It’s that time again! Okay, so financial reports may seem boring to some, but if you are a SEGA fan, reading these things is vitally important. Knowing how well (or how poorly) certain divisions did dictates how SEGA Sammy moves forward as a company. After the break to find out how the company’s latest set of financials turned out as they released the third quarter results for the fiscal year 2020.
SEGA has posted its latest Financial Statement for the first quarter, which was released earlier today. This financial year is going to end on March 2019. One of the first big bits of news is how SEGA-Sammy’s latest financial report leaked Yakuza 6 for PC, right under their major 2019 titles:
It says here 4/2018, which seems to line up with the PlayStation 4 release. But if you look on the platforms, SEGA-Sammy posted it as the title being on both PS4 and PC. As you know, we just got Yakuza 0 on Steam the other day and have been promised Yakuza Kiwami in the near future. Could we be getting a Yakuza 6 soon as well or is this just SEGA making a mistake?
It seems that SEGA is really working hard to turn their console publishing arm around, with recent changes on how they localize games which included announcing three Yakuza games coming to the West. This of course has fans like me very excited and yesterday SEGA-Sammy posted their financial report that ended on December 31st, 2017. It was filled with good and bad news.
Let’s take a look at what SEGA-Sammy had to say about their performance in the last nine months.
The ship seems to be sailing just fine at Sega with their recent report showing off good results in all their sectors, but there might still be some trouble brewing. Though with big hitters like Yakuza 6 and Football Manager 2017 making a charge in the gaming division, Sega Sammy might have enough firepower to hold back any trouble that approaches them. After the break to find out how the company’s latest set of financials turned out as they released the third quarter results for the fiscal year 2017.
SEGA-SAMMY’s latest financial report is now out. So let’s dig our fingers into this baby and find out how SEGA did and what their plans are for the future.
This week saw two major releases from SEGA hitting the Japanese charts in the form of Atlus’ Shin Megami Tensei IV: Final and Valkyria Chronicles Remastered. With no major competition this week and with Yakuza: Kiwami still fresh in the charts, SEGA had a real chance of being the top publisher in the top 20 this week with the closet rival being Square and their Dragon Quest Builders title. Hit the jump after to read how the sequel to Shin Megami Tensei IV did and if SEGA managed to take the top spot in publisher marketshare.
SEGA-Sammy has posted their detailed financial report for the last six months, spanning from April to September 2015. If you guys didn’t know, April 1st is when SEGA’s massive restructure happen and around June is when SEGA of America did their big move. Not only that but the company hasn’t been releasing as much software as they used to, but they still manage to make profit even with a decrease in sales.
SEGA-Sammy reports 1.2 billion in net sales, which happens to be a decrease of 2.5% over the same six month period in 2014, where they reported over 1.3 billion. Yet SEGA-Sammy posted a profit of $7.9 million, compared to losing $23 million in 2014.
SEGA-Sammy said that digital games just happen to be one of the big money makers for the company which happen to them get out of the red. What games did good? Lets look.
SEGA Sammy posted their Q1 report for 2016, a period that saw no major releases from either SEGA nor Sammy. This is also the first period in which SEGA Corporation no longer exists, instead the new entity, Sega Games Co. LTD has taken on the mantle. Hit the link after the break to find out how the company did this past quarter.
It’s that time of year again, where SEGA releases their financial statement and the internet takes parts that they like and dislike and then run articles with click bait headlines. Check ours out, how did we do? After the break, join us as we look at SEGA’s latest financial report and see what it really means.
Here we go again.
First it was Europe, now SEGA of America is getting hit with some major restructuring. In a statement released earlier today, SegaSammy Holdings announced an “Implementation of structure reform” for SEGA of America. Included in this are some potential layoffs in the forms of “voluntary Retirement” and the San Francisco office moving to a new location in Southern California. Also, there will be a more narrow focus on the “amusement business” division.
However, it’s not all bad news. There will be a reinforcement in the “Sonic and merchandising businesses” and the PC and Mobile divisions will be getting a stronger push possibly due to strong current sales in those markets. The full statement can be found here.
I hope that not too many people are affected by the downsizing and those that do find themselves out of a job, that they find a new one quickly. I guess we shall see how this goes for SEGA.
SEGA-Sammy recently announced it’s first half results for the fiscal year and it came with mixed results. Some divisions have beaten expectations so far but the gloomy outlook for the rest of the year has effected the final net income expected by the group. During this period SEGA only released one major title but another up and coming title looks set to outdo their expectations, hit the link to find out what SEGA Sammy have been doing well and what the future holds for the group.
