SEGA Talk Podcast #36: Hang-On (1985)

On this SEGA Talk, George and Barry discuss the granddaddy of super scaler games: Hang-On! Learn about the mysterious Studio 128, the REAL reason the bike is red, and the bizarre sequels released that WEREN’T Super Hang-On.

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

House of the Dead Scarlet Dawn: The Attraction coming to Tokyo Joypolis on March 19th

The official House of the Dead twitter account has recently made an announcement that the latest House of the Dead installment will receive an brand new attraction called House of the Dead Scarlet Dawn: The Attraction at Tokyo Joypolis in Japan which will be playable on March 19th.

The attraction will replace The House of the Dead 4 Special, an updated version and side story to the fourth game, which stopped its operation recently this month and will feature a shooting ride theater type attraction with the capacity of 12 players (4 players each on 3 screens). The objective of the attraction is to work together as a team by shooting down incoming creatures and bosses in a building while obtaining the highest ranked score.

I hope we hear more news on the attraction regarding the story because I would love to see some returning AMS Agents make a comeback. Hit the jump for screen images of the attraction after the break.

SEGA Amusements unveils Mission: Impossible Arcade details and screenshots

SEGA Amusements revealed a new licensed arcade title based on the multi-billion dollar blockbuster film franchise, Mission: Impossible, during IAAPA 2019 and had recently released new details plus first look at screenshots on the game during EAG Show 2020. The premise of the game focuses on you and three of your friends as agents with a mission to save the world by sabotaging enemy plans that aim to weaponized humanoid robots. You will have a range of weapons and high-tech gadgets at your disposal to complete your mission but remember time is not on everyone side. Mission: Impossible Arcade will feature the following:

  • Brand-new dual pistol controllers
  • Next-Generation 4 player special attraction cabinet
  • 9 adrenaline-fueled stages
  • Experience explosive action with surround sound, subwoofers and bass shakers
  • Two 55″ Full HD Screen and 65″ Attract Display

Check out more screenshots of Mission: Impossible Arcade after the break.

Arcade 1Up SEGA arcade cabinet in the works, to feature Golden Axe: The Revenge of Death Adder

CES 2020 is happening now in Las Vegas, and while the trade show is no longer the top dog when it comes to video game reveals there was a bit of BIG SEGA news that hit late yesterday. Arcade 1Up, the company behind smaller sized home arcade cabinets, have inked a deal to release SEGA games and their first release is a doozy. If you watch our SEGA News Bits videos, you’ll know that one of our most often requested rereleases is the 1992 classic Golden Axe: The Revenge of Death Adder which never saw a home port.

Now, Arcade 1Up will be offering fans a chance to bring the game home in arcade cabinet form as the SEGA lineup features Golden Axe: The Revenge of Death Adder, Shinobi, Altered Beast, Wrestle Wars, and Golden Axe. If the emulation is perfected, this could prove to be a must own for SEGA fans! We will share more news as we hear it.

SEGA teasing new Mission Impossible arcade game reveal at IAAPA Expo 2019


SEGA Amusement, the part of SEGA that specializes in arcade games has released the above image as a teaser for IAAPA Expo 2019. The posts description read: “Your Mission, Should You Choose to Accept It… #IAAPA2019 #IAAPA #MissionImpossible #YourMission” which is a catchphrase of the Mission Impossible franchise. Not only that, they literally have a hashtag for Mission Impossible in the post and the icon of Paramount can be seen on the left hand corner.

If this becomes true, it should be interesting to see what SEGA does with the IP. In the past SEGA has made arcade games for big IPs like Die Hard, Transformers and even Rambo. I guess we shall see soon since IAAPA Expo 2019 takes place this November 19 through the 22nd in Orlando, Florida.

SEGA AGES Puyo Puyo Review – A Great Surprise for Puzzle Fans (Nintendo Switch)

M2, in collaboration with SEGA, has been doing a great job with the SEGA AGES series of arcade and Genesis ports. Despite being rereleases, there are quite a few new options and features not found in the original releases of games. Add in the portability factor, and you have an attractive new way to play classic SEGA titles. This latest release for the SEGA AGES series sees a never localized port of Puyo Puyo from the arcade will take some puzzle lovers by surprise.

SEGA Talk #24: Last Bronx (1996)

On this SEGA Talk, we return to the world of 3D fighters with the underrated AM3 arcade to Saturn to PC game Last Bronx. While on the surface, the game is similar to AM2’s efforts, there is a lot that sets it apart. Check out the show as we discuss the development history, the intense storyline and the legacy of Last Bronx!

Make sure to leave us a positive five star review on iTunes, it always helps!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories played at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA Talk #23: Shinobi (1987)

On this SEGA Talk, George and Barry knuckle up and kick back to the 80s to discuss SEGA’s ninja arcade classic Shinobi! We discuss the game’s development, the fascination with ninjas and the many ports the game received.

