Are you looking to support interesting indie SEGA Genesis titles and want to see more games for the platform be developed? The team at Mega Cat Studios has now launched their kickstarter page for a brand new title called Coffee Crisis. Pledges start at $25 dollars giving you a PC download code and all the way up to a grand. M$ad Cat Studios has set their fundraising goal at $10,000, which at the time of writing this they are almost at 50% of their goal. So how much for the limited edition boxed SEGA Genesis version of Coffee Crisis? You will be dropping $55 buckaroos, with a ‘estimated ship date’ of December 2016.
Henshin Engine is a game based on a web comic that is set to release in early 2017 to PC-Engine/TurboGrafx-16 and PC CD-Rom/Steam. The game features 2D action platforming and was programmed from the ground up for classic systems. With 6 days remaining in their Kickstarter campaign, Henshin Engine is $8,000 past their $16,400 goal, meaning they’ve started to chip away at their stretch goals. Of interest to SEGA fans is the promise of a Dreamcast post, set to release in late 2017, should the campaign pass $22,400. Given they are $2,000 past this goal, a Dreamcast version seems assured, though the developer has yet to release an update sharing this news.
According to the developers blog, the limited edition of these games, the two big ones being the PAL edition and the Steelbook edition will be limited print run to only 50 copies. Only 100 copies if you combined them. That is almost nothing. So if you are interested in the indie Dreamcast game Xenocider and want a ultra rare limited edition, you might want to go for the PAL or Steelbook editions.
The indie Dreamcast game Xenocider is set to release during June 2017, no exact date has been given and considering how indie development scene goes, don’t be surprised if the game is delayed. This is notable for being one of the first indie Dreamcast games to use full 3D graphics and is heavily inspired by rail shooters such as Space Harrier. You can check out their new demo for the game, for free, right here. The team has also been rather open on receiving feedback during development, that is always a positive move.
It’s been pretty smooth sailing for classic pseudo-SEGA game revival Toejam and Earl: Back in the Groove, since its Kickstarter announcement all the way up to its “soon” release. And for those excited for the game, the good news keeps piling up! Just today, a new trailer was revealed by Adult Swim, announcing the game’s release window and its publisher, Adult Swim Games, known for quirky titles like Jazzpunk and Robot Unicorn Attack. While Adult Swim doesn’t exactly come to mind when I think of TJ and E, the match-up does at least make some sense if you think about it.
In addition, the crew have released several batches of screenshots on their Facebook, and a Steam page has gone up with even more shots. Unfortunately, those looking to get in on the funky rogue-like action will have to wait until 2017 to get their hands on the game for both PC and consoles. Hopefully the wait won’t be too long, and you can at least keep yourself busy with the screenshots below the jump.
As great as it is to see so many SEGA-related Kickstarter campaigns, inevitably some will not reach their goals. In the past we saw Mega-Bit figures and Night Trap Revamped fail to make their money, and today we are sad to report that Xenocider has thrown in the Kickstarter towel. Xenocider is a 3D shooter inspired by the SEGA classic Space Harrier, and was planned to be released to Dreamcast, PC, Mac, Linux and 3DS. At the time of cancelling the campaign, the game had 342 backers and raised $24,061 of the $92,000 goal with 6 days remaining.
Homebrew indie developer Orion (creator of Alice’s Mom’s Rescue) has announced that they will be bringing their upcoming 16-bit JRPG Zia And The Goddesses of Magic to SEGA Dreamcast, Sony Playstation and Windows platforms.
Here is a short description of Zia And The Goddesses of Magic from their store page:
Get ready, as our Strike Harbinger coverage continues! In this SEGA News Bits, Barry talks George through what it was like playing an early arcade build of Strike Harbinger during its debut at Galloping Ghost Arcade‘s SEGA Week. Created by the game development and design studio HitSparks Games, which is co-owned by Lead Game Designer Chris Tang and Senior Artist Kiyoshi Okuma, Strike Harbinger takes inspiration from classic SEGA titles including Space Harrier and Phantasy Star. The game is not due out until 2017, but this early first look at the game shows a lot of promise! Featuring unique controls and RPG-style elements, there is a lot more to Strike Harbinger than you’d think. So click play above and hear what Barry thought of the game and see some lovely 1080p 60fps gameplay footage courtesy of the developers.
More SEGA Week coverage is to come, including even more Strike Harbinger details and footage, so stay tuned! If you enjoy the SEGA News Bits video formats make sure to like, share and subscribe to our YouTube for more.
The Kickstarter campaign for Xenocider, a new indie SEGA Dreamcast game, has launched. The game is unique as it is one of the first fully 3D indie Dreamcast games, and the gameplay itself takes inspiration from classic SEGA arcade games including Space Harrier and Nintendo’s Sin & Punishment. The game’s development team Retro Sumus describes themselves as “a small, independent game development team who got together to revisit genres and concepts we felt were underused, or not explored in depth back in their time.”
The small team is a mix of individuals who are both new and old to the indie Dreamcast development scene, including Lead Programmer Daniel Lancha who reprogrammed Pier Solar for modern platforms and developed Hucast’s Ghost Blade. Also involved is Carlos Oliveros who heads up the team’s Communications and who in the past handled Pier Solar‘s Spanish translation. So it should be no surprise that Tulio Goncalves, former president and founder of Watermelon games and creator of Pier Solar, is on the team serving as the Producer. All-in-all, it looks like Xenocider has a solid team with Dreamcast development experience, but if that still doesn’t sway you they have put together a real working demo of the game for the Dreamcast that you can play right now! Just click on over to their campaign page for Windows, Mac, Linux and Dreamcast download links.