SEGA Corporation president Naoya Tsurumi will be stepping down from his positions as President, Representative Director and Chief Operating Officer and to be replaced by Hideki Okamura (pictured above) as of April 1st, 2014. Okamura has been a long time SEGA employee but has mostly held marketing positions since joining the company in the 1990s. He moves from his position as Chairman of TMS Entertainment, whilst Tsurumi becomes Vice Chairman of the Board. Also announced today by SEGA Sammy is that the group is expecting lower forecasts for the full year. Hit the break to get a rundown on the full figures and how SEGA Sammy hopes to rectify the situation.
SEGA Sammy have released their latest report showing off robust earning through several of their division but certain segments of SEGA’s internal division still lost them money, however it was not the usual suspect as one might expect, click the break to find out how well the SEGA Sammy group did overall;
Its crazy knowing that filtering your content can do so much good for your company, especially SEGA’s recent financial results for the first quarter of its 2014 fiscal year. SEGA-Sammy’s operating income for the quarter ended on June 30th and totaled 16.1 billion yen ($163.85 million), 197.7 percent higher than the same time last year. Net income came in at a (for SEGA-Sammy) staggering 12.9 billion yen ($131.6 million), which is a 408.8 percent increase year-over-year.
SEGA-Sammy totally improved their consumer business segment, which includes those video games you loved published by SEGA and its Japanese pachislot/pachinko machine division. Panchislot/pachinko branch of the company saw a increase of revenue of 138.5%, totaling 18.7 billion yen ($190.2 million).
According to SEGA-Sammy’s press release, their latest RTS game (which they got by buying the team/their franchises from THQ for 26 million) Company of Heroes 2 sold a staggering 380,000 copies. I know most of you will see this and say it isn’t over a million units so it is a failure, but you have to know that this report is from June 30th, the game launched on June 25th. The only other major SEGA retail title outside of Company of Heroes 2, was the Playstation Portable Japan only title 7th Dragon 2020-2. SEGA’s publishing side saw a year-over-year decrease of 9.7 percent, selling 1.21 million units.
SEGA also reported favorable performance of their digital games on Windows PC, Playstation Vita and mobile devices. SEGA-Sammy state that Phantasy Star Online 2 (Japan only for now) helped bring the operating income of the consumer division up to 39 million yen (approximately $396,000).
It should be a good year for SEGA with Total War: Rome II, Football Manager 2014 and Sonic Lost Worlds around the corner.
Via Joystiq a bit of good news for SEGA fans, and even better news for SEGA parent company Sega Sammy Holdings. Sega Sammy revealed their financial results for the fiscal year ending March 31st, 2013, making note of a net profit of ¥33.5 billion ($331 million), an annual growth of 53.3 percent. However, Sega Sammy’s operating profit decreased year-on-year by 67.3 percent, down to ¥19.1 billion ($189 million). A large part of the net profit was through the sales of “investment securities” and transfers of employees’ pension benefits. Fun stuff.
Sega Sammy made note of a decreased demand for packaged games, and that the company has to adapt towards games on social networks and mobile devices. Don’t freak out, as the packaged games that SEGA has released have been quite successful. Aliens: Colonial Marines, despite all the bad press and low review scores, shipped 1.31 million units. Sonic & All Stars Racing Transformed shipped 1.36 million units. SEGAbits reader, and tipster ROJM notes that Sonic & All Stars Racing Transformed just might be the most succesful non-Mario related spin-off Sonic game in the third party Sega era. Football Manager 2013 is noted as selling just under 1 million, however Sports Interactive’s Miles Jacobson has recently tweeted that the title has since passed the 1 million mark. Yakuza 5 shipped 590,000 units. It should be noted that as a result of SEGA’s lessening of packaged games that the total number of packaged shipments saw a decline (down 10.8 million overall), but the decline makes sense and was surely expected.
The biggest success, gaming-wise, is Phantasy Star Online 2, with a subscription base of over 2.5 million on the the PC and Vita. As the game is free-to-play, this large number isn’t exactly a gauge for how much the game made in sales, but the company says in-game purchases have “exceeded forecasted levels.” So, the game is exceeding expectations. It’ll be interesting to see how these numbers change once PSO2 releases to the West. As for the future of SEGA, the company forecasts 11 games on PC, 7 on Wii U, 7 on PS3, 6 on 3DS, 5 on Vita, 4 on Xbox 360, and 2 on PSP in the fiscal year ending March 31 2014. The company estimates a 41 percent growth in net profit for the next fiscal year, up to ¥47 billion, or $464 million.
Update: SEGA’s future game forecast is SKU numbers, not game numbers. So say for example, the new Sonic game comes out on 3DS, that counts as one SKU for each region, so that would leave 3 SKU’s for 3DS, one of the other 3DS SKU’s is probably japan exclusive hatsune miku, so that leaves 2 3DS SKU left. Digital games aren’t taken into account for SEGA’s SKU forecast.