Retro Review: Ristar the Shooting Star

 Ristar title copy

SEGA’s catalog is quite literally littered with spectacular characters and franchises that either never took off or never made it to the west. We each have our favorites and one of mine is a little game for the Genesis called Ristar, a glowing example of SEGA’s mascot aspirations that was unfortunately unable to find an audience.

Back in the early Genesis days, SEGA was looking for their Mario killer. After Alex Kidd failed to save the Master System from being anything more than a speed bump to the NES’s growing monopoly, SEGA knew it needed a mascot that could capture the imagination (and money) of gamers. As we all know, they would eventually come up with Sonic the Hedgehog. Along the way, however, they created some other concepts, including a bunny that could throw things at enemies. This concept would percolate within SEGA for years, until it was finally released in 1995 as Ristar.

Retro Review: Zombies Ate My Neighbors

zombies
 
The following Retro Review of Zombies Ate My Neighbors was written by SEGAbits third anniversary contest winner Nicholas C.

Our current era juxtaposes AAA titles, with huge expectations on presentation and endless cutscenes, and smaller package XBLA/PSN/Steam/etc budget titles. There’s a lot to love on both ends and in between. But a few elements many recent games lack, for me, are local co-op. The ability to not take yourself too seriously, and simply being able to pick up and play the game (sadly, there are only so many levels to Earth Defense Force 2017).

Retro Review: Sakura Taisen


Sakura Taisen (Sakura Wars) is a Strategy RPG adventure series that features a unique sim-based story system developed by AM7 Team Shinobi (Overworks) from SEGA along with Red Entertainment. The series first began in 1996 for the Sega Saturn and spawned several sequels, including OVA adaptations, TV anime series, a movie, and other merchandises. While the game was a successful Sega IP in Japan, it never had a release in the West until the release of the fifth game, which was released and published by NIS America. However, the series has had a cult following within the Sega & anime community fan base with english releases of anime videos. Want to know what I think about the game and how awesome it is? Read on to find out.

Retro Review: Cannon Spike

The Dreamcast’s greatest strength is easily its selection of arcade perfect ports. Few games exemplify this trait better then Capcom’s Cannon Spike. This game is a pure arcade shooter through and through and a nice little love letter to Capcom fans. It also holds the increasingly rare distinction of being a Dreamcast exclusive. Cannon Spike was a difficult game for me to find. I have only seen it a half dozen times since its release, and its price has been increasing for years. When I finally decided to buy it, I wasn’t sure what to expect, but my hopes were high. I’ve picked up a couple fan favorite Capcom games over the last few years, like Project Justice and Power Stone 2, and they had yet to disappoint. I am grateful to report that Cannon Spike doesn’t break that trend, though it’s also not quite what I was hoping it was. Eleven years after its release, is Cannon Spike still worth checking out?

Retro Review: Christmas NiGHTS

Anybody who recognizes the Christmas season has their traditions. Some go to church, some pig out on honey-glazed ham and others have their list of “must watch” tv shows and movies. But very few have a “must play” Christmas video game. Christmas themed games are out there, but most are so horrible that they would only hurt one’s holiday mood (never ever play Elf Bowling or Dreamcast’s The Grinch). Leave it to SEGA to fill that empty void of quality Christmas games with the NiGHTS into Dreams demo Christmas NiGHTS. But is this much talked about Saturn release a holiday classic? Or is it simply an overly glorified demo disc?

Retro Review: Sonic Pocket Adventure

After SEGA retired the Game Gear in early 1997, they suddenly found themselves on the market for a new handheld to support. That same year SEGA threw its weight behind the Tiger’s Game.com, offering Tiger the licenses to several of its franchises, including Sonic. This deal would give rise to the worst shit SEGA ever slapped its name on. As the Game.com quickly dropped dead at the sight of the Gameboy, SEGA threw its support behind another, much better handheld: SNK’s Neo Geo Pocket Color. This support would only yield one SEGA game in the American market, in the form of Sonic’s last portable adventure before going third party: Sonic Pocket Adventure.

Retro Review: Sonic Jam

The SEGA Saturn was something of a black sheep in SEGA’s family of consoles. It divorced itself from many of its predecessor’s most well-known franchises, and instead focused on a slew of original IPs. Even Sonic Team would take a big break from Sonic, instead focusing on NiGHTS into Dreams and Burning Rangers, the former becoming the Saturn’s mascot. This would lead to the Saturn becoming the one and only SEGA console to not feature a wholly original Sonic platforming game. Instead, the Saturn merely saw a trio of spin offs, in the form of Sonic 3D Blast, Sonic R and the subject of today’s review, Sonic Jam. The first two were fairly mediocre spin offs created by Traveler’s Tales for the purpose of filling the cap by the canned Sonic X-Treme game. Sonic Jam was easily the best Sonic game on the Saturn, though largely because it capitalized so heavily on the past: it was a compilation of the best Sonic titles ever made.

Retro Review: Dynamite Cop

Dynamite Deka is a series of beat em up games first introduced to American arcades in the mid-1990s. Renamed “Die Hard Arcade” to capitalize on the success of the movie franchise of the same name, the game was later ported to the SEGA Saturn, and to this day remains the only good 3D brawler to ever make it to the system. Dynamite Deka 2 would later be ported to the Dreamcast some years later, renamed Dynamite Cop. Is this game any good? Read on to find out.

Retro Review: Burning Rangers

The year was 1998, and the Sega Saturn was on its way to obsolescence and breathing its last. Sega decided to give the system one last hurrah with some very limited edition games. Panzer Dragoon Saga, Burning Rangers and Shining Force III (I think) were released at a very limited 5,000 copies each. If you didn’t pre-order these babies, you were paying through the nose later. In fact, I payed $100 for my used copy last year. Does Sonic Team’s future fire fighting game still hold up or has its charm burned away?

Retro Review: Sonic 3-D Blast (Saturn)

(Re-Edited from Shigs Sonic Stadium Review)

Many of you may only know Sonic 3-D Blast through the Genesis version, which you either played back in the day or on the Mega Collection. If that’s the case, then sadly, you’ve been playing the far inferior version. Yes, the level design is the same, but graphics and sound can make a big difference in your enjoyment of a game. Sonic 3-D Blast was originally intended to be a Genesis only game developed by Traveler’s Tales with some help from Sega of Japan. However, the Saturn was suffering not only in sales, but from a complete lack of any Sonic titles. Sonic Extreme was in development Hell at the time and would not make Christmas release. (Then again, it would not make ANY release, as it was cancelled shortly afterwards). In seven weeks, Sega managed to port the game over to Saturn, polish up the graphics, change the music from Jun Senoue’s tunes to new,  jazzy ones by Richard Jaques, and add what is arguably one of the best bonus stages in Sonic history.  That’s quite a feat for a seven week port!