Via The Dreamcast Junkyard comes a cool bit of behind the scenes history on SEGA’s final home console. The Sega Dreamcast Software Creation Standards Guidebook was sent to the site by an anonymous former Dreamcast developer, and features 136 pages of standards set by SEGA for the development of software for the Dreamcast. While the document is a bit dry in how it presents information, there is some cool pieces of information contained within. For example, the document instructs developers how to hide the pause menu and which controller ports should allow the use of the keyboard. The rules contained within answer why so many different games from different teams have the same button combinations and features.
Moving into the second month of our Year of the SEGA Developers, we shine the spotlight on two beloved SEGA development teams as well as their short life as a single entity. SEGA’s Overworks and WOW Entertainment were formed in in the midst of the Dreamcast era alongside several other internal SEGA development divisions. Prior to the formation of these teams, SEGA had a long history of shifting about, renaming, and refocusing the efforts of their many internal developers. To better understand where Overworks, WOW Entertainment, and SEGA’s many other divisions came about, let’s dive into a short history of SEGA’s internal teams!
Seems that SEGA developer Kenichi Tanase might have let slip the title of the next Phantasy Star game on twitter. He says the next game will be called Phantasy Star Victory.
Since Phantasy Star Portable (PSP) was for the Playstation Portable (PSP), people are assuming that Phantasy Star Victory (PSV) will be on the Playstation Vita (PSV). Chances seem high, SEGA has already confirmed it’s working on 5 titles for the portable.
SEGA already announced their Virtua Tennis 4 port to Playstation Vita. Right after that, SEGA said they had 4 unannounced games that they’re working on. What could these titles possibly be?
Hard to know with SEGA but I assume one could be a sequel to the Yakuza side game the PSP got. Whatever it is, I’m excited to find out.
Should also be a good TGS for SEGA this year.
Did you know that when Sonic Adventure 2 was announced only Sonic, Eggman and Knuckles were suppose to be playable characters? Yeah, explains why Tails had to play in that big robot suit and exactly like Eggman himself.
Check out the video from Unseen64, talking about changes in the game. It is a great watch.