Via The Dreamcast Junkyard comes a cool bit of behind the scenes history on SEGA’s final home console. The Sega Dreamcast Software Creation Standards Guidebook was sent to the site by an anonymous former Dreamcast developer, and features 136 pages of standards set by SEGA for the development of software for the Dreamcast. While the document is a bit dry in how it presents information, there is some cool pieces of information contained within. For example, the document instructs developers how to hide the pause menu and which controller ports should allow the use of the keyboard. The rules contained within answer why so many different games from different teams have the same button combinations and features.
THE NUMBER ONE ARCADE ENTERPRISE
The Model series of arcade hardware by Yu Suzuki in co-operation with Lockhead Martin, where the next step in the Sega arcade world. Virtua Fighter sold Sega Saturns in Japan.
In Part 1, we looked at Sega’s origins and their Japanese game development during the 80s. In Part 2 we turn our attention to the golden age, when Sega was fought in the console wars and arcades were in full-force globally. Throughout the 90s, Sega would really grow up and mature and have individual divisions, splitting into arcade and consumer software and product development. Many of the programmers, designers and planners of the 80s and earlier would become managers and producers of their own divisions.
Let’s start Part 2 off with the growth of their AM studios, which is short for Amusement Machine Research and Development.
Moving into the second month of our Year of the SEGA Developers, we shine the spotlight on two beloved SEGA development teams as well as their short life as a single entity. SEGA’s Overworks and WOW Entertainment were formed in in the midst of the Dreamcast era alongside several other internal SEGA development divisions. Prior to the formation of these teams, SEGA had a long history of shifting about, renaming, and refocusing the efforts of their many internal developers. To better understand where Overworks, WOW Entertainment, and SEGA’s many other divisions came about, let’s dive into a short history of SEGA’s internal teams!
Courtesy of YouTube show OtakuVerseZero comes a unique interview with Hirotaka Machida, producer of the urinal game Toylets. Machida shows off the game, thankfully using simulated blue urine coming from a statue, and discusses the development of the unique “console”. Highlights include the discussion of the game’s “controller” and how the development team presented the game to the board of directors. Check out the full interview for proof that wackiness is not dead at SEGA.
Thanks to reader SEGA_Portuguese for the link!
PSO2 just keeps looking better! Check out this game play/developer diary with Dragon Sakai and that other woman…
The game play starts at around the 4:00 mark where they enter what looks like a giant cave level and fight a dragon multiple times.
Also worth noting is the use of telepipes and what looks like some kind of latency stress test at the end of the video; the very end gave me a chuckle.
Only a month or so ago after revealing that SEGA were planning a major expansion for their British based developer The Creative Assembly, the publisher today announced a new studio being set up in Solihull in the West Midlands of England and that they’re developing a new game for the Playstation Vita. If that location sounds familiar to some of you, it will be because this was were the ill-fated SEGA Racing Studio was once based. Indeed SEGA’s Gary Dunn, VP of product development for SEGA West confirmed that some members of the original team will be working in this new studio. He also went on to confirm that prior to this announcement, the group SEGA retain had been working under the banner of SEGA Technology Group. For a more indepth report, check after the break were VG247 had an indepth interview with Gary Dunn.
Fumito Ueda talked on twitter about how he has been a massive SEGA fan since they released the Mark III in Japan. I have actually heard about him being a big SEGA fan and actually being friends with Ryuta Ueda (who worked on Jet Set Radio, Panzer Dragoon series and Yakuza series). They even have the same last name… weird?
Something about Team ICO’s games always reminded me of Panzer Dragoon… I could never put my finger on it.