Sonic Boom’s troubled Wii U development explained

Unseen64’s Liam goes in-depth, talks to Big Red Button to get their side of the story and tries  to explain how a product like Sonic Boom: Rise of Lyric could have turned out the way it turned out. Liam does a good job at looking as far back as the first trailer, which showed better graphics and animation which of course was not running on Wii U hardware.

Not to mention the game was first started as a multiplatform title, considering they where using Cryengine 3 which is hard to work with on Wii U. Its a great video that you guys should check out, especially if you want some understanding on what happen during the development of the title.

Sonic Talk #27 “You’re too slow!”


Well, better late than never! This episode was supposed to go up about two weeks ago, but since I had to report on E3, things got super busy and I just didn’t have the time until now. We’ll be doing another one on E3 and Sonic Revolution soon, but for now check out our initial impressions on NotMarin-err Sticks, early preview videos of both Sonic Boom games and more! We also added an addendum to talk about mor-

GX – Shut up Shigs.

….Fine. Enjoy the podcast folks!