Sega Blog: SEGA 3D Classics – 3D Super Hang-On Interview with Developer M2

Originally published to the SEGA Blog on Nov 27, 2013 – republished here for archival purposes

We continue our SEGA 3D Classic interviews with Super Hang-On, which appears on Nintendo eShop tomorrow alongside Space Harrier. We’re really excited to get these games out to fans and hope these interviews bring all new insight into not only the creation of the games, but also the finer details inside.

Thanks again to Game Watch and Impress, Okunari-san, and Horii-san for their involvement in making these interviews available to our western audience. Thanks to Siliconera for coordinating with us to help spread the word to SEGA fans across the web. And special thanks to our producer Sam for translating these interviews for everyone’s enjoyment.

If you read and enjoy this interview, please take the time to post a comment and let us know. We’ve got a lot of folks looking on reading the feedback, so don’t hesitate to post!

SEGA Blog: SEGA 3D Classics – 3D Space Harrier Interview with Developer M2

Originally published to the SEGA Blog on Nov 25, 2013 – republished here for archival purposes

We are extremely excited to present to fans a series of interviews on our upcoming 3D Classics on the Nintendo 3DS. The interview originally took place across the Game Watch and Impress website, featuring both Yosuke Okunari from Sega of Japan and Naoki Horii from the developer M2. These interviews show not only the care that went into making the absolute best versions of these titles on the 3DS, but also a lot of the technical challenges in creating 3D versions of our classic SEGA games.

Big thanks to Game Watch and Impress, Okunari-san, and Horii-san for their involvement in making these interviews available to our western audience. We hope you enjoy these interviews and encourage you to feedback with your own questions or comments. Let’s begin with Space Harrier and information on how the project got started…

Alien Syndrome and Columns added to SEGA 3D Archives 3: Final Stage

Columns and Alien Syndrome

The final two bonus titles for SEGA 3D Archives 3: Final Stage have been revealed, which is the arcade game Alien Syndrome and Columns. Alien Syndrome being an arcade game released in 1987 with an overhead prospective similar to Gauntlet, where as Ricky or Mary you’re tasked with finding a certain amount of the hostages in a level while killing aliens with varies types of weapons. Once you get enough, you can reach the exit and fight the boss. Columns is a dropping block sort of puzzle game in the same vein as Tetris, the twist being you can only rotate vertically, with the task of simply trying to get a high enough score.

While these choices may sound random at first, they were mentioned before. This interview with M2 staff members talked about how Columns was once considered for SEGA 3D Archives 2 (Aka SEGA 3D Classics Collection) before settling on Puyo Puyo Tsu instead, and also mentions they wanted to do Alien Syndrome thinking stereoscopic 3D would be effective.

So what are your opinions with these final titles for the collection? Excited or disappointed?

[Source: Gematsu]

 

Tokyo Game Show 2016: SEGA 3D Archives 3: Final Stage debut trailer

SEGA at Tokyo Game Show 2016 unveiled the first trailer for SEGA 3D Archives 3: Final Stage, showing off footage of the currently 6 revealed games. This includes Sonic the Hedgehog 2, After Burner II, Super Hang-On, Bare Knuckle II (Aka Streets of Rage 2 in the NTSC/PAL regions), Gunstar Heroes, and the new exclusive Turbo Outrun. Notably, it specifically mentions that Turbo Outrun will run at 60FPS, so no worries for those frame rate junkies out there. Sadly, the trailer doesn’t reveal any new information, so if you want to know what the mysterious last 3 games are you’ll have to wait longer.

SEGA 3D Archives 3: Final Stage will release on the Nintendo 3DS on December 22nd 2016 in Japan.

Puyo Puyo Tsu 3D getting an independent 3DS eShop release

Puyo Puyo Tsu 3D

Puyo Puyo Tsu (or Puyo Puyo 2) is regarded as an arcade classic in Japan, setting the foundation for future titles with it’s fleshed out mechanics. Which is why recently the game received not only a 3D remake on the 3DS, but also made it one of the exclusive titles to SEGA 3D Reprint Archives Vol. 2 (SEGA 3D Classics Collection outside of Japan). That is until recently, where it’s been announced the game will receive an independent version on the eShop, and adding an additional Tournament Mode on top of the base game. This version will release on August 3rd, 2016 for the price of ¥864 ($8.22) in Japan.

