SEGA and Gearbox claim Aliens: Colonial Marines lawsuit is “without merit”


Just a few short days after a class-action lawsuit filing in the California court system claiming that SEGA and Gearbox released and sold Aliens: Colonial Marines to the public under the pretense of false advertising, the two companies have responded by unsurprisingly dismissing it .

“SEGA cannot comment on specifics of ongoing litigation, but we are confident that the lawsuit is without merit and we will defend it vigorously,” the publisher said.

Gearbox, however, wasn’t quite so soft of the wording, defending its use of unlabeled demonstration walkthroughs.

“Attempting to wring a class action lawsuit out of a demonstration is beyond meritless. We continue to support the game, and will defend the rights of entertainers to share their works-in-progress without fear of frivolous litigation.”

As it stands, there’s little doubt that due to the very focused nature of the lawsuit that this whole scenario will ultimately end up just being withdrawn or thrown out by a judge. The damage has likely been done in the eyes of players however in terms of the public relations perception, more so for the developer Gearbox than Sega.

The response comes after news that co-developer Timegate Studios has filed for bankruptcy.

[Via Kotaku]

SEGA, Gearbox Served Class-Action Lawsuit For Aliens: Colonial Marines


Aliens: Colonial Marines drew ire from gaming fans due to its shoddy gameplay and overall lackluster production. The quality, or lack thereof, was so substantial that a lawsuit was filed in a Californian court on Apr. 30 by law firm Edelson LLC at the behest of Damion Perrine for false advertising.

Within the lawsuit, Perrine claims that builds shown off at events such as PAX and E3 were in no way indicative of how the final product would ultimately turn out. The suit further claims that the enforcement press embargoes, which were lifted the very morning of the game’s release, meant that game media could not alert early adopters of the disparity in quality between the demos and the final. It finally claims damages for players who pre-ordered the game or purchased the game on launch.