigo! If you can&#8217;t tell, Barry and George are excited to discuss the arcade, Dreamcast and Wii releases of Samba De Amigo on this episode of SEGA Talk! Learn about the various maraca accessories, the differences between releases and the future of the Sonic Team rhythm dance franchise. Support us on Patreon! Get early access, &hellip; <a href="https://segabits.com/blog/2020/12/11/sega-talk-podcast-59-samba-de-amigo-1999/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/12/SEGA-Talk-Header-Video-logo-seperate-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/12/SEGA-Talk-Header-Video-logo-seperate-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/12/SEGA-Talk-Header-Video-logo-seperate-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/12/11/sega-talk-podcast-59-samba-de-amigo-1999/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/12/SegaTalkSambaDeAmigo.mp3" length="132453439" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #58: Shinobi III: Return of the Ninja Master (1993)</title>
		<link>https://segabits.com/blog/2020/11/27/sega-talk-podcast-58-shinobi-iii-return-of-the-ninja-master-1993/</link>
		<pubDate>Fri, 27 Nov 2020 18:55:08 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[3D Shinobi III]]></category>
		<category><![CDATA[3D Shinobi III: Return of the Ninja Master]]></category>
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		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=68086</guid>
		<description><![CDATA[<p>On this episode of SEGA Talk, George and Barry return to the Shinobi series with Shinobi III: Return of the Ninja Master, the third title in the franchise&#8230; or is it the fifth? Man, SEGA really dropped the ball on keeping the Shinobi games in any order. We discuss this, the development and the gameplay &hellip; <a href="https://segabits.com/blog/2020/11/27/sega-talk-podcast-58-shinobi-iii-return-of-the-ninja-master-1993/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/11/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/11/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/11/SEGA-Talk-Header-Video-logo-seperate-copy-1-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/11/27/sega-talk-podcast-58-shinobi-iii-return-of-the-ninja-master-1993/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/11/Shinobi-III_-Return-of-the-Ninja-Master-1993-Retrospective-_-SEGA-Talk-Podcast.mp3" length="83251468" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #57: Yakuza 0 (2015)</title>
		<link>https://segabits.com/blog/2020/11/13/sega-talk-podcast-57-yakuza-0-2015/</link>
		<pubDate>Fri, 13 Nov 2020 15:07:33 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Yakuza 0]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=68016</guid>
		<description><![CDATA[<p>On this SEGA Talk Podcast, your hosts Barry (Kazuma) and co-host George (Majima) take you into a retrospective of Yakuza 0, a patreon selected episode by Daniel Andress. Enjoy this extra long Yakuza episode and go play Yakuza: Like a Dragon! Support us on Patreon! Get early access, tell us what games to cover, and have your &hellip; <a href="https://segabits.com/blog/2020/11/13/sega-talk-podcast-57-yakuza-0-2015/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/11/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/11/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/11/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/11/13/sega-talk-podcast-57-yakuza-0-2015/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/11/SEGATalkYakuza0.mp3" length="144544015" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #56: F-Zero GX (2003)</title>
		<link>https://segabits.com/blog/2020/10/30/sega-talk-podcast-56-f-zero-gx-2003/</link>
		<pubDate>Fri, 30 Oct 2020 14:40:10 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[F-Zero AX]]></category>
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		<guid isPermaLink="false">http://segabits.com/?p=67932</guid>
		<description><![CDATA[<p>On this episode of Nintendo Talk, George and Barry cover a Patreon member pick: F-Zero GX! This futuristic racer sees Amusement Vision&#8217;s take on a classic Nintendo IP. How did this happen? How does it play? How weird are the characters? Listen and find out! Support us on Patreon! Get early access, tell us what games to &hellip; <a href="https://segabits.com/blog/2020/10/30/sega-talk-podcast-56-f-zero-gx-2003/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/10/SEGA-Talk-Header-Video-logo-seperate-2-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/10/SEGA-Talk-Header-Video-logo-seperate-2-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/10/SEGA-Talk-Header-Video-logo-seperate-2-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/10/30/sega-talk-podcast-56-f-zero-gx-2003/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/10/SegaTalkFZeroGX-1.mp3" length="142961185" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #55: Ghostbusters (1990)</title>
		<link>https://segabits.com/blog/2020/10/16/sega-talk-podcast-55-ghostbusters-1990/</link>
		<pubDate>Fri, 16 Oct 2020 12:31:48 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Genesis]]></category>
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		<guid isPermaLink="false">http://segabits.com/?p=67897</guid>
		<description><![CDATA[<p>On this SEGA Talk, Barry schools George on his favorite non-Sonic Genesis platformer: Ghostbusters! Developed by SEGA and Compile, the game is a unique non-linear action adventure game. Learn about the all-star development team, the game&#8217;s unique place in canon and the discovery of demo tracks from the game&#8217;s soundtrack. Support us on Patreon! Get early access, &hellip; <a href="https://segabits.com/blog/2020/10/16/sega-talk-podcast-55-ghostbusters-1990/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/10/SEGA-Talk-Header-Video-logo-seperate-gb-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/10/SEGA-Talk-Header-Video-logo-seperate-gb-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/10/SEGA-Talk-Header-Video-logo-seperate-gb-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/10/16/sega-talk-podcast-55-ghostbusters-1990/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/10/SEGATalkGhostBusters.mp3" length="218824100" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #54: Sonic Advance (2001)</title>
		<link>https://segabits.com/blog/2020/10/01/sega-talk-podcast-54-sonic-advance-2001/</link>
		<pubDate>Fri, 02 Oct 2020 02:26:11 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<guid isPermaLink="false">http://segabits.com/?p=67799</guid>
		<description><![CDATA[<p>On this episode of SEGA Talk, George and Barry fire up the Game Boy Advance and discuss Sonic&#8217;s first 2D platforming adventure on a Nintendo handheld! What is Dimps? How does a speedy hammer wielding Amy Rose control? How does the game hold up almost 20 years later? Listen and learn! Support us on Patreon! Get early &hellip; <a href="https://segabits.com/blog/2020/10/01/sega-talk-podcast-54-sonic-advance-2001/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/10/SEGA-Talk-Header-Sonic-Adv-750-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/10/SEGA-Talk-Header-Sonic-Adv-750-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/10/SEGA-Talk-Header-Sonic-Adv-750-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/10/01/sega-talk-podcast-54-sonic-advance-2001/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/09/SegaTalkSonicAdvance.mp3" length="164987318" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #53: Fantasy Zone (1986)</title>
		<link>https://segabits.com/blog/2020/09/18/sega-talk-podcast-53-fantasy-zone-1986/</link>
		<pubDate>Fri, 18 Sep 2020 14:22:18 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Fantasy Zone]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[podcasts]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=67715</guid>
		<description><![CDATA[<p>Opa-Opa takes center stage on a SEGA Talk podcast as we discuss his breakout game Fantasy Zone! We delve into the game&#8217;s development and the interesting decisions made by designer/director Yoji Ishii (of Flicky fame) that led to such an iconic and unique shoot &#8217;em up (or STG if you&#8217;re in Japan). We also discuss &hellip; <a href="https://segabits.com/blog/2020/09/18/sega-talk-podcast-53-fantasy-zone-1986/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/09/SEGA-Talk-Header-Video-logo-seperate-53-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/09/SEGA-Talk-Header-Video-logo-seperate-53-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/09/SEGA-Talk-Header-Video-logo-seperate-53-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/09/18/sega-talk-podcast-53-fantasy-zone-1986/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/09/SegaTalkFantasyZone.mp3" length="116064849" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #52: SEGA Channel (1994)</title>
		<link>https://segabits.com/blog/2020/09/05/sega-talk-podcast-52-sega-channel-1994/</link>
		<pubDate>Sat, 05 Sep 2020 14:25:14 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[sega channel]]></category>
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		<guid isPermaLink="false">http://segabits.com/?p=67636</guid>
		<description><![CDATA[<p>SEGA Talk is taking a break from games to talk about one of the earliest digital rental services ever to launch, the Sega Channel. How did SEGA get games beamed from you cable provider on to your Sega Genesis/Mega Drive? What was reception like and how did it work? Let&#8217;s explore on this episode of &hellip; <a href="https://segabits.com/blog/2020/09/05/sega-talk-podcast-52-sega-channel-1994/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/09/SEGA_Talk_Header_Video_logo_seperate-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/09/SEGA_Talk_Header_Video_logo_seperate-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/09/SEGA_Talk_Header_Video_logo_seperate-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/09/05/sega-talk-podcast-52-sega-channel-1994/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/09/Sega-Channel-1994-Retrospective-SEGA-Talk-Podcast.mp3" length="93791431" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #51: ChuChu Rocket! (1999)</title>
		<link>https://segabits.com/blog/2020/08/21/sega-talk-podcast-51-chuchu-rocket-1999/</link>
