Peter Moore talks SEGA Dreamcast days in recent IGN Unfiltered Interview

Peter Moore talked about the SEGA Dreamcast days in a Unfiltered interview posted up by IGN. The video is an hour and a half talk about the man’s career and what led him to be EA’s Chief Competition Officer. Some of the games that he said made him smile from the Dreamcast era included Seaman, Samba De Amigo and he even mentions Yu Suzuki’s SEGA-AM2 studio with Shenmue.

Peter Moore worked for the underdog brands which included Reebok, SEGA and later the Xbox division. Peter Moore is a interesting guy and this interview shows it with a few more bits like his son being a SEGA Saturn owner before he worked at SEGA, pitching his ideas to SEGA Japan and the mysteries behind his marketing TV spots. Really makes you miss the days of SEGA hardware, huh?

Alex Kidd, Billy Hatcher and more join the “Worlds Unite” crossover

WorldsUnite2

More characters have been officially revealed in the lineup for the upcoming Sonic/Mega Man (or is it now Sega/Capcom?) crossover event “Worlds Unite”. IGN has started day 2 of the reveals. Now entering the fray will be Billy Hatcher, Alex Kidd, Viewtiful Joe and Nina from the Breath of Fire series. In fact, Ian Flynn has revealed that the full cast of Breath of Fire 3 will be involved. Ian has also stated on Twitter that should NiGHTS appear (hypothetically speaking, of course) that it would be the game universe and not a revisit to the Archie comic universe of NiGHTS last seen in 1998. The full roster of characters will be revealed day by day this week so stay tuned!

SEGA and IGN preview Sonic Lost World’s The Legend of Zelda Zone


 
SEGA and IGN have teamed up to show off Sonic Lost World‘s The Legend of Zelda Zone, a free DLC download for owners of the Wii U version set to release through the Wii U eShop on March 27, 2014 (that’s tomorrow!). The stage, which can be viewed in full with Aaron Webber commentary, is an open world Zelda world with Sonic dressed as Link fighting enemies and opening treasure boxes. Aaron describes the stage as much more open that past stages in the game, tying in with the Zelda series open world gameplay.

Head on over to IGN for more and remember to download the free DLC tomorrow!

After the break, check out the full playthrough!

IGN’s video: ‘5 encouraging things about Sonic Lost World’


Above is IGN’s video where they … get this, talk positive about a Sonic game! I know, I couldn’t believe it. Though, if you are tired of this game being compared to Mario Galaxy….it is weird that right after the guy says that Sonic is going back to his roots with stages, colors and etc, but is still Mario Galaxy looking? Riiiiight…

I also like how they pretend the 3DS version doesn’t exist.

SEGA says to Disney: “Make my Eggman grow!”

Rich Moore, director of many classic The Simpsons episodes and director of Disney’s Wreck-It Ralph, shared a funny SEGA anecdote while being interviewed by IGN:

“We did have kind of a check-in process, where we would show them the footage and say, ‘What do you think? Is it good?’ At one point, [Nintendo] said, ‘Bowser’s much bigger than that. He’s way bigger than Zangief.’ We were like, ‘Okay, we’ll make him bigger. How’s that?’ They’d say, ‘Yes, that’s good — but he wouldn’t drink his coffee like that. He wouldn’t make that mouth.’ [Laughs] Of course, then people from Sega said, ‘Well, Doctor Robotnik is bigger.’ [Laughs] They wanted their characters bigger and bigger. We were going to end up with these giants in a room, with Ralph as this little guy… But I think that stuff really helped. I looked back on our original animation before the Nintendo notes, and it was like, ‘You know, he does look more like Bowser now.'”

You can read the full interview over at IGN, though this is the only SEGA mention.

SEGA says it wouldn’t bring Aliens: Colonial Marines to Wii U if it was inferior graphically to current systems


Craig Harris. If you hear the name you probably recall him from his work at IGN, well he is now working over at SEGA on Aliens: Colonial Marines. He just happened to be on the podcast The Mush Room Podcast (aka not the best podcast ever aka The Swingin’ Report Show) and had a lot to say about the Wii U. One thing he did confirm is that the game wouldn’t be coming out on Wii U if the Wii U was inferior to current gen systems.

