New Genesis/Mega-Drive indie game Mega Slow Mole coming soon; demo and beta available now

We all love new games for Sega hardware. Well, here’s another one for ya. Mega Slow Mole is an ultra-difficult, precision platformer being developed by SlowMoleStudio for the Sega Genesis/Mega-Drive. SlowMoleStudio was formed by accomplished animator and filmmaker, Erik Rosenlund, who also animated the claymation trailer for the original NES Slow Mole game. You can see some of his animations on his YouTube page. His 12-year-old son, Linus Rosenlund, created the soundtrack and is currently working on Mega Slow Mole’s soundtrack as well.

This is the latest in their series of Slow Mole games, which started on NES with Slow Mole. Mega Slow Mole is planned to launch sometime within 2023, but SlowMoleStudio has already launched a free demo ROM on their itch.io page, where their earlier Slow Mole games are also available. The full game is already available in beta form on itch.io for $12 USD (Currently on sale at $8.40 as of this writing). Paying for the beta ROM should entitle you to any updated ROM files in the future. Future updates will include more levels and music, along with some secret screens.  A physical cartridge release is also planned, but no information is currently available on that yet.

Check out some extra screenshots after the break.

Steel Empire Chronicles revealed for Switch and PS4, plus Sega Genesis Steel Empire official limited reprint also launched

Steel Empire is back again! Just announced by Strictly Limited Games, Steel Empire Chronicles was just announced for Nintendo Switch and PlayStation 4, containing the 1992 Sega Genesis original (known as Empire of Steel on Mega-Drive in Europe), the Game Boy Advance version from 2005, the remake that was released on Nintendo 3DS back in 2014 and then on Steam in 2018, and even the NES shooter Over Horizon, developed by the same original developers of Steel Empire and released the year prior exclusively in Japan and Europe.

So far, this game is not released on the Nintendo eShop or the PlayStation store and no release date is given yet. The game is only available currently in physical form and will soon be up for pre-order at Strictly Limited’s online store. This includes a standard and collectors edition of both the Switch and PS4 versions as well as new physical cartridges of the original Steel Empire on Genesis/Mega-Drive and Over Horizon for NES, with an NTSC and PAL version of both games sold separately. All these items are in limited quantities.

Check in after the break for more information about this new release.

Review: Retro-Bit SEGA Genesis BIG6 Arcade Pad (Wired Console & 2.4 GHz Wireless versions)

Thanks to the folks at Retro-Bit, I was able to get my hands on their newest SEGA controller offerings: The BIG6 line of SEGA Genesis arcade pads. If you’ve followed retro gaming news you’d know that in the past ten years there has been great advancements in technology to improve the quality of life for fans of classic games. We’ve seen everything from flash cartridges to full on modern rebuilds of classic hardware, and on the controller end we’ve seen various companies and fan funded initiatives set out to improve button mapping, battery life, wireless efficiency or just create crazy controller hybrids. With the BIG6 line of controllers from Retro-Bit, the company has done all these things and in turn created a product I never knew I wanted and one I now cannot live without.

SEGA Talk #114: World of Illusion Starring Mickey Mouse and Donald Duck (1992)

On this episode we dive back into the illusionary world of Mickey Mouse, this time being teamed up with Donald Duck in the World of Illusion! We take a look at this multiplayer take on the Mickey Illusion gameplay, and… do you know SEGA? Watch and find out!

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SEGA Talk #111: Shining Force II (1993)

On this episode of SEGA Talk we break the ancient seal to talk about Shining Force II, a sorta sequel to the first Shining Force game. We dive deep into development, look at characters and strategically try to say Japanese names. All this and more on SEGA TALK!

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

Bitmap Books cancels The unofficial MD/GEN: a visual compendium, no thanks to SEGA

Bitmap Books has been hard at work on their next visual compendium book, this time centering on the SEGA Mega Drive/Genesis, but today they have announced the project is cancelled. Past visual compendium books have been a mix of official and unofficial releases.

SEGA fans might remember years back Bitmap Books covered the Master System, in fact we newsed, interviewed, backed and reviewed Bitmap’s endeavor. While the Master System book was officially licensed, their now cancelled Mega Drive book was unlicensed. According to Bitmap, they attempted to obtain the license, SEGA declined and they then attempted to go the unlicensed route.

Unfortunately, SEGA threatened legal action and now the project is cancelled. Given Bitmap Books is in the UK, I have to wonder if this is another case of SEGA Europe being jerks to well intentioned publishers. Some years back, The Dreamcast Junkyard attempted an unofficial book acting as a checklist for every Dreamcast release. SEGA Europe told them to take it down or suffer legal action.

You can read more here, and hey if you work for SEGA and are reading this: rethink this. It is a shitty way to treat publishers covering video game history.

Cancelled Genesis/Mega-Drive prototype ROM Segapede/Astropede now released to the public

Anybody remember that canned prototype of Segapede (later called Astropede) that was being developed at Sega Technical Institute and later shown publically for the first time ever by former Sega of America artist Craig Stitt? That was just a video of the pitched prototype in action, but now Craig has found a development ROM in his own archives and well known game development archivists Hidden Palace have released that rom to the public. Now, instead of just looking at the pitch video, you can try it for yourself.

