Yoot Saito to host Classic Game Postmortem for Seaman at GDC 2017

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What?

The 2017 Game Developers Conference is just a little over a month away, and just last week it was announced that Japanese game designer Yoot Saito is set to host a behind-the-scenes look at the hit Dreamcast game Seaman in a Classic Game Postmortem. Yes, that’s right, I said “hit”. Despite the quirky nature of Seaman, it went on to become one of the most popular Dreamcast games in Japan – even outselling Shenmue!

The postmortem is set to be an hour long, and given Saito’s unique ideas for games it is sure to be an incredibly interesting discussion. The conference runs from February 27 to March 3, and date and time for the Seaman postmortem are still to be determined. You can learn more about the postmortem and GDC 2017 here.

SEGA registers ShenmueHD.com domain, impending announcement?

ShenmueHDdotcomShenmueHD.com domain has been picked up by SEGA Europe, as discovered by TSSZ News today. The whois on the domain says it was registered on September 07, 2016 and was last updated today. Which is funny because SEGA Europe President & COO Jurgen Post said back in September that Shenmue HD remakes had their full attention. Does this mean Shenmue HD remakes are in the works over at SEGA? Who knows, there is the possibility that SEGA just snatched up ShenmueHD.com before a domain scalper could and really have no intents in doing a remake.

I think its a positive sign, especially since SEGA as of late have been more willing to listen to what fans want. Maybe ShenmueHD.com will be put to good use and the internet will be happy? I guess we shall see, soon enough.

[update] After doing some more research, I found that SEGA Europe registered the domain with a certain email and when I reversed searched that email it said SEGA registered THREE Shenmue related domains including ShemnueGame.com and ShenmueRemastered.com. More info here. These Shenmue domains are the only registered domains they did in 2016. [/update]

Garou: Mark of the Wolves trophies revealed

MarkOfWolvesSNK announced back at this year’s EVO that there was going to be a port of Garou: Mark of the Wolves on both PlayStation 4 and PlayStation Vita later this year, but kept silent after due to them supporting King of Fighters XIV. But fret no more, the website PSN Profiles has posted the Garou: Mark of the Wolves trophies early. The Garou: Mark of the Wolves trophies all seem rather easily attainable, the hardest one seems to be a silver trophy that has the player win twenty multiplayer matches in a row (not including invite/ad hoc) which should be quite easy for people that have experience with the game’s mechanics.

Click here to see Garou: Mark of the Wolves trophies

While the Garou: Mark of the Wolves trophies have already been posted online, SNK has been quiet on the release date for the title. All we know is that it is coming out sometime before the end of 2016 for both PlayStation 4 and PlayStation Vita. I won’t be shocked if they show off the game at PlayStation Experience which starts on December 3rd and goes on till the 4th. SNK has also teased a re-releases for Samurai Shodown and Fatal Fury for 2017. Is there an old SNK franchises you want to see ported over? Any other console or system not made by Sony you want to see these SNK franchises appear on? Let us know in the comments below!

[Via: SRK]

Classic SEGA Ads: Xbox One S commercial rips off classic Dreamcast commercials

With the holiday season approaching, Sony and Microsoft are pushing their latest upgraded consoles to the masses meaning a lot of money is being spent on advertising. One ad which caught my attention was a recent Xbox One S commercial dubbed “Portals”. The ad kicks off with the new white console and then has the camera fly inside the machine to pass through several rectangular portals, each portal containing a game’s universe. There are a few moments where they cut away to people playing the Xbox One S before jumping back inside the machine to show some more video game universes before pulling out and showing the console once again. Cool ad right? I swear I’ve seen this before.

Henshin Engine passes Dreamcast release stretch goal on Kickstarter

Henshin Engine is a game based on a web comic that is set to release in early 2017 to PC-Engine/TurboGrafx-16 and PC CD-Rom/Steam. The game features 2D action platforming and was programmed from the ground up for classic systems. With 6 days remaining in their Kickstarter campaign, Henshin Engine is $8,000 past their $16,400 goal, meaning they’ve started to chip away at their stretch goals. Of interest to SEGA fans is the promise of a Dreamcast post, set to release in late 2017, should the campaign pass $22,400. Given they are $2,000 past this goal, a Dreamcast version seems assured, though the developer has yet to release an update sharing this news.

When we have more details, we’ll be sure to share it! In the meantime, if you missed the news, last week the Henshin Engine team announced a character crossover collaboration with the Strike Harbinger team. Meaning Strike Harbinger, a game inspired by classic SEGA franchises, will see an appearance on the SEGA Dreamcast by way of this crossover collaboration.

Indie Dreamcast game Xenocider reveals ultra limited edition versions

XenociderLimitedEditiongThe indie Dreamcast game Xenocider opened pre-orders awhile back but now, like most indie Dreamcast games, it will allow you to pre-order various versions including:

According to the developers blog, the limited edition of these games, the two big ones being the PAL edition and the Steelbook edition will be limited print run to only 50 copies. Only 100 copies if you combined them. That is almost nothing. So if you are interested in the indie Dreamcast game Xenocider and want a ultra rare limited edition, you might want to go for the PAL or Steelbook editions.

