Panzer Dragoon: Remake Review – A Wing in the Right Direction (Nintendo Switch)

Review code provided by Forever Entertainment.

Remakes are a common sight in the modern age. I won’t spiel too long about their worth, or their reason for being, but I will put a fine point on one aspect of their existence: what they bring to the original game. A remake can do a lot of things, both good and bad, and the discussion for how faithful a remake should be is a relevant one in the face of games that barely do more than make new art and graphical assets being the most successful remakes on the market. A good remake, in my opinion, is one that injects life into an old idea while keeping sight of what made the idea special in the first place. Or, at the very least, doing something so radically different with the original idea it becomes special in its own right.

Enter Panzer Dragoon: Remake. The original was a seminal 1995 release that ushered the SEGA Saturn into American and European homes with aplomb, and delighted Japanese Saturn owners a year into its life. It was a simple game of arcade sensibility with RPG detail. It was a 3D tour-de-force when polygons were a rarity at home. An on-rails action shooter with a three hundred and sixty degree innovation and a world like nothing else at the time. It’s a prime candidate for a remake, old and unique enough that it could stand improvements without becoming part of the crowd. Does the remake we have now succeed, though? Well…

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Review: ToeJam and Earl Back in the Groove

Disclaimer: The author of the review is a Kickstarter Backer and received a copy of the PC version through the campaign. A Nintendo Switch review copy was also provided by the via the game’s PR team.

ToeJam and Earl have returned during a time that could not be more appropriate for not only SEGA fanatics but also for the roguelite genre’s recent surge in popularity with ToeJam and Earl Back in the Groove. The game serves as a return of the adventure-like aspect from first game, serving as an all-star tribute to the history of the franchise and provides a strong artful representation of the culture with it’s cast of characters and musical appreciation. Starting as a Kickstarter project in 2015 this allowed the developers to stick closer to the first game without having to bend to publisher direction and create the long awaited follow-up to the original ToeJam and Earl. Despite the long development time, having to shave off a few goals, (Sorry Wii U) and going through two publishers, the game succeeds bringing the first game’s roguelike experience up to date with bigger multiplayer opportunities while struggling with performance issues on consoles.

Tanglewood Review – A Retro Revival (SEGA Mega Drive/Genesis, PC)

It’s not every day that we get a brand new game coming out for the SEGA Mega Drive but Tanglewood by Big Evil Corporation is just that. Joining a very exclusive club of games released long after the console was discontinued, we got to try out and review this new release for the iconic 16 bit console. Staying true to the limitations of 90s game development and being built from the ground up, is Tanglewood a game worthy of reviving your Mega Drive for one more spin, or is it better left in the cupboard, read on to find out!

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