Sonic Runners Adventure releasing to the App Store and Google Play soon

Sonic Runners, the Sonic Team developed always online 2D runner, was released in February 2015 and shut down in June 2016. While there was a good game there, SEGA made the mistake of including unfair casino-style awards and making the game always online. Since then, Gameloft has reworked the concept into Sonic Runners Adventure which received a soft launch in June 2017. The follow-up features gameplay tweaks and the ability to play offline. Now, Gameloft has announced the game will soon receive a wide release on the App Store and Google Play. You can check out the launch trailer above, which strangely is missing any mention of SEGA including the usual copyright information.

More information on Sonic Runner Adventure as we hear it!

SEGA Networks releases Sonic Runners gameplay trailer

SEGA Networks has recently released a gameplay trailer of Sonic Runners for smartphone devices. The gameplay showcases Sonic the Hedgehog and friends blasting through various levels in classic 2D format similar to the Genesis and Advance/Rush games with slight changes to their designs (retaining their original Dreamcast/Modern look but with shorter sizes) collecting rings, Red Rings, and what appears to be small colored diamonds.

The video also shows more characters to be unlocked, Sonic Record, a leveling up system, story mode and having companions during gameplay.

The graphics in this game looks pretty great and colorful. The gameplay in my opinion reminds me of a combination of the classic Sonic titles with the Rush feel to it. Sonic Runners will be running towards Japan on iOS and Android smartphone devices this Spring. What are thoughts on the gameplay? Feel free to leave comments in our comments section.

The official site has also updated with character descriptions and some screenshots, check it out!

Dragon Coins available on IOS and Android Devices for free!

Previously released in Japan, Dragon Coins is now available in western territories on the iTunes and Google Play store for free. The game also supports in-app purchases where players can purchase bags of coins for $6.99 or $2.99.

SEGA has stated that the game is a combination of role playing game battles and a party management system with a pick-up and play arcade coin-dozer fun. Here is a description of the title taken from the iTunes and Google Play stores. Also for more information on features in the game, be sure to hit the jump.

3D Ecco the Dolphin and Galaxy Force II hit the Nintendo eShop today, Sonic 2 out now for iOS and Android

Today is a big day for classic SEGA releases, as the 3DS will see the release of 3D Ecco the Dolphin and 3D Galaxy Force II and Sonic the Hedgehog 2 has released to iOS and Android devices. Those who have experienced M2’s 3D Sonic the Hedgehog, 3D Altered Beast, 3D Space Harrier, and 3D Hang-On should expect the same level of quality and features in 3D Ecco the Dolphin and 3D Galaxy Force II. 3D Ecco the Dolphin features a much touted “Super Dolphin Mode” for those who found the original game too difficult.

Sonic the Hedgehog 2 for iOS and Android is every bit as solid as SEGA’s previous remastering of Sonic the Hedgehog by Sonic Retro forum members Taxman and Stealth. The biggest addition that has excited many fans is the inclusion of the long lost Hidden Palace Zone stage. There are also a few new surprises, but we won’t spoil them for you just yet.

Sonic CD is out, it’s cheap and it’s really, really good!

SEGA have done something fantastic today, something you don’t see big publishers doing very often. They have chosen to reach out to the community and nabbed themselves Christian Whitehead aka ‘Taxman’ and his quite marvelous ‘Retro Engine’. It’s my understanding that Whitehead has been developing his ‘Retro Engine’ for quite some time now and gained a name for himself in the Sonic Community, and I can see why. His re-master release of Sonic CD for XBLA, PSN, iOS, Android, Windows Phone and of course PC is really, really good!

Unlike Backbone’s rather poor and often botched efforts at updating SEGA classics, Christian Whitehead’s ‘Retro Engine’ has given us Sonic CD locked at 60fps on every platform, both Euro/Japan and US sound tracks, new features, playable Tails, a choice of filters and modes, achievements and more… It really boasts the lot!

Hit the jump to find out why I think SEGA should snap up Whitehead and his engine!