The indie Dreamcast game Xenocider is set to release during June 2017, no exact date has been given and considering how indie development scene goes, don’t be surprised if the game is delayed. This is notable for being one of the first indie Dreamcast games to use full 3D graphics and is heavily inspired by rail shooters such as Space Harrier. You can check out their new demo for the game, for free, right here. The team has also been rather open on receiving feedback during development, that is always a positive move.

Henshin Engine Kickstarter moves Dreamcast port to first stretch goal

henshin engine kickstarter dreamcast stretch goal

Henshin Engine is an independent game that currently has an active Kickstarter campaign for a PC Engine and Steam release. Henshin is a 2D action platformer with a few horizontal shooting stages in the mix. It follows the adventures of a young gaming fanatic named Yuki who is transformed by her beloved console, the FX-Engine. Her opponents include Ultra Drive Unit: Genji, an obvious take on the Sega Mega Drive.

Today the team behind the project announced that they have adjusted their stretch goals for the Kickstarter campaign to make a Dreamcast port a higher priority.

The people have spoken! So we’ve gotten TONS of emails asking us to specifically port Henshin Engine to the Dreamcast and that it should be a reward that’s realistic to achieve. Although I would like to think that ALL the stretch goals are realistic to achieve *wink*, we did ultimately decide to make it the very first stretch goal we hit. I would be more than thankful to just hit our funding goal so that the game gets made, but if we hit that first stretch goal, that would be extra awesome! So remember you DC fans, thank your friends for the countless emails about Henshin on DC, but more importantly, SHARE with all your DC friends so that we can bring Henshin Engine to the DC! I wouldn’t mind seeing an animated cutscene for Yukis transformation

The campaign currently sits at $10,502 out of their $16,400 funding goal, with 23 days left to go for the campaign. The Dreamcast stretch goal is $22,400.

The team project has a target release date of March 28th, 2017.

New Xenocider demo out, pre-order now available

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Developer Retro Sumus has dropped a nice surprised today in the form of a new Xenocider demo, a public declaration of their goals, and the ability to pre-order the Dreamcast game.

The developer discussed how conflicted they were in accepting money for the game before the work being finished. However, they decided to commit to the project and to exclusively develop it for the Dreamcast. They have set a tentative goal of finishing the game in less than a year.

The demo contains three stages that the team describes as “virtually finished.” The areas available are Fantasy Land, Planet Krok and Planet ORL. You can download the demo right here.

If you’re sold on Xenocider already, you can now pre-order a copy on Retro Sumus’ new shop. You’ll find all of the Kickstarter’s editions available, which is rather nice. You can also throw down some money on a Retro Sumus shirt featuring the team’s logo.

In addition to the Xenocider news, the team also teased an upcoming announcement concerning their other Dreamcast game, Ameba.

Dreamcast indie devs show off new Xenocider swamp stage prototype

The Xenocider Kickstarter campaign may have been cancelled after it they failed to raise the entire $92,000 goal, but developer Retro Sumus‘ soul still burns! They have been keeping true to their promise to continue working on the game and bringing their vision to fruition.

This week the team posted this short demo of the latest stage they are working on, Planet ORL. This new area has a swamp theme and features hostile plants and animals.

Sumus notes it is still a prototype of the intended final product.

As we reported on previously, Xenocider is a new original game for the Dreamcast heavily inspired by the Space Harrier and Sin & Punishment. The game was set to be one of the more ambitious independent posthumous Dreamcast releases, with loads of features.

What do you think of the Xenocider swamp stage? What sorts of objects and obstacles would you like to see the team add to the final version?

SEGA Talk: Dreamcast Turns 17 Years Old, We List 6 Must Play Games

On this very special episode of SEGA Talk we list our six defining Dreamcast games that everyone needs to play as the Dreamcast turns 17 years old today. That’s right the Dreamcast turns 17 years old for us SEGA fans in North America.

So sit back with us for this year’s SEGA Dreamcast anniversary and listen to us discuss our defining games and like always you can tell us your personal defining Dreamcast games in the comments below.

If you enjoy our SEGA Talk YouTube series segments, make sure you subscribe to our channel as we try to update it weekly. Thanks!

SEGA says Shenmue 1 & 2 HD remakes have their full attention

Shenmue_HD_remasters_Sega_comment[1]SEGA Europe’s boss Jurgen Post has recently talked about the possibilities of doing Shenmue 1 & 2 HD remakes and ressured the fanbase that they have been looking into renewing licensing to do the remakes correctly.

