The people over in Famitsu had a great little interview with the people behind SEGA Ages which t his time included Rieko Kodama (Skies of Arcadia, Phantasy Star, Deep Fear) where she talked about what it meant for her titles to make the list of most requested SEGA Ages titles. There was also a lot of discussion regarding Jet Set Radio getting the number one spot, with the team saying that composer Hideki Naganuma himself asking fans to vote for the series. They also said that some issues regarding the poll happen because this time voting was open to everyone, while the last poll they had (after SEGA 3D Classics wave 2 in Japan, polling for what games will be in Wave 3) they only let people that bought SEGA 3D Archives Vol. 2 to vote, saying that this time a lot more younger fans that might not have grown up with the type of games they are reprinting will get to vote. They showed Mushi King ranking highly as an example.
It’s the first week of the month, which means a preview of SEGA News Bits Extra! Extra is a weekly series for our Patreon supporters where we discuss news not seen on the SEGA News Bits videos. New to the monthly preview is the return of SEGAbits Q&A! All Patreon supporters get question priority, and after that we may dip into the Twitter, YouTube and SEGAbits.com comments sections for random picks.
This week we discuss the House of the Dead style mini game in Project Judge as well as an easier way to get online with the SEGA Dreamcast. Thank you to our Patreon community for the support and consider joining the community yourself if you enjoy our content!
Reicast Libretro has now gained modem and PPP support, which uses dreamcastlive.net to make online play possible. This new update should work flawlessly on Windows, Linux, Android and even macOS without inputting gibberish like IP address. What is that anyway?(I’m being sarcastic)
According to Libretro, this is the first time a emulator has supported a zero-configuration online gaming for Dreamcast and since it uses dreamcastlive.net, it seems you will be able to play with actual Dreamcast servers. What a good timeline. More information here.
Sonic the Hedgehog launched in glorious 3D back on the Dreamcast (at least officially, there where other attempts prior) and since 1998 it seems that the blue blur has had some trouble really defining what a 3D Sonic the Hedgehog game should be. We have went from the Adventure style games to the boost gameplay that we know now.
But what is the best 3D Sonic the Hedgehog game?
To me this is hard to answer, like the retro Sonic the Hedgehog games that first came out all had a feel and flow to them, but the 3D ones seem to be all over the place. Even Sonic Adventure 1 and 2 are completely different in tone. For me, it has to be Sonic Adventure and that probably has to do with nostalgia, the fact that I preferred the flow of the game compared to Adventure 2 (letting you pick who you wanted to play instead of forcing you to switch between characters). Is Sonic Adventure perfect? Nah, but no game is. I will also like to give a special shout out to Sonic Generations, which I enjoyed quite a bit. What about you?
Now that the console turns 20 years old over in Japan, the SEGA Dreamcast library has been dived into for over two decades, having people find buried treasure throughout the consoles library. But it still remains that a lot of hardcore users all have one or two titles that only they appreciate and no one talks about really.
So the question for this post is, in your humble opinion, what is the most underrated SEGA Dreamcast game? Of course this can have many answers and some of the choices will be personal. I could go on in this post talking about underrated games like Napple Tale, MDK 2, Super Magnetic Neo, Toy Commander, Cannon Spike, Garou: Mark of the Wolves, The Last Blade 2, Tech Romancer, Elemental Gimmick Gear, SegaGaGa, Record of the Lodoss War, Cosmic Smash, Seaman, and many more. But I want to hear your underrated Dreamcast titles and why you consider them underrated!
SEGA will hold a big event, partly to celebrate its history as a gaming company and another part to show off what they have in store for the future. SEGA Fes 2018 is mean’t to run from April 14 to 15 in Tokyo. One of the big events they will be holding is allowing vistors to play SEGA Mega Drive classics on a big Mega Drive controller. The big Mega Drive controller play will take place on the first day of the event.
April 14 games playable:
- 10:00-13:00 JP time: Sonic the Hedgehog
- 13:15-16:00 JP time: Puyo Puyo
- 16:15-19:00 JP time: Bare Knuckle II (aka Streets of Rage 2)
On April 15, you will be able to replay these games on the big Mega Drive controller, but they will start in backwards (Streets of Rage 2 at 10, ending with Sonic the Hedgehog at 18:00). But that isn’t all, this is just one floor, the next floor they have is the ‘SEGA logo monument floor’.
CNBC had a interview with SEGA Games young CEO Haruki Satomi where he discussed what SEGA was up to in modern times and talked about fan demand for SEGA retro consoles. According to Satomi, he specifically gets a lot of demand for the SEGA Genesis/Mega Drive. We know the company just announced SEGA Genesis/Mega Drive Classics for PS4, Xbox One and PC. When pressed by the interviewer if SEGA had plans for a retro console, he said:
“Depending on fans request… if we hear more request and its a reasonable business for us then it might happen in the future.” – Haruki Satomi, CEO of SEGA Games
A really cool part of the interview is Haruki Satomi discussing what ‘Nintendo has done right with AR, like Pokemon Go’ (which is weird because Pokemon Go isn’t created by Nintendo), then Satomi goes into talking about SEGA doing VR first back in the mid-90s. While its cool to see CNBC do a interview with Haruki Satomi, I would have loved if they had someone that knows more about SEGA interview him. You know, like us?
The classic 8-bit Commodore 64 Epyx game Barbarian: The Ultimate Warrior, which was later ported to several systems including the BBC Micro and Atari ST, is set to receive a SEGA Dreamcast port. The upcoming port is being handled by Retro Games Ltd, who have acquired the Epyx catalog, so it’s official!