		<pubDate>Fri, 21 Aug 2020 16:44:55 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<guid isPermaLink="false">http://segabits.com/?p=67477</guid>
		<description><![CDATA[<p>Barry and George return to the SEGA Dreamcast era with a look back at a Sonic Team puzzle game classic: ChuChu Rocket! This beloved game has seen not only a successful online console release, but also a long history on mobile and handheld devices. Join us as we uncover stories from the game&#8217;s development, discuss &hellip; <a href="https://segabits.com/blog/2020/08/21/sega-talk-podcast-51-chuchu-rocket-1999/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/08/sega-talk-chuchu-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/08/sega-talk-chuchu-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/08/sega-talk-chuchu-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/08/21/sega-talk-podcast-51-chuchu-rocket-1999/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/08/SEGATalkChuChuRocket.mp3" length="204805965" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #50: Sonic The Hedgehog 2 (1992)</title>
		<link>https://segabits.com/blog/2020/08/07/sega-talk-podcast-50-sonic-the-hedgehog-2-1992/</link>
		<pubDate>Fri, 07 Aug 2020 13:55:43 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Sonic 2]]></category>
		<category><![CDATA[Sonic the Hedgehog 2]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=67379</guid>
		<description><![CDATA[<p>On this, our milestone 50th episode of SEGA Talk, George and Barry look back on the development, release and legacy of Sonic The Hedgehog 2 for the SEGA Genesis/Mega Drive. We cover the game&#8217;s unique creation in America, the debut of Miles &#8220;Tails&#8221; Prower and the comics and cartoon adaptations that took place following the &hellip; <a href="https://segabits.com/blog/2020/08/07/sega-talk-podcast-50-sonic-the-hedgehog-2-1992/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/08/SEGA-Talk-Header-Video-Sonic-2-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/08/SEGA-Talk-Header-Video-Sonic-2-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/08/SEGA-Talk-Header-Video-Sonic-2-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/08/07/sega-talk-podcast-50-sonic-the-hedgehog-2-1992/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/07/SegaTalkSonicTheHedgehog2.mp3" length="122127678" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #49: Gunstar Super Heroes (2005)</title>
		<link>https://segabits.com/blog/2020/07/24/sega-talk-podcast-49-gunstar-super-heroes-2005/</link>
		<pubDate>Fri, 24 Jul 2020 13:57:54 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<guid isPermaLink="false">http://segabits.com/?p=67319</guid>
		<description><![CDATA[<p>On this episode, we return to a Treasure classic with a look back at the Gunstar Heroes sequel Gunstar Super Heroes! Being our first Game Boy Advance game on the show, we also share our thoughts on Nintendo&#8217;s handheld, including the best games and our preferred models. As for Gunstar Super Heroes, we dive into &hellip; <a href="https://segabits.com/blog/2020/07/24/sega-talk-podcast-49-gunstar-super-heroes-2005/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/07/SEGA-Talk-Header-Video-logo-seperate-super-heroes-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/07/SEGA-Talk-Header-Video-logo-seperate-super-heroes-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/07/SEGA-Talk-Header-Video-logo-seperate-super-heroes-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/07/24/sega-talk-podcast-49-gunstar-super-heroes-2005/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/07/SEGATalkGunstarSuperHeroes.mp3" length="241836620" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #48: Sonic The Hedgehog OVA Anime Movie (1996)</title>
		<link>https://segabits.com/blog/2020/07/10/sega-talk-podcast-48-sonic-the-hedgehog-ova-anime-movie-1996/</link>
		<pubDate>Fri, 10 Jul 2020 14:45:40 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<guid isPermaLink="false">http://segabits.com/?p=67256</guid>
		<description><![CDATA[<p>In 1996, SEGA released a two part direct-to-video Sonic The Hedgehog animated movie. Later, in 1999, westerners saw a theatrical length video release of Sonic The Hedgehog The Movie and boy were we confused! On this SEGA Talk, George and Barry discuss how they first reacted to seeing the OVA (original video animation) as it &hellip; <a href="https://segabits.com/blog/2020/07/10/sega-talk-podcast-48-sonic-the-hedgehog-ova-anime-movie-1996/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/07/sega-talk-48-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/07/sega-talk-48-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/07/sega-talk-48-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/07/10/sega-talk-podcast-48-sonic-the-hedgehog-ova-anime-movie-1996/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/07/SEGATALKSonicOVA.mp3" length="223534732" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #47: Alex Kidd in the Enchanted Castle (1989)</title>
		<link>https://segabits.com/blog/2020/06/26/sega-talk-podcast-47-alex-kidd-in-the-enchanted-castle-1989/</link>
		<pubDate>Fri, 26 Jun 2020 14:16:46 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<guid isPermaLink="false">http://segabits.com/?p=67198</guid>
		<description><![CDATA[<p>Barry and George return to the world of Alex Kidd with the franchise&#8217;s 16-bit Mega Drive/Genesis debut Alex Kidd in the Enchanted Castle! On this episode we discuss the game&#8217;s crazy story, the return to the platforming roots of Miracle World and investigate whether the game was ACTUALLY a SEGA Genesis launch title or not. &hellip; <a href="https://segabits.com/blog/2020/06/26/sega-talk-podcast-47-alex-kidd-in-the-enchanted-castle-1989/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/06/SEGA-Talk-Header-Video-logo-alex-kidd-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/06/SEGA-Talk-Header-Video-logo-alex-kidd-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/06/SEGA-Talk-Header-Video-logo-alex-kidd-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/06/26/sega-talk-podcast-47-alex-kidd-in-the-enchanted-castle-1989/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/06/SEGATalkAlexKiddEnchantedCastle.mp3" length="202762648" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #46: Binary Domain (2012)</title>
		<link>https://segabits.com/blog/2020/06/12/sega-talk-podcast-46-binary-domain-2012/</link>
		<pubDate>Fri, 12 Jun 2020 17:57:20 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<guid isPermaLink="false">http://segabits.com/?p=67165</guid>
		<description><![CDATA[<p>You might know them best for the Yakuza series, but in 2012 Toshihiro Nagoshi and his team at Ryu Ga Gotoku Studio released a crazy third person shooter set in the year 2080. Despite being a solid game, Binary Domain never truly found its footing worldwide, and the fallout from the release would change the &hellip; <a href="https://segabits.com/blog/2020/06/12/sega-talk-podcast-46-binary-domain-2012/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/06/sega-talk-binary-domain-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/06/sega-talk-binary-domain-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/06/sega-talk-binary-domain-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/06/12/sega-talk-podcast-46-binary-domain-2012/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/06/SEGATalkBinaryDomain.mp3" length="242270061" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #45: Die Hard Arcade/Dynamite Deka (1996)</title>
		<link>https://segabits.com/blog/2020/05/29/sega-talk-podcast-45-die-hard-arcade-dynamite-deka-1996/</link>
		<pubDate>Fri, 29 May 2020 20:33:22 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Die Hard Arcade]]></category>
		<category><![CDATA[Dynamite Deka]]></category>
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		<category><![CDATA[Saturn]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=67051</guid>
		<description><![CDATA[<p>Yippee-Ki-Yay, Motherf-! On this SEGA Talk, Barry and George fight their way through AM1 and SEGA Technical Institute&#8217;s Die Hard Arcade/Dynamite Deka! We discuss how SEGA&#8217;s first 3D beat &#8217;em up has the DNA of Altered Beast and Golden Axe, the differences between the Japanese and western versions and we cover the remakes and sequels. &hellip; <a href="https://segabits.com/blog/2020/05/29/sega-talk-podcast-45-die-hard-arcade-dynamite-deka-1996/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/05/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/05/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/05/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/05/29/sega-talk-podcast-45-die-hard-arcade-dynamite-deka-1996/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/05/SEGATalkDieHardArcade.mp3" length="190216057" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #44: Streets of Rage 2 (1992)</title>
		<link>https://segabits.com/blog/2020/05/15/sega-talk-podcast-44-streets-of-rage-2-1992/</link>
		<pubDate>Fri, 15 May 2020 15:06:20 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Streets of Rage 2]]></category>
		<category><![CDATA[Streets of Rage II]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=67011</guid>
		<description><![CDATA[<p>On this episode, we bare our knuckles and return to the streets to rage about the sequel to the classic SEGA Genesis/Mega Drive beat &#8217;em up. I am of course talking about Golden Axe 2! Oh wait, sorry, I mean Streets of Rage 2! Learn about the new team behind the sequel, development secrets, how &hellip; <a href="https://segabits.com/blog/2020/05/15/sega-talk-podcast-44-streets-of-rage-2-1992/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/05/SEGA-Talk-Header-Video-logo-seperate-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/05/SEGA-Talk-Header-Video-logo-seperate-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/05/SEGA-Talk-Header-Video-logo-seperate-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/05/15/sega-talk-podcast-44-streets-of-rage-2-1992/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/05/SEGATalkStreetsofRage2.mp3" length="216432982" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #43: Sonic The Hedgehog (2020 Movie)</title>
		<link>https://segabits.com/blog/2020/04/30/sega-talk-podcast-43-sonic-the-hedgehog-2020-movie/</link>
