When SEGA announced Zaxxon Escape, I was very excited. SEGA was doing something they rarely do: resurrecting an 80′s IP that has been dormant since the mid-90′s. For those not in the know, the original Zaxxon was an isometric shooter released by SEGA to arcades in 1982. The game was played from a third person perspective at a top down angle, with simulated 3D pulled off via effects like shadows and an altitude meter. Gameplay involved shooting down as many targets as possible, whilst dodging obstructions such as electric fences, walls and enemy fire. Players also had to keep track of their fuel level, which was replenished by shooting fuel tanks. Zaxxon went on to be ported to numerous platforms and even had three sequels. Now, with Zaxxon Escape, SEGA takes us back to the ending of the first game, as players are tasked with escaping Asteroid City after having defeated Zaxxon.
Entries in Reviews Category
Before I jump into my review of Arkedo and SEGA’s brilliantly demented and gloriously fucked up Hell Yeah! Wrath of the Dead Rabbit, I want you to take a good long look at the above image and see what you can spot. The torrents of blood that make up your health meter? The fact that your Loot chest has eyes and teeth? The demonic two-faced being that your headphone-wearing puffy-haired main character is taking out with his rocket launcher?
The fact of the matter is, Hell Yeah! has enough craziness for 10 games; its eagerly demented presentation plays a major role in what makes this XBLA/PSN/PC download title so unique and enjoyable. It may not prove to be everyone’s cup of tea, but if this is your thing, then you’re in for a wildly fun and surprisingly nostalgic (if you’ve been a SEGA fan for a while) journey through the colorful and insane depths of Hell.
About two weeks ago I found myself standing outside a movie theater, looking up at all the films listed under “Now Playing”. I had the choice to see any one of the many new movies, and yet in the end I went with “Raiders of the Lost Ark”. Despite owning the film on DVD and on blu-ray, and having seen it a number of times, I still enjoyed it as much (if not more than) any new release. About a week later I found myself downloading Jet Set Radio on XBLA, and feeling the same sense of excitement as I did with “Raiders of the Lost Ark”. It wasn’t so much the game itself, I’ve already played through it about eight times on the Dreamcast. It was the promise that I was about to see a crisp, clean, widescreen, HD, enhanced port of one of my favorite games. Sure SEGA promised this with the Dreamcast Collection, but they largely failed to deliver. Games were lacking crucial content, such as soundtracks or fishing controllers, or failed to offer up widescreen support. So how does Jet Set Radio fare, does SEGA’s Heritage Collection promise a bright future for HD SEGA ports? Find out after the break in our review of Jet Set Radiooooo!
The Dreamcast’s greatest strength is easily its selection of arcade perfect ports. Few games exemplify this trait better then Capcom’s Cannon Spike. This game is a pure arcade shooter through and through and a nice little love letter to Capcom fans. It also holds the increasingly rare distinction of being a Dreamcast exclusive. Cannon Spike was a difficult game for me to find. I have only seen it a half dozen times since its release, and its price has been increasing for years. When I finally decided to buy it, I wasn’t sure what to expect, but my hopes were high. I’ve picked up a couple fan favorite Capcom games over the last few years, like Project Justice and Power Stone 2, and they had yet to disappoint. I am grateful to report that Cannon Spike doesn’t break that trend, though it’s also not quite what I was hoping it was. Eleven years after its release, is Cannon Spike still worth checking out?
Announced and released on the same day, Jack Lumber, was both a surprise and a curiosity. As the first SEGA Alliance title, Jack Lumber was developed by an external independent developer by the name of Owlchemy Labs and published by SEGA. Per the SEGA Alliance description, SEGA also provided marketing and production support as well as creative consultation. The end result is a fun and unique game that definitely has that SEGA spirit, despite being developed by an external developer.
It’s been a very long time coming, but after months of being in Japan and Europe Rhythm Thief has finally arrived on American shores. If the rumors of the game selling out are true, it seems to be a hit! But was this game worth the long wait? Will Phantom R’s musical escapades win you over or does it fall out of tune? Read on.
Like the rest of the world, when SEGA announced Binary Domain, the new IP by Toshihiro Nagoshi, I was wondering to myself if a Japanese studio could make a great third-person shooter. At least one that could stand up against the offerings of western developers. Now that Binary Domain has released on PlayStation 3 and Xbox 360, did Nagoshi’s team deliver in the end, or should they have stuck with the Yakuza series?
SEGA released the first Mario & Sonic Olympic crossover around Holiday 2007. It sold a ton, but reviews weren’t so positive. Now we are at the third title in the series, this one being called Mario & Sonic at the London 2012 Olympic Games. Has SEGA gotten the message and finally delivered a great game? You know what they say, 3rd time’s the charm.
House of the Dead III was originally released for the arcades back in 2002. A year later it got a port on Xbox, then one for Wii as part of a HOTD two-pack in 2008. Now we have the latest port of the game on PSN. How does this port stack up compared to the last two? Is it worth your hard earned cash? Hit the jump and find out!
Back in my original review of Sonic CD, I said that I would return to this game to review it again and see if it warranted a higher grade. While the game does have some great and wonderful improvements, there are still some slightly nagging issues that just cannot be undone. Full follow-up review inside along with a bonus!