You can go to Hidden Palace’s web page for Segapede to download the ROM for use in your favorite emulator or Genesis flash cartridge. There, you’ll also find a long write-up of the history of Segapede’s development and cancellation and a bevy of hand drawn concept artwork. Just keep in mind there’s not much to do in the game because it was an early prototype.

So do you think this might’ve become a cool game? Tell us what you think in the comments below. (Assuming you’ve clicked into the article instead of just seeing this on the main Segabits page wall.)

Review: MobyFox SEGA Genesis Smartwatch Band and Digital Faces

Let’s take a look at the latest SEGA smartwatch band from MobyFox which also includes a sizable library of digital faces. In the unboxing and review video above we showcase the 3D designs that mimic the look of the original hardware as well as some of the cool little touches MobyFox added. Like what you see? You can pick up a smartwatch band for yourself on their shop starting today!

After the break, you can also watch our unboxing and review of the MobyFox line of Sonic the Hedgehog smartwatch bands.

Has SEGA Ever Officially Called Sonic the Hedgehog “Sonic 1”?

I want to talk about Sonic 1. Specifically, the term “Sonic 1”.

Following the release of Sonic the Hedgehog 2 in 1992, fans began to call the first game “Sonic 1”. The name is an easy way to differentiate the original 1991 game from Sonic the Hedgehog the comic series or the junior novel or OVA or 2006 game or 2020 movie or even the character himself. Fans have even given the Master System and Game Gear Sonic the Hedgehog the name “Sonic 8-bit” to make things less confusing.

SEGA Talk #68: Altered Beast (1988)

SEGA Talk goes back to 1988, as we alter our inner beasts to talk about the SEGA 16-bit “classic” Altered Beast! One thing is for sure, this game is heavy metal in a cartridge (or arcade)! Sit back and let’s talk all things Altered Beast!

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

‘Irena Genesis Metal Fury’ Kickstarter launched, a metal shoot ’em up for SEGA Genesis/Mega Drive

A new studio making new shoot’em up Irena Genesis Metal Fury for the SEGA Genesis/Mega Drive have launched their kickstarter. According to the Kickstarter page the game is influenced by SEGA classics such as Thunder Force III/IV, Aero Blaster, Shinobi III: Return of the Ninja Master, and Contra Hard Corps. Looking at the footage above, its definitely obvious.

As most SEGA fans know, these new studios pop up and promise big Kickstarter retro projects but most turn into nothing. The team seems to understand this and have at least put up a proof of concept demo, which you can download here.

If the game is fully funded (which seems likely right now, its half way to its goal with 29 days left. ), it will get a 7 level game with cut scenes including dialogue, 3 upgradable weapons, multiple speed modes, and a ton of other features.

If you are a big SEGA fan collector, there is some really great priced physical goods given out like the $55 dollar pledge with the physical game cartridge with manual and a bunch of cool digital goodies. Check it out before its gone since some of these rewards are limited (and moving fast).

SEGA Talk Podcast #55: Ghostbusters (1990)

On this SEGA Talk, Barry schools George on his favorite non-Sonic Genesis platformer: Ghostbusters! Developed by SEGA and Compile, the game is a unique non-linear action adventure game. Learn about the all-star development team, the game’s unique place in canon and the discovery of demo tracks from the game’s soundtrack.

Support us on Patreon! Get early access, tell us what games to cover, and have your SEGA memories read at the end and more!

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If you want to give us feedback, suggest a topic for the next podcast or want to ask a question for us to answer on the next episode you can add  them as a comment below or send theme directly to our email. Make sure you use subject line ‘SEGA Talk’ and as always, thanks for listening!

Former SEGA Sound Designer Kazuhiko Nagai Shares Ghostbusters and Rambo III Music Demo Tracks

It seems like video game industry creatives stuck at home have been spent some of that time unearthing and sharing hidden treasures from past development projects. First we had Craig Stitt sharing cool STI game concepts, and now we have former SEGA sound designer Kazuhiko Nagai sharing music demo tracks from the late 80s!

Posted to his YouTube channel, demo tracks from the Genesis/Mega Drive release of Ghostbusters, the Genesis/Mega Drive release of Rambo III and a track from the Genesis/Mega Drive game Mystic Defender have appeared in recent weeks. The tracks are labeled as rough sketches and “maybe rejected”, with Nagai providing his best guess at times for what the intention of the track was. As of writing, a new video was just uploaded (after the break) with fingers crossed for many more over the coming days.

Sonic 2 ex-artist shows off unapproved SEGA pitch for ‘Spellcaster’ fighting game

We have been covering all the SEGA Technical Institute pitches that Sonic the Hedgehog 2 artist Craig Stitt has been posting over at the SEGA Retro Gaming group on Facebook. First he showed off his pitch for Sonic’s partner called Boomer, then he showed off Astropede and now he is showing off a pitch Craig Stitt did with programmer Dave Sanner back in SEGA’s 16-bit days. The game was set to be called ‘Spellcaster’ and was meant to be a two player combat game based around the use of magic. The gimmick would be that the game would have a musical component in that players had to press button combinations to cast a spell but each button would play a musical note.

The idea would be that players would have a easier time doing complicated button combinations if they were based around sound. According to Craig Stitt, the pitch was put together after Sonic Spinball was completed and was rejected, this is when Craig Stitt began working on his Astropede pitch. Check out some of the artwork Craig Stitt did for Spellcaster below: