The SEGA Five: PlayStation 3 & Xbox 360 Games That Need PC Ports

SEGAPCPortsFiveThe seventh console generation was SEGA’s big test as a 3rd party publisher, while they were still a 3rd party during most of the sixth generation, the seventh was the first time they didn’t have home console hardware to sell from the very start. Who knows how game history will see the once big console manufacture turned 3rd party during this time and while not all the games they released that generation were considered great, they did release quite a bit of overlooked gems that fans think deserve second chances. Like always this is a personal opinion list of games, if one of your favorite SEGA published games on the Xbox 360 and PlayStation 3 didn’t make the list, let us know in the comments below.

Note: We didn’t include the Nintendo Wii games that deserve PC ports because the Wii was a really unique console, but we might have a list dedicated just for the Nintendo Wii in the near future. Also titles that already had PC releases but got delisted aren’t included (aka OutRun 2). 

The SEGA Five: SEGA Games That Would Thrive in Virtual Reality

SEGAVRWhile not every single gamer is sold on Virtual Reality just yet, mostly due to the fact that it is rather expensive to even get a headset and compatible computer, the people that have experienced it all think its the future of gaming. While this is still open to debate, what I do know is that Virtual Reality has opened the door for older types of genres that SEGA pioneered in their long history to thrive. So today on The SEGA Five we will be discussing five genres that SEGA can revive with the help of Virtual Reality.

Before we get started I just want to say that these ideas are to make the games Virtual Reality compatible and not exclusive. I think this would mean that more gamers will be able to enjoy the games, VR headset or not.  The number of gamers with Virtual Reality headsets is too low to spend money on exclusives right now. So let’s get to it.

Here are the 17 mobile games SEGA have pulled for a lack of quality

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We talked about it before that SEGA planned to drop older titles that they either weren’t going to update or didn’t fit their quality of standards.
The following titles are no longer available on Google Play or iTunes:

  • After Burner Climax
  • Jet Set Radio
  • Super Monkey Ball 1 & 2 
  • Super Monkey Ball Tip’n’Tilt 1&2 (older phones)
  • Altered Beast
  • Ecco the Dolphin 
  • Golden Axe 1, 2 & 3 
  • Phantasy Star 2 
  • Streets of Rage 1& 3
  • Space Harrier 2
  • Virtua Fighter 2 
  • Zaxxon Escape

After Burner Climax has also been taken down from XBLA and PSN, so it makes sense that the mobile version would also be dropped. As for those Genesis/Mega Drive games, SEGA has been trying to have higher quality versions of them starting with Sonic CD, Sonic 1 & 2. SEGA did say; “Given the right situation, these titles may return in an updated form,” so you never know if we will see some of these return.

If you paid for any of the games, you can still download them at anytime on iTunes or the Play Store.

[Via: Eurogamer]

Developer Retrospective: We celebrate the legacy of SEGA AM2

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SEGA AM2 is just one of those developers that always puts a smile on my face whenever I talk about their games. Not only do they have one of the most vast libraries, but they also revolutionized gaming in general multiple times over the past decades. Let’s look at the developer that popularized sprite-scaling in the 80s, gave us modern 3D with their Virtua series and created one of the most expensive games ever as we walk through their legacy.

Don’t forget to join us all month long while we talk more about SEGA AM2 and all their legendary franchises.

After Burner Climax likely to be delisted from PSN and XBLA on December 24th

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If you want to own one of the greatest SEGA arcade games from the 2000s, better buy it now as we are hearing reports that After Burner Climax will be delisted from PSN and XBLA (and potentially iOS) on December 24th. This information comes from XBLA news tweeter lifelower, and the information is believable given OutRun Online Arcade was also delisted not too long ago due to an expiring contract with Ferrari. Retro Collect speculates that After Burner Climax is being pulled for the same reason as OutRun Online Arcade – it is likely SEGA’s contract with Boeing and Northrop Gruman, plane whose jet models are used in the game, expires at the end of the year.

We’ll find out for ourselves if this delisting is a sure thing, and in the meantime if you don’t own the game yourself it really is well worth owning. Pending delisting or not! You can find the game on Xbox Live Arcade and Playstation Network for $9.99 and on the App Store and Google Play Store for just 99¢.

Retro Review: Sky Target (SEGA Saturn)

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In the mid-nineties the rise of 3D gaming left many of SEGA’s older franchises behind. While most were either abandoned or received largely forgotten two dimensional entries, some were completely reinvented for the third dimension. Though it doesn’t bear the After Burner name, Sky Target was in fact the first 3D entry in SEGA’s After Burner franchise. Released in 1995, the arcade version of Sky Target never achieved its predecessor’s success, failing to even leave Japan. Western gamers wouldn’t get to play Sky Target until SEGA ported the game to the Saturn in 1997, where it would be quickly forgotten.