		<pubDate>Thu, 30 Apr 2020 18:38:26 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Ben Schwartz]]></category>
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		<category><![CDATA[Sonic Movie]]></category>
		<category><![CDATA[Sonic the Hedgehog]]></category>
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		<guid isPermaLink="false">http://segabits.com/?p=66937</guid>
		<description><![CDATA[<p>Grab the popcorn, because on this episode Barry and George discuss the Sonic The Hedgehog movie from Paramount! We follow the film&#8217;s development from the earliest signs of a Sonic movie all the way to the premiere and beyond! As a bonus, enjoy our long awaited review of the movie! Support us on Patreon! Get early access, &hellip; <a href="https://segabits.com/blog/2020/04/30/sega-talk-podcast-43-sonic-the-hedgehog-2020-movie/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/04/SEGA-Talk-sonic-movie-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/04/SEGA-Talk-sonic-movie-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/04/SEGA-Talk-sonic-movie-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/04/30/sega-talk-podcast-43-sonic-the-hedgehog-2020-movie/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/04/sega-talk-sonic-movie-podcast.mp3" length="100891924" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #42: Skies of Arcadia (2000)</title>
		<link>https://segabits.com/blog/2020/04/24/sega-talk-podcast-42-skies-of-arcadia-2000/</link>
		<pubDate>Fri, 24 Apr 2020 18:11:16 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Skies of Arcadia]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=66900</guid>
		<description><![CDATA[<p>Ahoy! On this SEGA Talk, George and Barry take to the skies to discuss the SEGA Dreamcast JRPG Skies of Arcadia! Known as Eternal Arcadia in Japan, the game is often cited as one of the best RPGs on the Dreamcast, and an underrated GameCube port has since helped its legacy. Learn about the early &hellip; <a href="https://segabits.com/blog/2020/04/24/sega-talk-podcast-42-skies-of-arcadia-2000/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/04/sega-talk-skies-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/04/sega-talk-skies-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/04/sega-talk-skies-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/04/24/sega-talk-podcast-42-skies-of-arcadia-2000/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/04/SEGATalkSkiesofArcadia.mp3" length="227551739" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #41: Sonic Chaos (1993)</title>
		<link>https://segabits.com/blog/2020/04/17/sega-talk-podcast-41-sonic-chaos-1993/</link>
		<pubDate>Fri, 17 Apr 2020 14:24:52 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Sonic Chaos]]></category>
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		<guid isPermaLink="false">http://segabits.com/?p=66875</guid>
		<description><![CDATA[<p>The SEGA Game Gear is our focus on this episode as we discuss Sonic Chaos, or Sonic &#038; Tails as it’s known in Japan. We discuss the game’s many “firsts”, the unique development and the impact it had on future Sonic games. Support us on Patreon! Get early access, tell us what games to cover, and have &hellip; <a href="https://segabits.com/blog/2020/04/17/sega-talk-podcast-41-sonic-chaos-1993/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/04/sonic-chaos-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/04/sonic-chaos-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/04/sonic-chaos-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/04/17/sega-talk-podcast-41-sonic-chaos-1993/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/04/SEGATalkSonicChaos.mp3" length="149132890" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #40: Segata Sanshiro</title>
		<link>https://segabits.com/blog/2020/04/10/sega-talk-podcast-40-segata-sanshiro/</link>
		<pubDate>Fri, 10 Apr 2020 21:30:16 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<guid isPermaLink="false">http://segabits.com/?p=66805</guid>
		<description><![CDATA[<p>Please almighty Segata Sanshiro! We need to stop playing our SEGA Saturns for just one hour to talk about your greatness! On this SEGA Talk, George and Barry discuss the inspiration for SEGA Japan&#8217;s Saturn mascot, as well as the many commercials and the legacy Segata Sanshiro left behind– oh! He found us-! UGH! I &hellip; <a href="https://segabits.com/blog/2020/04/10/sega-talk-podcast-40-segata-sanshiro/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/04/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/04/SEGA-Talk-Header-Video-logo-seperate-copy-1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/04/SEGA-Talk-Header-Video-logo-seperate-copy-1-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/04/10/sega-talk-podcast-40-segata-sanshiro/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/04/SEGATalkSegataSanshiro.mp3" length="158347714" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #39: Vectorman (1995)</title>
		<link>https://segabits.com/blog/2020/04/03/sega-talk-podcast-39-vectorman-1995/</link>
		<pubDate>Fri, 03 Apr 2020 17:33:35 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Vectorman]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=66785</guid>
		<description><![CDATA[<p>On this SEGA Talk, George and Barry discuss the 1995 SEGA Genesis classic Vectorman! Enjoy this enhanced format where we now watch videos as well as give our usual analysis and development overview. [iTunes – Stitcher – YouTube – Play Music – RSS – Download] If you want to give us feedback, suggest a topic for the next podcast or want to ask &hellip; <a href="https://segabits.com/blog/2020/04/03/sega-talk-podcast-39-vectorman-1995/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/04/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/04/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/04/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/04/03/sega-talk-podcast-39-vectorman-1995/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/04/SEGATalkVectorMan.mp3" length="184359529" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #38: JSRF: Jet Set Radio Future (2002)</title>
		<link>https://segabits.com/blog/2020/03/19/sega-talk-podcast-38-jsrf-jet-set-radio-future-2002/</link>
		<pubDate>Thu, 19 Mar 2020 13:59:13 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<guid isPermaLink="false">http://segabits.com/?p=66625</guid>
		<description><![CDATA[<p>Barry and George return to the streets of Tokyo-to to discuss Smilebit&#8217;s JSRF: Jet Set Radio Future! On this long anticipated SEGA Talk, we discuss the differences between the sequel and the original, try to make sense of the game&#8217;s crazy plot and do a deep dive into the music including the most comprehensive The &hellip; <a href="https://segabits.com/blog/2020/03/19/sega-talk-podcast-38-jsrf-jet-set-radio-future-2002/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/03/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/03/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/03/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/03/19/sega-talk-podcast-38-jsrf-jet-set-radio-future-2002/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/03/SEGATalkJetSetRadioFuture.mp3" length="246456792" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #37: SEGA Superstars Tennis (2008)</title>
		<link>https://segabits.com/blog/2020/03/05/sega-talk-podcast-37-sega-superstars-tennis-2008/</link>
		<pubDate>Fri, 06 Mar 2020 02:05:03 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<guid isPermaLink="false">http://segabits.com/?p=66568</guid>
		<description><![CDATA[<p>Grab your racket, because on this SEGA Talk Podcast, George and Barry are discussing SEGA Superstars Tennis! Learn about how Sumo Digital decided on tennis for their first Superstars/All-Stars game, and hear our thoughts on the franchise lineup, gameplay and shift to racing. [iTunes – Stitcher – YouTube – Play Music – RSS – Download] If you want to give us feedback, suggest &hellip; <a href="https://segabits.com/blog/2020/03/05/sega-talk-podcast-37-sega-superstars-tennis-2008/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/03/SEGA_Talk_Header_Video_logo_seperate-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/03/SEGA_Talk_Header_Video_logo_seperate-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/03/SEGA_Talk_Header_Video_logo_seperate-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/03/05/sega-talk-podcast-37-sega-superstars-tennis-2008/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/03/SEGATalkSegaSuperstarsTennis.mp3" length="129997690" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #36: Hang-On (1985)</title>
		<link>https://segabits.com/blog/2020/02/21/sega-talk-podcast-36-hang-on-1985/</link>
		<pubDate>Sat, 22 Feb 2020 02:09:07 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<guid isPermaLink="false">http://segabits.com/?p=66479</guid>
		<description><![CDATA[<p>On this SEGA Talk, George and Barry discuss the granddaddy of super scaler games: Hang-On! Learn about the mysterious Studio 128, the REAL reason the bike is red, and the bizarre sequels released that WEREN&#8217;T Super Hang-On. [iTunes – Stitcher – YouTube – Play Music – RSS – Download] If you want to give us feedback, suggest a topic for the next podcast &hellip; <a href="https://segabits.com/blog/2020/02/21/sega-talk-podcast-36-hang-on-1985/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/02/sega_talk_hang-on-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/02/sega_talk_hang-on-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/02/sega_talk_hang-on-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/02/21/sega-talk-podcast-36-hang-on-1985/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/02/SEGATalkHangOn.mp3" length="163849223" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #35: Gunstar Heroes (1993)</title>
		<link>https://segabits.com/blog/2020/02/07/sega-talk-podcast-35-gunstar-heroes-1993/</link>
		<pubDate>Fri, 07 Feb 2020 14:56:46 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<guid isPermaLink="false">http://segabits.com/?p=66338</guid>