Given the game has seen so many ports, you’re probably wondering which one the Dreamcast is getting. The answer is all of them, as you will be able to switch between the various versions with the press of a button. There will also be a new Dreamcast version with enhanced visuals. The game is also heading to the NES, Atari Jaguar and Genesis/Mega Drive.
Expect a physical Dreamcast release later this year, and in the meantime you can keep up on the project by following the Epyx Facebook page.
[Source: The Dreamcast Junkyard]
Our beloved SEGA Dreamcast was known to be the first console to promote online gaming as a feature thanks to having a modem packed into every console. We got a pretty decent array of online playable games, but sadly after SEGA pulled the life support from the Dreamcast, these beloved games went offline. But now they are being resurrected and on this episode of the SEGA News Bits we look at all the Dreamcast games playable online, Dreamcast games that might come back soon and talk about some of the ones that are still offline. Let us know what online Dreamcast games you played back in the day and which ones you wish where back online in the comments below!
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We have finally gotten around to talking about all the cool retro SEGA products that Retro-Bit had at this year’s CES 2018. On this episode of the SEGA News Bits we take a look at all the retro SEGA controllers shown at the event, our thoughts on the announced products and even pitch some retro gaming accessories and controllers we’d like to see Retro-Bit create. So give the video a watch and let us know in the comments what you think of all the upcoming retro SEGA controllers.
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Last month we shared the news that Retro-bit would be creating USB, bluetooth and classic controllers for the SEGA Genesis, Saturn and Dreamcast, with the products debuting at CES 2018. Well CES 2018 is happening now, and images of the Retro-bit SEGA products are online! The community section of the RGT 85 Facebook page and Madlittlepixel show us just what we can expect from the new line of products. After the break, let’s check out the images and see what we can see!
Sega Dreamcast: Collected Works, an upcoming book from Read-Only Memory, is the followup to SEGA Mega Drive/Genesis: Collected Works. Successfully backed on Kickstarter late last year, Read-Only Memory sent a new years update to backers and boy is it an exciting one! Read-Only Memory received a large amount of production materials from SEGA of Japan, including several never-before-seen pieces from popular Dreamcast games. Included in the haul are:
- Game mechanic sketches, environment concepts and high end renderings for Sonic Adventure
- The complete design document for Jet Set Radio/Jet Grind Radio, including some amazing graffiti artwork concepts
- A very early proof of concept video for Space Channel 5
- Character studies and production artwork for Phantasy Star Online
- Storyboards, character designs and environment artworks for Shenmue
Read-Only Memory will spend the coming weeks sorting through all the materials and identifying pieces to include in the book, with the final cut of the book to be laid out in a few months. Also revealed is that photoshoots for the Hardware Showcase chapter of the book will be taking place in the next few weeks, featuring everything from consoles to the fishing controller to the Samba de Amigo maracas. If you’re the proud owner of a Dreamcast hardware rarity you think should make the final cut, please do drop Read-Only Memory a line!
We here at SEGAbits can’t wait to get our hands on the book, and in the meantime we’re working to get Darren Wall of Read-Only Memory back for another Swingin’ Report Show podcast.
Nearly a year ago today, I shared a list of indie games coming to classic SEGA consoles in 2017. While I’m hard at work on a 2018 list, which includes some who didn’t make their 2017 deadline, I wanted to report on the Kickstarter campaign for the upcoming SEGA Mega Drive/Genesis and Dreamcast game Xeno Crisis. Releasing in both physical and digital formats, the game is an arena shooter for up to two platers and takes inspiration from games like Smash TV, Contra, Mercs, Granada, Alien Syndrome, Zombies Ate My Neighbors, Chaos Engine and Shock Troopers. Currently, the game is in the prototype stage and the plan is to release the game in October of 2018 to coincide with the 30th anniversary of the Mega Drive.
The campaign ends in 5 days, and currently they have $68,726 pledged of a $27,038 goal. You can learn more about the project here, and as always with a Kickstarter campaign, read everything carefully before making your mind up on backing or not.
Have you ever played a rerelease of a classic SEGA game and felt that it just didn’t feel quite right with a modern controller? Well we could be seeing classic SEGA controllers for modern hardware soon, as retro gaming hardware manufacturer Retro-bit has announced a collaboration with SEGA. The official press release states that the plan is to produce accessories for SEGA’s platforms which includes, but is not limited to, SEGA Genesis, Saturn and Dreamcast. The first products to be released will include accessories that match the quality of the originals, made for use on original hardware as well as USB for PC use and Bluetooth wireless. These new products will debut in the Innex booth #21023 in the South Hall of the Las Vegas Convention Center during CES 2018.
This is very exciting, as games like Sonic Mania, Jet Set Radio HD and NiGHTS HD all would benefit from the original controllers. Also, the notion of a new Dreamcast pad for original hardware being made in 2018 is just sort of crazy and cool. Also, new USB Saturn pads would be amazing.
Read the full press release after the break
Via The Dreamcast Junkyard comes a cool bit of behind the scenes history on SEGA’s final home console. The Sega Dreamcast Software Creation Standards Guidebook was sent to the site by an anonymous former Dreamcast developer, and features 136 pages of standards set by SEGA for the development of software for the Dreamcast. While the document is a bit dry in how it presents information, there is some cool pieces of information contained within. For example, the document instructs developers how to hide the pause menu and which controller ports should allow the use of the keyboard. The rules contained within answer why so many different games from different teams have the same button combinations and features.