The Creative Assembly will focus more on offline real-time strategy games following cancellation of Hyenas

After having ceased production on Hyenas in September, SEGA says developer The Creative Assembly will shift focus back to doing what they do best: real-time strategy games. SEGA CFO and Koichi Fukazawa stated:

To put it simply, Creative Assembly was good at offline games in the RTS genre, but they took on the challenge of developing Hyenas, an online game in the FPS genre. However, although the game itself was good, we decided to cancel the development of Hyenas because we did not think it would reach a quality that would satisfy our users when we considered whether we could really operate this as a competitive online game for a long period of time.

The Creative Assembly suffers layoffs and Hyenas gets cancelled

This certainly is not The Creative Assembly’s finest hour. Their all new multiplayer shooter (And the subject of one of my first written articles here on SegaBits) Hyenas has been unceremoniously cancelled in a brief recent SegaSammy financial report. Citing “lower profitability in the European region”, the decision was made from on high to axe Hyenas, along with several unannounced titles being developed there. As if to throw salt on the wound, Hyenas’s UK-based developer The Creative Assembly, known for Alien Isolation and the Total War series, is also suffering layoffs. All this comes according to a report from Eurogamer, which you can read here. The above message was also taken from the official Hyenas Twitter page.

This comes as a shock as Hyenas was just demoed at Gamescom only last month and in a recent closed PC beta just this month, along with a few all new trailers getting released. The developers even seemed rather enthusiastic about the game’s reception, in spite of any challenges with development, as referenced in an interview Eurogamer did with representatives of Creative Assembly at that very same Gamescom event. It truly goes to show that you can never be too certain what will happen behind closed doors in the world of game development. I can only hope the staff being let go have little trouble finding new jobs and supporting themselves and their families.

Are you sad to see Hyenas canned? I know I am, especially cause I never even got to participate in any of the betas. Maybe any of you who did can tell us about your experiences in the comments below? I’d especially appreciate it.

Hyenas revealed as a new PvEvP shooter from Creative Assembly, PC Closed Alpha starting soon

In a brief showcase hosted by IGN as part of Summer Games Fest, which they promised would “Steal The Show”, Sega of Europe revealed Hyenas, a new sci-fi squad based multiplayer FPS by The Creative Assembly (Total War Series, Alien Isolation, etc.).

Hyenas takes place in a dystopian future where “rich pricks” (Words from CA’s mouths) are hoarding pop culture merch in private space stations within Mars’s orbit. Players take the role of robbers grouped into teams of three, setting out to steal as much of that pop culture merch as possible while fighting off AI-controlled guards and other player teams that are also trying to take the merch for themselves. Presumably, the team that can escape with the most merch wins a match.

SEGA files trademark for Total War Saga: Troy

Its not surprising seeing another Total War trademark considering their last entry, Total War: The Three Kingdoms, was one of their highest selling titles in a long time. This time SEGA and The Creative Assembly are trademarking Total War Saga: Troy. That’s right, its a new thing SEGA started doing with Total War Saga: Thrones of Britannia, adding ‘Saga’ as part of the name. Unlike Total War Battles series, these Saga games are being listed as part of the main series of games and not a spin-off.

It seems some people are predicting that this might be the AAA game SEGA was teasing a few days ago. It could be, but SEGA also filed trademarks for ‘Humankind’ and ‘Nights Dream Wheel’. Outside of this, someone from The Creative Assembly took to Reddit to say that the teased AAA game isn’t by their studio. Take it for a grain of salt if you want.

[Via: Nibellion]

SEGA to show off unannounced AAA project at Gamescom 2019

SEGA has been teasing their Gamescom 2019 line-up which will include stuff we already know including the SEGA Mega Drive Mini (this is a German even) and Catherine: Full Body. One of the things that did surprise us was that they are planning on showing off an announced project at the event as well, which SEGA is billing as a AAA project for unspecified platforms.

So what could this AAA project be? My guess will be the already teased Creative Assembly team-based shooter that was teased all the way back in 2015. Why this instead of something like ‘the next Sonic’ game? Easy, Creative Assembly is one of SEGA’s biggest teams and they are a British developer. Makes sense to show off their upcoming game at Europe’s version of E3. We will find out what it is later this month since Gamescom will be running from August 20-24th.

Update: According to The Creative Assembly’s worker Grace, this isn’t a game from their studio. Could this be CA just playing cute? What do you think?

