Welcome to our review of Aliens: Colonial Marines. See that YouTube video embedded above? It is our very first SEGAbits Video Review! We’re trying to sort out a way to get these video reviews put up for all upcoming games. Seeing as how this is our first one, there is always room to improve. So positive criticism is definitely welcomed. Let us know what you think in the comments section. After the break, an old school written review.
Released to home consoles in November of last year, Sonic & All-Stars Racing Transformed ended up being one of the best games SEGA released in 2012. Marketing for the game was dead-on in proclaiming “It’s Not Just Racing. It’s Racing Transformed!”, as the game was both a huge step up from the previous game and a contender for the best character kart racer around. As the months went on, other versions of the game released with a Vita version in December and a PC version released just last month. The latest, and possibly final version of the game to be released, is for the 3DS. Despite being the most underpowered of the platforms, I was anxious to see how SEGA and Sumo were able to translate the console title to Nintendo’s handheld.
How could I not be excited for The Cave when SEGA was publishing, Double Fine was developing, and the man behind The Secret of Monkey Island, Ron Gilbert, was behind this title? Now that I have finished the game, was it everything that I expected it to be? Were my hopes too high? Read on and find out.
Let’s all take just a second to look back to what feels like an eternity ago: the year 2006. It was in this year that Capcom announced the closure of Clover Studio, a developer of such incredibly unique gaming experiences. It was a move that painted a rather bleak picture for the future of innovation and risk-taking from major Japanese publishers, and fans of Clover and the awesome games they created had little choice but to wait it out and see, eager to learn what, if anything, would happen to this legendary staff.
As it turned out, they needn’t have worried too much. Platinum Games was the ultimate result, and their partnership with SEGA was a surprising and exciting move for both companies. Things are a bit different today, with Anarchy Reigns representing, at least for now, the final game in Platinum’s publishing agreement with SEGA. The question is, is this online-driven beat-em-up any good?
UPDATE: Patch is in, so the WiiU score will be changed.
Last year, SEGA released Sonic Generations. A celebration of Sonic’s history showcasing some of the greatest parts of Sonic’s past and being a celebration of all things Sonic in general. It gave you a strong feeling of nostalgia while offering new kinds of gameplay and a great, remixed soundtrack.
This year, SEGA releases Sonic & All-Stars Racing Transformed. A game showcasing and glorifying the greatest parts of SEGA past and being a celebration of all things SEGA in general. It gives you a strong feeling of Nostalgia while offering new kinds of gameplay and a great, remixed soundtrack. Deja-Vu!
But does this game hold up to 2010’s offering? And how does the Wii U version compare to the others? I’ll be going in depth about the game and discussing its greatest strengths and weaknesses. Is it a champion or does it stall out the gate? Get Ready. 3…..2…..1…..GO!
SEGA’s rerelease of Jet Set Radio was, in my opinion, excellent. After the so-so Dreamcast Collection rereleases, the first game of the SEGA Heritage Collection was a breath of fresh air. HD visuals, widescreen support and SEGA trying their best to retain as much of the original game as they could. My hope was that this trend would continue with the next two Heritage titles. Does Sonic Adventure 2, a game that is considered one of Sonic’s best 3D outings, carry on the SEGA Heritage quality or is it a step back? Read on to find out!
While Sonic Jump is the first Sonic game designed with iOS and smartphone devices in mind, it’s not the first Sonic Jump game. Sonic Jump originally came out in 2006 on older cell phones of that period. This predates Doodle Jump which many claim this game is a knockoff of by almost three years. That’s right Sonic Jump didn’t rip off Doodle Jump. If anything, it’s the other way around.
But the most important question remains “is this game any good”? While I will say this is a much more improved and involved game than Doodle Jump, it’s not without its faults. Read on for the full review.
When SEGA announced Zaxxon Escape, I was very excited. SEGA was doing something they rarely do: resurrecting an 80′s IP that has been dormant since the mid-90′s. For those not in the know, the original Zaxxon was an isometric shooter released by SEGA to arcades in 1982. The game was played from a third person perspective at a top down angle, with simulated 3D pulled off via effects like shadows and an altitude meter. Gameplay involved shooting down as many targets as possible, whilst dodging obstructions such as electric fences, walls and enemy fire. Players also had to keep track of their fuel level, which was replenished by shooting fuel tanks. Zaxxon went on to be ported to numerous platforms and even had three sequels. Now, with Zaxxon Escape, SEGA takes us back to the ending of the first game, as players are tasked with escaping Asteroid City after having defeated Zaxxon.
About two weeks ago I found myself standing outside a movie theater, looking up at all the films listed under “Now Playing”. I had the choice to see any one of the many new movies, and yet in the end I went with “Raiders of the Lost Ark”. Despite owning the film on DVD and on blu-ray, and having seen it a number of times, I still enjoyed it as much (if not more than) any new release. About a week later I found myself downloading Jet Set Radio on XBLA, and feeling the same sense of excitement as I did with “Raiders of the Lost Ark”. It wasn’t so much the game itself, I’ve already played through it about eight times on the Dreamcast. It was the promise that I was about to see a crisp, clean, widescreen, HD, enhanced port of one of my favorite games. Sure SEGA promised this with the Dreamcast Collection, but they largely failed to deliver. Games were lacking crucial content, such as soundtracks or fishing controllers, or failed to offer up widescreen support. So how does Jet Set Radio fare, does SEGA’s Heritage Collection promise a bright future for HD SEGA ports? Find out after the break in our review of Jet Set Radiooooo!
Announced and released on the same day, Jack Lumber, was both a surprise and a curiosity. As the first SEGA Alliance title, Jack Lumber was developed by an external independent developer by the name of Owlchemy Labs and published by SEGA. Per the SEGA Alliance description, SEGA also provided marketing and production support as well as creative consultation. The end result is a fun and unique game that definitely has that SEGA spirit, despite being developed by an external developer.
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