Whether or not the similarly exclusive Power Drift 3D or the Master System games will receive an independent release too is currently in the air. No release for outside of Japan is currently announced, but keep an eye out in the near future.

If you want to learn more about Puyo Puyo Tsu 3D, read up on our review of SEGA 3D Classic Collection which includes Puyo Puyo Tsu 3D, and our guide on Puyo Puyo Tsu that talks about how the game works.

[Source: Nintendo Japan]

 

M2 wants to release Alien Syndrome as a ‘SEGA 3D Classic’

aliensyndrome-wallpaperIn the latest M2 interview with Yosuke Okunari, Kagasei Shimomura and Naoki Horii, which is posted over at the SEGA blog, the team talks about testing the 3D features with games like Alien Syndrome on the Nintendo 3DS.

KS: So rewinding a little bit, before we settled on Power Drift, we had a couple of titles to choose from for this. We talked about Alien Syndrome, Golden Axe, Turbo Out Run, and even Columns.

NH: (looks at the lineup list) These are pretty bold choices.
– I’d like to see Alien Syndrome someday. Stereoscopic 3D would be really effective in that game.

NH: Oh that game is amazing. We did a little test on it to see how it would turn out and it was great. Although, doing every single stage would be quite an effort.

You can read the full interview here. Its a great interview, they talk about the hardships they encountered while trying to bring Power Drift and Puyo Puyo 2 to the 3DS. You know what we say, more SEGA 3D Classics, the better.

[Via: NintendoLife]

Review: SEGA 3D Classics Collection (Nintendo 3DS)

sega3dclassicscollectionreview

SEGA 3D Classics Collection is the latest in the long line of compilations that SEGA loves to produce. For years the company has to rereleased various titles in a neat packages for convenience, often times Genesis titles from the golden days. Examples include both Sonic Mega Collection and Sonic Gems Collection, SEGA Genesis Collection, and SEGA Smash Pack. However, few of these compilations were released on handheld systems, and often times arcade games would get the short end of the stick. So SEGA 3D Classics Collection is a bit special in this case since it has several games that you don’t normally see in these compilations like Power Drift, Puyo Puyo Tsu, and Maze Walker.

SEGA 3D Reprint Archives 2 announced, with more boxart by Ken Sugimori and a new 3D Classic teased

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Well, this came out of nowhere! SEGA 3D Reprint Archives 2 is officially a thing, in Japan at least.

For those unaware, a while back SEGA released a few of M2’s amazing 3DS remakes of various SEGA games in a physical collection. Now Japan’s getting another one of these packs, but it looks to be something special; notice the mosaic. There’s clearly another character there, and it seems to be hinting at a new 3D Classic. I think the best guess I can muster is that it’s Gillius Thunderhead of Golden Axe riding a Chickenleg, but we’ll have to wait and see!

Currently confirmed for the collection are Sonic the Hedgehog, Altered Beast, Fantasy Zone II W, Thunder Blade, and Galaxy Force II, all in their remastered 3D Classics state. Various bonuses are also slated to be included; for reference, the previous physical release contained an improved version of Space Harrier’s 3DS port, as well as ports of Space Harrier 3D and OutRun 3D from the SEGA Master System; all of which we haven’t gotten over here on the eShop.

The new collection’s also rocking some amazing cover art by Pokemon legend Ken Sugimori once again; it’s surreal seeing someone well-known as a Nintendo and Pokemon artist drawing Sonic!

As mentioned, there’s no word of this coming here; and given the fact the last collection didn’t release here it’s really unlikely this will (unless SEGA decide Sonic gives it selling power…).

We’ll keep an eye out for any further news on this, including that mystery game and any new bonus features.

Watch Sonic rescue Tails in 3D Sonic the Hedgehog 2’s credit sequence

M2 really likes having goofy credit sequences in their SEGA 3D Classics line of games, in this one we see each unique enemy type being shown off with a sequence of iterations with either Sonic or Tails. The Tails ones seem to involve him getting hit by said baddies and having Sonic come rescue him.