“Nintendo… has to release hardware that’s of the expectations of the gamer today … I don’t think we would be bringing the game to a system that would be inferior to current gen. (HD) systems.” – Craig Harris

I guess there is quite a bit of rumors about the power of the Wii U. I’m on the side of those that think it will most likely be better hardware than current generation systems. The issue though, its not going to compete against the Xbox 360 or Playstation 3. It’s going to compete against the “Xbox 720” and the “Playstation 4”. I don’t think it will have the power to match those, but we will see.

Renegade Ops Video Previews from IGN and Gamespot

Today, IGN has shown a hands-on preview of Renegade Ops. They showcased the many different characters and vehicles in the game. Meanwhile, Gamespot got an interview and long demo of the game. I’ll admit, I overlooked this game completely at E3, but once I got a hands on at the Sega Arcade during Comic Con, I was sold.

Renegade Ops will be available in September. Click “Continue Reading” for the Gamespot video.

IGN does feature entitled “F-Zero GX: The Speed of Sega”

IGN’s done a feature today celebrating F-Zero GX, and how the collaboration between Nintendo and SEGA arguably made this game the pinnacle of the F-Zero series.

F-Zero GX was much more than a mere continuation of the series, though. SEGA’s blue sky thinking brought vibrancy to a world that previously treaded murkier waters, and it did so with style. Powered by SEGA’s Triforce arcade hardware – for which Nintendo’s GameCube provided the foundations – F-Zero GX lent Nintendo’s world a robust makeover.

It was also unmistakably a SEGA game. Amusement Vision was the team behind F-Zero GX, headed up by a Toshiro Nagoshi who was fresh off of making Super Monkey Ball, and its outlandish backdrops owe much to that game’s colourful fancy. Neon clowns loom above Casino Palace, a gigantic ROB controller gyrates in the background of Port Town and giant sandworms dance across the skies of Sand Ocean.

The courses also bear that indelible SEGA stamp. They’re extravagant, often torturous and as memorable as a pop classic, a fact that can be accredited to its creator’s methods. During the game’s development Nagoshi likened designing tracks to penning a rock anthem; each should have its own rhythm, complete with chorus, middle eight and a hair-raising solo.

To check out the full article, head on over to IGN.

Nice read and a celebration of one of the best racers I’ve ever played. I’m also proud to say that I did manage beat all 7 challenges in the Story mode…well, on the normal difficulty setting, anyway.

IGN presents Yakuza 4: Fact or Fiction?

IGN has today released a feature entitled Yakuza 4: Fact or Fiction, where author Jake Adelstein and editor Daemon Hatfield sit down to discuss Yakuza 4. Jake has lived in Japan as a reporter covering the crime scene, and here he uses his knowledge to discuss the Yakuza and Yakuza 4’s relation to reality.

This is just a fun feature, nothing to get upset about, Yakuza fans. In fact it’s a genuinely interesting look at the Yakuza, how accurate the game’s hostess bars are, the possibility of the ramen shop scene being based on a real-life incident, and more. An interesting feature worth a look for fans of the Yakuza games.

Greg Miller/IGN’s Yakuza 4 Review – My Thoughts

Usually at Segabits we would stay clear of critic bashing but I really feel this needs to be said.

This is of course in regards to the review score Greg Miller of IGN has just given Yakuza 4 (6.5/10).

Just about everyone who has played the Japanese version of the game, be it the Japanese people I’ve spoken to about it or the Westerners who have imported the game, seem to all agree that Yakuza 4 is one of the best games in the series yet.  On the other side of the coin, it’s generally agreed by most fans that Yakuza 3 was the weakest installment in the series so far with a very slow start with its baby sitting children and rather monotonous fetch quests making up the first quarter of the game.

However not Greg Miller it seems, who, throughout his review, speaks about how much he enjoyed Yakuza 3’s story and, even more jarring, how Yakuza 4 has a weak story which seems to contradict what every other Yakuza fan has said.

Hit the jump for MORE!

Four SEGA titles make IGN’s list of “so bad it’s good” voice acted games

If there’s one thing I know a thing or two about as a SEGA fan, it’s wonderfully bad voice acting, and apparently Adam Sutton at IGN Australia feels the same way. The article’s a tribute of sorts to games with voice acting so bad that it actually enhances the experience, and SEGA’s all over it: 4 of the 10 games, in fact. Hit the break to see which games made it.