Sega Blog: SEGA 3D Classics – 3D Super Hang-On Interview with Developer M2

Originally published to the SEGA Blog on Nov 27, 2013 – republished here for archival purposes

We continue our SEGA 3D Classic interviews with Super Hang-On, which appears on Nintendo eShop tomorrow alongside Space Harrier. We’re really excited to get these games out to fans and hope these interviews bring all new insight into not only the creation of the games, but also the finer details inside.

Thanks again to Game Watch and Impress, Okunari-san, and Horii-san for their involvement in making these interviews available to our western audience. Thanks to Siliconera for coordinating with us to help spread the word to SEGA fans across the web. And special thanks to our producer Sam for translating these interviews for everyone’s enjoyment.

If you read and enjoy this interview, please take the time to post a comment and let us know. We’ve got a lot of folks looking on reading the feedback, so don’t hesitate to post!

SEGA Blog: SEGA 3D Classics – 3D Space Harrier Interview with Developer M2

Originally published to the SEGA Blog on Nov 25, 2013 – republished here for archival purposes

We are extremely excited to present to fans a series of interviews on our upcoming 3D Classics on the Nintendo 3DS. The interview originally took place across the Game Watch and Impress website, featuring both Yosuke Okunari from Sega of Japan and Naoki Horii from the developer M2. These interviews show not only the care that went into making the absolute best versions of these titles on the 3DS, but also a lot of the technical challenges in creating 3D versions of our classic SEGA games.

Big thanks to Game Watch and Impress, Okunari-san, and Horii-san for their involvement in making these interviews available to our western audience. We hope you enjoy these interviews and encourage you to feedback with your own questions or comments. Let’s begin with Space Harrier and information on how the project got started…