[Source: SEGA Press]

 

SEGA’s Alien: Isolation team working on new IP, a ‘First Person Tactical Shooter’

While SEGA’s Creative Assembly is mostly known in PC circles, the company has tried its hand at making console games. First in the mid-2000s with Spartan: Total Warrior, then a few years later with Viking: Battle for Asgard and most recently with the critically acclaimed Alien: Isolation. We already knew that Creative Assembly was working a ‘multi-platform AAA blockbuster’ way back in 2015 and it seems they are still hard at work on this big title considering they are looking for a Senior UI artist for this new IP.

According to Creative Assembly’s job listing:

Creative Assembly shares rejected Halo Wars 3 concept artwork

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If you didn’t already know, SEGA owned studio The Creative Assembly (Total War series), was the developer behind Microsoft Studios’ Halo Wars 2 on the Xbox One and PC. It seemed that the team was ready to move on to Halo Wars 3, at least according to Brad Wright, senior concept artist for Creative assembly who posted rejected art work for the project on his ArtStation account (now removed). Originally the site’s discription said:

“Surprisingly I got the all clear from Microsoft to show this cancelled pitch material. We did some proposals for Halo Wars 3, I had to introduce space battles into the game style, as well as having your capital ship as your home base, to prep your ground forces.” – Brad Wright, Senior Concept Artist The Creative Assembly. 

Oddly enough it has  changed to a generic description of “Halo Wars 2 additional work done for Creative Assembly for Halo Wars 2. Property of Microsoft”, then after deleted. Brad has yet to explain why the sudden change, but I assume that maybe Microsoft had a change of heart with him sharing unfinished concepts for a unannounced sequel. I hope Brad Wright doesn’t get in trouble for sharing the concept artwork, because it looks really awesome. What are your thoughts on the Halo Wars 3 concept pitch? Intergalactic space battles? Yes, please.

[Source: Eurogamer]

SEGA announces Total War: Warhammer II

If you didn’t know, when SEGA first announce the Total War: Warhammer project a few years back they said that the game was going to be so large, that it would take three parts to experience the whole thing. Not surprisingly, SEGA announced Total War: Warhammer II earlier today.

Total War: Warhammer II will introduce the following new races to the game:

  • High Elves
  • Dark Elves
  • Lizardmen
  • Secret fourth unannounced race

Total War: Warhammer II will continue expanding its Total War type gameplay, but Creative Assembly have promised that the game will have a “new style of narrative campaign”.  This new campaign promises to offer hundreds of hours of gameplay. The Creative Assembly promises old Total War: Warhammer owners an update that will combine thecampaign maps that will consist of both games. This means you can play any race you own (consider each game has its  own races) via the campaign. This new update is expected to hit the first game after Total War: Warhammer II launches.

SEGA has not given a specific release date for Total War: Warhammer II, but it promised to release it before the end of the year. The last game, Total War: Warhammer III should release sometime in the future. Considering that the first game has over 1.4 million steam owners, I’d say this is a highly anticipated title.

SEGA acquires Crytek Black Sea, forms Creative Assembly Sofia

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SEGA Europe and Creative Assembly have finished acquiring Crytek’s former Black Sea studio and have now created a new team known as Creative Assembly Sofia. The studio was best known for the 2004 game Knights of Honor, a historical real-time strategy game. The team was picked up by Crytek in 2008 and renamed Crytek Black Sea. Under the name Crytek Black Sea they finished one game in 2015, a free-to-play MOBA title named Arena of Fate which only made it to close beta before having its plugged pulled.

The new team Creative Assembly Sofia will be developing brand new titles and has 60 employees based in Bulgaria. With these new employees under the Creative Assembly umbrella, it means that the developer has grown by 37%, taking the developer to over 500 employees. Last year Creative Assembly continued to grow increasing its development space by 88% by adding a new 45-camera motion-capture studio and dedicated audio suites.

This is what Tim Heaton, Creative Assembly studio director had to say about the acquisition:

“Now in our 30th year of games development, with an army of multi-million selling titles to our name and a history of world-renowned partnerships, Creative Assembly is proof of the UK games industry’s potential for global success. Due to this success, we are further expanding our UK base and developing additional projects overseas, whilst pursuing top talent from across the globe to join us, all in support of our commitment to creating high quality, authentic gaming experiences.Our continued growth allows us to be dynamic with our future projects, constantly seeking new opportunities and reaching a wider audience with our games.”

It seems that SEGA Europe’s new team, Creative Assembly Sofia will be part of the big Creative Assembly machine helping work on unannounced titles that we will be covering in the near future. While more of our readers care more about console games, its nice to have SEGA find big success in the PC market and expand with Creative Assembly Sofia. Check out a quote from Jurgen Post after the jump.