At first glance, After Burner looks like the perfect candidate for a transition to the third dimension. After all, the game is already trying to simulate 3D play. In reality, Sky Target’s design decisions actually perfectly illustrate why so many SEGA franchises struggled (or failed) to make the 3D jump to begin with. Sky Target would introduce many drastic changes to the After Burner formula, many of which would find their way into 2006’s After Burner Climax. Do these design decisions work, though? Does Sky Target live up to the reputation built by its predecessor?

After Burner Week Article Compilation

We at SEGAbits love us some After Burner, so it shouldn’t surprise anyone that we’ve written about the franchise a few times before. Before we kick off our week of features, we’d like to point you towards the previous After Burner features we’ve written. Also, be sure to check out the video above to see AJ Rosa’s quick take on After Burner Complete for the 32x!

Reviews:

After Burner Climax Arcade Review

After Burner Climax Console Review

Tuesday Tunes:

Project DIVA blazes through the blue skies singing the After Burner theme

After Burner Theme, the Bayonetta Remix

 

SEGA Retrospective: Get Ready For After Burner Week, Fire!

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SEGA made a name for itself in the eighties thanks in no small part to the incredible talents of Yu Suzuki and his team at AM2. Though the company saw numerous successes throughout the decade ranging from Zaxxon to Fantasy Zone to Altered Beast, it was AM2’s innovative tetralogy of super scaler powered games that would make SEGA a big name in the arcades. From 1985 to 1987 SEGA released a crescendo of innovative mega-hits, including Hang-On, Space Harrier and OutRun, culminating with the release of After Burner.

Much like the rest of its brethren, After Burner was a resounding success, spawning numerous updates and spiritual successors. This week, we’ll be giving you a taste of what After Burner has to offer. First, we’d like to present an overview of the franchise for the uninitiated.

Arcade Review: After Burner Climax

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As a SEGA fan, my loyalty has been tested to the breaking point at times. Let’s face it, SEGA has had to make some tough decisions and has made some terrible games over the years, especially over the last fifteen. In 2007 SEGA had lost much of my loyalty after turning out a rash of bad games including the infamously awful Sonic the Hedgehog. Then one day, I walked into a local arcade, played After Burner Climax for the first time and all was well.

After Burner Climax mobile update adds new plane and in-game cinematics

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The SEGA Blog has announced that After Burner Climax for iOS and Google Play will be receiving a free update which will add a new playable plane as well as in-game cinematics. The plane, dubbed the X-47B, is desribed as being “the latest in stealth technology from Northrup Grumman”. The in-game cinematics come from the arcade and console versions, which until now were lacking from the mobile versions. All-in-all a great update, which gives app owners a reason to replay the game again. And again.

Sega’s big weekend sale on mobile games

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Hey! Hey! Hey! It’s time to save some CRAZY money!

Sega is having a big sale on some of it’s most recent mobile games. Crazy Taxi (with the original Offspring music back in) has a $4 drop to 99 cents. After Burner Climax is also 99 cents while the brand new House of the Dead Overkill: The Lost Reels is down to $2.99 from it’s $4.99 price tag. Both HOTD and After Burner are available on iOS and Android while Crazy Taxi is iOS only. Better hurry, the sale is good for this weekend only.

After Burner Climax available now on iOS for $2.99

After announcing the title just three days ago, After Burner Climax for iOS has today appeared on the App Store for $2.99. The game is described as follows:

After Burner Climax is fast and frantic arcade-style action, putting you in the cockpit of the world’s fastest fighter plane. Dodge planes, rockets and bullets while trying to target multiple on-screen enemy aircraft. Built for all skill levels, everyone will be able to take to the air and blaze through a branching storyline of over 20 stages. Unlock achievements along the way to activate exclusive power ups using your experience and expertise.

Features include the ability to choose from three fighter planes: the F-14D Super Tomcat by Northrop Grumman, the F-15E Strike Eagle or F/A-18E Super Hornet by Boeing. Each fighter plane has four paint schemes to choose from. In addition to the 20+ stages, the game features Arcade Mode, Score Attack Mode and Climax Mode. iOS features include Airplay support, HDMI support, Retina Display on iPhone 4/4S/5 and iPad 3rd and 4th Gen, and iPad Mini support. After the break, check out a gallery of images of the game running on both iPhone and iPad.

Update: SEGA’s message to Android users: “Android version is coming out too, just around the corner!”

After Burner Climax to release to iOS!

SEGA dropped a bomb today, revealing that After Burner Climax will be receiving an iOS port. The game, which will be playable on iPhone, iPad and iPod Touch platforms, looks to be completely rebuilt to support touchscreen play. Graphics appear to be scaled down, but presumably the smaller screen and super fast speeds will make the scaling down not so noticeable. In case you can’t tell, I’m trying to pad this article out to make it a paragraph, because SEGA has shared little else other than a screen, the platforms and a promise that more info is to come. Given the announcements of past SEGA iOS titles, we could very well see the game releasing within a week.