Dreamcast isn’t the only planned platform, as the game will also be playable on PC, Mac, Linux and Nintendo 3DS. The team hopes to raise $92,000 to realize their vision. After the break, a full list of what the team plans for the game to make it extra special. Check out the campaign today, and if you like what you see give them your support!
On this episode of the Swingin’ Report Show podcast, Barry sits down with game designer and gaming tournament champion Chris Tang at the Galloping Ghost Arcade’s SEGA Week. SEGA fans may know Chris best as the winner of SEGA’s Sonic & Knuckles Rock the Rock competition in 1994, and before that Chris was a finalist in 1990’s Nintendo World Championships. Since then, Chris has worked on games at Atari and Capcom, including Gauntlet IV, Primal Rage, Street Fighter III, Rival Schools and Power Stone. Now, Chris is hard at work on a new game inspired by classic SEGA titles like Space Harrier and Phantasy Star. The game, titled Strike Harbinger, combines the fast paced forward flying gameplay of Space Harrier with the RPG and combat elements of Phantasy Star while utilizing a unique control structure that evokes Virtual On.
Strike Harbinger – developed by Chris’s company HitSparks Games – was revealed Saturday, April 30th at Galloping Ghost Arcade where I had the pleasure to meet Chris and the game’s Senior Artist Kiyoshi Okuma, whose past work includes Gauntlet: Legends, World Series Baseball 2K2, The Sims 2 and Darkspore. I also had the honor to be the first member of the public to play the game, and following that experience I chatted with Chris about his life as a tournament gamer, his career, and his plans for Strike Harbinger.
Want more information on Strike Harbinger? Stay tuned for an upcoming SEGA News Bits as well as a SEGA Week writeup!
Back in the early to mid 90s SEGA and AM2 dominated the arcade racing market with their low polygon racing games including Virtua Racing, Daytona USA, SEGA Rally, and many more. Sadly SEGA has sorta abandoned the racing market in recent years, doesn’t mean that indie developers have forgotten especially the Racing Apex developers.
This isn’t the first ‘SEGA arcade racing’ inspired game we have seen in recent years, do you guys recall Drift Stage and Slipstream? According to the developers Racing Apex will take art styles from late 80s to early 90s arcade titles and add modern gameplay elements like multiplayer. Racing Apex will feature 8 playable racers, over 30 playable vehicles and over 16 tracks to race on. Racing Apex will feature items sort of like a kart racing game that includes stuff like Duel Gatling Guns and Smoke. The game will also have a ton of game modes including Arcade, Cat and Mouse, Bomb Tag, and much more. Check their site for more information.
At this year’s Global Game Jam a group of indie developers had a special treat for SEGA retro fans, a new scrolling shooter called ‘Fatal Smarties‘ made its debut for the SEGA Genesis/Mega Drive.
The game was developed by four students that represent the University of Southampton. The students tried to think out of the box for this co-op game, having an interesting mechanic where one player shoots and the other navigates the on screen characters.
The game was developed on a deadline during the Global Game Jam and seems very promising. Want to try it out on an emulator or flash cart? Get the rom here.
The indie Dreamcast game Leona’s Tricky Adventures, a combination RPG/puzzle game that we wrote about back in 2014 on the Dreamcast’s 15th anniversary, has finally been made available to purchase. Initially a Kickstarter project for the Dreamcast and Amiga in 2013, the game’s creator cancelled the campaign. Now, the game is finally available for the Dreamcast. It has been pointed out to us by SEGA Driven’s Sonic Yoda that the PC version has been out for a little over a year and the developer KTX Software accepted PayPal donations, rewarding those who helped with the planned Kickstarter exclusives. The developer had this to say regarding the game:
Leona’s Tricky Adventures is a clever puzzle adventure in a charming retro look. Explore a world of mystery and cutesy residents and recover a lost paradise by solving logic puzzles. With a storyline created by the comic authors Musal M. & B. Samuel and the music of the brilliant
composer Chris Huelsbeck, Tricky Adventures is a perfect treat for connoisseurs.
The release features a manual, jewel case, and printed CD and can be purchased at the KTX Software shop which utilizes PayPal. I should note that if you live outside the EU, shipping is pretty expensive, costing half the price of the game itself. Within the EU the game will cost 35.8 Euros total, outside the EU it will cost around $49 total. If you want a look at the packaging, check out the KTX Software Facebook page.
2015 sure has been a great year for indie SEGA Dreamcast games! We’ve seen shmups, odd puzzlers, vikings, and now we’re seeing an RPG by the name of Pier Solar and the Great Architects. While Pier Solar released way back in 2010 to the SEGA Genesis/Mega Drive, the recent Dreamcast port features improved graphics, new scenarios, and special extras that take advantage of the Dreamcast’s unique capabilities (VMU mini-games!). As seen in my recent unboxing, the game’s packaging is beautiful. Now, in this latest episode of SEGA News Bits, I talk with George about my first impressions of the game.
The long awaited Dreamcast release of Pier Solar has started to arrive in mailboxes, and I was so impressed with the packaging that I knew it had to get the unboxing video treatment. This isn’t the first SEGA console the game has released to, back in 2010 the game hit the Mega Drive/Genesis and I shared an unboxing of the reprint edition. The Dreamcast version I present to you today is a first edition in the Japanese style packaging, other versions include US and PAL, but seeing as how most indie Dreamcast releases emulate the Japanese packaging, I went with this style and don’t regret it in the slightest. A lot of effort went into this release, and it really makes modern game unboxings look like crap by comparison. Seriously, who wants to see somebody opening a Wii U game where all you get is a disc and a slip of paper telling you to read the digital manual.