		<description><![CDATA[<p>We reopen the Treasure chest and check out another gem from the studio we all love (that being Treasure, if you didn&#8217;t get the earlier reference). This time it&#8217;s Gunstar Heroes! Learn about how the game&#8217;s title came to be, where the franchise went after the initial Mega Drive release, the technical ins and outs &hellip; <a href="https://segabits.com/blog/2020/02/07/sega-talk-podcast-35-gunstar-heroes-1993/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/02/SEGA_Talk_Header_Gunstar_Heroes-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/02/SEGA_Talk_Header_Gunstar_Heroes-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/02/SEGA_Talk_Header_Gunstar_Heroes-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/02/07/sega-talk-podcast-35-gunstar-heroes-1993/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/02/SEGATalkGunstarHeroes.mp3" length="158736551" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #34: Seaman (1999)</title>
		<link>https://segabits.com/blog/2020/01/23/sega-talk-podcast-34-seaman-1999/</link>
		<pubDate>Fri, 24 Jan 2020 02:49:59 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Yoot Saito]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=66252</guid>
		<description><![CDATA[<p>The often requested episode of SEGA Talk is here! Barry and George discuss Seaman, Yoot Saito&#8217;s strange SEGA Dreamcast experiment. Learn how the idea came about, the speech recognition tech that made the game possible, what Yoot has been up to since and more! Support us on Patreon! Get early access, tell us what games to cover, &hellip; <a href="https://segabits.com/blog/2020/01/23/sega-talk-podcast-34-seaman-1999/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/01/sega_talk_seaman-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/01/sega_talk_seaman-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/01/sega_talk_seaman-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/01/23/sega-talk-podcast-34-seaman-1999/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/01/SEGATalkSeaman.mp3" length="165561809" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #33: Guardian Heroes (1996)</title>
		<link>https://segabits.com/blog/2020/01/09/sega-talk-podcast-33-guardian-heroes-1996/</link>
		<pubDate>Thu, 09 Jan 2020 16:54:37 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<guid isPermaLink="false">http://segabits.com/?p=66180</guid>
		<description><![CDATA[<p>Barry and George kick off 2020 talking about the SEGA Saturn classic Guardian Heroes! What inspired Treasure to make the game? How do you mix beat &#8217;em up gameplay with RPG elements? How does the HD remaster play? Click play and find out! Support us on Patreon! Get early access, tell us what games to cover, and &hellip; <a href="https://segabits.com/blog/2020/01/09/sega-talk-podcast-33-guardian-heroes-1996/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2020/01/sega_talk_guardian_heroes-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2020/01/sega_talk_guardian_heroes-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2020/01/sega_talk_guardian_heroes-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2020/01/09/sega-talk-podcast-33-guardian-heroes-1996/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2020/01/SEGATalkGuardianHeroes.mp3" length="134592098" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #32: Phantasy Star Online (2000)</title>
		<link>https://segabits.com/blog/2019/12/19/sega-talk-podcast-32-phantasy-star-online-2000/</link>
		<pubDate>Thu, 19 Dec 2019 17:15:54 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Phantasy Star Online]]></category>
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		<guid isPermaLink="false">http://segabits.com/?p=66076</guid>
		<description><![CDATA[<p>Renew your Hunter License because Barry and George are returning to Ragol to discuss Phantasy Star Online! On this episode we share our memories of playing the game as it released and new versions rolled out, the unique gameplay and chat functions and the future of the franchise. Support us on Patreon! Get early access, tell us &hellip; <a href="https://segabits.com/blog/2019/12/19/sega-talk-podcast-32-phantasy-star-online-2000/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2019/12/SEGA_Talk_PSO_copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2019/12/SEGA_Talk_PSO_copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2019/12/SEGA_Talk_PSO_copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2019/12/19/sega-talk-podcast-32-phantasy-star-online-2000/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2019/12/SEGATalkPhantasyStarOnline.mp3" length="89109870" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #31: The Revenge of Shinobi (1989)</title>
		<link>https://segabits.com/blog/2019/12/12/sega-talk-podcast-31-the-revenge-of-shinobi-1989/</link>
		<pubDate>Thu, 12 Dec 2019 14:49:15 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<guid isPermaLink="false">http://segabits.com/?p=66055</guid>
		<description><![CDATA[<p>The SEGA Genesis/Mega Drive action classic The Revenge of Shinobi is the focus of this SEGA Talk episode. Barry and George discuss the game&#8217;s development, the difficulty, the various revisions and the impact the game made on the Shinobi series as a whole. While not available on the SEGA Genesis Mini, the game was included &hellip; <a href="https://segabits.com/blog/2019/12/12/sega-talk-podcast-31-the-revenge-of-shinobi-1989/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2019/11/SEGA_Talk_Shinobi-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2019/11/SEGA_Talk_Shinobi-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2019/11/SEGA_Talk_Shinobi-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2019/12/12/sega-talk-podcast-31-the-revenge-of-shinobi-1989/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2019/12/Episode-31-The-Revenge-of-Shinobi-1989.mp3" length="57107784" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #30: Alex Kidd in Miracle World (1986)</title>
		<link>https://segabits.com/blog/2019/11/21/sega-talk-podcast-30-alex-kidd-in-miracle-world-1986/</link>
		<pubDate>Thu, 21 Nov 2019 15:00:51 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<guid isPermaLink="false">http://segabits.com/?p=65971</guid>
		<description><![CDATA[<p>On this SEGA Talk, we tackle the precursor to Sonic: Alex Kidd in Miracle World! Described as &#8220;SEGA&#8217;s answer to Mario&#8221;, Alex Kidd is a character who brings back fond memories for some, and frustrating memories for others. We discuss the development history, the game&#8217;s connection to Dragon Ball and debate whether Alex Kidd was &hellip; <a href="https://segabits.com/blog/2019/11/21/sega-talk-podcast-30-alex-kidd-in-miracle-world-1986/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2019/11/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2019/11/SEGA-Talk-Header-Video-logo-seperate-copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2019/11/SEGA-Talk-Header-Video-logo-seperate-copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2019/11/21/sega-talk-podcast-30-alex-kidd-in-miracle-world-1986/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2019/11/Alex-Kidd-in-Miracle-World-1986-_-SEGA-Talk-Podcast-1.mp3" length="59441179" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #29: Puyo Puyo/Dr. Robotnik&#8217;s Mean Bean Machine (1991/1993)</title>
		<link>https://segabits.com/blog/2019/11/08/sega-talk-podcast-29-puyo-puyo-dr-robotniks-mean-bean-machine-1991-1993/</link>
		<pubDate>Fri, 08 Nov 2019 14:57:08 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<guid isPermaLink="false">http://segabits.com/?p=65900</guid>
		<description><![CDATA[<p>On this SEGA Talk, we discuss two games: 1991&#8217;s Puyo Puyo and 1993&#8217;s Westernized version Dr. Robotnik&#8217;s Mean Bean Machine! Learn about the developer Compile, the Adventures of Sonic the Hedgehog episode that inspired the game&#8217;s bosses and hear Barry rant about Eggman versus Robotnik. Try the games for yourself! They&#8217;re both on the recently &hellip; <a href="https://segabits.com/blog/2019/11/08/sega-talk-podcast-29-puyo-puyo-dr-robotniks-mean-bean-machine-1991-1993/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2019/11/SEGA_Talk_Header_Video_logo_seperate_copy-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2019/11/SEGA_Talk_Header_Video_logo_seperate_copy-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2019/11/SEGA_Talk_Header_Video_logo_seperate_copy-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2019/11/08/sega-talk-podcast-29-puyo-puyo-dr-robotniks-mean-bean-machine-1991-1993/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2019/11/Puyo-Puyo-Dr.-Robotniks-Mean-Bean-Machine-SEGA-Talk-Podcast.mp3" length="110536966" type="audio/mpeg" />
<enclosure url="http://segabits.com/wp-content/uploads/2019/11/SEGATalkPuyoPuyo.mp3" length="182960478" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #28: The House of the Dead 2 (1998)</title>
		<link>https://segabits.com/blog/2019/10/25/sega-talk-podcast-28-the-house-of-the-dead-2-1998/</link>
		<pubDate>Fri, 25 Oct 2019 14:00:18 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<guid isPermaLink="false">http://segabits.com/?p=65805</guid>
		<description><![CDATA[<p>It&#8217;s the Halloween season, and that means Barry and George are returning to The House of the Dead! But wait, where&#8217;s the house? Are we in Venice? On this SEGA Talk we discuss the acclaimed sequel to the original The House of the Dead, which we covered three years ago to the date on our &hellip; <a href="https://segabits.com/blog/2019/10/25/sega-talk-podcast-28-the-house-of-the-dead-2-1998/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2019/10/SEGA_Talk_THOTD2-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2019/10/SEGA_Talk_THOTD2-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2019/10/SEGA_Talk_THOTD2-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2019/10/25/sega-talk-podcast-28-the-house-of-the-dead-2-1998/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2019/10/SEGA-Talk-Podcast-28-The-House-of-the-Dead-2-1998.mp3" length="92526269" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #27: Bug! (1995)</title>
		<link>https://segabits.com/blog/2019/10/10/sega-talk-podcast-27-bug-1995/</link>
		<pubDate>Thu, 10 Oct 2019 18:47:40 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<guid isPermaLink="false">http://segabits.com/?p=65716</guid>