This is what SEGA Europe said about the Shenmue 1 & 2 HD remakes:

“There is definitely a desire [to go back to our classic games], Even online, people are constantly talking about products they would like to see come back, and Shenmue 1 and 2  are probably in the top two places. We are looking into it. It is an old IP, it is a beloved IP – and not just by consumers, but also within Sega, we have people saying that if we could do Shenmue 1 and 2 all over again, we’d definitely go for it. The issue is that it is a big game. It is a project from many years ago. If we are to do it, we’d want to do a fantastic conversion to the current platforms, and there are a lot of licences in the game, which were cleared many years ago, so we will need to renegotiate those contracts. We are looking into it. We haven’t given it a green light, but it has our full attention.” – Jurgen Post, President and COO of SEGA Europe

This whole licensing issues from old games have plagued SEGA in the past when they ported over Crazy Taxi on PlayStation 3 and Xbox 360, omitting the iconic soundtrack due to SEGA not wanting to pay the licenses for the old tracks. This lead fans to getting upset and ever since then SEGA has made an effort to gather all the licenses when remaking or porting games. The last big examples include Castle of Illusions (which, now expiring license is making them pull it from shops) and Jet Set Radio.

What are your thoughts? Does Shenmue 1 & 2 HD remakes seem like a reality now? Jurgen Post has been teasing the return of classic franchises for awhile now, do you really think SEGA Europe actually have something up their sleeves?

[Source: MCVUK]

Peter Moore talks SEGA Dreamcast days in recent IGN Unfiltered Interview

Peter Moore talked about the SEGA Dreamcast days in a Unfiltered interview posted up by IGN. The video is an hour and a half talk about the man’s career and what led him to be EA’s Chief Competition Officer. Some of the games that he said made him smile from the Dreamcast era included Seaman, Samba De Amigo and he even mentions Yu Suzuki’s SEGA-AM2 studio with Shenmue.

Peter Moore worked for the underdog brands which included Reebok, SEGA and later the Xbox division. Peter Moore is a interesting guy and this interview shows it with a few more bits like his son being a SEGA Saturn owner before he worked at SEGA, pitching his ideas to SEGA Japan and the mysteries behind his marketing TV spots. Really makes you miss the days of SEGA hardware, huh?

Pokémon GO releasing to the Dreamcast VMU in 2017

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The creator of Flappy Bird for the Dreamcast VMU, known as guacasaurus_mex on Instagram, has been hard at work on cool fan made VMU games since we last featured him. His Flappy Bird follow-up, Street Race, featured six OutRun-style tracks and a unique grayscale graphics trick which has to be seen to be believed. His latest project dives back into the smartphone remake world with a Dreamcast VMU version of Pokémon GO. Due to the time it takes to draw all the Pokémon, and laziness, the game won’t be ready until 2017. However guacasaurus_mex does promise a randomly generated map grid, in place of a GPS map, and a timing-based mini game to throw Pokéballs. More info on the game, including the release, as we hear it.

Note: Yeah yeah, I know. Any Pokémon GO article in gonna get us clicks, but to be fair we don’t make any money off of site traffic nor do we have ads. At least we didn’t try and tie No Man’s Sky into SEGA… yet.

Seaman creator returning to the gaming industry

lancado-primeiro-no-dreamcast-seaman-mostra-um-perturbador-homem-peixe-que-conversa-com-o-jogador-por-meio-do-microfone-do-videogame-1344280599341_956x500.0Yoot Saito the Seaman creator who also developed games like SimTower and Odama will now be returning to creating more video games. He announced this while speaking at the fourth annual BitSummit festival in Japan where he said he needed to get out of R&D and back into making video games for money.

“That’s the motivation. Computer games make money.” – Yoot Saito (Seaman Creator)

Seaman creator’s last released title was 2012’s luggage friendly 3DS title Aero Porter and then Earthbook which was a iOS app that no one cared about according to Saito, which ended up losing money. He didn’t go into specifics as to what he wanted to do for his next game but he didn’t rule out a spiritual successor but said the average player isn’t ready for a brand-new genre. I have to agree with Yoot Saito, while I would love a new wacky crazy genre created by him, I don’t think the average gamer would care, sadly.

I wouldn’t mind seeing a spiritual successor to Seaman, even if its just a mobile phone app. As long as the microtransactions to don’t take away from the game’s unique fun factor. Who knows, it could be the next wacky app to make it big. What are your thoughts on Yoot Saito returning to game development?

[Source: Destructoid]

Garou: Mark of the Wolves coming to PS4 and PS Vita

28188666492_30270b131d_zIt seems that Sony Interactive Entertainment America Third Party Production team have teamed up with SNK Playmore to bring Garou: Mark of the Wolves to the PlayStation 4 and PlayStation Vita as a digital release. The PlayStation blog post says that it is the ‘Neo Geo’ classic meaning that this will be a port of that version being coded by Code Mystics, inc. The game will feature cross play functionality and promises high quality netcode. It seems that their last port, The Last Blade 2 used Code Mystic’s proprietary netcode and was well received. This release will also feature a gallery mode that allows you to collect artwork from the history of the Fatal Fury franchise and a sound testing mode that will allow you listen to the game’s soundtrack whenever you want.

Earlier this year SNK Playmore revealed that there was a sequel to Garou: Mark of the Wolves planned (then scrapped) and there was even some artwork released. Personally I played the game quite a bit on my SEGA Dreamcast, there have of course been various ports. Who knows if this release sells well we might finally get that sequel we all wanted. No release date announced yet. How many of you are going to check out this release? Let me know in the comment section!

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