Sit and appreciate all the different unique baddies with their own animation that Sonic the Hedgehog 2 had to offer. Now I want to play 3D Sonic the Hedgehog 2... I guess we will have to wait until September.

[Via: NintendoLife]

New 3D Sonic the Hedgehog 2 trailer shows off local co-op and new ‘Keep Ring Mode’ gets detailed

While we haven’t gotten a release date in the west on the 3D Sonic the Hedgehog 2 release, over in Japan the game is being release in less than a week! That means that 3D Sonic the Hedgehog 2 has been getting quite the amount of information released, like the trailer above showing off the local wireless connectivity. It will be required for both 3DSs to own a copy of the game, but if you do you will be able to have a second player control Tails through your single player adventure or you can go head to head in the versus racing mode.

Like most M2 re-releases in their SEGA 3D Classics series, this game will not only have 3D, save states and the ability to save replays; but it will also have a new mode that they are calling ‘Ring Keep’ mode. In this mode you will start a stage with 10 rings, each time you get attacked the amount of rings you lose is halved. I guess we shall see how this will work when we get to play it and how it impacts the way you play the game.

If we had to predict the release date of 3D Sonic the Hedgehog 2 in the west, I would say expect it sometime in August!

Review: 3D Thunder Blade (Nintendo 3DS)

3dthunderbladereview

The final arcade title in wave two of SEGA’s 3D Classics line of games releases this Thursday, and boy is it a special one! While Thunder Blade is not SEGA’s most famous 80s arcade title, eclipsed by greats like OutRun, Space Harrier, and Hang-On, it certainly deserves a spot with the big boys. Perhaps the general public’s neglect of Thunder Blade stems from the game’s home console releases. While other SEGA arcade classics have seen near perfect home ports, Thunder Blade never truly saw a worthy release that stacked up with the arcade original. But now, nearly 30 years later, SEGA and M2 just may have done the original justice with their latest SEGA 3D Classic release. How did they do in porting this 1987 classic? Read on!

3D Streets of Rage 2 gets rated in Australia, could come to your 3DS soon

3d-streets-of-rage-2

SEGA’s 3D Classics on the 3DS eShop seem to be a hit, at least enough so for the company to bring more obscure titles to the platform (like 3D Thunder Blade). Recently ‘3D Streets of Rage 2‘ was submitted in Australia for rating, a game that hasn’t been announced yet. As you can see, the developer is being listed as M2, the same developer that has done the past 3D Classics and the game was submitted by SEGA Europe.

Don’t be surprised if SEGA announces the game soon, along with some really nice extra features to add to the overall experience. Online co-op, please!

Game Watch & Impress SEGA 3D Classics interviews continue, focusing on the development of After Burner II

afterburnergeorge

The SEGA Blog has kicked off another series of translated interviews held between 3D Classics developer M2 and Game Watch & Impress, this time focusing on the upcoming 3D After Burner II which is due out on January 15th for Nintendo’s 3DS. The article, which you can find here, not only delves into the development of the 3DS remake, but also Okunari provides photos and videos of the After Burner II cabinet in SEGA of Japan’s permanent storage warehouse. Suddenly I’m having visions of the ending to “Raiders of the Lost Arc” with every crate sporting a SEGA logo.

Part one can be found at SEGA’s blog, and part two is to be released tomorrow.

The Making of 3D Space Harrier and New 3D SEGA Classic Series Interview With M2 and SEGA Developers

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Naoki Horii, President, M2 (left), Yosuke Okunari, Producer, SEGA CS3 (right)

Impress Watch sat down with Naoki Horii, President of M2, and Yosuke Okunari, producer at SEGA CS3, for an interview on how the 3D Space Harrier was developed in the making and games they’ve ported in the past years. M2 is very well known for porting numerous SEGA titles to consoles like Sakura Wars 1 & 2 for Dreamcast, the SEGA Vintage Collection, and many more. The interview is quite interesting and I recommend our to read this awesome interview here.