		<description><![CDATA[<p>On this episode, we cover the unique SEGA Saturn platformer Bug! How did this wacky game come about, and what connection does it have to Sonic the Hedgehog? Travel back to 1995 with us as we discuss what it was like when this oddball game released. Support us on Patreon! Get early access, tell us what games &hellip; <a href="https://segabits.com/blog/2019/10/10/sega-talk-podcast-27-bug-1995/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2019/10/segatalkbug-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2019/10/segatalkbug-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2019/10/segatalkbug-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2019/10/SEGATalkBug.mp3" length="134572515" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #26: Castle of Illusion Starring Mickey Mouse (1990)</title>
		<link>https://segabits.com/blog/2019/09/26/sega-talk-podcast-26-castle-of-illusion-starring-mickey-mouse-1990/</link>
		<pubDate>Thu, 26 Sep 2019 21:14:24 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<guid isPermaLink="false">http://segabits.com/?p=65654</guid>
		<description><![CDATA[<p>On this SEGA Talk, we celebrate the launch of the SEGA Genesis Mini by covering a very important game included on the plug and play console: Castle of Illusion Starring Mickey Mouse. We discuss our memories of the game, the development process the many sequels and the recent remake! Support us on Patreon! Get early access, tell &hellip; <a href="https://segabits.com/blog/2019/09/26/sega-talk-podcast-26-castle-of-illusion-starring-mickey-mouse-1990/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2019/09/SEGA_Talk_Header_Video_logo_seperate-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2019/09/SEGA_Talk_Header_Video_logo_seperate-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2019/09/SEGA_Talk_Header_Video_logo_seperate-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2019/09/26/sega-talk-podcast-26-castle-of-illusion-starring-mickey-mouse-1990/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2019/09/SEGATalkCastleofIllusion.mp3" length="173170071" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #25: SEGA Dreamcast – 20 Year Anniversary (1999-2019)</title>
		<link>https://segabits.com/blog/2019/09/09/sega-talk-podcast-25-sega-dreamcast-20-year-anniversary/</link>
		<pubDate>Mon, 09 Sep 2019 11:00:29 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[SEGA Dreamcast]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=65471</guid>
		<description><![CDATA[<p>In celebration of the SEGA Dreamcast turning 20 years old in America on September 9th, we&#8217;re talking about the console itself on this milestone episode of SEGA Talk! What went on behind the scenes during the development of the hardware? What were the best launch games? How early did SEGA plan to discontinue the Dreamcast? &hellip; <a href="https://segabits.com/blog/2019/09/09/sega-talk-podcast-25-sega-dreamcast-20-year-anniversary/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2019/09/segatalk25-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2019/09/segatalk25-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2019/09/segatalk25-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2019/09/09/sega-talk-podcast-25-sega-dreamcast-20-year-anniversary/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2019/09/SEGA-Talk-25-SEGA-Dreamcast.mp3" length="103105104" type="audio/mpeg" />
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		<title>SEGA Talk #24: Last Bronx (1996)</title>
		<link>https://segabits.com/blog/2019/08/15/sega-talk-24-last-bronx-1996/</link>
		<pubDate>Thu, 15 Aug 2019 18:06:20 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Arcade]]></category>
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		<category><![CDATA[Last Bronx]]></category>
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		<category><![CDATA[Saturn]]></category>
		<category><![CDATA[SEGA Saturn]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=65312</guid>
		<description><![CDATA[<p>On this SEGA Talk, we return to the world of 3D fighters with the underrated AM3 arcade to Saturn to PC game Last Bronx. While on the surface, the game is similar to AM2&#8217;s efforts, there is a lot that sets it apart. Check out the show as we discuss the development history, the intense &hellip; <a href="https://segabits.com/blog/2019/08/15/sega-talk-24-last-bronx-1996/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2019/08/SEGA_Talk_Header_Video_logo_seperate-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2019/08/SEGA_Talk_Header_Video_logo_seperate-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2019/08/SEGA_Talk_Header_Video_logo_seperate-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2019/08/15/sega-talk-24-last-bronx-1996/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2019/08/SEGATalkLastBronx.mp3" length="133731362" type="audio/mpeg" />
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		<title>SEGA Talk #23: Shinobi (1987)</title>
		<link>https://segabits.com/blog/2019/08/01/sega-talk-23-shinobi-1987/</link>
		<pubDate>Thu, 01 Aug 2019 16:03:06 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Shinobi]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=65231</guid>
		<description><![CDATA[<p>On this SEGA Talk, George and Barry knuckle up and kick back to the 80s to discuss SEGA&#8217;s ninja arcade classic Shinobi! We discuss the game&#8217;s development, the fascination with ninjas and the many ports the game received. Make sure to leave us a positive five star review on iTunes, it always helps! Support us &hellip; <a href="https://segabits.com/blog/2019/08/01/sega-talk-23-shinobi-1987/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2019/08/SEGA_Talk_Header_Shinobi-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2019/08/SEGA_Talk_Header_Shinobi-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2019/08/SEGA_Talk_Header_Shinobi-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2019/07/SEGATalkShinobi.mp3" length="167490692" type="audio/mpeg" />
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		<title>SEGA Talk #22: Rez (2001)</title>
		<link>https://segabits.com/blog/2019/07/19/sega-talk-22-rez-2001/</link>
		<pubDate>Fri, 19 Jul 2019 20:06:04 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[REZ]]></category>
		<category><![CDATA[Tetsuya Mizuguchi]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=65146</guid>
		<description><![CDATA[<p>On this SEGA Talk, George and Barry discuss a game that has been requested quite a bit by our audience: 2001&#8217;s musical rail shooter Rez. Created by Tetsuya Mizuguchi, this synesthesia inspired game has a very interesting development history, which we delve into. We also cover the various ports and other works by Mizuguchi. Make &hellip; <a href="https://segabits.com/blog/2019/07/19/sega-talk-22-rez-2001/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2019/07/sega_talk_rez-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2019/07/sega_talk_rez-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2019/07/sega_talk_rez-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2019/07/SEGA-Talk-Podcast-22-Rez-2001.mp3" length="121379245" type="audio/mpeg" />
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		<title>SEGA Talk #21: Super Monkey Ball (2001)</title>
		<link>https://segabits.com/blog/2019/07/04/sega-talk-21-super-monkey-ball-2001/</link>
		<pubDate>Fri, 05 Jul 2019 01:14:45 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Monkey Ball]]></category>
		<category><![CDATA[Super Monkey Ball]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=64995</guid>
		<description><![CDATA[<p>On this episode of SEGA Talk we look back on a very important game in SEGA’s third party era: Super Monkey Ball! We discuss the arcade original Monkey Ball, the console port and its sequel, the development history, gameplay and the future of the franchise. Make sure to leave us a positive five star review &hellip; <a href="https://segabits.com/blog/2019/07/04/sega-talk-21-super-monkey-ball-2001/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2019/07/SEGA-Talk-Header-Video-logo-seperate-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2019/07/SEGA-Talk-Header-Video-logo-seperate-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2019/07/SEGA-Talk-Header-Video-logo-seperate-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2019/07/SEGA_Talk_Podcast_21_Super_Monkey_Ball_2001.mp3" length="57164972" type="audio/mpeg" />
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		<title>SEGA Talk #20: Comix Zone (1995)</title>
		<link>https://segabits.com/blog/2019/06/20/sega-talk-20-comix-zone-1995/</link>
		<pubDate>Thu, 20 Jun 2019 18:09:27 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Comix Zone]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Genesis]]></category>
		<category><![CDATA[Mega Drive]]></category>
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		<category><![CDATA[SEGA Genesis]]></category>
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		<category><![CDATA[Videos]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=64886</guid>
		<description><![CDATA[<p>With all the buzz of the SEGA Genesis/Mega Drive Mini, we thought we&#8217;d discuss a game featured on the upcoming plug and play console! On this episode, George and Barry discuss the comic book inspired adventure game Comix Zone. We talk about the development history, the gameplay and the sequel that never was. Make sure &hellip; <a href="https://segabits.com/blog/2019/06/20/sega-talk-20-comix-zone-1995/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2019/06/SEGA-Talk-Header-Video-comix-zone-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2019/06/SEGA-Talk-Header-Video-comix-zone-150x150.png 150w, https://segabits.com/wp-content/uploads/2019/06/SEGA-Talk-Header-Video-comix-zone-120x120.png 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2019/06/20/sega-talk-20-comix-zone-1995/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2019/06/SEGATalkComixZone.mp3" length="142509278" type="audio/mpeg" />
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		<title>SEGA Talk #19: Sonic Adventure (1998)</title>
		<link>https://segabits.com/blog/2019/05/30/sega-talk-19-sonic-adventure-1998/</link>
		<pubDate>Thu, 30 May 2019 19:51:28 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Sonic Adventure]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=64730</guid>
