Via Touchgameplay comes 13 minutes of Sonic Dash gameplay, and the game is looking quite impressive! Coming off of the 2D iOS and Android title Sonic Jump, fans most likely expected a 2D sidescroller with similar graphics. Instead, SEGA and Hardlight are offering up a fully 3D third person endless runner. While the gameplay does very much resemble the Temple Run series, Sonic fans who enjoyed the on-rails running of the storybook titles should feel right at home in Sonic Dash. The game will be available tomorrow on the App Store for £1.49/$1.99.
SEGA has officially announced that Sonic Dash will be releasing to the App Store “soon” and has confirmed that the game is developed by Hardlight and will be an endless-runner in which you challenge friends to beat your best distance and time records. For now, all we have is the above image as well as a larger render, seen after the break. As soon as we learn more, we’ll be sure to share it!
Update: The SEGA Blog posted a short article on the game, most interesting is that the game is said to be in 3D. So, unlike Sonic Jump, could the game feature fully rendered 3D characters and worlds?
How long can you run?
That’s the question you get to answer now: SEGA is proud to announce Sonic Dash — the agile, endless, running mobile game will be available soon at the App Store for iPod Touch, iPhone, and iPad!
Our hero will be doing what he does best — making a fast and frenzied 3D dash through stunning stages, as he navigates over, around, and through interminable dangers. Challenge your friends and compete on leaderboards — you may know who the fastest is, but, for how long?
Via the Sonic Stadium comes news that SEGA’s Hardlight studio, the team behind Sonic Jump, is now at work on another Sonic title named Sonic Dash. The news came by way of job advertisements posted by the studio on LinkedIn. Sonic Dash is listed as a recent title, with Sonic Jump also being listed. The title has since been removed, but Sonic Stadium screen capped it to prove that they’re not talking nonsense. The job posting, pre-edit, read as follows:
Hardlight is SEGA’s third UK based studio and is focused exclusively on creating high quality, innovative game experiences for mobile and handheld platforms.
The Studio comprises small, agile teams working on new IP & well-known SEGA IP. Project durations are 5-10 months, building on the success of their first projects on iOS – Sonic Jump & Sonic Dash – Hardlight is now working on some new & exciting projects.
The team follows an ethos of staying compact, agile and focused – combining talent from a variety of game genres and backgrounds, and welcomes applications from candidates of all levels of experience.
More than likely, Sonic Dash will be a sidescrolling endless runner, not unlike the free app released around Sonic’s 20th anniversary entitled Sonic the Sketchhog or the more recent Sonic and Nike game Sonic X Vapor. The job listing appears to be for projects following Sonic Dash, which implies that the game is already finished and is awaiting release. Given that the game’s name came right from Hardlight and SEGA, we’re treating it as news but will slap a “rumor” tag on it just in case.
It looks like SEGA’s Hardlight Studio, the folks behind the Viking PC port, were also busy developing Sonic Jump. In this 15 minute Sonic Jump gameplay video, Hardlight’s logo appears before the game begins, confirming that the developer has shifted focus from Vita games to iOS. While their “unique action adventure” title is still M.I.A., Sonic Jump looks to be a fun smartphone update to the 2005 mobile phone game Sonic Jump. So before you call this a Doodle Jump ripoff, remember than SEGA did it four years before Lima Sky did.
The game features both a story and arcade mode, with the story being as simple as the Genesis originals. Eggman has captured your animal friends, and the player can choose Sonic, Tails or Knuckles as the hero who leaps skyward after Eggman. Series staples including letter grades, red rings, badniks, springs, rings, spikes and power-ups appear. Fans who have searched through the game’s assets have also found character images of Amy, Cream, Rouge, Shadow, Blaze and Silver. No word on if these characters are also playable. The game releases tomorrow, and we hope to have a review up within the week.
Seems that there is bad news for SEGA’s new studio Hardlight. Last time we found out that the title won’t just be on Playstation Vita but also iOS. Now the project is on hold, according to Tom Jubert’s list of projects he is working on. He changed the status to ‘on hold’, which means development has seized for now.
Sort of makes sense, I think their game would have been a pretty cool surprise game to show off at E3.
In January we reported on a new SEGA studio called Hardlight, whose goal was to develop “high quality and innovative experiences for both current and future platforms”. Hardlight’s first game was, and may still be, a “unique action adventure” for the Playstation Vita. However, since SEGA’s recent changes, some SEGA fans questioned what was to become of Hardlight’s project. After the break, speculation as to what the status of the game is and why it might be heading to iOS.
Thanks to a job listing, we now know the name of SEGA’s newest studio: Hardlight. The job posting for a programmer revealed a number of details. The studio is UK based, in Solihull, and will focus on developing “high quality and innovative experiences for both current and future platforms”. The first of these games is described as a “unique action adventure” for the Playstation Vita. Also revealed, Hardlight would be working closely with Sega R&D to “stay at the cutting edge of developments in technology, middleware and game experiences”.
It’s great to see SEGA growing and we wish Hardlight a bright future!
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