SEGA has a ‘surprise announcement’ at SEGA FES 2018

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SEGA will be holding a celebration next month in Akihihabara, Tokyo on April 14-15, where they will celebrate their history by including new and old SEGA game in a museum style event.

But that isn’t all that they will have, they will also host Q&A panels, have merchandise stands, competitions, and special guests. But even better, SEGA has also stated that they will have a “surprise announcement” at the event. They are teasing this as a announcement that is “unique to SEGA.” You know what that means? We’ll be disappointed. Sounds like a event I wish I could attend.

But  maybe, just maybe, this could be the official announcement of Virtua Fighter 6. We can dream, can’t we?

[Via: Destructoid]

House of the Dead: Scarlet Dawn announced for arcades

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SEGA Interactive has just announced House of the Dead: Scarlet Dawn for arcades. They have confirmed that there will be location testing from January 19 to the 21st at SEGA Akihabara Building 3 in Tokyo, Japan.

This release will mark a return of the franchise to the Arcades, the last main entry being The House of the Dead 4 back in 2005. In 2009 we got the console exclusive The House of the Dead: Overkill, which was mean’t to be a prequel and had a different take on the series.

Guilty Gear Xrd REV 2 & SEGA’s Border Break X Zero having a crossover event

GuiltyGearxBorderBreakSEGA and Arc System Works are teaming up for a limited time Guilty Gear Xrd REV 2 and Border Break X Zero (which is still being updated since its debut in 2009) crossover event in Japanese arcades. The event will start on April 24, 2017 and end on May 24, 2017.

The Guilty Gear Xrd REV 2 promotion will have the players log in using their SEGA ID, which will unlock the following Border Break X Zero goodies in Guilty Gear Xrd REV 2: A set of four in-game titles, collaboration icon set (see gallery for photo), Collaboration plate (gallery for sample), and weapons like the M90 machine gun and ‘ACHAT missile’. Check out more on that via Arc System Works’ Japanese blog post

As for the Guilty Gear Xrd REV 2 items available in Border Break X Zero, that is a bit harder to decipher considering SEGA only posted the image below in the gallery. It does look like you will get custom titles, icons and even Guilty Gear Xrd REV 2  themed custom character portraits. Check out more info on the crossover via SEGA’s blog post. While SEGA-AM2’s Border Break arcade game never made a splash outside of Japan, it has been highly successful for SEGA as it launched a ton of updates (Border Break X Zero being about the 15th update), but also has gotten a huge art book (which was brought over to America via Udon Entertainment),  two full novels novels, and even a manga. What are your thoughts on this crossover? Do you think SEGA should consider bringing Border Break X Zero to the west?

SEGA Retrospective: The Deeper Arcade game – An oxymoron that became one of SEGA’s pillars

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Arcade? When you ask the modern western gamer about such a concept, they will likely know about the genre of “arcade” in today’s market of downloadable games on console, PC and smartphone. Home and mobile ports of classic coin operated titles. But twenty years ago, people would visit actual venues to play games they could otherwise not to, offering considerable advantages in graphics, controls and cabinet designs.

Putting a coin into a machine should get you more enjoyment that you expect out of it. That has been the ethos of SEGA’s coin-up division for as long as existed. Immediate, visceral, thrilling; all of that should be encapsulated into the experience. One session should not go longer than 3 minutes. Often times games offer more depth as well, which is best summed up by the phrase “easy to learn hard to master” – which can be said of countless fighting games.

But different cultural perspectives can transform one concept considerably, and this can be applied to arcade games. Back in the glory days of arcades, westerners played in an arcade maybe once a month or even once a week at most. However in Japan, with its density of population, going to an arcade can become simply a part of your everyday routine, similar to how westerners play their games on home and mobile platforms. But what could one keep coming back to the arcade, time and again? Cards. Yes. Magnetic cards.

The SEGA Five: SEGA Games That Would Thrive in Virtual Reality

SEGAVRWhile not every single gamer is sold on Virtual Reality just yet, mostly due to the fact that it is rather expensive to even get a headset and compatible computer, the people that have experienced it all think its the future of gaming. While this is still open to debate, what I do know is that Virtual Reality has opened the door for older types of genres that SEGA pioneered in their long history to thrive. So today on The SEGA Five we will be discussing five genres that SEGA can revive with the help of Virtual Reality.

Before we get started I just want to say that these ideas are to make the games Virtual Reality compatible and not exclusive. I think this would mean that more gamers will be able to enjoy the games, VR headset or not.  The number of gamers with Virtual Reality headsets is too low to spend money on exclusives right now. So let’s get to it.

Club Sega Shibuya location has closed

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Some sad news for SEGA fans at the start of the week. We learned that Club Sega Shibuya has closed its doors as of yesterday. News of the arcade’s closing became known with the posting of signs outside the arcade, politely advising customers of the impending closure. The location’s website also has a message, which also gives the January 31, 2016 closing date as well as a thank you to customers for their patronage. No word on why the arcade had closed, though it may simply have to do with the fact that it is a dwindling business in the country. There has also been speculation that the closure could have to do with the renovation of Shibuya Station, which Club Sega sits just outside of.