		<description><![CDATA[<p>SEGA Talk returns to the Sonic the Hedgehog franchise with Sonic&#8217;s first 3D platformer: Sonic Adventure! George and Barry discuss the Dreamcast classic from development to release, sharing little known factoids and their own memories of the game. Make sure to leave us a positive five star review on iTunes, it always helps! Support us &hellip; <a href="https://segabits.com/blog/2019/05/30/sega-talk-19-sonic-adventure-1998/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2019/05/SEGA-Talk-Header-SA-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2019/05/SEGA-Talk-Header-SA-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2019/05/SEGA-Talk-Header-SA-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2019/05/SEGATalkSonicAdventure.mp3" length="134407728" type="audio/mpeg" />
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		<title>SEGA Talk #18: Fighters Megamix (1996)</title>
		<link>https://segabits.com/blog/2019/05/17/sega-talk-18-fighters-megamix-1996/</link>
		<pubDate>Sat, 18 May 2019 02:03:16 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Fighters Megamix]]></category>
		<category><![CDATA[Saturn]]></category>
		<category><![CDATA[SEGA Saturn]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=64644</guid>
		<description><![CDATA[<p>Our celebration of the SEGA Saturn continues on SEGA Talk as we discuss the Virtua Fighter and Fighting Vipers AM2 all-stars fighter Fighters Megamix! George and Barry discuss the game&#8217;s development, how it compares to other AM2 fighters of the time and the many crazy hidden characters featured in the game. Make sure to leave &hellip; <a href="https://segabits.com/blog/2019/05/17/sega-talk-18-fighters-megamix-1996/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2019/05/SEGA-Talk-Header-Video-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2019/05/SEGA-Talk-Header-Video-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2019/05/SEGA-Talk-Header-Video-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2019/05/17/sega-talk-18-fighters-megamix-1996/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2019/05/SEGATalkFightersMegamix.mp3" length="114206718" type="audio/mpeg" />
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		<title>SEGA Talk #17: Burning Rangers (1998)</title>
		<link>https://segabits.com/blog/2019/05/02/sega-talk-17-burning-rangers-1998/</link>
		<pubDate>Fri, 03 May 2019 02:30:41 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Saturn]]></category>
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		<category><![CDATA[Sonic Team]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=64550</guid>
		<description><![CDATA[<p>On this SEGA Talk, George and Barry discuss Sonic Team&#8217;s final game for the SEGA Saturn: Burning Rangers. Despite the all-star development team, few SEGA and Sonic Team fans have actually played the game thanks to a limited run in the west. We discuss the game&#8217;s scarcity, how it played, the story and setting and &hellip; <a href="https://segabits.com/blog/2019/05/02/sega-talk-17-burning-rangers-1998/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2019/05/SEGA-Talk-Header-Video-BR-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2019/05/SEGA-Talk-Header-Video-BR-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2019/05/SEGA-Talk-Header-Video-BR-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2019/04/SEGAtalkburningrangers.mp3" length="146891852" type="audio/mpeg" />
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		<title>SEGA Talk #16: Shenmue (1999)</title>
		<link>https://segabits.com/blog/2019/04/19/sega-talk-16-shenmue-1999/</link>
		<pubDate>Sat, 20 Apr 2019 01:21:05 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Shenmue]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=64474</guid>
		<description><![CDATA[<p>SEGA Talk is back, and with our return we thought we&#8217;d cover a very important game in SEGA&#8217;s history. On this episode we discuss the 1999 SEGA Dreamcast classic Shenmue! George and Barry discuss the game&#8217;s history, the many innovative gameplay features and our own experiences playing the game. In addation to the audio podcast, &hellip; <a href="https://segabits.com/blog/2019/04/19/sega-talk-16-shenmue-1999/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2019/04/SEGA_Talk_Header_Video-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2019/04/SEGA_Talk_Header_Video-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2019/04/SEGA_Talk_Header_Video-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
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		<slash:comments>1</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2019/04/SEGATalkShenmue.mp3" length="212441435" type="audio/mpeg" />
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		<title>SEGA Talk #15: Golden Axe (1989)</title>
		<link>https://segabits.com/blog/2018/07/03/sega-talk-15-golden-axe-1989/</link>
		<pubDate>Tue, 03 Jul 2018 21:40:25 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
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		<category><![CDATA[Golden Axe]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=62506</guid>
		<description><![CDATA[<p>The SEGA Talk podcast has its mighty return talking about the game with swords, dragons and a Golden Axe! On this episode of SEGA Talk we delve deep into not only an arcade smash hit, but also a early SEGA Genesis/Mega Drive classic. This is Golden Axe!  On this episode George and Barry discuss the &hellip; <a href="https://segabits.com/blog/2018/07/03/sega-talk-15-golden-axe-1989/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2018/07/SEGA_Talk_Header_logo_seperate-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2018/07/SEGA_Talk_Header_logo_seperate-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2018/07/SEGA_Talk_Header_logo_seperate-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2018/07/03/sega-talk-15-golden-axe-1989/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2018/07/SEGATalkGoldenAxe.mp3" length="108379979" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #14: Sonic the Hedgehog (1991)</title>
		<link>https://segabits.com/blog/2018/03/02/sega-talk-podcast-14-sonic-the-hedgehog-1991/</link>
		<pubDate>Fri, 02 Mar 2018 21:28:36 +0000</pubDate>
		<dc:creator>George</dc:creator>
				<category><![CDATA[Big Feature]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[Mega Drive]]></category>
		<category><![CDATA[SEGA Genesis]]></category>
		<category><![CDATA[SEGA Mega Drive]]></category>
		<category><![CDATA[SEGA Talk]]></category>
		<category><![CDATA[Sonic the Hedgehog]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=61350</guid>
		<description><![CDATA[<p>On this episode of the SEGA Talk Podcast we cover one of the most important SEGA Genesis/Mega Drive titles ever released. Sonic the Hedgehog, which was obviously the jumping pad for the Sonic mania craze of the early 90s. On this episode George and Barry discuss the game&#8217;s history, our exposure to the game and for &hellip; <a href="https://segabits.com/blog/2018/03/02/sega-talk-podcast-14-sonic-the-hedgehog-1991/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2018/03/SEGA_Talk_Web_Header_Sonic-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2018/03/SEGA_Talk_Web_Header_Sonic-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2018/03/SEGA_Talk_Web_Header_Sonic-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2018/03/02/sega-talk-podcast-14-sonic-the-hedgehog-1991/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2018/03/SEGATalkSonic1991.mp3" length="156677443" type="audio/mpeg" />
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		<item>
		<title>SEGA Talk Podcast #13: Virtua Fighter (1993)</title>
		<link>https://segabits.com/blog/2018/02/14/sega-talk-podcast-13-virtua-fighter-1993/</link>
		<pubDate>Thu, 15 Feb 2018 03:47:07 +0000</pubDate>
		<dc:creator>George</dc:creator>
				<category><![CDATA[Big Feature]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[SEGA Talk]]></category>
		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[32X]]></category>
		<category><![CDATA[Model 2]]></category>
		<category><![CDATA[SEGA Saturn]]></category>
		<category><![CDATA[SEGA-AM2]]></category>
		<category><![CDATA[Virtua Fighter]]></category>
		<category><![CDATA[Yu Suzuki]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=61173</guid>
		<description><![CDATA[<p>Welcome to another episode of our SEGA Talk podcast, where we pick a SEGA game  and have a talk on various subjects regarding said game. On this episode we discuss  SEGA-AM2’s iconic 3D fighter Virtua Fighter! George and Barry talk about the games’ development,  success, and our personal thoughts on how the game has stood the test of &hellip; <a href="https://segabits.com/blog/2018/02/14/sega-talk-podcast-13-virtua-fighter-1993/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2018/02/SEGA_Talk_Header_Video_VF-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2018/02/SEGA_Talk_Header_Video_VF-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2018/02/SEGA_Talk_Header_Video_VF-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2018/02/14/sega-talk-podcast-13-virtua-fighter-1993/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2018/02/SEGATalkVirtuaFighter.mp3" length="146272340" type="audio/mpeg" />
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		<item>
		<title>SEGA Talk Podcast #12: Crazy Taxi (1999)</title>
		<link>https://segabits.com/blog/2017/07/12/sega-talk-podcast-12-crazy-taxi-1999/</link>
		<pubDate>Wed, 12 Jul 2017 21:39:41 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Big Feature]]></category>
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		<category><![CDATA[SEGA Talk]]></category>
		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[AM3]]></category>
		<category><![CDATA[Crazy Taxi]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Features]]></category>
		<category><![CDATA[Hitmaker]]></category>
		<category><![CDATA[SEGA-AM3]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=58932</guid>
		<description><![CDATA[<p>We&#8217;re back! SEGA Talk turns its high beams on and takes a closer look at SEGA AM3&#8217;s classic arcade and Dreamcast game Crazy Taxi. Despite its seemingly simplistic premise, Crazy Taxi offered up a lot of depth and has seen a long and successful history as a franchise with games still being released as of 2017. What &hellip; <a href="https://segabits.com/blog/2017/07/12/sega-talk-podcast-12-crazy-taxi-1999/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2017/07/SEGA_Talk_Header_Taxi-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2017/07/SEGA_Talk_Header_Taxi-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2017/07/SEGA_Talk_Header_Taxi-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2017/07/12/sega-talk-podcast-12-crazy-taxi-1999/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2017/07/SEGATalkCrazyTaxi.mp3" length="164049604" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #11: Space Harrier (1985)</title>
		<link>https://segabits.com/blog/2017/04/05/sega-talk-podcast-11-space-harrier-1985/</link>
		<pubDate>Thu, 06 Apr 2017 01:41:37 +0000</pubDate>
		<dc:creator>George</dc:creator>
				<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Big Feature]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[SEGA Talk]]></category>
		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[SEGA AM-2]]></category>
		<category><![CDATA[Space Harrier]]></category>
		<category><![CDATA[Yu Suzuki]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=57779</guid>
		<description><![CDATA[<p>Welcome to another episode of our SEGA Talk podcast, where we pick a SEGA game  and have a talk on various subjects regarding said game. On this episode we discuss  SEGA-AM2&#8217;s iconic rail-shooter Space Harrier! George and Barry talk about the games&#8217; development,  success, and our personal thoughts on how the game has stood the test &hellip; <a href="https://segabits.com/blog/2017/04/05/sega-talk-podcast-11-space-harrier-1985/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2017/04/SEGA-Space-Harrier-Header-1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2017/04/SEGA-Space-Harrier-Header-1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2017/04/SEGA-Space-Harrier-Header-1-180x180.jpg 180w, https://segabits.com/wp-content/uploads/2017/04/SEGA-Space-Harrier-Header-1-300x300.jpg 300w, https://segabits.com/wp-content/uploads/2017/04/SEGA-Space-Harrier-Header-1-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2017/04/05/sega-talk-podcast-11-space-harrier-1985/feed/</wfw:commentRss>
		<slash:comments>8</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2017/04/SEGATalkSpaceHarrier.mp3" length="167803447" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #10: Jet Set Radio (2000)</title>
		<link>https://segabits.com/blog/2017/03/22/sega-talk-podcast-10-jet-set-radio-2000/</link>
		<pubDate>Wed, 22 Mar 2017 21:24:28 +0000</pubDate>
		<dc:creator>George</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[SEGA Talk]]></category>
		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[Dreamcast]]></category>
		<category><![CDATA[Jet Set Radio]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox One]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=57639</guid>
		<description><![CDATA[<p>This is DJ Professor K, baby, the master of mayhem you know what i&#8217;m sayin&#8217; bringing you another Tokyo underground pirate SEGA Talk radio broadcast from Jet Set Radio! On this nitro driven episode we discuss the creation of Jet Set Radio, the game&#8217;s iconic soundtrack, regional changes, and a whole lot more. Shake your &hellip; <a href="https://segabits.com/blog/2017/03/22/sega-talk-podcast-10-jet-set-radio-2000/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2017/03/SEGA-Talk-Header-Video-JSR-1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2017/03/SEGA-Talk-Header-Video-JSR-1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2017/03/SEGA-Talk-Header-Video-JSR-1-180x180.jpg 180w, https://segabits.com/wp-content/uploads/2017/03/SEGA-Talk-Header-Video-JSR-1-300x300.jpg 300w, https://segabits.com/wp-content/uploads/2017/03/SEGA-Talk-Header-Video-JSR-1-600x600.jpg 600w, https://segabits.com/wp-content/uploads/2017/03/SEGA-Talk-Header-Video-JSR-1-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2017/03/22/sega-talk-podcast-10-jet-set-radio-2000/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2017/03/SegaTalkJetSetRadio.mp3" length="196583553" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #09: Streets of Rage (1991)</title>
		<link>https://segabits.com/blog/2017/03/08/sega-talk-podcast-09-streets-of-rage-1991/</link>
		<pubDate>Wed, 08 Mar 2017 19:13:05 +0000</pubDate>
		<dc:creator>George</dc:creator>
				<category><![CDATA[Big Feature]]></category>
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		<category><![CDATA[Original Content]]></category>
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		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[SEGA Talk]]></category>
		<category><![CDATA[Streets of Rage]]></category>
		<category><![CDATA[Yuzo Koshiro]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=57454</guid>
		<description><![CDATA[<p>Clench your fists, pump up the stereo and get ready to rage in the streets as we talk about the iconic SEGA beat &#8217;em up classic Streets of Rage! On this episode of the SEGA Talk podcast, George and Barry discuss their history with the Streets of Rage franchise, the original game&#8217;s development history and Yuzo Koshiro&#8217;s &hellip; <a href="https://segabits.com/blog/2017/03/08/sega-talk-podcast-09-streets-of-rage-1991/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2017/03/SEGA-Talk-Header-Streets-of-Rage-1-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2017/03/SEGA-Talk-Header-Streets-of-Rage-1-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2017/03/SEGA-Talk-Header-Streets-of-Rage-1-180x180.jpg 180w, https://segabits.com/wp-content/uploads/2017/03/SEGA-Talk-Header-Streets-of-Rage-1-300x300.jpg 300w, https://segabits.com/wp-content/uploads/2017/03/SEGA-Talk-Header-Streets-of-Rage-1-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2017/03/08/sega-talk-podcast-09-streets-of-rage-1991/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2017/03/SEGATALKStreetsOfRage.mp3" length="134078715" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #08: Phantasy Star (1987)</title>
		<link>https://segabits.com/blog/2017/02/22/sega-talk-podcast-08-phantasy-star-1987/</link>
		<pubDate>Wed, 22 Feb 2017 17:07:24 +0000</pubDate>
		<dc:creator>Barry</dc:creator>
				<category><![CDATA[Big Feature]]></category>
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		<category><![CDATA[Features]]></category>
		<category><![CDATA[Master System]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[Phantasy Star]]></category>
		<category><![CDATA[SEGA Master System]]></category>
		<category><![CDATA[SEGA Talk]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=57300</guid>
		<description><![CDATA[<p>Have your interplanetary passports at the ready as we venture to the Algol Solar System to discuss all things Phantasy Star on the SEGA Talk Podcast. Hosts George and Barry have a sit down discussion talking our history with the original game in the long running Phantasy Star franchise, the innovative gameplay, the music (both PSG &hellip; <a href="https://segabits.com/blog/2017/02/22/sega-talk-podcast-08-phantasy-star-1987/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2017/02/SEGA-Talk-Header-8-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2017/02/SEGA-Talk-Header-8-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2017/02/SEGA-Talk-Header-8-180x180.jpg 180w, https://segabits.com/wp-content/uploads/2017/02/SEGA-Talk-Header-8-300x300.jpg 300w, https://segabits.com/wp-content/uploads/2017/02/SEGA-Talk-Header-8-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2017/02/22/sega-talk-podcast-08-phantasy-star-1987/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2017/02/SEGATALKPhantasyStar.mp3" length="139026390" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #07: Power Stone (1999)</title>
		<link>https://segabits.com/blog/2017/02/08/sega-talk-podcast-07-power-stone-1999/</link>
		<pubDate>Wed, 08 Feb 2017 17:33:05 +0000</pubDate>
		<dc:creator>George</dc:creator>
				<category><![CDATA[Big Feature]]></category>
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		<category><![CDATA[Capcom]]></category>
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		<category><![CDATA[Power Stone]]></category>
		<category><![CDATA[SEGA Talk]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=57097</guid>
		<description><![CDATA[<p>We have gathered all the Power Stones and are now ready to talk all things Power Stone related on this episode of the SEGA Talk Podcast. George and Barry have a sit down discussion talking our history with the Power Stone franchise, why we think it still holds up, our favorite Power Stone characters, and &hellip; <a href="https://segabits.com/blog/2017/02/08/sega-talk-podcast-07-power-stone-1999/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2017/02/eJwNxDEOwiAUANC7cACgYOHTzaHR0aTuhLSEVmk_gW8cjHfXN7wPe9XMBrYSlTYIsWxtxrrwRlhDijwhphxD2RqfcReBKMzrHg9qQmltbAdwUkZ3yknnhLKgLYDqZO-MhB6smMbL2d9DfvprDEus_obv_xPhEfmjJPb9AS2JKmg-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2017/02/eJwNxDEOwiAUANC7cACgYOHTzaHR0aTuhLSEVmk_gW8cjHfXN7wPe9XMBrYSlTYIsWxtxrrwRlhDijwhphxD2RqfcReBKMzrHg9qQmltbAdwUkZ3yknnhLKgLYDqZO-MhB6smMbL2d9DfvprDEus_obv_xPhEfmjJPb9AS2JKmg-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2017/02/eJwNxDEOwiAUANC7cACgYOHTzaHR0aTuhLSEVmk_gW8cjHfXN7wPe9XMBrYSlTYIsWxtxrrwRlhDijwhphxD2RqfcReBKMzrHg9qQmltbAdwUkZ3yknnhLKgLYDqZO-MhB6smMbL2d9DfvprDEus_obv_xPhEfmjJPb9AS2JKmg-180x180.jpg 180w, https://segabits.com/wp-content/uploads/2017/02/eJwNxDEOwiAUANC7cACgYOHTzaHR0aTuhLSEVmk_gW8cjHfXN7wPe9XMBrYSlTYIsWxtxrrwRlhDijwhphxD2RqfcReBKMzrHg9qQmltbAdwUkZ3yknnhLKgLYDqZO-MhB6smMbL2d9DfvprDEus_obv_xPhEfmjJPb9AS2JKmg-300x300.jpg 300w, https://segabits.com/wp-content/uploads/2017/02/eJwNxDEOwiAUANC7cACgYOHTzaHR0aTuhLSEVmk_gW8cjHfXN7wPe9XMBrYSlTYIsWxtxrrwRlhDijwhphxD2RqfcReBKMzrHg9qQmltbAdwUkZ3yknnhLKgLYDqZO-MhB6smMbL2d9DfvprDEus_obv_xPhEfmjJPb9AS2JKmg-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2017/02/08/sega-talk-podcast-07-power-stone-1999/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2017/02/SEGATalkPowerStone.mp3" length="151634783" type="audio/mpeg" />
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		<title>SEGA Talk Podcast #06: NiGHTS into Dreams&#8230; (1996)</title>
		<link>https://segabits.com/blog/2016/12/21/sega-talk-podcast-06-nights-into-dreams-1996/</link>
		<pubDate>Wed, 21 Dec 2016 16:30:12 +0000</pubDate>
