SEGA Talk Podcast #37: SEGA Superstars Tennis (2008)

Grab your racket, because on this SEGA Talk Podcast, George and Barry are discussing SEGA Superstars Tennis! Learn about how Sumo Digital decided on tennis for their first Superstars/All-Stars game, and hear our thoughts on the franchise lineup, gameplay and shift to racing.

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #36: Hang-On (1985)

On this SEGA Talk, George and Barry discuss the granddaddy of super scaler games: Hang-On! Learn about the mysterious Studio 128, the REAL reason the bike is red, and the bizarre sequels released that WEREN’T Super Hang-On.

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #35: Gunstar Heroes (1993)

We reopen the Treasure chest and check out another gem from the studio we all love (that being Treasure, if you didn’t get the earlier reference). This time it’s Gunstar Heroes! Learn about how the game’s title came to be, where the franchise went after the initial Mega Drive release, the technical ins and outs of the game, and more!

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #34: Seaman (1999)

The often requested episode of SEGA Talk is here! Barry and George discuss Seaman, Yoot Saito’s strange SEGA Dreamcast experiment. Learn how the idea came about, the speech recognition tech that made the game possible, what Yoot has been up to since and more!

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #33: Guardian Heroes (1996)

Barry and George kick off 2020 talking about the SEGA Saturn classic Guardian Heroes! What inspired Treasure to make the game? How do you mix beat ’em up gameplay with RPG elements? How does the HD remaster play? Click play and find out!

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #32: Phantasy Star Online (2000)

Renew your Hunter License because Barry and George are returning to Ragol to discuss Phantasy Star Online! On this episode we share our memories of playing the game as it released and new versions rolled out, the unique gameplay and chat functions and the future of the franchise.

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #31: The Revenge of Shinobi (1989)

The SEGA Genesis/Mega Drive action classic The Revenge of Shinobi is the focus of this SEGA Talk episode. Barry and George discuss the game’s development, the difficulty, the various revisions and the impact the game made on the Shinobi series as a whole. While not available on the SEGA Genesis Mini, the game was included on the Japanese and Asian models and is available in the west via the SEGA Genesis Classics collection for PlayStation 4, Nintendo Switch, and Xbox One.

Note: Due to a setup error, George is speaking through his computer mic. Please forgive us for his audio quality.

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #30: Alex Kidd in Miracle World (1986)

On this SEGA Talk, we tackle the precursor to Sonic: Alex Kidd in Miracle World! Described as “SEGA’s answer to Mario”, Alex Kidd is a character who brings back fond memories for some, and frustrating memories for others. We discuss the development history, the game’s connection to Dragon Ball and debate whether Alex Kidd was ever really a mascot.

An additional Patreon comment was posted after recording, so we will share it here:

While I think Sonic was a much better mascot Alex Kid has his place in Sega History. I would love for Sega to license him  out  for a modern game like wonder boy and streets of rage. But I think its impotant to look at his modern career on the Sonic  Social team, all the samless Pugs, killing a Game Group on livestream giving the people our sonic toaster. Such good memories – Nicholas S.

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SEGA Talk Podcast #28: The House of the Dead 2 (1998)

It’s the Halloween season, and that means Barry and George are returning to The House of the Dead! But wait, where’s the house? Are we in Venice? On this SEGA Talk we discuss the acclaimed sequel to the original The House of the Dead, which we covered three years ago to the date on our second episode. How does the sequel compare? What impact did The House of the Dead 2 have on the franchise? Click, listen or watch and find out!

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[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #27: Bug! (1995)

On this episode, we cover the unique SEGA Saturn platformer Bug! How did this wacky game come about, and what connection does it have to Sonic the Hedgehog? Travel back to 1995 with us as we discuss what it was like when this oddball game released.

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #26: Castle of Illusion Starring Mickey Mouse (1990)

On this SEGA Talk, we celebrate the launch of the SEGA Genesis Mini by covering a very important game included on the plug and play console: Castle of Illusion Starring Mickey Mouse. We discuss our memories of the game, the development process the many sequels and the recent remake!

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk Podcast #25: SEGA Dreamcast – 20 Year Anniversary (1999-2019)

In celebration of the SEGA Dreamcast turning 20 years old in America on September 9th, we’re talking about the console itself on this milestone episode of SEGA Talk! What went on behind the scenes during the development of the hardware? What were the best launch games? How early did SEGA plan to discontinue the Dreamcast? Find out all that and more on this episode!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories played at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk #24: Last Bronx (1996)

On this SEGA Talk, we return to the world of 3D fighters with the underrated AM3 arcade to Saturn to PC game Last Bronx. While on the surface, the game is similar to AM2’s efforts, there is a lot that sets it apart. Check out the show as we discuss the development history, the intense storyline and the legacy of Last Bronx!

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Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories played at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk #23: Shinobi (1987)

On this SEGA Talk, George and Barry knuckle up and kick back to the 80s to discuss SEGA’s ninja arcade classic Shinobi! We discuss the game’s development, the fascination with ninjas and the many ports the game received.

Make sure to leave us a positive five star review on iTunes, it always helps!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories played at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk #22: Rez (2001)

On this SEGA Talk, George and Barry discuss a game that has been requested quite a bit by our audience: 2001’s musical rail shooter Rez. Created by Tetsuya Mizuguchi, this synesthesia inspired game has a very interesting development history, which we delve into. We also cover the various ports and other works by Mizuguchi.

Make sure to leave us a positive five star review on iTunes, it always helps!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories played at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!