In the West, SEGA’s Smilebit has become synonymous with the Jet Set Radio games, and for good reason. Like Sonic The Hedgehog to the Genesis and NiGHTS into Dreams to the Saturn, the original Jet Set Radio became one of the Dreamcast’s defining games, showcasing unique graphics and reinventing a video game genre. As SEGA left the hardware market in 2001, internal developers announced which consoles they would favor and Smilebit fittingly ended up with Microsoft’s Xbox.
I say “fittingly” because it only made sense that a developer known for pushing the graphical envelope would choose the Xbox, given Smilebit members’ propensities for expansive worlds in past titles like Team Andromeda’s Panzer Dragoon Saga and the first Jet Set Radio. While Jet Set Radio tried to conceal the fact that the game actually consisted of several small areas linked by clever tricks allowing the Dreamcast to load the next area as the player skated to the another section of the map, on the Xbox Smilebit could truly create expansive and detailed worlds. Utilizing the Xbox’s power, Smilebit did just that with Jet Set Radio Future, Panzer Dragoon Orta, and Gunvalkyrie.