Make sure to leave us a positive five star review on iTunes, it always helps!

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories played at the end and more!

[iTunes – Stitcher – YouTube – Play Music – RSS – Download]

If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

SEGA AGES Shinobi coming to Nintendo Switch

SEGA of Japan recently made an announcement that the classic arcade version of Shinobi will be coming soon to the SEGA AGES line up for the Nintendo Switch in Japan with a release date undecided at the moment.

Debuting on the SEGA System 16 arcade hardware, Shinobi is a side scrolling action and platforming game featuring Joe Musashi as he uses ninja martial arts and weapons to attack enemies of the Zeed Organization while saving the children of the Oboro Clan. In addition, you can use the killing Ninjutsu technique to wipe out the enemies in the screen and encounter bosses appears at the end of each mission with extraordinary battles such as a helicopter carrying a ninja army and a huge computer protected by a Buddha statue.

We will keep you posted on more information for SEGA AGES Shinobi once a release date and price has been announced for both regions.

[Source: Official Website]

SEGA stopping Border Break arcade support a decade after launch


SEGA has just announced that they will officially close support for Border Break in arcades, the SEGA-AM2 game launched way back on September 9, 2009 on the RingEdge arcade board.

According to SEGA’s financial reports on the game, as of March 2012 it has grossed over $100 million dollars for SEGA, so its no surprised that it was still being updated till this day. The last ‘rename’ update the game got was Border Break X Zero back in 2017. Border Break will still live on considering that a PlayStation 4 free-to-play version of the game launched in Japan last year. What about us here in the West?

SEGA’s Fish Life Preserved at Musée Bolo in Switzerland, Publically Released

The Dreamcast based virtual aquarium, Fish Life, has been given new life thanks to Musée Bolo, the Switzerland based video game museum. Thanks to approval from SEGA of Europe, they have also allowed for the release of the disc images that would run on on the specialized hardware. To help show off the hardware in a broader sense, the museum has also crafted a webpage full of valuable resources that cover this uncommon part of SEGA’s Amusement history.

PtoPOnline Reveals Climax’s Prototype Footage of Unreleased Crazy Taxi Game

If you haven’t been following the YouTube channel PtoPOnline run by Andrew Borman, you’re missing out on a channel that shows games that were cancelled, in-development or purely conceptual. As is the case for a video recently uploaded showcasing Climax’s development of a Crazy Taxi game, Crazy Taxi Twenty Four – Seven. The purpose of the video isn’t fully known nor how far the deal between Climax and SEGA proceeded, however the video was likely a demonstration to be shown to SEGA that outlines the general workflow of the game’s development had they decided to proceed with the project. Climax, now known as Climax Studios who are into VR development these days, are more famous for titles such as Sudeki on the original Xbox as well as the developer behind Silent Hill titles such as Silent Hill: Origins and Silent Hill: Shattered Memories.

SEGA shows off ‘Remote Reality RPG’ attraction in Japan called ‘Jungle Treasure’


Picked up by Arcade Heroes, SEGA has unveiled a new concept in ‘kid-taintment’, called ‘Jungle Treasure’. If you check out the SEGA website, you can see that the game uses miniature vehicles that the kids control with a tablet, which means this sort of set up is way too expensive to work in America. I’m pretty sure there is way more to the game than that, but that’s all I’ve gathered from their official site.

SEGA is calling this type of game a ‘Remote Reality RPG’ because we all know that SEGA loves to create brand new genres. Like Arcade Heroes has stated, this isn’t the first time SEGA has created something like this, back in the late-80s they did the Sega Super Circuit attraction that was quite insane. But if you are in Tokyo, you can give ‘Jungle Treasure’ a try at the Musashi Murayama Aeon Mall.

SEGA AGES Puyo Puyo to feature obscure English version of the arcade game

SEGA’s official Puyo Puyo Twitter account has drop some new information regarding to SEGA AGES Puyo Puyo, with the most significant news being that they are officially releasing the obscure English version of Puyo Puyo. This version of Puyo Puyo predates the more familiar localization attempts such as Dr. Robotnik’s Mean Bean Machine and Kirby’s Avalanche, with the key difference is that it tries to retain the original graphics, with only some minor adjustments to the voice clips and most of the character names and dialogue. It’s been long rumored to have been soft-released somewhere in Europe, based on interviews in the book All About Puyo Puyo Tsu, but until now it’s existence by SEGA wasn’t acknowledged. This created speculation that the English version of Puyo Puyo was a bootleg, further fueled by it being originally found on a bootleg board.

A more minor reveal is a new border being confirmed, a collection of artwork from the Puyo Puyo manuals for consoles, showing off the different characters you face against during the single player mode. But the English version is obviously the more fascinating news, since it once and for all puts down the theory that the English Puyo Puyo arcade game was an unofficial modification. SEGA AGES Puyo Puyo is due out sometime in February in Japan, with a release internationally currently unknown.