Club Sega can still be found in Akihaba, Nagoya-Fushimi and Nishiguchi. For a full list of operating SEGA amusement centers, check out this link.

SEGA Games That Are Celebrating Big Anniversaries in 2016

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SEGA has created some highly popular and cult classic series of games that have stuck with people over the years. While most of you guys already know that Sonic the Hedgehog is celebrating his big 25th Anniversary this year, many other games get ignored because they aren’t as relevant as they used to be. Today we will list those mostly ignored video game franchises we all love. Did your favorite game make our list?

Hatsune Miku: Project Diva Future Tone to run at 1080p and 60fps on PS4

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SEGA has revealed during their Tokyo Game Show panel, oddly enough named ‘Sega feat. Hatsune Miku Project’, that Hatsune Miku: Project  Diva Future Tone will run at 1080p at 60 frames per second on the Playstation 4. If you didn’t catch the announcement for this title, its a console port of the long requested Hatsune Miku: Project Diva Arcade game.

SEGA also confirmed that Hatsune Miku: Project Diva Future Tone will be coming out after Hatsune Miku: Project Diva X (yes, there are two Hatsune Miku games in the works) which is due out on out for Playstation Vita in March.

Another small mention was the Playstation VR enabled ‘Sega feat. Hatsune Miku Project: VR Tech Demo’, which SEGA says if there is enough positive fan feedback that they will consider making it a full product.

[Source: Gematsu]

Check out SEGA’s Sonic Dash Extreme Arcade Game

The SEGA Five: Virtua Fighter Facts

Welcome to another unexciting episode of The Weekly Five where we create top five list on all things SEGA. I’m your host George and this week we will be talking about Virtua Fighter facts. This is a weird thing to do considering anything can be a fact, so I’ll try to keep it interesting. Who knows, maybe you’ll learn something new.

This will also be my last AM2 related Weekly Five for the rest of the year, so I hope you guys enjoy it! Let’s dive right in.

SEGA in the Media: No Continue Kid shows SEGA lots of virtua love

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The arcades were a big part of Japan’s youth group up in the 80’s and 90’s, so its no surprise that a Japanese drama show based around these time periods would be created. No Continue Kid: Our Game History (ノーコン・キッド ~ぼくらのゲーム史~) is a TV show revolving around Reiji Watanabe, who in 1983 isn’t very interested in arcade games. The only reason he has to put up with them is because his father owns a game center. Reiji sees a girl he likes come in daily named Fumiyoshi Takano, she usually plays Xevious and leaves. Reiji decides to give this Xevious game a try to impress her and gets the best local player, Akinobu Kido (who goes by ‘Kid’, his high score handle) to teach him.

The show focuses on the friendships of these characters along with a new ‘Game Center’ trends throughout the decades (this show spans from 1983 to 2013 in 12 episodes) and even some console gaming love. Today we will be looking at some of the SEGA centric episodes including one for Columns, Fantasy Zone and two whole episodes based around the Virtua Fighter 2 fighting phenomenon. Let’s take a dramatized trip to the arcade scene in Japan from the 80’s through the 90’s, SEGA style!

SEGA Tunes: Bust down the door and jam to Virtua Cop’s OST

SEGA AM2 has a huge library of developed games, but nothing is more shocking at how much they change genres and still delivered a game that would defy that same genre. For example, Virtua Cop which in my opinion is one of the best light gun shooters around.

Nothing has a bigger impact on you than the first stage’s music. Its the song that draws the player into the game and Virtua Cop succeeds with its Stage 1 Theme: “Arms Black Market”, giving you that feeling that you and a buddy really are taking down this black market gun rig.

SEGA Saturn’s 20th Anniversary: Celebrating Decades of Arcade Perfection

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The SEGA Saturn turns 20 years old today and I thought it would be a good time to discuss the popularity of the Saturn in the land of the rising sun because if we did this article on its life in America it would be a very depressing and frankly this means I can write about Segata Sanshiro which is always fantastic.

So let’s get to it and if you like this article you might want to also check out a similar article I did on the Dreamcast for its 15th year anniversary.

SEGA announces Virtua Fighter 5: Final Showdown Version B

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It seems that the last major update for Virtua Fighter 5, known as Final Showdown wasn’t so final after all. SEGA has just announced a new update to their 2006 award winning fighting game, Virtua Fighter 5.

Not much is known about what this new update will bring to the game. But one detail we do have is that it isn’t going to support SEGA’s ALL.Net network. That means no more software updates, online multiplayer, no national leaderboards or the ability to save data on the cloud. It sounds like this is finally the ‘final’ update for Virtua Fighter 5, which turns a decade old come 2016.

The new update is set to hit Japanese arcades in March of 2015. Here is hope we get a update for the console versions, right?