		<dc:creator>George</dc:creator>
				<category><![CDATA[Featured]]></category>
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		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[NiGHTS into Dreams]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[Saturn]]></category>
		<category><![CDATA[SEGA Saturn]]></category>
		<category><![CDATA[Sonic Team]]></category>
		<category><![CDATA[Sonic the Hedgehog]]></category>
		<category><![CDATA[Yuji Naka]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=56621</guid>
		<description><![CDATA[<p>We have a very special episode of the SEGA Talk Podcast as we cover not only NiGHTS into Dreams&#8230; but also Christmas NiGHTS. We have a interesting discussion on the development of NiGHTS into Dreams&#8230;, how it shifted Sonic Team into creating a new mascot, the game&#8217;s iconic soundtrack, and even speak about our thoughts &hellip; <a href="https://segabits.com/blog/2016/12/21/sega-talk-podcast-06-nights-into-dreams-1996/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2016/12/SEGA-Talk-NiGHTS-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2016/12/SEGA-Talk-NiGHTS-150x150.png 150w, https://segabits.com/wp-content/uploads/2016/12/SEGA-Talk-NiGHTS-180x180.png 180w, https://segabits.com/wp-content/uploads/2016/12/SEGA-Talk-NiGHTS-300x300.png 300w, https://segabits.com/wp-content/uploads/2016/12/SEGA-Talk-NiGHTS-120x120.png 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2016/12/21/sega-talk-podcast-06-nights-into-dreams-1996/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2016/12/SEGATALKNiGHTSintodreams.mp3" length="172418409" type="audio/mpeg" />
		</item>
		<item>
		<title>SEGA Talk Podcast #05: Panzer Dragoon (1995)</title>
		<link>https://segabits.com/blog/2016/12/07/sega-talk-podcast-05-panzer-dragoon-1995/</link>
		<pubDate>Wed, 07 Dec 2016 16:00:32 +0000</pubDate>
		<dc:creator>George</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[Panzer Dragoon]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[SEGA Saturn]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=56442</guid>
		<description><![CDATA[<p>We are back with another SEGA Talk podcast, on this episode we take to the skies as we discuss Team Andromeda&#8217;s SEGA Saturn classic Panzer Dragoon. Tune in and hear us talk about Panzer Dragoon pushing the rail shooting genre to 3D, its unique art style, full motion CGI and of course its legendary soundtrack. So sit back, &hellip; <a href="https://segabits.com/blog/2016/12/07/sega-talk-podcast-05-panzer-dragoon-1995/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2016/12/SEGA-Talk-Header-PD-150x150.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2016/12/SEGA-Talk-Header-PD-150x150.jpg 150w, https://segabits.com/wp-content/uploads/2016/12/SEGA-Talk-Header-PD-180x180.jpg 180w, https://segabits.com/wp-content/uploads/2016/12/SEGA-Talk-Header-PD-300x300.jpg 300w, https://segabits.com/wp-content/uploads/2016/12/SEGA-Talk-Header-PD-120x120.jpg 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2016/12/07/sega-talk-podcast-05-panzer-dragoon-1995/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2016/12/SEGATALKPanzerDragoon.mp3" length="116948942" type="audio/mpeg" />
		</item>
		<item>
		<title>SEGA Talk Podcast #04: Sonic the Hedgehog (2006)</title>
		<link>https://segabits.com/blog/2016/11/16/sonic-talk-podcast-04-sonic-the-hedgehog-2006/</link>
		<pubDate>Wed, 16 Nov 2016 23:18:06 +0000</pubDate>
		<dc:creator>George</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[360]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sonic Retro]]></category>
		<category><![CDATA[Sonic the Hedgehog]]></category>
		<category><![CDATA[Sonic the Hedgehog 2006]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=56141</guid>
		<description><![CDATA[<p>The infamous Sonic the Hedgehog (2006) celebrated its 10th year anniversary earlier this week so George and Barry decided to sit down with Sonic Retro&#8216;s Bartman3010 and David (dtlurker) to recount our thoughts on the title. On this episode we go through the concept of Sonic the Hedgehog, talk about various game play elements, glitches, music, &hellip; <a href="https://segabits.com/blog/2016/11/16/sonic-talk-podcast-04-sonic-the-hedgehog-2006/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2016/11/SEGA-Talk-Header-Sonic-06-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2016/11/SEGA-Talk-Header-Sonic-06-150x150.png 150w, https://segabits.com/wp-content/uploads/2016/11/SEGA-Talk-Header-Sonic-06-180x180.png 180w, https://segabits.com/wp-content/uploads/2016/11/SEGA-Talk-Header-Sonic-06-300x300.png 300w, https://segabits.com/wp-content/uploads/2016/11/SEGA-Talk-Header-Sonic-06-120x120.png 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2016/11/16/sonic-talk-podcast-04-sonic-the-hedgehog-2006/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2016/11/SegaTalkSonic06.mp3" length="226513846" type="audio/mpeg" />
		</item>
		<item>
		<title>SEGA Talk Podcast #03: Daytona USA (1994)</title>
		<link>https://segabits.com/blog/2016/11/10/sega-talk-podcast-03-daytona-usa-1994/</link>
		<pubDate>Thu, 10 Nov 2016 16:40:17 +0000</pubDate>
		<dc:creator>George</dc:creator>
				<category><![CDATA[Big Feature]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Daytona USA]]></category>
		<category><![CDATA[Jun Senoue]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[Richard Jacques]]></category>
		<category><![CDATA[SEGA-AM2]]></category>
		<category><![CDATA[Toshihiro Nagoshi]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=56016</guid>
		<description><![CDATA[<p>SEGA Talk Podcast returns to give you a whole episode dedicated to SEGA-AM2&#8217;s Daytona USA which saw limited release in 1993, but got a full world wide release in 1994. Ever since the announcement of Daytona 3 Championship USA, we have gone Daytona crazy and are unable to stop talking about the franchise every chance we &hellip; <a href="https://segabits.com/blog/2016/11/10/sega-talk-podcast-03-daytona-usa-1994/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2016/11/SEGA-Talk-Header-Daytona-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2016/11/SEGA-Talk-Header-Daytona-150x150.png 150w, https://segabits.com/wp-content/uploads/2016/11/SEGA-Talk-Header-Daytona-180x180.png 180w, https://segabits.com/wp-content/uploads/2016/11/SEGA-Talk-Header-Daytona-300x300.png 300w, https://segabits.com/wp-content/uploads/2016/11/SEGA-Talk-Header-Daytona-120x120.png 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2016/11/10/sega-talk-podcast-03-daytona-usa-1994/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2016/11/SEGATALKDaytonaUSA.mp3" length="119491144" type="audio/mpeg" />
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		<item>
		<title>SEGA Talk Podcast #02: The House of the Dead (1996)</title>
		<link>https://segabits.com/blog/2016/10/26/sega-talk-podcast-02-the-house-of-the-dead-1996/</link>
		<pubDate>Wed, 26 Oct 2016 15:27:00 +0000</pubDate>
		<dc:creator>George</dc:creator>
				<category><![CDATA[Big Feature]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Light Gun]]></category>
		<category><![CDATA[Retro Gaming]]></category>
		<category><![CDATA[SEGA Talk]]></category>
		<category><![CDATA[The House of the Dead]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=55706</guid>
		<description><![CDATA[<p>We return with another episode of the SEGA Talk podcast, on this extra spooky Halloween episode we look at the release of the 1996 light gun shooter classic The House of the Dead. We will look at the development, talk about the gameplay, tell you about its history and even talk about a time when the arcade &hellip; <a href="https://segabits.com/blog/2016/10/26/sega-talk-podcast-02-the-house-of-the-dead-1996/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2016/10/SEGATalkHeader2-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2016/10/SEGATalkHeader2-150x150.png 150w, https://segabits.com/wp-content/uploads/2016/10/SEGATalkHeader2-180x180.png 180w, https://segabits.com/wp-content/uploads/2016/10/SEGATalkHeader2-300x300.png 300w, https://segabits.com/wp-content/uploads/2016/10/SEGATalkHeader2-120x120.png 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2016/10/26/sega-talk-podcast-02-the-house-of-the-dead-1996/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/SEGATALKhotd.mp3" length="142042899" type="audio/mpeg" />
		</item>
		<item>
		<title>SEGA Talk Podcast #01: OutRun (1986)</title>
		<link>https://segabits.com/blog/2016/10/19/sega-talk-podcast-episode-01-outrun-1986/</link>
		<pubDate>Thu, 20 Oct 2016 00:03:01 +0000</pubDate>
		<dc:creator>George</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Original Content]]></category>
		<category><![CDATA[SEGA Talk Podcast]]></category>
		<category><![CDATA[Arcade]]></category>
		<category><![CDATA[Out Run]]></category>
		<category><![CDATA[Outrun]]></category>
		<category><![CDATA[Podcast]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[SEGAbits]]></category>

		<guid isPermaLink="false">http://segabits.com/?p=55604</guid>
		<description><![CDATA[<p>Here at SEGAbits, we&#8217;ve been thinking about ways to expand our content. If you guys didn&#8217;t know, SEGA Talk was a show on our YouTube channel, but we have decided to transform it into a podcast. If you are subscribed to our YouTube channel, don&#8217;t fret! We will be uploading small segments of the podcast with some visual dazzles to &hellip; <a href="https://segabits.com/blog/2016/10/19/sega-talk-podcast-episode-01-outrun-1986/">Continued</a></p>
<p><img width="150" height="150" src="https://segabits.com/wp-content/uploads/2016/10/SEGA-Talk-Header-01-150x150.png" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" loading="lazy" srcset="https://segabits.com/wp-content/uploads/2016/10/SEGA-Talk-Header-01-150x150.png 150w, https://segabits.com/wp-content/uploads/2016/10/SEGA-Talk-Header-01-180x180.png 180w, https://segabits.com/wp-content/uploads/2016/10/SEGA-Talk-Header-01-300x300.png 300w, https://segabits.com/wp-content/uploads/2016/10/SEGA-Talk-Header-01-120x120.png 120w" sizes="(max-width: 150px) 100vw, 150px" /></p>]]></description>
		<wfw:commentRss>https://segabits.com/blog/2016/10/19/sega-talk-podcast-episode-01-outrun-1986/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://segabits.com/wp-content/uploads/2016/10/SEGATalkOutrun.mp3" length="91199884" type="audio/mpeg" />
		</item>
	</channel>
</rss>