The SEGA Five: SEGA published games that deserve more attention

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If you discuss Streets of Rage, Super Monkey Ball, or even anything Sonic, chances are you can hear that 90’s jingle of retro goodness (SEGAAAAAAAAAAA!). The company helped create some wonderful games and franchises and are still going strong to this day. That being said, most of the games published by SEGA are sometimes often forgot about and usually sit on store shelves to collect dust and/or be pauper’s pennies.

While I haven’t played every single game SEGA has helped publish, some of those games stick out to me in a very unique and interesting way. And SEGA, being the quirky company they are, brought me wonderful memories and breathes a one-of-a-kind charm to those certain games. So in no particular order (with the first one being my favorite out of the five), here are some games that rightfully deserve more attention than they get!

Total War: Warhammer to support Steam Workshop at launch

TotalWarWarhammerModManagerCreative Assembly and SEGA have confirmed that Total War: Warhammer will support Steam Workshop mods. I’m personally not surprised. WhyMostly because the franchise has always been there to support mods. But I guess Creative Assembly said prior that they wouldn’t be support mods. I guess they had a change of heart.

From day one Total War: Warhammer will support Steam Workshop to upload, browse, follow, discuss, and install mods. To manage it the team created the Total War Mod Manager, which is pictured above. Creative Assembly has also updated their mod Assembly Kit which adds functionality and includes battle map editing later this year.

Creative Assembly also said that they already have early mods being worked on from people that had early access via modding summits held by the company. This way there will already be mods populating the Steam Workshop from day one.  Total War: Warhammer launches on PCs on May 24th.

[Via: GameSpot]

SEGA to publish War Child compilation this summer for charity

SEGA War Child

SEGA is publishing a special compilation for PC, with profits being donated to the UK based War Child charity. The compilation consists of various games from different developers including 343 Industries, Creative Assembly, Team17, Stealth Inc., and more. The purpose of the compilation is to not only donate profits to charity, but to also draw attention to the developers that make these games, effectively killing two birds with one stone.

Total War: WARHAMMER – Vampire Counts In-Engine Trailer

Far from home, an Empire Witch Hunter seeking the source of this corruption will soon find that there are fates in the Old World far worse than death. The Vampire Counts have arisen, and today in this brand new Total War: Warhammer in-engine trailer, they are unleashed.

Vampire Counts are the forth and final race to be revealed for the first of the Total War: Warhammer trilogy. Other races in the first game include; Empire, Dwarfs, Greenskins and if you pre-order Chaos Warriors. The combinations of all three games will eventually cover all major Warhammer races and much of the land combining into one epic game, Shining Force 3 style.

Total War: Warhammer releases 24th of May 2016, for PC.

Total War takes over Humble Weekly Bundle

June 21st, 2010 @ 13:31:54
It seems that SEGA and The Creative Assembly are offering their titles once again as bundles on the popular ‘pay for what you want’ model of Humble Bundle. Not only that, you can set how much money goes to the publisher (SEGA), Humble Bundle and how much is given to charities. This bundle is supporting Special Effect: The Gamer’s Charity, Willow, Walking with the Wounded, and BLES.

Pay what you want (at least $1) you get: 

  • Medieval II: Total War Collection 
  • Viking: Battle for Asgard
  • Shogun: Total War Collection
  • Total War: Rome OST
  • Total War: WARHAMMER Illustrated Campaign Map
  • Total War: ARENA 30 Days Premium Account
  • Total War Battles: Kingdom
  • Total War eBooks

Total War: Warhammer developer ‘disheartened’ that fans dislike pre-order DLC

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The whole downloadable content thing is a touchy subject, in practice it should be good. Think about it, you get more content for a game you already love but most fans have been finding stuff like ‘pre-order DLC’ to be more of a rip off due to forcing users to investing in a game that hasn’t been reviewed or that we don’t know the quality of the title.

SEGA’s Creative Assembly announced that the Chaos race, a important fraction in the Warhammer universe, would only be unlocked if users pre-ordered their Total War: Warhammer video game. This obviously pissed off fans, since most Total War fans trusted Creative Assembly back in 2013 when Total War: Rome 2 (which had similar pre-order deals) smashed pre-order records; sadly the game had a bad launch. Creative Assembly did the same with Total War: Attila and Alien: Isolation, offering big pre-order exclusives that many fans felt should have just been part of the base package.

In a interview with Eurogamer, Game Designer for Total War: Warhammer Rich Aldridge tries to explain why they decided to put Chaos as a pre-order race. According to them if they didn’t get it out as pre-order content, they would have to charge later on as DLC. As much as I dislike pre-order DLC, it isn’t as bad now considering that Steam offers refunds on pre-orders if you dislike the game. What really ticks me off is all the DLC they are planning after the release. Is it too hard to buy a complete game for $60 dollars and not get nickel and dimed at every turn?